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Subject: WoTDQ revealed - somewhat Part 2

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Benimoto
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06/15/2006 9:56 AM  
quote:
Originally posted by XenoZephyr

quote:
Originally posted by greyhaze

I'm really liking the stats on the Cleric of Syreth, I am curious however why his crossbow attack isn't slow?



Because slow attack sucks. [)]

Seriously though, with the spells he'd want to be able to cast in the beginning, if he had Slow Ranged Attack he might never use the crossbow, and maybe Wotc decided finally that it was silly to have minis carrying crossbows that never used them.


Or he could have the rapid reload feat on the RPG side. It lets you reload a light crossbow as a free action. Take a look when you get the card.

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06/15/2006 10:06 AM  
The Greenfang Druid can only bring in Chaotic Evil magical beasts. So he can't bring in the Lawful Evil Greenspawn Razorfiend. You could bring him into a CG band with the Dragon Totem Hero, but that's a lot of points just to do that.


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06/15/2006 10:08 AM  
quote:
LG Cleric of Syreth 47 pts
Commander 5
Lvl: 7
Spd: 4
AC : 21
HP : 60
Melee Attk: +10/+5(5 magic)
Range Attk: +10 (5 magic + 5 fire)
Type: Humanoid - Human
Commander Effect: Followers flanking an enemy get +4 AC
Spells
1st - Magic Weapon [][]
2nd - Cure Moderate Wounds [][]
4th - Legion's Shield of Faith []

*****
Wow. Nice package. This is a competitive piece. Hello AC 32 Gith Monks! Hello Marut with an AC of 31. I know a player that is going to love this guy...

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taliesin
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06/15/2006 10:08 AM  
Greenspawn Razorfiend is in LE. Greenfang Druid can only bring in CE animals and magical beasts. So, no greenspawn for CG. Redspawn however...

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06/15/2006 10:12 AM  
quote:
Originally posted by trollbill

The Greenfang Druid can only bring in Chaotic Evil magical beasts. So he can't bring in the Lawful Evil Greenspawn Razorfiend. You could bring him into a CG band with the Dragon Totem Hero, but that's a lot of points just to do that.


Good Call. In that case it's a total waste in points [:D]
Wasn't even paying attention. I am still laughing that CG doesn't get access to Tiamat. Makes me happy.

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06/15/2006 10:17 AM  
quote:
Originally posted by jgsugden

quote:
LG Cleric of Syreth 47 pts
Commander 5
Lvl: 7
Spd: 4
AC : 21
HP : 60
Melee Attk: +10/+5(5 magic)
Range Attk: +10 (5 magic + 5 fire)
Type: Humanoid - Human
Commander Effect: Followers flanking an enemy get +4 AC
Spells
1st - Magic Weapon [][]
2nd - Cure Moderate Wounds [][]
4th - Legion's Shield of Faith []

*****
Wow. Nice package. This is a competitive piece. Hello AC 32 Gith Monks! Hello Marut with an AC of 31. I know a player that is going to love this guy...



Marut's with AC of 25 (base) + 4 (cover/forest) + 2 (Shield of Faith) + 4 (this CFX) = 35, would could even bump that up to 36 if you really wanted to.
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06/15/2006 10:24 AM  
Very little room to include a Couatl if you run it with him though. And if you do there is similarly little room for appropriate flankers and such.

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Benimoto
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06/15/2006 11:00 AM  
Maybe I'll try to comment on all the new figures again:

Tordek (epic): pricy, pricy, but boy is that a mean dwarf. Healable, does 50 damage, has cleave, and is not a commander. That's some synergy with the Couatl there.

Slaughterstone Eviscerator (epic): This guy has less synergy with the Couatl, but he looks okay in his own right. Under 200 points for the capabilty to land a quick 60 (or 80, with the appropriate commanders) on enemies within 5 squares. This guy isn't as eye-popping as Tordek, but he's solid in his own right. Especially with those defensive stats.

Cleric of Syreth: Finally a good alternative to the Dwarven Artificer. Unfortunately, he costs even more than the Cleric of Order and the Dwarf Artificer glued together, but he also has some nice healing spells.

Small Copper Dragon is about what was expected, based on the preview. It's too bad his slow attack doesn't have a better chance of sticking, but it could sure mess up some Justice Archons or something. Hey, how come all the low-save hitters are suddenly in LG?

Tavern Brawler's funny. It's nice to see more staggering charges, which I always thought was a fun ability. Also, I can imagine many games in which it's declared "and here comes the mug!"

