*censored* glumag Warlord
 5968 Posts




 | | 06/01/2006 12:45 PM |
| quote: Originally posted by WakeXX I highly doubt it was made rare to intentionally upset RPGers though.
Of course not, it was made a rare so people spend more money in trying their luck buying more boosters.
It is indeed another slap in the face, imho. I don't see how they can justify from any point of view this thing being a Rare. I'll stick to made self-made trees...far cheaper and nicer looking.
As excited as this set got me when it was first announced, it is really not as cool as I thought it would be, not even near the scope of GoL if you ask me. | | Trades >> Completed: 49 | Bad: Ø | Pending: 0 | Trade & talk Live on IRC! SERVER: irc.psionics.net CHANNEL: #maxminis | |
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*censored* glumag Warlord
 5968 Posts




 | | 06/01/2006 12:48 PM |
| quote: Originally posted by jgsugden
[Sarcasm]Why was the Orc Wardrummer a rare? It was just an orc with a drum... After all, orcs are just CR 1/2... why would an orc be a rare? And what about the Orc Champion, Orc Druid, Obould... they're all just orcs...[/Sarcasm]
We know *nothing* about the skirmish abilities of this figure. It could be a 20th level druid for all we know. If it helps, think of it as any other race that can have levels - an orc, a human, etc... Some rares are just weak races with lots of power added.
Many rares are pretty mediocre RPG pieces. It is just a fact of the game line. In every set we see figures that could easily have been uncommon based upon the sculpt, but were rare due to skirmish considerations. This is no different.
that is why the rant comes from an RPGer...skirmish is dictating much of the line as of late and you know what, I can almost guarantee that the majority of the support of ddm comes from the RPG side. | | Trades >> Completed: 49 | Bad: Ø | Pending: 0 | Trade & talk Live on IRC! SERVER: irc.psionics.net CHANNEL: #maxminis | |
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*censored* glumag Warlord
 5968 Posts




 | | 06/01/2006 12:50 PM |
| quote: Originally posted by KuH Maybe it is time to give up on that and start accepting that minis will fill only some of my RPG needs, and adjust my buying accordingly.
You know, I've been fighting that feeling since Aberrations, just because I do want to collect the entire set, but it is getting a bit silly of late with some of the choices. I have no use for skirmish-minded pieces. | | Trades >> Completed: 49 | Bad: Ø | Pending: 0 | Trade & talk Live on IRC! SERVER: irc.psionics.net CHANNEL: #maxminis | |
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Professional Fan of DDM Shoe Sergeant
 804 Posts




 | | 06/01/2006 1:05 PM |
| quote: Originally posted by glumag I have no use for skirmish-minded pieces.
In an effort to try to understand, here - could you define "skirmish-minded pieces" for me?
I know that because its a skirmish game, we make an effort to have "monster" choices in the Good factions, so a skirmisher might end up with a good-aligned slaughterstone eviscerator, for example -- or a better example is that the four basic elemental types were each associated with a specific faction. But I'm trying to understand which minis people percieve are being added solely for the skirmish game, because its an assumption that isn't true. I can see that some people have this perception, but I would like to know why.
Also note that, especially recently, a creature that has prime skirmish abilities isn't automatically put into the rare slot (in fact, most of the abilities are assigned well after most of the rarities are determined). If you look at some of the uncommon commanders, the Hill Giant Barbarians, or Gith Monks of recent sets, you'll see that uncommons are just as likely to be viable.
This isn't to hijack the tread, by any means, since I do understand and respect the original poster's concern of the scarcity of the tree-fig - a mini that was initially concepted as a common or uncommon so that getting many would be easier. A number of factors played into making it a Rare - and explaining them isn't the best use of time right now (and wouldn't help you feel any better). | | Professional Fan of DDM | |
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Ridureyu Underboss
 1622 Posts




 | | 06/01/2006 1:11 PM |
| If it's rare:
"They're wasting a precious rare slot! Wizards hates me! This is a slap in the face!"
If it's uncommon:
"they're wasting a precious uncommon slot! Those are supposed to have the best figures! I hate this set!"
If it's common:
"They're wasting a precious common slot! I don't want armies of this figure! WAAAAAH! WAAAAAH!"
See a pattern here? | | Owner of The Original Rust Monsters! DDM: Harbinger: 76/80 Dragoneye: 60/60 Archfiends: 56/60 GoL: 72/72 Aberrations: 60/60 Deathknell: 60/60 Angelfire: 60/60 Underdark: 60/60 War Drums: 60/60 War of the Dragon Queen: 60/60 Blood War: 60/60, Unhallowed: 60/60 Night Below: 60/60 Desert of Desolation: 60/60 Dungeons of Dread: 60/60 Against the Giants: 60/60 Dreamblade: All | |
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Sammael Underboss
 1881 Posts




