Sirohk
Commander

4350 Posts




USA
 | | 12 Jun 2007 03:42 PM | | Another one posted over on Hordelings and ddmspoilers: CG Wild Mage 29pts Level: 7 Speed 6 AC 14 HP 30 Melee Attack +3 (5) Type Humanoid – human Special Abilities Wild magic Aura (whenever this creature or any creature within 2 squares cast a damaging spell roll 1d20 and adjust the spells damage as indicated) 1-5 no damage 6-10 Normal damage 11-18 damage +5 19-20 double damage Wild magic surge (whenever this creature’s wild magic aura increases the damage dealt by a spell this creature gets +5hp SORCERER SPELLS 4th [] Force wave (cone 10 damage and push effect larger or small creature 3 squares; DC 18 3rd[][] hailstones(sight 15 cold damage to target and 1 other enemy within 6 squares and line of site to target; dc15 2nd [] [] fire burst (each adjacent creature 15 fire damage, can cast while adjacent to enemy; dc14) Ice knife (sight; 10 cold damage, -2 AC) Enjoy.  | | Sirohk, the Bard of Heartstone DDM Guild Chapter Master Buffalo and Western New York Champion of all Rahshasa's (Zakya, Ak'chazar, Naztharune, and Naityan) | |
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Bert the Troll
Commander

3964 Posts




Adelaide
 | | 12 Jun 2007 04:01 PM | | Meh. Glad they are cutting down all the special abilities  Forcewave and hail stones are interesting new additions to the skirmish grimore. | | "Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrer." Bert the Troll - The Hobbit Semi-Secret sig business: "In the age of the internet attaching a famous name to your personal opinion to give more weight to it is a very valid strategy." - Benjamin Franklin Champion of Epic Lolth, Orcus, & Demogorgon and bring us Asmodeus! | |
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Ryoga
Underboss

1142 Posts




Coquimbo - Chile / Italia
 | | 12 Jun 2007 04:48 PM | | hey is WoTC kidding? I cant believe that I see...  | | Dealing with new life... new country and life without DDM :( Some day I will be back in board | |
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 Custom Title
WakeXX
Warlord

10163 Posts




Edinboro PA
 | | 12 Jun 2007 05:35 PM | | Ice knife looks kinda cool. | | | |
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Autoxdsm
Sergeant

818 Posts




Myrtle Beach, SC
 | | 12 Jun 2007 06:21 PM | | Wild magic Aura (whenever this creature or any creature within 2 squares cast a damaging spell roll 1d20 and adjust the spells damage as indicated) 1-5 no damage 6-10 Normal damage 11-18 damage +5 19-20 double damage Holy crap thats a risk with a HUGE pay out. Definitely will be included in a few fun warbands. | | Champion of the Brainstealer Dragon Desert of Desolation Called Shot: Medium Brown Dragon ***Winner of WBC VIII and XII*** | |
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MAURIZIO
Sergeant

965 Posts




Lima, Perú
 | | 12 Jun 2007 06:27 PM | | And no love for LE????? | | Againts the Giants Called Shot: Cattie Bri. Dungeon of Dread Called Shot: Cockatrice. Todas las batallas en la vida sirven para enseñarnos algo, inclusive aquellas que perdemos. Paulo Coehlo "DnD teaches you a valuable lesson, always loot the bodies of your dead enemies"
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Vendelphian
Warrior

212 Posts




Flint, Mi
 | | 12 Jun 2007 07:04 PM | | Posted By WakeXX on 06/12/2007 5:35 PM Ice knife looks kinda cool. I too am liking Ice Knife. Tied with Wild Magic Aura It could be a pretty good spell. Especially against Forgepriest. | | VENDELPHIAN CHAMPION OF ELDEVERE
As the once great Zanin Arthasad would say... ARRRRRGGGGGHHHHH!!!!!! Lets charge the gates!!!! | |
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MAURIZIO
Sergeant

