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Subject: WoTDQ revealed - somewhat Part 2

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Kissmykiester
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06/15/2006 2:34 AM  


Sorry. Missed out Pounce on the Epic Griffon Cavalry. Amended.

----------------------------------------------

LG Tordak, Dwarf Champion 59pts
Lvl: 10
Spd: 6
AC: 22
HP: 100
Melee Attk: +19/+14 (15 magic +5 electricity)
Range Attk: +12 range 6 [](15 magic)
Type: Humanoid - Dwarf
Special Abilities
Unique
Independent
Cleave
Dodge Giants (+4 ac against Giants)
Ghost touch
---------------------------------------------

LG Tordak, Dwarf Champion (EPIC) 240pts
Lvl: 14
Spd: 6
AC : 27
HP : 265
Melee Attk: +24/+19 (40 magic +10 electricity)
Range Attk: +16 range 6 [](40 magic)
Type: Humanoid - Dwarf
Special Abilities
Unique
Independent
Cleave
Dodge Giants (+4 ac against Giants)
Ghost touch
Immune Pushback

---------------------------------------------

LE Cadavar Collector 103 pts
LvL: 10
Spd: 6
AC: 20
HP: 120
Melee Attk: +22/+22(30)
Type: Large Construct
Special Abilities
Breath Weapon [] replaces attks, paralysis DC 18
DR 5
Fearless
Melee Reach 2
Spell Resistance all
Corspe Collecting : Whenever this creature destroys an enemy it gains a cumulative +1 AC)

----------------------------------------

CE Large Fang Dragon 42 pts
Lvl: 7
Spd: F6
AC :19
HP:110
Melee Attk: +10/+8/+8 (20+Blood Drain/15/15)
Type: Large Dragon
Special Abilities
Flight
Blood Drain +10 (Damage +10 to living enemies, DC 16 negates)
Stunning Attk [] (DC 16 negates)
----------------------------------------------------

LG Meepo, Dragon Lord 31pts
Lvl: 8
Spd: 4
AC : 24
HP : 55
Melee Attk: +13/+8(10 magic)
Type: Small Humanoid - Kobold - Reptalian (sp?)
Special Abilities
Unique
DragonLord (Dragons within 6 cannot use breath weapons)
Mob Morale 2 (Your warband gains morale +2 save while it
contains at least 4 other creatures)

--------------------------------------

CE Magma Hurler 33pts
Lvl: 4
Spd: 6
AC : 15
HP : 60
Melee Attk: +9(15)
Range Attk: +11(15 +15 fire)
Type: Elemental
Special Abilities
Requires Commander
Double Damage from Cold
Immune Fire
Slow Range Attk
-----------------------------------------

LG Slaughterstone Eviscerator 36pts
Lvl: 5
Spd: 6
AC : 21
HP : 55
Melee Attk: +10/+10/+10/+10(10)
Type: Large Construct
Special Abilities
Requires Dwarf Commander
DR 5
Enhance Mobility 3 (This creature can move up to 3 squares andmake all it's melee attacks)
Fearless
Melee Reach 2
-------------------------------------------

LG Slaughterstone Eviscerator (EPIC) 179pts
Lvl: 10
Spd: 6
AC : 29
HP : 160
Melee Attk: +20/+20/+20/+20(15 Magic)
Type: Large Construct
Special Abilities
DR 5
Enhance Mobility 3 (This creature can move up to 3 squares andmake all it's melee attacks)
Fearless
Melee Reach 2
Resist 10 Acid, Cold, Electricity, Fire
Spell Resistance

-------------------------------------------

CE Ogre Skirmisher 38 pts
Lvl: 7
Spd: 8
AC : 16
HP : 75
Melee Attk: +13 (20)
Range Attk: +7 [](10)
Type: Large Giant
Special Abilities
Melee Reach 2
Mobility (+4 AC against Attk. of Opp.)
Skirmish Attk +10 (10 damage if this creature has moved at least 2 squares this turn)
Spring Attk.
-------------------------------------

CG Spellscale Sorcerer 31 pts
Lvl: 6
Spd: 6
AC : 18
HP : 35
Melee Attk: +2(5)
Type: Dragon
Special Abilities
Counterspell 3 [][](Immediate: sight;cancel spell of up to
3rd level as an enemy casts it)
Sorcerer Spells
1st [][][] Ray of Enfeeblement,
Sleep (sight; radius 4; sleep DC 13)
2nd [][] Blur; touch;target creature gains conceal 6),
Melf Acid Arrow (+10 damage; ignore spell resistance)

------------------------------------------------------------

LG/LE Azer Fighter 10 pts
Lvl: 3
Spd: 4
AC : 23
HP : 20
Melee Attk: +5 (5+5 fire)
Type: Outsider
Special Abilities
Double Damage from Cold
Explosive Strikes 5 (All creatures adjacent to an
enemy hit by this creature's melee attk. take 5 fire
damage)
Immune Fire