 | | 06/01/2006 1:13 PM |
| | Nope, no pattern there. Different people, different tastes and needs. | | Hypethetical Blood War Set List | Champion of the Gelugon | Vindicated Prophet of Blood War Ha 69/80 | De 60/60 | Ar 57/60 | GoL 72/72 | Ab 60/60 | DK 60/60 | AF 60/60 | UD 59/60 | WD 57/60 | WDQ 3/60| BW Total DDM Count: 1037 | No chance of finishing the set | Will finish the set | Set | |
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Ridureyu Underboss
 1622 Posts




 | | 06/01/2006 1:16 PM |
| | And no matter what the figure rarity, somebody will be screaming mad over it. | | Owner of The Original Rust Monsters! DDM: Harbinger: 76/80 Dragoneye: 60/60 Archfiends: 56/60 GoL: 72/72 Aberrations: 60/60 Deathknell: 60/60 Angelfire: 60/60 Underdark: 60/60 War Drums: 60/60 War of the Dragon Queen: 60/60 Blood War: 60/60, Unhallowed: 60/60 Night Below: 60/60 Desert of Desolation: 60/60 Dungeons of Dread: 60/60 Against the Giants: 60/60 Dreamblade: All | |
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XenoZephyr Underboss
 1083 Posts




 | | 06/01/2006 1:16 PM |
| | It's a solitary creature, I don't see a problem with it being Rare. It's from MMIV which is not tried and true, so again, rare seems fine. I think Matt's comment about hey why don't you try to make a whole forest out of them is just confusing the issue. | | | |
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TYGRHobbes Sneak
 149 Posts




 | | 06/01/2006 1:18 PM |
| I guess I'm on the flip side of the coin...
It would really suck to pull 2 or 3 of these things from the same case especially if you're only buying 1 or 2 cases. Especially with the recent track record of WotC and War Drums of pulling multiples of the same rare from one case. Um, would you like to trade me a dragon rare for one of the 4 tree rares I pulled from 2 cases? | | Champion of the Lamia www.tygrhobbes.com | |
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Grey Dragon Sneak
 75 Posts




 | | 06/01/2006 1:22 PM |
| quote: Originally posted by KuH
I'm sure you're right that this guy has some mega spell-casting powers.
And that's a fair comment about buying my trees elsewhere.
The truth is I haven't looked until now: I have been taking the default option of buying only DDM minis as my only role-playing figures and props. I also have the cleanliness of having everything fit together in terms of size, style, look, etc.
Maybe it is time to give up on that and start accepting that minis will fill only some of my RPG needs, and adjust my buying accordingly.
Ye gods, man! Don't you know you're on the internet? That means your opinions are supposed to be set in stone, and anyone who disagrees with you is a mortal enemy. Admitting you might have overlooked some aspect of an issue? Acknowledging that some elements of DDM might be geared towards customers whose priorities differ from your own? Actions this reasonable are unheard of in the digital world! [:p] My hat, good sir, is off to you. (Or it would be if I wore a hat) | | "Life is short. Death is shorter."-- motto of the Halfling Assassin Squad | |
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 Lab Monkey Commander
 4136 Posts




 | | 06/01/2006 1:23 PM |
| Thanks for the reply Shoe. I can't speak for glumag, but I sometimes feel similarly. Speaking as a RPGer, some of the figures and slot assignments seem to be significantly influenced by the skirmish game. While this has improved from previous sets with the addition of large uncommons, it's still pervasive. An example would be a creature like the Red Slaad- it's a fairly simple sculpt with a fairly simple paint job. It's also the lowest CR of the Slaads and a creature likely to be encountered in multiples. All of these things make it a perfect choice for a large uncommon. However, it is assumed that because of its skirmish stats its a rare. A similar case can be made for the chain devil and numerous other figures that we RPGers want in droves.
quote: Originally posted by Shoe
This isn't to hijack the tread, by any means, since I do understand and respect the original poster's concern of the scarcity of the tree-fig - a mini that was initially concepted as a common or uncommon so that getting many would be easier. A number of factors played into making it a Rare - and explaining them isn't the best use of time right now (and wouldn't help you feel any better).
I for one would love to hear about this in a future design and development article [hint, hint]. When and why do these changes get made (with numerous specific examples)? | | Have: Cat; Want: Storm Giant Champion of Anything Dragonlance Before trading, please check the Disputed Trades Thread | |
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Knight of Argenis Corim Danex Warlord
 6842 Posts