The War Ape's okay, but it looks like some several damage bonuses (from natural soul and from Orc Wolf Shaman/Lion of Talisd) are already figured into his cost. Under those cicrumstances, he's probably worth the 14 points, but those commanders aren't seeing a lot of play lately.

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06/15/2006 11:30 AM  
XML Stats have been updated with the new entries.

http://www.maxminis.com/forums/topic.asp?TOPIC_ID=21651

Any chance for Dragonwrought Kobold stats? [:)]

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06/15/2006 11:51 AM  
I don’t think the Marut can go it alone without the Couatl. That’s a powerfull synergy when you can double move the Marut to 12 then cast “snakeswiftness” from the Couatl. So a quick addition shows that the Cleric, Couatl, and Marut add to 163. If I have the Marut at AC 31 with “Shield of Faith” and then with a flank, I think I’d drop the bodyguard. To exploit the flanking, I’d want two sacred watchers at 36, but at 199 with only 5 activations, I’d be in trouble so only one sacred watcher to put me up to 181. I like the Standard Bearer, so 191. A timber wolf at 5 and the new Aasimar Fighter to get to 7 and 200?

The problem is choices, you only have 200pts to spend so you just can’t have it all.


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06/15/2006 12:06 PM  
My prediction for Wizened Elder Watcher:

LVL 5
Spd 6
AC 18
HP: 45

Melee Attack +6 (5)

Special Abilities:
Woodland Stride/Stable Footing (not slowed by natural difficult terrain, or however that goes)
Forest Sight (los not blocked by forest that it is standing in)
Entangle (replaces attacks, sight, unlimited uses, DC 19)
Watcher of the Woodlands(Elves, Elementals, Fey, Animals, Magical Beasts, and Plants that this creature can see gain Save +2)
Double Damage from Fire
[and then some defenses, like immunities and maybe a Conceal 6)

Cost: (I have no idea, someone else can predict how much this would cost...I would hope for around 24 pts)

Wouldn't that be awesome...it wouldn't be quite the CG wardrummer (an auto-include)(which I think is good...don't like it when you HAVE to include a unit to be competitive), but it would be really fun and useful. It would work a lot better in some warbands than others, wouldn't be so useful in your traditional frenzied berserker warbands, but would be a great boost in druid or ranged warbands.

Maybe it should give save +3.

What do you all think? =)


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06/15/2006 12:12 PM  
quote:
Originally posted by Gnolaum

quote:
Originally posted by jgsugden

quote:
LG Cleric of Syreth 47 pts
Commander 5
Lvl: 7
Spd: 4
AC : 21
HP : 60
Melee Attk: +10/+5(5 magic)
Range Attk: +10 (5 magic + 5 fire)
Type: Humanoid - Human
Commander Effect: Followers flanking an enemy get +4 AC
Spells
1st - Magic Weapon [][]
2nd - Cure Moderate Wounds [][]
4th - Legion's Shield of Faith []

*****
Wow. Nice package. This is a competitive piece. Hello AC 32 Gith Monks! Hello Marut with an AC of 31. I know a player that is going to love this guy...



Marut's with AC of 25 (base) + 4 (cover/forest) + 2 (Shield of Faith) + 4 (this CFX) = 35, would could even bump that up to 36 if you really wanted to.

I thought the forest only gave cover agaisnt ranged attacks? am I wrong again?


johnny.quest
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06/15/2006 12:20 PM  
quote:
Originally posted by Gloom_

I thought the forest only gave cover agaisnt ranged attacks? am I wrong again?


Forest provides cover against all attacks.

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06/15/2006 12:30 PM  
quote:
Originally posted by zuljin

My prediction for Wizened Elder Watcher:

.....

What do you all think? =)

I'd be pissed. Those are not very good stats for a rare. I'm 90% sure this guy is going to have levels in druid, which hopefully means some decent spells. And considering it has a base speed of 5 ft., there's no way it'll be speed 6.

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06/15/2006 12:36 PM  
Im digging how utilitarian the Cleric of Syreth is.
With 2 MWs and a Legion's Shield of Faith, you have some useful buffs. Throw in 2 Cure Moderate to heal from the back & a range attack that might actually hit from time to time.
Too bad his CFX will be used very rarely.

Im still leaning to the CODA.