------------------------------------------------------

CG Storm Archer 33pts (For Nix)
Lvl: 6
Spd: 7
AC : 20
HP : 50
Melee Attk: +7/+2 (5)
Range Attk: +13/+8 (10 magic + 5 electricity)
Type: Humanoid - Elf
Special Abilities
Precise Shot

--------------------------------------------------

CE Small Black Dragon 11 pts
Lvl: 4
Spd: F8
AC : 15
HP : 30
Melee Attk: +6/+4/+4 (5)
Type: Small Dragon
Special Abilities
Flight
Breath Weapon [] (replaces attks.,line 12 10 acid
damage, DC 13)
Immune Acid

---------------------------------------------------

LE Dracolich (EPIC) 256 pts
Lvl: 12
Spd: F9
AC : 24
HP : 140
Melee Attk: +20/+18/+18 (25 magic + Paralysis/25 magic/25 magic)
Type: Huge Undead - Dragon
Special Abilities
Flight
Aura of Fear 5
Breath Weapon [] (replaces attks.; line 12, 55 electricity
damage; DC 23)
DR 5
Fearless
Immune Cold, Electricity
Melee Reach 2
Paralysis (DC 23)
Spell Resistance

-------------------------------------------------

LE Diseased Dire Rat 14 pts
Lvl: 5
Spd: 8
AC : 15
HP : 30
Melee Attk: +6(5)
Type: Animal
Special Abilities
Distracting Presence(Adjacent enemies do not score victory
points for occupying victory areas)
Pack Frenzy (+2 attk and damage +5 if at least 1 other
allied creature whose name contains Rat or Wererat
is within 6 squares)

-----------------------------------------------------------

LG War Weaver 33 pts
Lvl: 8
Spd: 6
AC : 15
HP : 35
Melee Attk: +3(5)
Type: Humanoid - Human
Special Abilities
Eldritch Tapestry (when casting a touch spell, this
creature can affect itself and up to 3 adjacent allies
instead of the spell's normal target)
Spells
1st Magic Weapon [], Snake Swiffness [][]
2nd Bull strength [], Dimension Hop [] (touch; move
target creature 3 squares, DC 14; allies may voluntarily
fail this save)

-----------------------------------------------------

CG Clawfoot Rider 48pt
Lvl: 9
Spd: 8
AC : 18
HP : 65
Melee Attk: +10/+5(10)
Range Attk: +14/+14(10 magic)
Type: Mounted Humanoid - Halfing
Special Abilities
Mounted Range Attk.(This creature can move at double speed
and make a single range attk. at any point during its move)
Precise shot
Woodland Stride(Not slowed by difficult terrain on maps
whose name contains Forest, jungle or Terrain)

-----------------------------------------------------------

CE Redspawn Firebelcher 39 pts
Lvl: 8
Spd: 8
AC : 18
HP : 85
Melee Attk: +11(15+5 fire)
Type: Magical Beast - Spawn
Special Abilities
Double Damage from Cold
Fire Belch [][][](replaces attk. range 6, 20 fire damage
to target and 10 fire damage to creatures adjacent to target)
Immune Frie
Tiamat's Blessing - Fire(Adjacent spawn gain resist fire 5)

------------------------------------------------------------

LG Golden Protector 41 pts
Lvl: 7
Spd: F6
AC : 20
HP : 60
Melee Attk: +12/+12(15)
Type: Large Dragon
Special Abilities
Flight
Aura of Protection from Evil (This Creature and adjacent
allies get +2 AC against evil creatures)
Breath Weapon [] (replaces attks. cone; 25 fire damage DC 16)
DR 5
Pounce
Resist 5 Acid, Cold Electricity
Resist 10 fire
Spells
3rd-Cure Serious Wounds [] (touch heal 20hp)
4th-Holy Smite [] (Sight; radius 4; 20 damage to evil
creatures or 25 damage to evil outsiders DC 16)[]Neutralize Poison

---------------------------------------------------

CG Bonded Fire Summoner 43pts
Commander 2
Lvl: 10
Spd: 6
AC : 16
HP : 45
Melee Attk: +4(5 +5 fire)
Type: Humanoid - Elf - Human
Commander Effect - Elemental Followers gain Immune Cold. WARBAND BUILDING - Elementals with Immune fire of any faction are legal in your warband
Special Abilities
Fire Companions (Elementals with Immune fire in your warband get Speed +2 and Attk. +2)
Fire Elemental Master (AS Beastmaster, but Fire Elemetals only)
Immune Fire, Poison
Spells
2nd-Sorching Ray [][](range 6;15 fire damge)
4th-Summon Monster IV [][](up to three elementals with total
cost 25 or less)