 West Valley City, Utah
 | | 06/01/2006 1:32 PM |
| quote: Originally posted by Shoe
quote: Originally posted by glumag I have no use for skirmish-minded pieces.
In an effort to try to understand, here - could you define "skirmish-minded pieces" for me?
Here's a guess-- When, from the surface (when we're looking at things and trying to figure out why something has a certain rarity and we don't have the inside scoop from you), we look at a miniature that many RPGers want multiples of, appears to have a lower CR as a basic version of itself, but comes our rare, the decisions appear to be driven by skirmish side. When templates are added to a miniature, it appears to be driven from the skirmish side--if it seems to bump the miniature's rarity to a different slot.
Btw, thanks for making the Hill Giant Barbarian, the Ankheg, the Winter Wolf, and several other RPG friendly pieces uncommons. | | "Look to God and live." Alma 37:47 Vindicated Champ of Hippogriff (Arcadian Hippogriff) and Uncommon Horse | |
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Ridureyu Underboss
 1622 Posts




 | | 06/01/2006 1:36 PM |
| Remember the Wardrummer?
Anybody still complaining that it's rare? | | Owner of The Original Rust Monsters! DDM: Harbinger: 76/80 Dragoneye: 60/60 Archfiends: 56/60 GoL: 72/72 Aberrations: 60/60 Deathknell: 60/60 Angelfire: 60/60 Underdark: 60/60 War Drums: 60/60 War of the Dragon Queen: 60/60 Blood War: 60/60, Unhallowed: 60/60 Night Below: 60/60 Desert of Desolation: 60/60 Dungeons of Dread: 60/60 Against the Giants: 60/60 Dreamblade: All | |
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Grey Dragon Sneak
 75 Posts




 | | 06/01/2006 1:49 PM |
| quote: Originally posted by Ridureyu
And no matter what the figure rarity, somebody will be screaming mad over it.
I've thought about this issue a lot. Back during Wardrums previews, when they showed us the Wemic and the Girallon, there were a lot of people speculating over which was the Uncommon and which was Rare. The interesting part was that some people wanted the one they found more useful to be the Uncommon, while others wanted their favorite to be Rare. What I determined was that there's really two competing impulses going on here. Let's say you have two minis. Mini A is a really cool mini that you know you'll get plenty of use out of, while Mini B is something you can't really ever see yourself needing. When you're looking at previews, or considering the set as a whole, you'd generally prefer for Mini A to be Uncommon, and Mini B to be Rare. That is, you want the mini you're more likely to use to be easier to find than the one you don't need-- a perfectly reasonable desire. When you're actually opening your packs, on the other hand, you'd much rather find Mini A occupying your Rare slot than Mini B. You want the most valuable piece in the pack (i.e. the Rare) to be something good, rather than something useless-- also a perfectly reasonable desire. I recently opened a pack of Underdark, and the Rare was my third(!) Gray Render. I'll confess I felt somewhat dissappointed, even though my other figs included a Duergar Champ, a Xorn and a Spider of Lolth-- all figs which I was glad to have more of. If the Duergar Champ had been Rare and the Render Uncommon, I would probably have been less disappointed with that pack, as the Champ is far more useful to me, particularly in multiples. But overall, I'm glad their rarities are the way they are-- if they were reversed, I'd probably have four, five or six Gray Renders (which I'll almost never need more than one of), and only one to three Duergar Champs (which I'm quite happy to have in multiples). To put it in the simplest terms, we want Rare figs to be good, but we don't necessarily want good figs to be Rare. | | "Life is short. Death is shorter."-- motto of the Halfling Assassin Squad | |
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Ridureyu Underboss
 1622 Posts




 | | 06/01/2006 1:53 PM |
| | I guess the only solution is to put 60 good miniatures in a set. | | Owner of The Original Rust Monsters! DDM: Harbinger: 76/80 Dragoneye: 60/60 Archfiends: 56/60 GoL: 72/72 Aberrations: 60/60 Deathknell: 60/60 Angelfire: 60/60 Underdark: 60/60 War Drums: 60/60 War of the Dragon Queen: 60/60 Blood War: 60/60, Unhallowed: 60/60 Night Below: 60/60 Desert of Desolation: 60/60 Dungeons of Dread: 60/60 Against the Giants: 60/60 Dreamblade: All | |
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Darastrix Maekrix dariustad Warlord
 6322 Posts