Oh and is that a gun the cleric is holding?


zuljin
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06/15/2006 12:47 PM  
quote:
Originally posted by zuljin

My prediction for Wizened Elder Watcher:

LVL 5
Spd 6
AC 18
HP: 45

Melee Attack +6 (5)

Special Abilities:
Woodland Stride/Stable Footing (not slowed by natural difficult terrain, or however that goes)
Forest Sight (los not blocked by forest that it is standing in)
Entangle (replaces attacks, sight, unlimited uses, DC 19)
Watcher of the Woodlands(Elves, Elementals, Fey, Animals, Magical Beasts, and Plants that this creature can see gain Save +2)
Double Damage from Fire
[and then some defenses, like immunities and maybe a Conceal 6)

Cost: (I have no idea, someone else can predict how much this would cost...I would hope for around 24 pts)

Wouldn't that be awesome...it wouldn't be quite the CG wardrummer (an auto-include)(which I think is good...don't like it when you HAVE to include a unit to be competitive), but it would be really fun and useful. It would work a lot better in some warbands than others, wouldn't be so useful in your traditional frenzied berserker warbands, but would be a great boost in druid or ranged warbands.

Maybe it should give save +3.

What do you all think? =)


Hmm...just looked back at the preview for this creature from Monster Manual IV. From the role-playing stats, it looks like it is more likely to be Speed 4 instead of 6, have DR 5 instead of Conceal or other defensive features, two attacks (+5/+5), Resist Cold 5, and a lower AC. And of course, I just made up the Forest Sight and Watcher of the Woodlands abilities to make it more of what CG needs, IMHO. However, that [the role-playing stats] would make it a really poor piece, unless it has Druid levels, but I think that niche has been covered pretty well by the Warden of the Wood...but who knows? I was predicting based on what I would like to see...a hope of what it could be. =) And hopefully, the designers will take what the Minis game needs in account more than being limited by the role-playing stats.

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06/15/2006 12:54 PM  
We need to make some kind of Medal for Kissmykeister for this. Thank you!!!

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06/15/2006 12:55 PM  
In the right band his [Cleric of Syreth] CE will get used pretty consistently. Look at the wording:

Commander Effect: Followers flanking an enemy get +4 AC


If that is right, it doesn't matter if the creature attacking the follower is the one that is flanked or not - any follower that is flanking will get the AC bonus, regardless of whether the attacker is flanked or not. That makes it a lot more useful.


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06/15/2006 12:57 PM  
quote:
Originally posted by Felagund

quote:
Originally posted by zuljin

My prediction for Wizened Elder Watcher:

.....

What do you all think? =)

I'd be pissed. Those are not very good stats for a rare. I'm 90% sure this guy is going to have levels in druid, which hopefully means some decent spells. And considering it has a base speed of 5 ft., there's no way it'll be speed 6.



It is not jsut an Wizened Elder....It is a Wizened Elder WATCHER


I think it has got to have some class levels or some other thing, but I have a feeling that it is going to be the Warden of the Wood's best friend...

So his DnD stats (according to the wizards preview) are here....
Wizened Elder CR 2
Usually CN Medium plant
Init +0; Senses low-light vision; Listen +3, Spot +3
Language speak with plants, Sylvan
AC 14, touch 10, flat-footed 14
(+4 natural)
hp 30 (4 HD); DR 5/slashing
Immune plant immunities
Resist cold 5
Fort +7, Ref +1, Will +2
Weakness vulnerability to fire
Speed 20 ft. (4 squares); improved woodland stride
Melee 2 slams +5 each (1d8+1)
Space 5 ft.; Reach 5 ft.
Base Atk +3; Grp +4
Special Actions entangle
Abilities Str 13, Dex 10, Con 17, Int 8, Wis 12, Cha 13
SQ plant traits
Feats Alertness, Weapon Focus (slam)
Skills Hide +0*, Knowledge (nature) +4, Listen +3, Spot +3, Survival +3 (+5 in aboveground natural environments)
*Wizened elders gain a +8 racial bonus on Hide checks in forested areas.
Advancement by character class; Favored Class druid; see text
Speak with Plants (Su) As the speak with plants spell; at will; caster level 4th.


So with this as a guide.....I think his skirmish stats will be close to this....as a base without classes...

CG Wizened Elder Watcher ??pts
Lvl: 2
Spd: 4
AC: 14
HP: 30
Melee Attk: +5/+5(5)
Type: Plant
Special Abilities
DR5
Woodland Stride
Entangle DC 15
Vunerable to Fire

Now...I would be thrilled to see him upped by 6 levels of Druid - that would be sweet....I certainly hope it is the case....That would give him more hitpoints and some spells....and depending on those spells, this guy could be a new staple of CG....I would also be excited if he got invisibility while within forest squares. That would be totally cool!

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Utah

06/15/2006 1:04 PM  
The Tavern Brawler rocks for a 4 pt. mini.

I am little disapointed on the War Ape, I was hoping he would turn out to be a 30 point beater.