--------------------------------------------------------------

LE Large Green Dragon 51pts
Lvl: 11
Spd: F9
AC : 20
HP : 95
Melee Attk: +12/+10/+10(10 Magic)
Type: Large Dragon
Special Abilities
Flight
Breath Weapon [] (replaces Attks; Cone: 25 Acid damage, DC 17)
Devious Stategy (Creatures in your warband get attk +4 when flanking instead of +2)
Elf Slayer (Damage +10 against Elf enemies)
Immune Acid

-----------------------------------------------------

CE Blackspawn Exterminator 39pts
Lvl: 8
Spd: 8
AC : 18
HP : 85
Melee Attk: +9/+4(15)
Type: Dragon - Monstrous Humanoid - Spawn
Special Abilities
Breath Weapon [] (replaces Attk.; line 12; 20 acid damage, DC 18) Ghost step [] (unitl the end of it's turn this creature gains invisibility)
Immune Acid
Sudden Strike + 5 (Melee Damage +5 against enemies that are stinned, helpless or unable to see this creature)

------------------------------------------------------

CG Griffon Cavalry 63 pts
Lvl: 9
Spd: F8
AC : 21
HP : 70
Melee Attk: +15/+10(15 Magic)
Type: Mounted Humanoid - Human - Magical Beast
Special Abilities
Flight
Bloodlust (if it's melee attk. destroys a living target
this creature gains fearless)
Jouster +10 (Damage +10 against mounted enemies)
Melee Reach 2
Pounce
Powerful Charge +10

------------------------------------------------------

LE/CE Witchknife 33 pts
Lvl: 9
Spd: 6
AC : 18
HP : 40
Melee Attk: +10/+5(5)
Range Attk: +12, Range 6 [](5)
Type: Mountrous Humanoid
Special Abilities
Melee Sneak Attack +5
Resist Fire 5
Spell Silencer (Enemies within 6 squares cannot cast non-psionics spell)
Universally Hated (When this creature is eliminated, all living creatures heal 5 hp)
Spells
Psionics (12pp) - Witchknife Command 1 pp (range 6; stun; DC 16), Witchblade greater Command 7pp - (Choose a type of creature stun
all creatures of that type, DC 18)

--------------------------------------------------------------

LE Kobold Zombie 4 pts
Lvl: 2
Spd: 4
AC : 13
HP : 15
Melee Attk: +1(5)
Type: Small undead
Special Abilities
Fearless
Mob 3 (Every 3 creatures name Kobold Zombie count as 1
creature for the purposes of warband construction)
Slow Attack
Squad Activation (all creatures in your warband named Kobold
Zombie must activate as a single activation)

-------------------------------------------------------

LG Assimar Fighter 4 pts
Lvl: 2
Spd: 4
AC : 18
HP : 15
Melee Attk : +4(5)
Type: Outsider
Special Ability
Chaos Foe (Damage +5 against chaotic enemies)
Resist 5 acid, cold, electricity

-------------------------------------------------------

LG Dragonborn Fighter 30pts
Lvl: 6
Spd: 4
AC : 22
HP : 65
Melee Attk: +10/+5(10)
Type : Dragon
Special Ability
Breath Weapon [] (replaces Attk; line 12, 15 damage, your choice of acid, cold, electricity or fire, DC 16)
Cleave
Dodge Dragons +3 (+3 AC against attacks by dragons)
Dragon Bane(Melee attack +2, Melee damage +5 against Dragon enemies)
Immune Aura of fear

-------------------------------------------------------------

CG Warden of the Wood 46pts
Commander 4
Lvl: 8
Spd: 6
AC : 17
HP : 55
Melee Attk: +7 (5)
Range Attk: +11(5 magic + Magic Stone)
Type: Humanoid - Elf - Human
Commander Effect
Plant followers gain immune fire. Animal followers gain fearless. WARBAND BUILDING: Animals and planbts of any faction are legal in your warband.
Special Abilities
Beastmaster 8; Plantmaster 8
Magic Stone(Damage +5 to Undead)
Stable Footing (not slowed by difficult terrain)
Spells
2nd - Briar Web [] (sight; radius 4, the next time an affected creature moves, it takes 5 damage and is considered to be in difficult terrain, ignore spell resistance, does not affect creatures with flight)
3rd - Call lightning [](sight; 20 electricity damage, ignore spell resistance, DC 15; 20 electricity damage whenever target creature activates until its save succeeds)
Neutralize Poison [](Touch; remove poison, and target creature gains immune poison)
4th - Flame Strike [] (sight; radius 2, 30 fire damage DC 16)

------------------------------------------------------

CG/CE Purple Worm (EPIC) 189 pts
Lvl: 10
SPd: 6
AC : 19
HP : 22
Melee Attk: +25/+20 (25 + Swallow whole/10 + poison)
Type: Huge Magical Beast
Special Abilities
Burrow 6
Melee Reach 3
Poison (Attk. -4 and damage -10 [minimum 5] DC 25)
Swallow Whole (Destroys Medium or Smaller Creature; DC 20

