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[SPOILER] darkmantle,prisoner and hobgoblin Marshal
Last Post 18 Jun 2007 06:31 PM by Lord_rock. 12 Replies.
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maijstral
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15 Jun 2007 12:13 PM

From Greyhaze on DDMspoliers http://ddmspoilers.com/forum/viewtopic.php?t=683


Chaotic Good
Darkmantle
6 Points
LV:1
Speed:F6
AC:17
HP:10
Melee Attack: +5 (10 + Constrict)
Type: Small Magical Beast
Special Abilites:
Flight
Blindsight
Constrict (DC 13)
Hide
Wandering Monster


Lawlful Evil
Prisoner 
5 Points
LV:3
Speed:4
AC:12
HP:30
Melee Attack: ---
Type: Humanoid - Human

Special Abilities:
Bound (Cannot attack, and does not threaten adjacent squares)

Chained (At the end of each round, this creature must be adjacent to a non-Prisoner ally, or it is eliminated and the opponent scores 10 extra victory points)
Objective (Socres double victory points for occupying victory areas)


Lawful Evil:
Hobgoblin Marshal
22 Points
CMD:1
LV:3
Speed:6
AC:16
HP:30
Melee Attack: +7 (15)
Type: Humanoid - Goblinoid - Hobgoblin

CFX: Goblinoid follwers get Speed +2

Special Abilities:
Willing to Follow
Motivate[][] (Replaces attacks: 1 ally within 6 squares can immediately move up to its Speed)
 
Prioritize Orders (This creature adds the Commander ratings of every allied commander within line of sight to its morale saves


Temysry
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15 Jun 2007 01:23 PM

Hobgoblin looks even better than expected - two uses of Motivate and no restrictions on it?  He's going to be awesome in sealed and probably make his way into many constructed bands.


Prisoner isn't quite as nice as I had expected.  The toughest thing about him will be the fact that he actually has *too many* hp to be useful  I can see this guy often surviving preliminary attacks then routing to a point where he isn't adjacent to an ally then being eliminated by chained.  Otherwise, I still stand by my opinion that he'll see play in some play in top warbands - even with speed 4 since the only thing he can ever to is double-move.  There are many maps where he can make it to victory areas by round 2. (EDIT:  It has been confirmed elsewhere that he is 5 points, not 9)


Darkmantle seems a decent piece for its cost, but it won't be displacing much in that point range.  Seems useful in sealed but probably not so much in constructed.


(EDIT:  It has been confirmed elsewhere that the prisoner is 5 points, not 9)

 

 

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Raland
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15 Jun 2007 02:03 PM
At 5 points that a whole lot different, but yeah very susceptible to routing.
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Pedro
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15 Jun 2007 02:42 PM
Only Speed 4? This kills him.
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GuJiaXian
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Roswell, GA

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15 Jun 2007 02:44 PM
Remember that the Prisoner cannot attack, which means he'll pretty much always be running. That means his "real" speed is 8, not 4.
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maijstral
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15 Jun 2007 03:38 PM
greyhaze corrected the prisoners point cost on his page to 5 points, i will edit my first post to reflect this.

evildani
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15 Jun 2007 04:18 PM
Since the dark mantle is wondering monster that means, you have more or less 1/2 probability on not needing a tile grabber. Sweet, so two of them would increase the probability to more than half, just wished that they moved more, in order to get to a VP in case I did not turned in one of mines.

Bert the Troll
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Adelaide

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17 Jun 2007 04:21 PM
I like that hobgoblin marshal
One ally within six would mean that any in six squares not closest, which I was thinking might be the case.
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greyhaze
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17 Jun 2007 05:15 PM
Can you motivate a routing creature to run back to you? It's not a commander effect... or will it run off the board?
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Bert the Troll
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Adelaide

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17 Jun 2007 05:27 PM
I reckon (ie guess wildy) it would keep running.
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IANKAVIK
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COLOMBIA

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18 Jun 2007 05:43 AM
WoTC ... prisoner more than a good piece is a mini lack of sense.

Who wants to get a mini that always need to be wiyh another mini adjacent? is very slow ... when can arrive to a victory area? always protecting?

Bah, stupid mini.

Pedro
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Czech Republic

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18 Jun 2007 04:15 PM
Posted By IANKAVIK on 06/18/2007 5:43 AM
WoTC ... prisoner more than a good piece is a mini lack of sense.

Who wants to get a mini that always need to be wiyh another mini adjacent? is very slow ... when can arrive to a victory area? always protecting?

Bah, stupid mini.

Yet there are some who like it Like me He always double-moves, so it's 8.
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Lord_rock
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Portland OR

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18 Jun 2007 06:31 PM
Probably keep him on the board but would you waste motivate on this piece??? not unless he was within 4 of a VA and ally... and you needed 20pts to win...
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