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Subject: Wild ideas for future maps

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Stalwart
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03/18/2006 7:54 PM  
Hey, all.

I've had an idea for a map for a while that I've been longing to share. I doubt it'll happen, though I think it would be doable.

Imagine a map depicting two ships side by side, with rigging and planks linking the two. Victory areas would be the forecastle and helm of the opposing ships. Exit squares would be the ocean -- conceptually those panicking will be leaping overboard.

I'm just thinking that after a while, the dungeons, caverns, battlefields and castle/manor maps will be played out. What other wild settings would be good sites for skirmish play?

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jacksonm
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River City

03/18/2006 7:59 PM  
That map would be Awesome! [^]

zenthrus
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SLC, UT

03/18/2006 8:03 PM  
Similar concepts have been suggested before. I'm all for a pirate/ship-to-ship combat map. For RPG that couldn't be beat [:D]

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Stalwart
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03/18/2006 8:10 PM  
Yikes. I'm a fairly consistent lurker on these boards, and don't recall seeing any posts about future map ideas.

Still, glad to see that other people agree that some ship-to-ship combat would be nice.

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robbdaman
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03/18/2006 8:34 PM  
Vry has a fairly good one of ship-to-ship battle on his site. http://www.magist.com/ddm/ I may do one of my own in the future at some point but the drawing of the ship decks has put me off of the idea for the moment.

R~

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Kithmaker
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03/18/2006 8:57 PM  
What do you guys (Rob & Vry) use? Photoshop?

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Ack
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03/18/2006 9:22 PM  
wow.. those are some cool maps.

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Stalwart
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03/18/2006 11:50 PM  
Well, I stand humbled and duly impressed.


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Ackrus
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03/19/2006 12:53 AM  
Well I think an Artic or a Frozen Tundra map would be awesome. Maybe some Risky Terrain places that contain fissures and some caves to help the poor Mongrelfolk with Cave Setup for a Victory Area.

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zenthrus
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SLC, UT

03/19/2006 3:54 AM  
Those are some very nice maps [:D]


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robbdaman
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03/19/2006 4:13 AM  
Well I use bits of Dundjinni and lots of Photoshop. You'd have to ask Vry what he uses. I'd assume some of the same but don't know for sure.

Ackrus I have a nice Arctic type map in my map stuff here: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=12331

R~

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orcmonk220
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03/19/2006 6:24 AM  
That ship map would make a sweet idea for Eternal Campaign! Any chance of making them?

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jedijon
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03/19/2006 7:26 AM  
JUNGLE!

Man--I can maneuver around mushrooms, but not down dense corridors of trees! We need maps where plants can walk through the walls but not anything else.

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Zoons
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03/19/2006 10:07 AM  
How about Desert where the sand is a problem for Mounted Minis. Almost everything would be difficult and Flying would be at a premium.

Also a Castle entrance with half the map being plains, maybe a moat or something in the middle.

Lastly a cliff edge or Ocean shore. One edge of the map would be a chasm and the exits would be in the bottom center along the one path leading to a village.

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True_Blue
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03/19/2006 10:18 AM  
Yea it would be great to see a lot of variety. 2 ships side-by-side is a great concept. I'm also looking forward to things like forests, deserts, jungles, etc. I'm all for variety, and a bunch of outdoor maps would be great.

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jacksonm
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03/19/2006 10:40 AM  
Perhaps the Astral Plane, or maybe the Elemeantal Plane of Air with cloud floors and walls and open areas that serve as pits which cause it's victims to fall forever and ever. [:)]
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greyhaze
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03/19/2006 11:30 AM  
I was thinking of a jungle setting with cover from foliage, dirt paths, high ground and a mud slide. You take 5 damage, but it get you to a victory area and in LOS of the enemy start point immediately. Kind of favours one side, but makes winning terrain initiative important.

Very cool maps btw robb. ΖD]


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TroglodyteWizard89
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USA

03/19/2006 1:48 PM  
I love the ship to ship idea too, Id like more indoor slash outdoor maps too, maybe a town setting with victory areas inside key buildings, with windows to fire arrows out of. Urban Combat! hah just a thought

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03/19/2006 2:23 PM  
I'd like to see more battlefields like the Field of Ruin. Destroyed siege machines and craters really set the mood. It would also be cool to have maps of varing climates.