----------------------------------------

LE Greenspawn Razorfiend 45pts
Lvl: 8
SPD: 6
AC : 21
HP : 95
Melee Attk: +13/+13(15)
Type: Large Dragon - Magical Beast - Spawn
Special Abilities
Immune Acid
Keen Critital 19 (Scores crit. hits on melee attack rolls of 19 and 20)
Tiamat's Blessing - Acid (Adjacant spawn gain resist acid 5)
Vivious Attack (Triple damage instead of double on a crit. hit)

-----------------------------------------------------------

CE Stirge 9 pts
LvL: 1
Spd: F8
AC : 16
HP : 5
Melee Attk: +10(5)
Type: Tiny Magical Beast
Special Abilities
Flight
Blood Syphon (On this creature's turn, it gets attack +4 and damage +10 against a living creature that is adjacent when this creaure activates)
Mob 3 (Every 3 creatures named Stirge counts as 1 creature for the purpose of Warband construction)
No Reach (Can't make AoOs)
Squad Activation

---------------------------------------------------

LG Cleric of Syreth 47 pts
Commander 5
Lvl: 7
Spd: 4
AC : 21
HP : 60
Melee Attk: +10/+5(5 magic)
Range Attk: +10 (5 magic + 5 fire)
Type: Humanoid - Human
Commander Effect: Followers flanking an enemy get +4 AC
Spells
1st - Magic Weapon [][]
2nd - Cure Moderate Wounds [][]
4th - Legion's Shield of Faith []

---------------------------------------------

CG Small Copper Dragon 15 pts
Lvl: 5
Spd: F8
AC : 16
HP : 35
Melee Attk: +7/+5/+5(5)
Type: Small Dragon
Special Abilities
Flight
Breath Weapon [] (replaces attack, line 12, 10 acid damage,
DC 13)
Breath Weapon [] (replaces attack, cone; gain slow attack
[can't attk, and move on the same turn] and can't make
more than 1 attack per turn, DC 13)
Immune Acid

---------------------------------------------------

CG Tavern Brawler 4 pts
Lvl: 2
Spd: 6
AC : 12
HP : 10
Melee Attk: +4(5)
Range Attk: +2, range 6 [](5)
Type: Humanoid - Human
Special Abilities
Fearless
Stagger (This creature can charge even if it does not
move in a straight line)

-----------------------------------------------------

CG/CE War Ape 14 pts
Lvl: 4
Spd: 6
AC : 15
HP : 35
Melee Attk: +7/+7(5)
Type: Animal
Special Abilities
Battle Fury (Fearless while enemy is adjacent)
Natural Soul (Melee Attack +2 and Melee Damage +5 when
under Command by a Commander with Beastmaster)

---------------------------------------------------

CE Hunting Hyena 5pts
Lvl: 3
Spd: 10
AC : 14
HP : 20
Melee Attk: +2(5)
Type: Animal
Special Abilities
Gnoll Bolstered(Attack +2 and melee damage +5 when an allied Gnoll is Adjacent)

------------------------------------------------

CE Mountain Troll (EPIC) 173 pts
Lvl: 9
Spd: 8
AC : 20
HP : 210
Melee Attk: +16/+11(40)
Type: Huge Giant
Special Abilities
Melee Reach 3
Regeneration 10
Stunning Attack [][][] (DC 20)

--------------------------------------------------------

LE Wererat Rogue 9 pts
Lvl: 4
Spd: 6
AC : 19
HP : 20
Melee Attk: +9(5)
Type: Humanoid - Human - Shapechanger
Special Abilities
DR 5
Hide
Melee Sneak Attack + 5

----------------------------------------------------

LE Doom Fist Monk 27pts
Lvl: 7
Spd: 8
AC : 18
HP : 45
Melee Attk: +9/+9(10)
Type: Humanoid - Goblinoid - Hobgoblin
Special Abilities
Evade Damage (If this creature successfully saves against
a damaging spell or special ability it takes no damage)
Melee Reach 2
Stunning Attack [][] (DC 16)

-----------------------------------------------------

CG/CE Wizened Elder Watcher 34 pts
Lvl: 9
Spd: 4
AC : 19
HP : 65
Melee Attk: +8/+8(5 magic)
Type: Plant
Special Abilities
Double Damage from Fire
DR 5
Stable Footing (Not slowed by difficult terrain)
Thorny Grasp [][][] (Replaces attacks; range 6; target creature is entangled and takes 5 damage each time it activates until its save succeeds; DC 16)
Spells
1st - farie fire [] (range 6; radius 2 affected creatures lose conceal; DC 13)
3rd - Greater Magic Fang [] (range 6, target animal or magical creature gets attack +2 ignore DR)
Winter's Embrace [] ( Range 6; 5 cold damage whenever target creature activates; DC 15, save at the end of each of target creature's turns)