965 Posts




Lima, Perú
 | | 12 Jun 2007 07:14 PM | | Ice knife with double damage means: 20 ice damage + -4AC in a 19-20 roll?
| | Againts the Giants Called Shot: Cattie Bri. Dungeon of Dread Called Shot: Cockatrice. Todas las batallas en la vida sirven para enseñarnos algo, inclusive aquellas que perdemos. Paulo Coehlo "DnD teaches you a valuable lesson, always loot the bodies of your dead enemies"
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Ryoga
Underboss

1142 Posts




Coquimbo - Chile / Italia
 | | 12 Jun 2007 07:25 PM | | Posted By MAURIZIO on 06/12/2007 7:14 PM Ice knife with double damage means: 20 ice damage + -4AC in a 19-20 roll?
damages mauricio.... not AC... | | Dealing with new life... new country and life without DDM :( Some day I will be back in board | |
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Man of Renown
Wraithborne
Warlord

6031 Posts




Lortab Land
 | | 12 Jun 2007 07:43 PM | | Neato!!! Though I'm not sure about the no damage chance... | | Posted By Wraithborne on 04/27/2008 7:54 PM Yup, I'm a regular blasphemator of the English Lanuage. | |
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Vendelphian
Warrior

212 Posts




Flint, Mi
 | | 12 Jun 2007 07:49 PM | | I can see the chance coming into play when a creature has say 15 or 20 Hp and he needs to be dead now. In this case the WMA will be really useful. | | VENDELPHIAN CHAMPION OF ELDEVERE
As the once great Zanin Arthasad would say... ARRRRRGGGGGHHHHH!!!!!! Lets charge the gates!!!! | |
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scruffydude7
Underboss

1196 Posts




Rock Hill, SC
 | | 12 Jun 2007 08:07 PM | | I kinda like the Wild Mage. It has some interesting spells. I could see it used with Cormyrean War Wizards for some wicked damage. It is a bit unreliable and squishy, but it sure does look like fun! | | Champion of the Revenant Knight of the Elf Duskblade Complete Trades: Oni, Kidkach, Melrune, callidusx3 | |
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Lord_rock
Underboss

2058 Posts




Portland OR
 | | 12 Jun 2007 09:22 PM | | really brings dice rolling back into the game... this is a good thing... though probably non competetive... too bad they didn't reduce the dmg to 5 dmg on 1-5... woulda made everyone look at this piece a lot harder. | | Rock Bottom Pricing: Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless | |
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Autoxdsm
Sergeant

818 Posts




Myrtle Beach, SC
 | | 12 Jun 2007 10:31 PM | | too bad they didn't reduce the dmg to 5 dmg on 1-5... woulda made everyone look at this piece a lot harder. I agree this would have made it more competitive. I might include her with Mordenkainen just for fun. | | Champion of the Brainstealer Dragon Desert of Desolation Called Shot: Medium Brown Dragon ***Winner of WBC VIII and XII*** | |
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ManoVega
Sneak

114 Posts




 | | 12 Jun 2007 11:05 PM | | I don't know man, it's only a 25% chance that you do no damage, the rest are just gravy. Roll one of each and you're still up 5 dmg, but roll one Double damage on a WarWizard's Lighning bolts or Rays, and you will totally ruin someone's day. Granted the odds of rolling the double are only 10%, but think of the sickness  Apply this effect to the Archmage and imagine what a 20 or 30 damage Mordy's sword would do. Gross. Not to mention empowered Magic Missiles and Acid Arrows. How about Doubling the Warmage's shocking grasp... sweet. Even Mialee's MM becomes a threat to fodder like wolves. Remember, if you need the damage to be stable, keep your casters away from her. Honestly, the biggest threat is giving your opponent the same advantage. But in the end look at her spells, they have effects that aren't all dependant on damage: pushback and -2 AC, at least they still do something. Maybe it's just the gambler in me, but this looks promising (of course not on Vassal since the dicebot blows so damn much!) | | | Mano Vega | |
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Bert the Troll
Commander

3964 Posts




Adelaide
 | | 12 Jun 2007 11:22 PM | | 1/2 damage instead of no damage would of (will of?) seen a lot more play. You would to be gambler to risk that 25% chance of Mordy's sword doing 0 damage | | "Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrer." Bert the Troll - The Hobbit Semi-Secret sig business: "In the age of the internet attaching a famous name to your personal opinion to give more weight to it is a very valid strategy." - Benjamin Franklin Champion of Epic Lolth, Orcus, & Demogorgon and bring us Asmodeus! | |
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Knight of the Round Table
Thenameless
Warlord