The new Cleric is awesome and will see some serious play time.

Epic Tordek is powerful.

Epic Slaughterstone seems to be costed well and my get some good use.

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Utah

06/15/2006 1:09 PM  
No offense fellas, but your Elder Wizened Watcher stats are scaring me, they are influencing me to expect more CG disappointment for skirmish

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06/15/2006 1:28 PM  
personally- as far as the tree thing goes, i am hoping for a cg beholder type. spd 2 piles of spells

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06/15/2006 1:44 PM  
quote:
Originally posted by johnny.quest

quote:
Originally posted by Gloom_

I thought the forest only gave cover agaisnt ranged attacks? am I wrong again?


Forest provides cover against all attacks.

quote:
(05/05/06) Forest: Forest squares are considered difficult terrain (see above). Forest provides cover versus ranged attacks. A creature in a forest square has cover versus melee attacks unless the attacker is adjacent to a non-forest square in the creature's space. (Reminder: Melee Reach attacks count as ranged attacks for purposes of all cover rules, including these.) Line of sight (but not line of effect) is blocked if the line touches a corner of a forest square or 2 edges of the same forest square. A creature can still trace line of sight to creatures and squares in its own space as well as to adjacent creatures and squares.
??


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Utah

06/15/2006 2:05 PM  
Gloom, this means that if a large based creature has forest cover in 2 squares and has no cover in the other 2 squares a creature that is adjacent to one of the NON COVER FOREST Squares makes a melee attack without a cover penalty. However, if the adjacent melee unit can only make an attack against a square were the large creature is in the forest, the large creature gets cover against that melee attack.

Finally, all ranged attacks against this large creature---becuase he is in a forest square the large creature gets a cover bonus.

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06/15/2006 2:06 PM  
Ulmo+JA(or Gith)+Cleric of Syreth makes for some high AC flankers. Ulmo would be at least 30AC and could see some more playing time. [:)] It does take up a lot of points with those three, but could be worth it. Maybe throw in a pair of Sacred Watchers and a pair of Aasimar Fighters to round out the group.

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johnny.quest
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06/15/2006 2:08 PM  
Gloom, what that means is that large or larger creatures that aren't completely in forest terrain don't automatically get melee cover. The rest of the clarification may help:

"Against ranged attacks and Melee Reach attacks, a large or larger creature always gets cover from forest terrain when it's in just a single square of forest terrain."

"Against non-Melee Reach melee attacks, a large or larger creature always gets cover when it is *entirely* in forest. However, [if] a large or larger creature is only *partially* in forest, it gets cover only if the attacker isn't adjacent to a non-forest square in the creature's space."


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06/15/2006 2:51 PM  
quote:
Originally posted by SneakyJoeKDB

Gloom, this means that if a large based creature has forest cover in 2 squares and has no cover in the other 2 squares a creature that is adjacent to one of the NON COVER FOREST Squares makes a melee attack without a cover penalty. However, if the adjacent melee unit can only make an attack agaisnt a saqaure were the large reature is in the forest, the large creature gets cover against that melee attack.

Finally, all ranged attacks against this large creature---becuase he is in a forest square the large creature gets a cover bonus.

Ah, so a creature has to be entirely in the forest square to be sure of recieving cover vs melee?

Thanks.. the Forest Rules are so confusing!


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Utah

06/15/2006 4:06 PM  
quote:
Originally posted by Gloom_
Ah, so a creature has to be entirely in the forest square to be sure of recieving cover vs melee?



That is correct. So essentially tiny to medium base creatures are easy to deal with, either they are in a forest square or not. The large to huge base creatures is were it gets confusing.

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06/15/2006 4:19 PM  

Not exactly correct. If the target creature isn't entirely in the forest, but the attacking (adjacent) creature is and isn't touching a square of the target creature that isn't in the forest, the target would have cover.

Target has cover:
<br>FFFFFF<br>FFFAFF<br>FFTTFF<br>..TT..<br>......<br>



Target does not have cover:

FFFFFF
FFTTFF
..TT..
...A..
......


A = Attacker
T = Target
F = Forest terrain
. = Normal terrain


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06/15/2006 4:24 PM  
Yeah the Forest Rules are a pain in the Keister.