 | | 06/01/2006 1:54 PM |
| quote: Originally posted by Lab Monkey
Thanks for the reply Shoe. I can't speak for glumag, but I sometimes feel similarly. Speaking as a RPGer, some of the figures and slot assignments seem to be significantly influenced by the skirmish game. While this has improved from previous sets with the addition of large uncommons, it's still pervasive. An example would be a creature like the Red Slaad- it's a fairly simple sculpt with a fairly simple paint job. It's also the lowest CR of the Slaads and a creature likely to be encountered in multiples. All of these things make it a perfect choice for a large uncommon. However, it is assumed that because of its skirmish stats its a rare. A similar case can be made for the chain devil and numerous other figures that we RPGers want in droves.
QFT, really.
Yes, the minis *have* a skirmish game. The product is not *just* a skirmish game. It started out as an RPG enhancement product with a skirmish game tossed on the back of the cards. Now, it's reversed and it really is starting to show. | | Trade & talk in real time on IRC! SERVER: irc.psionics.net CHANNEL: #maxminis SOFTWARE: PC | PC (free) | MAC
Champion of ALL Dragons and the Dragon Shaman
][ My Trade Shoppe ][ Vindicated Champion of Aspects of Draconic Deities
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 Most Edumacated zenthrus Warlord
 5132 Posts



 SLC, UT
 | | 06/01/2006 1:55 PM |
| quote: Originally posted by Lab Monkey Speaking as a RPGer, some of the figures and slot assignments seem to be significantly influenced by the skirmish game. While this has improved from previous sets with the addition of large uncommons, it's still pervasive. An example would be a creature like the Red Slaad- it's a fairly simple sculpt with a fairly simple paint job. It's also the lowest CR of the Slaads and a creature likely to be encountered in multiples. All of these things make it a perfect choice for a large uncommon. However, it is assumed that because of its skirmish stats its a rare.
I was under the impression that all large minis were rare until Aberrations came out. I'm not disagreeing that uncommon Red Slaads would have been preferrable, I just don't think it was a viable option at the time (since uncommon large minis hadn't been introduced).
I'm about 90% RPG/10% skirmish and I'm quite pleased with the Wizened Elder being a rare. I used to think "man, why is that craptastic mini that I only want one of a rare---i.e. Dromite Wilder." Now I'm more of the mindset that "woohoo! That craptastic mini that I only want one of is a rare. The Stirge, on the other hand, is either uncommon or common so I can get my hands on droves. Yay!" From a trading perspective, I can see why 'undesirable' rares suck. Then again, I don't trade that often, so for me that just isn't a huge factor.
I don't think that the DDM line has or should have any responsibility in providing terrain to RPGers. There's a variety of other companies that already do that, and the costs are typically quite low. I buy DDM minis, first and foremost, to get reasonable representations of the artwork/descriptions depicted in the Monster Manuals. I don't buy DDM for terrain.
Next we'll be complaining that there aren't enough suitable buildings, fountains, and arches in the DDM line. [:p] | | Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie? Champion of Dwarven Thunderlashers Knight of the Large Dire Chicken Have/Want List Trade References | |
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 Lab Monkey Commander
 4136 Posts




 | | 06/01/2006 1:58 PM |
| quote: Originally posted by zenthrus
quote: Originally posted by Lab Monkey Speaking as a RPGer, some of the figures and slot assignments seem to be significantly influenced by the skirmish game. While this has improved from previous sets with the addition of large uncommons, it's still pervasive. An example would be a creature like the Red Slaad- it's a fairly simple sculpt with a fairly simple paint job. It's also the lowest CR of the Slaads and a creature likely to be encountered in multiples. All of these things make it a perfect choice for a large uncommon. However, it is assumed that because of its skirmish stats its a rare.
I was under the impression that all large minis were rare until Aberrations came out. I'm not disagreeing that uncommon Red Slaads would have been preferrable, I just don't think it was a viable option at the time (since uncommon large minis hadn't been introduced).
Except that the Red Slaad is in Angelfire, 2 sets after Aberrations and a set that included 8 large uncommons. Perhaps you're confusing the Red Slaad (angelfire) with the Blue Slaad (Giants of Legend).
| | Have: Cat; Want: Storm Giant Champion of Anything Dragonlance Before trading, please check the Disputed Trades Thread | |
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*censored* glumag Warlord
 5968 Posts