--------------------------------------------

LE Bluespawn Godslayer 145ptsLvl: 10
Spd: 6
AC : 23
HP : 185
Melee Attack: +21/+16 (20 magic + 5 Electricity)
Type : Huge Dragon - Mountrous Humanoid - Spawn
Special AbilitiesDR 10
Dragon Slayer (Damage +10 against Dragon enemies)
Fearless
Immune Electricity
Melee Reach 3
Outsider Slayer (Damage +10 against Outsider Enemies)
Spell Resistance

----------------------------------------------

LE Black Guard on Nightmare 68pts
Commander 4
Lvl: 9
Spd: 10
AC : 21
HP : 80
Melee Attk: +15/+10(10 magic + 5 fire)
Type: Large Mounted Humanoid - Outsider
Commander Effect : Tyrannical Morale +6
Special Abilities
Blink out [] (Swift; on its turn, this creature gains Incorporeal)
Melee Sneak Attack +5
Mounted Melee Attack
Smite Good + 10 []

-----------------------------------------------------

LE Dread Warrior 10 pts
Lvl: 4
Spd: 4
AC : 18
HP : 30
Melee Attk: +9(10)
Type: Undead
Special Abilities
Fearless
Requires Instruction (This creature behaves as though
confused if it activates when out of command)

----------------------------------------------

LE/CE Poison Dusk Lizrdfolk 7 pts
Lvl: 1
Spd: 6
AC : 17
HP : 5
Melee Attk: +3(5 + Poison)
Type: Small Humanoid - Reptalian
Special Abilities
Hide
Human Foe (Damage +5 against human enemies)
Poison (5 damage whenever poisoned creature activates, DC 11)

--------------------------------------------------

CE Cloudreaver 6 pts
Lvl: 2
Spd: 6
AC : 14
HP : 15
Melee Attk: +5(10)
Type: Humanoid - Human
Special Abilities
Lucky [] (Immediate; Reroll 1 attack or Save)
Mobility (+4 AC against attacks of opportunity)

-------------------------------------------------------------

CE Whitespawn Hordeling 9 pts
Lvl: 2
Spd: 8
AC : 13
HP : 15
Melee Attk: +2/+2(5)
Type: Small Dragon - Monstrous Humanoid - Spawn
Special Abilities
Breath Weapon [][] (Replaces attacks: cone; 5 cold damage, DC 13)
Double damage from fire
Immune Cold
Mob 3
Squad Activation

---------------------------------------------------------

CE Twig Blight 3 pts
Lvl: 1
Spd: 4
AC : 14
HP : 5
Melee Attk: +0(5 + Twig poison)
Type: Small plant
Special Abilities
DR 5
Twig Poison -3 (Attack -3, DC 11)

---------------------------------------------------

CE Yuan-Ti Halfblood Sorcerer 51 pts
Commander 3
Lvl: 10
Spd: 6
AC : 16
HP : 65
Melee Attk: +8(10 + 10 acid + poison)
Type: Monstrous Humanoid
Commander Effect: Followers get attack +2 and damage +5
against poisoned enemies)
Special Abilities
Blind Fight
Hide
Poison (5 damage whenever poisoned creature activates DC 14)
Spell Resistance
Spells
3rd - [][][] Suggestion (range 6; confusion, save
at the end of affected creature's turn, DC 15)
Venomfire (touch, 5 acid damage whenever target
creature takes damage from Poison)
4th - [][] Serpent Arrow (Touch; target creature's ranged attacks gain poison Γ damage whenever poisoned creature activates] DC 16)
Venombolt (line 12; 10 acid damage + Stun DC 16)

--------------------------------------------------------

CE Cleric of Laogzed 30 pts
Lvl: 6
Spd: 6
AC : 15
HP : 55
Melee Attk: +5/+3/+3(5 magic)
Range Attk: +5 Range 6 [] (5)
Type: Humanoid - Reptilian - Trogodyte
Special Abilities
Deific Favor (After 1 or more enemies have been destroyed,
trogodytes in your warband get melee attack +2 and
melee Damage +5)
Eater of the Dead (Whenever it destroys a living enemy, this
creature is stunned; DC 15)
Stenched (adjacent living creatures without stench get attack -2,
-2 save and -2 AC)
Spells
1st - Inflict light wounds [][] (Touch; 5 negative damage, DC 13)
2nd - Hold Person [][] (Sight, paralysis humanoid only DC 14)
Inflict moderate wounds [] (Touch; 10 negative damage, DC 14)

------------------------------------------------

CE Demonic Gnoll Archer 40 pts
Commander 2
Lvl: 6
Spd: 6
AC : 15
HP : 55
Melee Attk: +11(15)
Range Attk: +10/+10 (10)
Type: Outsider - Gnoll
Commander Effect: Followers get attack +2 against wounded enemies
Special Abilities
Elf Foe (Damage +5 against Elfs)
Infernal Eye (On its turn, if this creature makes a single range
attack, damage +5 on that attack)
Resist 10 Cold, Fire
Smite Good +10 []
Spell Resistance