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Ackrus
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03/19/2006 2:43 PM  
quote:
Originally posted by robbdaman

Vry has a fairly good one of ship-to-ship battle on his site. http://www.magist.com/ddm/ I may do one of my own in the future at some point but the drawing of the ship decks has put me off of the idea for the moment.

R~



Cool thanks for the link. Lots of interesting maps. Thanks.

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Ackrus
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03/19/2006 2:46 PM  
quote:
Originally posted by robbdaman

Well I use bits of Dundjinni and lots of Photoshop. You'd have to ask Vry what he uses. I'd assume some of the same but don't know for sure.

Ackrus I have a nice Arctic type map in my map stuff here: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=12331

R~



Thanks for both links.

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slayer1
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03/19/2006 5:53 PM  
That's a sweet map idea. I'm betting that water would count as pit squares.

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forkedmoon
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03/19/2006 5:59 PM  
Special rulles would have to be designed for burrowing creatures or do they just lose the ability to burrow?

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West Valley City, Utah

03/19/2006 7:46 PM  
quote:
Originally posted by robbdaman

Vry has a fairly good one of ship-to-ship battle on his site. http://www.magist.com/ddm/


Thanks for the link.

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03/19/2006 8:23 PM  
Oh the places you'll go
The sewers
The open air market
The Arena map made for 4 person games
The magic shop
The tavern
The prison
The Elven treetop city
The haunted mansion with multiple floors to fight on
The Airship
The creepy carnival ala "Something wicked this way comes"
The surreal dreamscape
The Tarrasque's digestive track and innards
The Plane of shadow
The Plane of Chaos that looks like M.C. Escher did it
The highly geometric plane of order
The Demonweb pits
The River Styx
The map of Faerun miniturized with cities like Waterdeep, Thay, or Calisham as victory areas
The gnome village cause I likes my knomes
The kobold warrens
The 4 river maps that connect together with rapids and waterfalls and the goal is for one team to make it down the river with opposing teams trying to stop them.
The Valley
The Box Canyon
The garden maze or labyrinth

There's got to be tons more

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The Fortress of Solitude

03/19/2006 10:26 PM  
Stalwart, if implemented correctly, I think your idea will fly. Eventually, if the game keeps going, Wizards will have no choice but to implement more offbeat ideas in order to keep the game interesting. A nice alternative would be to have offbeat maps released in Dragon magazine or in the monthly prize kits, and not have them tournament legal if there are balance issues - the maps could have specific scenarios where only certain minis are legal.

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03/19/2006 11:05 PM  
Going for a simple but useful design in saying a simple city street with alleys and maybe a few side streets coming in. How many of us have rpg sessions running afoul on the street (daytime or night). Good map maybe to favor more 'city' friendly pieces skirmish wise - guards/city watch/thugs etc.

A forrested campsite alongside a road or trail would be another neat option. A goblin or kobold warren would be another. Probably lots of frowns hearing it but I'd love to see a map with either a dead magic or wild magic area(s). I like the above nod to a Plane of Shadows map as well.

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MightyEinherjar
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03/20/2006 12:47 AM  
Those... those maps are awesome.

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Stalwart
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03/20/2006 8:04 PM  
Here's another idea -- would especially work well on the ship map, but could go on any battlefield or castle siege map.

A terrain feature that represents a ballista, or perhaps a catapult so it won't take thunder away from the Arcane Ballista.

Give it the rules: A figure (might want to put a requirement, like humanoid, or with "soldier", "captain", "warrior" or "guard" in their title) on this square gains Ranged attack +10 (20) or something similar. I wouldn't make it a victory area, since basing the figure stops the ranged attack.

I think that new terrain features are a must. Any more ideas?

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robbdaman
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03/20/2006 8:30 PM  
quote:
Originally posted by devasque

Going for a simple but useful design in saying a simple city street with alleys and maybe a few side streets coming in. How many of us have rpg sessions running afoul on the street (daytime or night). Good map maybe to favor more 'city' friendly pieces skirmish wise - guards/city watch/thugs etc.



Of course you're aware that I have two city maps already and have plans to make 7 more that fit together into one giant city? If not then check them out.

R~

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03/20/2006 10:05 PM  
sweeeeet.


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