 | | 06/01/2006 1:59 PM |
| quote: Originally posted by Shoe
quote: Originally posted by glumag I have no use for skirmish-minded pieces.
In an effort to try to understand, here - could you define "skirmish-minded pieces" for me?
I know that because its a skirmish game, we make an effort to have "monster" choices in the Good factions, so a skirmisher might end up with a good-aligned slaughterstone eviscerator, for example -- or a better example is that the four basic elemental types were each associated with a specific faction. But I'm trying to understand which minis people percieve are being added solely for the skirmish game, because its an assumption that isn't true. I can see that some people have this perception, but I would like to know why.
Also note that, especially recently, a creature that has prime skirmish abilities isn't automatically put into the rare slot (in fact, most of the abilities are assigned well after most of the rarities are determined). If you look at some of the uncommon commanders, the Hill Giant Barbarians, or Gith Monks of recent sets, you'll see that uncommons are just as likely to be viable.
This isn't to hijack the tread, by any means, since I do understand and respect the original poster's concern of the scarcity of the tree-fig - a mini that was initially concepted as a common or uncommon so that getting many would be easier. A number of factors played into making it a Rare - and explaining them isn't the best use of time right now (and wouldn't help you feel any better).
I'd love to read the explanation, even though you have absolutely no obligation to give one as you guys may do and decide as you wish with DDM.
With that said, out of the top of my head, Arcane Ballista, Orc Wardrummer, Justice Archon and the aforementioned Wizened...before that the wrackspawn, bloodhulk but now we know some of these are in MMIV and getting a little bit of RPG-sided justification (or excuse, depends on your views). Those are a few of the pieces I perceive as skirmish-minded (since I also have another rank of skirmish-minded type figures), pieces that in my view and opinion owe their existence to a strong or almost entirely skirmish purpose. It is my perception, and for what I have gathered in certain chats, I share that view with others.
There are many other pieces that could also fall under this, but since they are somewhat RPG-friendly due to their sculpts there is no sense in bringing them up, those are my pieces in the other skirmish-minded rank.
As a light-hearted observation; so we can safely assume there ARE Orcs that play drums but the creation of it was purely skirmish since its stats show it to be such a powerful piece but their RPG justification is weak in my opinion...if you are going to justify its existent as RPG friendly then we could also assume that bears do sh!t in the woods, could that drive you to make a dumping dire bear with stench abilities? [)] probably not, it is silly unless its skirmish stats become defecatingly game-turning effective. [)]
Adding as I read:
Others have already guessed right by my other assumption, the second rank, which are RPG pieces that get risen to the Rare slot because of their skirmish stats...it is not their fault and we (your old time, loyal for decades, RPGers) should not suffer [)] I understand it must be extremely hard to keep a balance in the wide world of wizards and I am sure I would never come to comprehend the tribulations you all must face in trying to make this a popular yet revenue generating game but there | | Trades >> Completed: 49 | Bad: Ø | Pending: 0 | Trade & talk Live on IRC! SERVER: irc.psionics.net CHANNEL: #maxminis | |
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nyjastul69 Commander
 2731 Posts



 Rhode Island
 | | 06/01/2006 2:01 PM |
| | Aberrations was the first set with a large uncommon the Destrachan. The Red Slaad is in Angelfire which was the 2nd set after Ab. | |
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 Most Edumacated zenthrus Warlord
 5132 Posts



 SLC, UT
 | | 06/01/2006 2:04 PM |
| quote: Originally posted by Lab Monkey Except that the Red Slaad is in Angelfire, 2 sets after Aberrations and a set that included 8 large uncommons.
Yup. I just realized that I'm an idjit (not the first time I've had this realization) [:D]
Red Slaads as uncommon would have been ideal since they're summonable.
As to my other comments, I still don't feel that the DDM line has any obligation (or that I even want them) to provide terrain. Stick with the monsters. | | Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie? Champion of Dwarven Thunderlashers Knight of the Large Dire Chicken Have/Want List Trade References | |
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Kunimatyu Sergeant
 725 Posts




 | | 06/01/2006 2:04 PM |
| | ::places another entry in the 'WotDQ stuff I don't need or particularly want' text file:: | | Champion of the Aboleth, Prophet of Denizens. BW Called Shot: Babau, UH Called Shot: Aspect of Vecna | |
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Vash Underboss
 1995 Posts




 | | 06/01/2006 2:05 PM |
| Yep, its the Rares that sell booters, and the rest sell cases.
I know that if I wouldn't be getting cases now I'd be tempted to skip this set entirely. The rares in this set thus far have all been big let downs with the exception of the TWO!?! Dragons (only 2 Rare dragons in a Dragon Themed set??!?!)
Rares should attempt to fulfill 3 roles, Skirmishability, RPG solitary creatures, and overall wow-factor. Rare IS that special piece that look forward to pulling in a booster. How many of you can honestly say that when you REGULARLY open boosters you say "oo oo I hope I pull an Ankeg". No your first thought is 'I hope I pull a Balor' and when you pull the Dromite Wilder you then attempt to make up for the ick purchase by saying "Well at least I got an Ankeg"
I would much rather have 4 usless Wizened Elder Uncommons sitting in my trade bin never to leave than to have 4 unless Wizened Elder Rares in my trade bin. | | Champion of the Alhoon and my called shot for Unhallowed Blood War Called Shot: Phoenix Trade withe me! | |
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 Lab Monkey Commander
 4136 Posts