------------------------------------------------------

CG Griffon Cavalry (EPIC) 167pts
Lvl: 11
Spd: F8
AC : 23
HP : 180
Melee Attk: +20/+15 (20 magic + 10 Electricity)
Type: Large Mounted Humanoid - Human - Magical Beast
Special Abilities
Flight
Fearless
Jouster + 10 (Damage +10 against Mounted enemies)
Melee Reach 2
Pounce
Powerful Charge +20

---------------------------------------------------

LE Dragonwrought Kobold 11 pts
Lvl: 3
Spd: F6
AC : 16
HP : 20
Melee Attk: +7(10)
Type: Small Humanoid - Kobold - Reptilian - Dragon
Special Abilities
Flight
Powerful Charge +5

Vassal Tournament Constructed Group#
1 & 2-Champion
"You are, what you do, when it counts".
-------------------------
Sucessful Trade - Pan(2), Lexander (2) Trilistria (1)
DDM Australian Champion 2005
psistef
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06/15/2006 2:45 AM  
Love the Tavern Brawler.

He's fearless, staggering, and he'll throw a mug at ya!

Champion of the Prestige Class where mages focus on telekenesis and start throwing people into the ceiling and uber stuff like that.
Desirer of a Commander Effect in CG that grants Sidestep to followers with a ranged attack.

Felagund
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06/15/2006 2:47 AM  
Thanks for all the hard work, KMK! Any chance Wizened Elder Watcher and Bluespawn Godslayer could be next on your list? [:D]

Epic Tordek looks awesome, and Epic SSE looks respectable. Cleric of Syreth should be a good commander pull in limited. Decent for constructed, too. War Ape is a pretty good buy for 14 pts. if you've got a Beastmaster.

Champion of Gnomes

kingnanu
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06/15/2006 3:05 AM  
Epic Tordek is Awsome. I can't wait to use him and the aspect of Moradin together.

Called shot for blood war: Leonal

Ackrus
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06/15/2006 3:05 AM  
Thanks for the spoilers. Could you preview Demonic Gnoll Archer, Yuan-Ti Half Blood Sorceror and Hunting Hyena, Thanks.

Champion of Halaster Blackcloak

Rage!!!!!!!!!!

Pegasus Knight
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06/15/2006 3:17 AM  
KissMyKiester: The stats on the Small Copper Dragon overjoy me. Not only is it cheaper than I expected, but they didn't wussify the Acid breath weapon. I'm very pleased. Thanks for posting this!

- Irrationally Fanatical Champion of Pegasus-mounted cavalry
- Proud member of Team Low Tier Beasting: I play CG as my main faction!
- Garland, TX 2006 Qualifier Champion
My trading thread: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=19725

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06/15/2006 3:17 AM  
quote:
Originally posted by psistef

Love the Tavern Brawler.

He's fearless, staggering, and he'll throw a mug at ya!



That made my day.

Owner of The Original Rust Monsters!
DDM: Harbinger: 76/80 Dragoneye: 60/60 Archfiends: 56/60 GoL: 72/72 Aberrations: 60/60 Deathknell: 60/60 Angelfire: 60/60 Underdark: 60/60 War Drums: 60/60 War of the Dragon Queen: 60/60 Blood War: 60/60, Unhallowed: 60/60 Night Below: 60/60 Desert of Desolation: 60/60 Dungeons of Dread: 60/60 Against the Giants: 60/60
Dreamblade: All

Kissmykiester
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06/15/2006 3:21 AM  
quote:
Originally posted by psistef

Love the Tavern Brawler.

He's fearless, staggering, and he'll throw a mug at ya!



I'm wondering why they didn't give the brawler the "Stench" special ability.

Vassal Tournament Constructed Group#
1 & 2-Champion
"You are, what you do, when it counts".
-------------------------
Sucessful Trade - Pan(2), Lexander (2) Trilistria (1)

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06/15/2006 3:27 AM  
Thanks for the stats. Cant wait to see the rest of them. I think Tordek is a great mini, in both formats. The Cleric of Syreth could potentially see some good use with that commander effect. Also a legions shield of faith is awesome.

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06/15/2006 3:29 AM  
SWEETNESSS!!!!!!!!!!!!!!
I'm diggin' the War Ape.
Wanna see the Plants next, but I'll be doing backflips regardless!

Tavern Brawler may be my new favorite mini. I'm gonna take a few extras and glue them to the bar at work!!!![:p]

Well after I glue them to a Shark. Teee Heee Heeee.

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06/15/2006 3:34 AM  
Wow, looks great!

Epic Tordek... [:o] Was it neccessary to make GoL giants totally obsolete? >:( I used Storm Giant with great success. AC 32 (36 against giants) is well possible, maybe higher (+2 from CoDA, but it's vulnerable). 34(38) With elminster in CG. That's... insane.