15943 Posts




The Fortress of Solitude
 | | 13 Jun 2007 02:57 AM | | Posted By MAURIZIO on 06/12/2007 6:27 PM And no love for LE????? Hey, your Ultroloth has spell resistance against all this stuff. | | | Over 290 successful online DDM trades. | |
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Knight of the Round Table
Thenameless
Warlord

15943 Posts




The Fortress of Solitude
 | | 13 Jun 2007 03:03 AM | | Posted By ManoVega on 06/12/2007 11:05 PM I don't know man, it's only a 25% chance that you do no damage, the rest are just gravy. Roll one of each and you're still up 5 dmg, but roll one Double damage on a WarWizard's Lighning bolts or Rays, and you will totally ruin someone's day. Granted the odds of rolling the double are only 10%, but think of the sickness  Apply this effect to the Archmage and imagine what a 20 or 30 damage Mordy's sword would do. Gross. Not to mention empowered Magic Missiles and Acid Arrows. How about Doubling the Warmage's shocking grasp... sweet. Even Mialee's MM becomes a threat to fodder like wolves. Remember, if you need the damage to be stable, keep your casters away from her. Honestly, the biggest threat is giving your opponent the same advantage. But in the end look at her spells, they have effects that aren't all dependant on damage: pushback and -2 AC, at least they still do something. Maybe it's just the gambler in me, but this looks promising (of course not on Vassal since the dicebot blows so damn much!) I'm in the same camp as you, ManoVega. Bring on the randomness. I like high risk, high reward. Probably why I mostly play the chaotic factions. In the days before the Orc Wardrummer, I used to plead with my Orc Champions to not run off the board, 'cause I knew that if they stayed, I would probably win the game. | | | Over 290 successful online DDM trades. | |
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Temysry
Sergeant

529 Posts




 | | 13 Jun 2007 03:26 AM | | The only thing I'd be worried about is that there really isn't that much of a "high" reward here. Doing some quick calculations, it's easy to see that the wild magic aura will actually *decrease* the average damage output of a spell if it would normally do more than 10 damage. So - I think the best use will be by using a larger number of weaker spells. The only other time it may be useful is for spells that normally do an odd amout of damage and have a save - but again, it only really helps if after the save you would have taken 5 or 10 damage.
Therefore, the best candidates are: 5 or 10 damage (save or not) 15 or 25 damage (with a save)
Based on that, magic missles are a good idea, as is the Ice Knife (which can be copied by the Wizard of Turmish!). The Renegade warlock might also see some use along with the all but forgotten Half-Elf Sorcerer and/or Halfling Wizard.
Certainly an interesting piece, but I don't think you'll get the best milage out of her if just swap out a CWW for her in an existing build. | | A Proud Gelatinous Dude and DDM Guild Chapter of Vancouver
www.gelatinousdudes.com www.ddmguild.com
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Knight of the Round Table
Thenameless
Warlord

15943 Posts




The Fortress of Solitude
 | | 13 Jun 2007 03:30 AM | | Agreed. CWW is still too good as long as it has a Phalanx Spellcasting partner. | | | Over 290 successful online DDM trades. | |
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Vrecknidj
Warlord

10713 Posts



United States
 | | 13 Jun 2007 04:58 AM | | The Wild Mage is too high variance for the competitive community. I doubt we'll see him making much of an impact in the constructed meta.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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IANKAVIK
Warrior

229 Posts




COLOMBIA
 | | 13 Jun 2007 05:36 AM | | This mini is potentially dangerous. Sometimes i don´t trust in the roll dice for some strategies.
Is a double edge rule... i don´t like that.
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tundrin
Sergeant