 | | 06/01/2006 2:06 PM |
| quote: Originally posted by zenthrus As to my other comments, I still don't feel that the DDM line has any obligation (or that I even want them) to provide terrain. Stick with the monsters.
I agree. The fantastic locations series is perfect for D&D terrian. I'd rather see more Fantastic Locations produced and keep DDM for monsters, bad guys, and PCs. | | Have: Cat; Want: Storm Giant Champion of Anything Dragonlance Before trading, please check the Disputed Trades Thread | |
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IanB Commander
 3112 Posts




 | | 06/01/2006 2:07 PM |
| You people are way too worried about the cute little tree guy and not spending nearly enough anger on the fact that the blackguard will FALL OFF HER HORSE as soon as a fight starts because SHE DOESN'T HAVE A DANG SADDLE.
Ahem. | | Anson on WotC boards | |
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Ridureyu Underboss
 1622 Posts




 | | 06/01/2006 2:09 PM |
| quote: Originally posted by IanB
You people are way too worried about the cute little tree guy and not spending nearly enough anger on the fact that the blackguard will FALL OFF HER HORSE as soon as a fight starts because SHE DOESN'T HAVE A DANG SADDLE.
Ahem.
No she won't. She uses butt-glue to stay on. | | Owner of The Original Rust Monsters! DDM: Harbinger: 76/80 Dragoneye: 60/60 Archfiends: 56/60 GoL: 72/72 Aberrations: 60/60 Deathknell: 60/60 Angelfire: 60/60 Underdark: 60/60 War Drums: 60/60 War of the Dragon Queen: 60/60 Blood War: 60/60, Unhallowed: 60/60 Night Below: 60/60 Desert of Desolation: 60/60 Dungeons of Dread: 60/60 Against the Giants: 60/60 Dreamblade: All | |
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*censored* glumag Warlord
 5968 Posts




 | | 06/01/2006 2:11 PM |
| quote: Originally posted by zenthrus As to my other comments, I still don't feel that the DDM line has any obligation (or that I even want them) to provide terrain. Stick with the monsters.
True, no obligation at all to provide terrain or artifacts or siege weapons, etc. BUT, and a big but for me, if you are regardless going to throw them in the set, have in consideration how the RPGer will see it and want it (which they did as it was initially intended but got risen to Rare along the line for X reasons) at least make it uncommon so we can get it in the numbers we need.
I really wonder about the reason why it became a rare. | | Trades >> Completed: 49 | Bad: Ø | Pending: 0 | Trade & talk Live on IRC! SERVER: irc.psionics.net CHANNEL: #maxminis | |
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Ridureyu Underboss
 1622 Posts




 | | 06/01/2006 2:13 PM |
| quote: Originally posted by glumag
quote: Originally posted by zenthrus As to my other comments, I still don't feel that the DDM line has any obligation (or that I even want them) to provide terrain. Stick with the monsters.
True, no obligation at all to provide terrain or artifacts or siege weapons, etc. BUT, and a big but for me, if you are regardless going to throw them in the set, have in consideration how the RPGer will see it and want it (which they did as it was initially intended but got risen to Rare along the line for X reasons) at least make it uncommon so we can get it in the numbers we need.
I really wonder about the reason why it became a rare.
This doesn't fit the fact that apparently a lot of people don't want objects in great numbers in their collections, thus making them good ideas for rares.
It goes both ways. | | Owner of The Original Rust Monsters! DDM: Harbinger: 76/80 Dragoneye: 60/60 Archfiends: 56/60 GoL: 72/72 Aberrations: 60/60 Deathknell: 60/60 Angelfire: 60/60 Underdark: 60/60 War Drums: 60/60 War of the Dragon Queen: 60/60 Blood War: 60/60, Unhallowed: 60/60 Night Below: 60/60 Desert of Desolation: 60/60 Dungeons of Dread: 60/60 Against the Giants: 60/60 Dreamblade: All | |
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*censored* glumag Warlord
 5968 Posts




 | | 06/01/2006 2:14 PM |
| quote: Originally posted by IanB
You people are way too worried about the cute little tree guy and not spending nearly enough anger on the fact that the blackguard will FALL OFF HER HORSE as soon as a fight starts because SHE DOESN'T HAVE A DANG SADDLE.
Ahem.
Don't forget that frigid girls have strong thighs [:p] | | Trades >> Completed: 49 | Bad: Ø | Pending: 0 | Trade & talk Live on IRC! SERVER: irc.psionics.net CHANNEL: #maxminis | |
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Ridureyu Underboss
 1622 Posts