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06/15/2006 3:54 AM  
Cleric of Syreth is my new favorite mini. It's a Dwarf Artificer, Eberk, and commander all rolled into one [^][:D]

You're only really paying 10 points for commander 5 (after you factor out the Magic Weapons and LSF). I love it.

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SLC, UT

06/15/2006 3:58 AM  
Only 14 minis left unspoiled (and half of those are already semi-spoiled through Previews), and we still don't know who the fourth Epic is.....
I'm still guessing Wizened Elder Watcher [:D]

With 2 1/2 weeks until the pre-release, this is a LOT of the set spoiled (war drums wasn't totally spoiled until just a couple of days before the pre-release). I dub this set 'War of the Leaked Spoilers.'

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06/15/2006 4:16 AM  
SWEET! Give us the rest! KMK you rock!

R~

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06/15/2006 4:17 AM  
Cleric of Syreth offers a lot of potential AC. Its just starting to make LG into insane levels of AC. The Chaotic factions are going to have a hard time of it. Do you choose BW and Area of Effect abilities to combat the high AC with LG and then get screwed over by Couatl's you know you'll see, or do you take peices that due magic damage and then get screwed over when you cant hit the broad side of a barn?

Just seems like LG is starting to have so many ways in order to screw over the chaotic factions. Kind of makes me sad..

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06/15/2006 5:10 AM  
Mmm, Great! [:D]
Someone mentioned that epic Tordek was Mighty, meaning allmighty, or was that only talk? (He is mighty but not allmighty) [)]

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Finland

06/15/2006 5:15 AM  
quote:
Originally posted by Sean-Khan

Wow, looks great!

Epic Tordek... [:o] Was it neccessary to make GoL giants totally obsolete? >:( I used Storm Giant with great success. AC 32 (36 against giants) is well possible, maybe higher (+2 from CoDA, but it's vulnerable). 34(38) With elminster in CG. That's... insane.



Well me thinks that next "new" monthly epic will be HGB... [:p]

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06/15/2006 5:19 AM  
A HGB epic, that Tordek could be the counter to, would definetely be a pretty cool idea. Seeing an epic HGB running around laying the smack down would be nice to see. And if he gets to used, Tordek can come in and put him in his place.

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Poland

06/15/2006 5:20 AM  
Wait...

Tordek was supposed to be flying.

He has these boots of flight, right?

http://www.wizards.com/dnd/images/mi20060518a_tdc.jpg

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Finland

06/15/2006 5:39 AM  
quote:
Originally posted by Hejas

Wait...

Tordek was supposed to be flying.

He has these boots of flight, right?

http://www.wizards.com/dnd/images/mi20060518a_tdc.jpg



No, he has boots of striding, not flying

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06/15/2006 5:56 AM  
quote:
Originally posted by Pegasus Knight

KissMyKiester: The stats on the Small Copper Dragon overjoy me. Not only is it cheaper than I expected, but they didn't wussify the Acid breath weapon. I'm very pleased. Thanks for posting this!



I will have my flight (and them some) of these fine young dragons. Bahamut and I will teach them to despise Tiamat and her spawn! [}:)][)]

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06/15/2006 6:21 AM  
quote:
Originally posted by Tooninki

quote:
Originally posted by Sean-Khan

Wow, looks great!

Epic Tordek... [:o] Was it neccessary to make GoL giants totally obsolete? >:( I used Storm Giant with great success. AC 32 (36 against giants) is well possible, maybe higher (+2 from CoDA, but it's vulnerable). 34(38) With elminster in CG. That's... insane.



Well me thinks that next "new" monthly epic will be HGB... [:p]


That doesn't help much GoL giants. It would be fun to run a regular HGB swarm in Epic but Attack bonuses are way too low. Epic one? We'll see [:)]

But, there might be a moderately easy answer to Tordek: Purple worm. Save isn't too high, but there's time for several tries. (Edit: Wardrummer dropped only morale saves, remembered wrong)

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06/15/2006 6:27 AM  
WOW! [:0]

More spoiler stats. You are our hero KmK! ΖD]

I like the Tavern Brawler and the Cleric of Syreth. And Epic Tordek is a sweet package. [^]


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06/15/2006 7:22 AM  
quote:
Originally posted by Kissmykiester



I'm wondering why they didn't give the brawler the "Stench" special ability.



Simple. It wouldn't be noticed in a room full of typical gamy gamers.

Besides in Soviet Canuckistan the pre-release is the morning (ugh) after our National Holiday. So we players will be providing the hung-over alchohol laden atmosphere.

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06/15/2006 7:26 AM  
Sweet! Epic Tordek hits harder than Epic A of Moradin.

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06/15/2006 7:33 AM  
Tordek's a friggin powerhouse.