442 Posts




Randolph, NJ
 | | 13 Jun 2007 06:35 AM | | The best scenario is when he is with a caster that has a lot or unlimited uses of spells. As well as long range, so if you fail to put n the hurt, you are not immediately in harms way. The Archmage with his 15point EMM does not have to fret if one of them gets reduced to zero. He has lots and lots of them that can get increased. I would sacrifice a fatted calf to the d20 gods prior to casting a Mord Sword next to the Wild mage - talk about putting the game up to the roll of a die!  Halfling Wizard is an interesting choice. | | Champs 2007 Top 16, Team Amish Class of 2007 Seeking Northern NJ DDM'ers - "There can be only one" (I hope not) Champion of the Doppleganger | |
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evildani
Sneak

111 Posts




 | | 13 Jun 2007 07:13 AM | | She will be fun fun fun... I am not so sure about competitiveness, but what the hell any spell with damage x2 will be devastating.
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Temysry
Sergeant

529 Posts




 | | 13 Jun 2007 07:18 AM | | Posted By tundrin on 06/13/2007 6:35 AM The best scenario is when he is with a caster that has a lot or unlimited uses of spells. As well as long range, so if you fail to put n the hurt, you are not immediately in harms way. The Archmage with his 15point EMM does not have to fret if one of them gets reduced to zero. He has lots and lots of them that can get increased. I would sacrifice a fatted calf to the d20 gods prior to casting a Mord Sword next to the Wild mage - talk about putting the game up to the roll of a die!  Halfling Wizard is an interesting choice. I agree that long-range spells are another must. By having a lot of casters, you could actually get the wildmages hp up quite a bit before the enemy closes with you. The archmage is an interesting idea, but since all his spells do 15+ damage, you'd actually be *decreasing* his average damage output which is probably a bad idea. I don't think I'd ever try to cast mordy's sword next to the wild mage - if I'm just going to run around and wait for something to die, I don't mind if it's going to take an extra round or two. The more I think about the Wizard of Turmish, the more I like the idea. How about a fun band consisting of: Elminster Wizard of Turmish Wild Mage Raistlin Mialee Xeph Warrior x2 | | A Proud Gelatinous Dude and DDM Guild Chapter of Vancouver
www.gelatinousdudes.com www.ddmguild.com
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iluvxtina
Underboss

1507 Posts




Spain
 | | 13 Jun 2007 09:12 AM | | This wildmage has a high cost so be carefully adding her to your warband.It can causes huge damage but with lady luck on your side.It is very risky.But I like it a lot because it has potential and it will be very funny for sure.And ,as you said,the ice knife is very good against LG super armors | | | LOVE THIS GIRL | |
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Damien the Bloodfeaster
Sergeant

891 Posts




Portland, OR
 | | 13 Jun 2007 10:31 AM | | I'm wondering how it would combine with the Dromite Wilder. The two surge abilities are not identically named...so in theory, a Dromite Wilder's electricity surge could do 20 x2 x2 = 80 damage! Of course the Wild Mage would be exposed to that too, but I suppose you could negate this if you were running Storm + Dragonmark Heir. Definitely too chancy for a serious warband, but it might be fun to try out anyway! | | | |
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Master of the Awesome Sauce
Teflon Jeff
Warlord

8450 Posts




Sector 2814
 | | 13 Jun 2007 02:50 PM | | Spellcasting band may just become rogue...
| | Official Delegate, Wizards of the Coast Icons Called Shot: Gargantuan Prismatic Dragon "Rejoice, for bad things are about to happen." | |
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warty_nosed_goblin
Underboss

1384 Posts




 | | 14 Jun 2007 08:10 AM | | This I like- its like a beholder with a CG twist!
Other fun- Spiritual Weapon has a pretty good chance of having its damage in essense doubled.
Combine with two halfling wizards to unleash the Magic Missile Apocalypse! | | Call me: W.N. Gobo! originally posted by grim: While he is clearly insane, he does have a point. | |
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E Thug of the Round Table
Wolfgang
Warlord

7224 Posts




Milton, Ontario Canada
 | | 14 Jun 2007 09:28 AM | | I think it could be very brutal OR suck huge chance at no damage thats crazy
| | Member since March 26 2005 Champion of the SIVAK DRACONIAN Completed trades: (99) Bad traders(2) DJchuckles, sardal Called shots:Bazz Draconian in SE Times that this has been my called shot - 1
Vindicated :Sivak Draconian Trade References Email Me | |
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