 | | 06/01/2006 2:19 PM |
| quote: Originally posted by glumag
quote: Originally posted by IanB
You people are way too worried about the cute little tree guy and not spending nearly enough anger on the fact that the blackguard will FALL OFF HER HORSE as soon as a fight starts because SHE DOESN'T HAVE A DANG SADDLE.
Ahem.
Don't forget that frigid girls have strong thighs [:p]
And butt-glue. | | Owner of The Original Rust Monsters! DDM: Harbinger: 76/80 Dragoneye: 60/60 Archfiends: 56/60 GoL: 72/72 Aberrations: 60/60 Deathknell: 60/60 Angelfire: 60/60 Underdark: 60/60 War Drums: 60/60 War of the Dragon Queen: 60/60 Blood War: 60/60, Unhallowed: 60/60 Night Below: 60/60 Desert of Desolation: 60/60 Dungeons of Dread: 60/60 Against the Giants: 60/60 Dreamblade: All | |
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Wish Sergeant
 399 Posts




 | | 06/01/2006 2:19 PM |
| | I'm pretty sure that when they say they'll sometimes scrap minis from the line due to skirmish considerations, they're talking about overpowered minis or those with abilities that would skew the game badly. They certainly aren't talking about useless minis, because we've got buckets full of those. | | | |
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 Wrackspawn ChristopherGroves Warlord
 6093 Posts




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*censored* glumag Warlord
 5968 Posts




 | | 06/01/2006 2:21 PM |
| quote: Originally posted by Ridureyu
quote: Originally posted by glumag
quote: Originally posted by zenthrus As to my other comments, I still don't feel that the DDM line has any obligation (or that I even want them) to provide terrain. Stick with the monsters.
True, no obligation at all to provide terrain or artifacts or siege weapons, etc. BUT, and a big but for me, if you are regardless going to throw them in the set, have in consideration how the RPGer will see it and want it (which they did as it was initially intended but got risen to Rare along the line for X reasons) at least make it uncommon so we can get it in the numbers we need.
I really wonder about the reason why it became a rare.
This doesn't fit the fact that apparently a lot of people don't want objects in great numbers in their collections, thus making them good ideas for rares.
It goes both ways.
Both ways? uh? ...anyway, I don't follow your one liners.
My point is that IF the powers-that-be decide to throw things that are not monsters or humanoids like artifacts, brooms, etc ANYWAY that at least they could make them in a rarity slot friendly to what RPGers are going to need. | | Trades >> Completed: 49 | Bad: Ø | Pending: 0 | Trade & talk Live on IRC! SERVER: irc.psionics.net CHANNEL: #maxminis | |
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Ridureyu Underboss
 1622 Posts




 | | 06/01/2006 2:22 PM |
| | And my point was that if they made them common or uncommon, an equal number of people would complain because they really didn't want to get eight animated kitchen tables. | | Owner of The Original Rust Monsters! DDM: Harbinger: 76/80 Dragoneye: 60/60 Archfiends: 56/60 GoL: 72/72 Aberrations: 60/60 Deathknell: 60/60 Angelfire: 60/60 Underdark: 60/60 War Drums: 60/60 War of the Dragon Queen: 60/60 Blood War: 60/60, Unhallowed: 60/60 Night Below: 60/60 Desert of Desolation: 60/60 Dungeons of Dread: 60/60 Against the Giants: 60/60 Dreamblade: All | |
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Kithmaker Commander
 3926 Posts




 | | 06/01/2006 2:33 PM |
| quote: Originally posted by dariustad Yes, the minis *have* a skirmish game. The product is not *just* a skirmish game. It started out as an RPG enhancement product with a skirmish game tossed on the back of the cards. Now, it's reversed and it really is starting to show.
Really? When I went to a WotC press conference at GenCon in 2003, shortly before the release of Harbinger, I got the distinct impression that the product was a skirmish game made up of creatures that, by no coincidence, were designed also for use in RPG play since they came (pretty much) straight from the books. Besides, the RPG stats are on the back of the cards. [)] | | My H/W list is not current... Trade Reference List OLD Trade references (191) | |
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Duke of Spoils greyhaze Warlord
 7715 Posts




 | | 06/01/2006 2:48 PM |
| quote: Originally posted by Ridureyu And butt-glue.
Fiendish butt-glue...
Really, no saddle again? Dang it, Snig really bugged me because of that, but at least she's not two handing her weapon. | | Greyhaze's DDM Spoilers Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60, Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger. Called Shots: Frost Giant in Dangerous Delves. | |
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*censored* glumag Warlord
 5968 Posts