If this is what they are going to be doing with the uniques from now on, I say bring em on. (If I skirmished that is)

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06/15/2006 7:38 AM  
The Cleric of Syreth looks like a good caommander for SW and Marut warbands. Fly in the SWs and flank w/ the marut, bam! Even higher AC than before. The Tavern Brawler isn't to bad, I'd use him for 4 points. The small cooper looks like a good piece, and a good tile grabber for the pre-release. Epic SSE ain't to shabby, while epic Tordek is a f'ing tank. War Monkey ain't to bad either.

Did I mention before that KMK is my hero? If not I'll say it now, KMK is my hero![:D]

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06/15/2006 7:47 AM  
Awesome,thanks!
*censored*
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06/15/2006 8:16 AM  
quote:
Originally posted by Ghendar

Sweet! Epic Tordek hits harder than Epic A of Moradin.
Go figure, eh?

Thanks for the stats! [:D]

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06/15/2006 8:17 AM  
Wow. All of those last stats are very good. 4pts for fearless, stagger and a thrown weapon, not bad. CG's got the Xeph for getting to victory areas and now the Tavern Brawler for fodder clearing. Can move 12 spaces and still attack means he can target opposing victory areas on many maps.


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River City

06/15/2006 8:44 AM  
quote:
Originally posted by psistef

Love the Tavern Brawler.

He's fearless, staggering, and he'll throw a mug at ya!



Best mini ever. [:p]
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06/15/2006 8:49 AM  
Im actually let down on the Tavern Brawler, I was hoping it would be in the mode of wardrummer/lanternbearer and have a warband boosting effect.

Syreth on the other hand is very very high on potential. That is a very tight package and one that I could see using in builds. A nice durable commander 5, with some ranged damage, a GREAT commander effect, with two MWs and a legions shield? I like it.

Warape is what it is, not doing backflips but id use it in sealed if I had a Warden of the Wood, actually nicer with the dreaded sucky Lion of Talisid is there its 9/9 (15)

Epic Tordek is a freaking monster though.

Im out- find me on Hordelings if you want to chat.

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06/15/2006 8:57 AM  
I was talking to Lexander about CG in WoTDQ...any we've decided that CG, as a faction, is not nerfed at all. Here's just a brief list of what can be brought over to CG by whomever via warband building.

Elmister can bring the Aspect of Bahamut & Cleric of Syreth to CG.

Dragon Totem Hero can bring in Golden Protector, Dragonborn fighter (not that you would want to), Large Green Dragon, Small black and copper, Bluespawn Godslayer, Dragonwrougt kobold, Dracolich, Greenspawn Razorfiend, Blackspawn Exterminator, Large Fang Dragon, Redspawn firebeltcher, Sorcerer on Black Dragon, whitespawn hordling.

Warden of the Wood can bring in Diseased Dire Rat, Hunting Hyena, Twig Blight.

GreenFang Druid can bring in Greenspawn Razorfiend(again), Huge Fiendish Spider, Redspawn Firebeltcher(again), Stirge.

Drizzt & Redgar Adventurer can bring in Tordak and Meepo.

Whew...that's quite a bit. So no more sweeping statements about how CG is nerfed in this set please [:D][)]

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06/15/2006 9:05 AM  
Plus the Bonded Fire Summoner can bring over the Small FE and Magma Hurler.
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06/15/2006 9:12 AM  
I'm really liking the stats on the Cleric of Syreth, I am curious however why his crossbow attack isn't slow?


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06/15/2006 9:15 AM  
quote:
Originally posted by greyhaze

I'm really liking the stats on the Cleric of Syreth, I am curious however why his crossbow attack isn't slow?



Because slow attack sucks. [)]

Seriously though, with the spells he'd want to be able to cast in the beginning, if he had Slow Ranged Attack he might never use the crossbow, and maybe Wotc decided finally that it was silly to have minis carrying crossbows that never used them.


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06/15/2006 9:21 AM  
quote:
Originally posted by Sean-Khan

Wow, looks great!

Epic Tordek... [:o] Was it neccessary to make GoL giants totally obsolete? >:( I used Storm Giant with great success. AC 32 (36 against giants) is well possible, maybe higher (+2 from CoDA, but it's vulnerable). 34(38) With elminster in CG. That's... insane.

You think you have problems? What am I going to do with the only huge figure I have: the Formorian? Karma owes me an Aspect of Tiamat now and I won't accept any more I.O.U.'s.[:p]

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06/15/2006 9:36 AM  
Interesting previews... can't wait to see them all up close and personal.

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06/15/2006 9:44 AM  
Where´s Big Blue Barney? I´m dying to see his stats [:p]

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06/15/2006 9:46 AM  
quote:
Originally posted by Kissmykiester
GreenFang Druid can bring in Greenspawn Razorfiend(again),


That is a real good combo. The commander effect is kinda worthless but the Legions Magic Fang will help the greenspawns alot.

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