 | | 06/01/2006 2:49 PM |
| quote: Originally posted by Kithmaker
quote: Originally posted by dariustad Yes, the minis *have* a skirmish game. The product is not *just* a skirmish game. It started out as an RPG enhancement product with a skirmish game tossed on the back of the cards. Now, it's reversed and it really is starting to show.
Really? When I went to a WotC press conference at GenCon in 2003, shortly before the release of Harbinger, I got the distinct impression that the product was a skirmish game made up of creatures that, by no coincidence, were designed also for use in RPG play since they came (pretty much) straight from the books. Besides, the RPG stats are on the back of the cards. [)]
Really? When I read the actual advertizing and not some guy's sales pitch this is what I got (straight from the source btw)
http://www.wizards.com/default.asp?x=products/dndmin/965800000 quote: Roll for initiative!
Prepare yourself for a random encounter with heroes, villains, and monsters for your Dungeons & Dragons roleplaying game. Taken straight from the D&D rulebooks, these characters are ready for battle -- right out of the box.
Each Harbinger expansion pack contains 8 randomly selected, fully assembled, prepainted collectible miniatures with double-sided statistic cards for use with the D&D roleplaying game or for fast, head-to-head miniatures combat.
Three separate Harbinger packs are pictured at left. Each one contains a random selection of miniatures.
Sounded like they were promoting more the use for RPG than skirmish. RPG is mentioned first in every reference.
And the RPG stats are only in the back of the card if you happen to see them that way [)]
Edit: Oh yeah, the starter also mentioned RPG first every time http://www.wizards.com/default.asp?x=products/dndmin/965810000 | | Trades >> Completed: 49 | Bad: Ø | Pending: 0 | Trade & talk Live on IRC! SERVER: irc.psionics.net CHANNEL: #maxminis | |
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Ridureyu Underboss
 1622 Posts




 | | 06/01/2006 2:49 PM |
| quote: Originally posted by greyhaze
quote: Originally posted by Ridureyu And butt-glue.
Fiendish butt-glue...
Really, no saddle again? Dang it, Snig really bugged me because of that, but at least she's not two handing her weapon.
Fiendish dire butt-glue. | | Owner of The Original Rust Monsters! DDM: Harbinger: 76/80 Dragoneye: 60/60 Archfiends: 56/60 GoL: 72/72 Aberrations: 60/60 Deathknell: 60/60 Angelfire: 60/60 Underdark: 60/60 War Drums: 60/60 War of the Dragon Queen: 60/60 Blood War: 60/60, Unhallowed: 60/60 Night Below: 60/60 Desert of Desolation: 60/60 Dungeons of Dread: 60/60 Against the Giants: 60/60 Dreamblade: All | |
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 jgsugden Commander
 4320 Posts



 Walnut Creek, CA
 | | 06/01/2006 2:50 PM |
| quote: Originally posted by IanB
You people are way too worried about the cute little tree guy and not spending nearly enough anger on the fact that the blackguard will FALL OFF HER HORSE as soon as a fight starts because SHE DOESN'T HAVE A DANG SADDLE.
Ahem.
EXCUSE ME SIR BUT YOU DO NOT KNOW YOUR D&D RULES BECAUSE IF YOU WANT TO RIDE A MOUNT IN COMBAT THE DC TO STAY ON A HORSE WHEN YOU TAKE DAMAGE OR THE HORSE DOES SOMETHING UNEXPECTED IS DC 5 BUT RISES TO DC 10 BECAUSE OF THE -5 PENALTY DUE TO A LACK OF SADDLE AND A BLACKGUARD HAS TO BE AT LEAST 7TH LEVEL WHICH MEANS THAT THEY CAN EASILY HAVE AT LEAST A 9 SKILL IN RIDE SO THAT THEY NEVER FAIL A DC 10 RIDE CHECK SO THE SADDLE WOULD BE A WASTE. [}:)]
Besides, some people just like to ride bare-back. | | Champion of Meepo _*_ Myztek on the Wizards Boards. _*_ (2206 DDM on 03/06/06) Please note: The use of the indicates an attempt at humor ... often a bad attempt. BAD EBAY SELLERS LIST (CLICK HERE): AVOID AT ALL COSTS
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Ridureyu Underboss
 1622 Posts




 | | 06/01/2006 2:52 PM |
| | punctuation. please. punctuation. | | Owner of The Original Rust Monsters! DDM: Harbinger: 76/80 Dragoneye: 60/60 Archfiends: 56/60 GoL: 72/72 Aberrations: 60/60 Deathknell: 60/60 Angelfire: 60/60 Underdark: 60/60 War Drums: 60/60 War of the Dragon Queen: 60/60 Blood War: 60/60, Unhallowed: 60/60 Night Below: 60/60 Desert of Desolation: 60/60 Dungeons of Dread: 60/60 Against the Giants: 60/60 Dreamblade: All | |
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