As to Wizened Elder Watcher (WEW);
-If it has something like Longstrider precast it's speed may not be that bad.
-It's a Rare; I'd hope for at least a level of 7, which is in line with the faction as a whole for that rarity slot.
Since the Warden of the Wood is a commander, hopefully WEW won't be. Also it may have some "Vulnerable to Fire" penalty attached, it is a tree.
-That +3 to saves for woodsy creatures would be nice (ala Wardrummer) but it would be overkill if the WEW gets a reusable ranged Entangle with a decent DC. It'd be WAY to much if the Entangle effect is a permanent effect with a radius of 4 centered on the WEW (ala Roper).
The Permanent Entangle would be beastly if this thing gets some decent ranged attacks. There are several spells that come to mind. Call Lightning, Flamestrike (unlikely) or that wacky Thorn Blast thingy. Not to mention that it is a Rare, this is a likely candidate for something spellwise that we haven't seen yet. It's been ages since I played a Druid but there are some potent spells available. I'd say that this sets risk taking use of spells will only continue with this figure.

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06/15/2006 4:37 PM  
quote:
Originally posted by Kissmykiester

I was talking to Lexander about CG in WoTDQ...any we've decided that CG, as a faction, is not nerfed at all. Here's just a brief list of what can be brought over to CG by whomever via warband building.

Elmister can bring the Aspect of Bahamut & Cleric of Syreth to CG.


Except if I was going to run an aspect of bahumut, I'd run him in a superior LG warband.

quote:

Warden of the Wood can bring in Diseased Dire Rat, Hunting Hyena, Twig Blight.


Except none of those figures appear to be particularly worthy.


quote:

Drizzt & Redgar Adventurer can bring in Tordak and Meepo.

Whew...that's quite a bit. So no more sweeping statements about how CG is nerfed in this set please [:D][)]


Meepo is nothing to write home about, Drizzt is terribly overpriced and competitive, so paying a premium to bring them into CG doesnt make a lot of sense.

CG didnt get much of anything worth a damn except for the purple worm, possibly the warden of the woods. The griffon calvary sucks with its HP:cost ratio, the storm archer, like all archers is overcosted, clawfoot rider has crap damage output for its cost, and people rave about the stirge? Lol, man, I'd love to see people fielding a bunch of 9 point "gimmes" with 5hp each. CG needed help, badly and got squat except a few hand me downs they need to pay a premium for. Maybe in blood wars.

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06/15/2006 4:47 PM  
We got the Small Copper Dragon. If the stats KissmyKiester posted are accurate (And I imagine they are!), then we just got a fantastic fodder-hunter who can also help out a little in the main line battle too. This piece may very well be the one I'm most excited about, despite its lack of "zOMG! Wowzorz it pwns all!" factor. Small Copper looks like a fantastic 'tool piece' to me; versatile and well costed.

Yeah, CG got a lot of stinkers in this set. But I think we got a few good ones too. Enough for me to buy more than one or two boosters? Heck no. But I will buy those boosters to acknowledge that there are a few pieces I like, and from there I'm buying singles.

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06/15/2006 6:01 PM  
The copper is definetely a nice addition. It isnt a "wow" peice like you said, but it has such promise. The BW being 10 dmg is just nice, it really helps things out. That can annhilate a lot of fodder right there, or at least hurt a bunch of them at once. I'm hoping to see this peice in use.

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06/15/2006 6:40 PM  
ok- thats it. when the set is out i will challenge any one of you to a match on vassel where i use the griffon cavelry- i may not win, but you will see what a dirty little girl she can be.
i'm telling ya- she is the sleeper of the set.

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SneakyJoeKDB
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Utah

06/15/2006 7:13 PM  
quote:
Originally posted by Ethandrul

ok- thats it. when the set is out i will challenge any one of you to a match on vassel where i use the griffon cavelry- i may not win, but you will see what a dirty little girl she can be.
i'm telling ya- she is the sleeper of the set.



Please show me, I accept the challenge.

"Like a thief in the Night"




scruffydude7
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Rock Hill, SC

06/15/2006 7:21 PM  
I'm diggin' the Tavern Brawler!

Cleric of Syreth looks interesting - I like it.

War Ape should be halfway decent with the right commander. Fair enough.

I'm actually a bit suprised at the Small Copper Dragon. It actually might be worthwhile with a breath weapon that does 10 damage. I expected it to be 5 acid.

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zenthrus
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SLC, UT

06/15/2006 7:26 PM  
Looks like the gauntlets are off [:D]

I'd probably lay my bets on SneakyJoe. Then again, I've seen him play.

The Griffon Cavalry isn't a bad piece. It isn't a great piece. It's somewhere in between. I think the naysayers are beating it up too much. I mean, sure it's expensive, but it has a great AC for CG, it's quick (F8), deals adequate damage (15 magic), and has some nifty techy abilities (pounce, bloodlust). The problem I see with it, is that 60+ points puts it in the titan category. +15 is a good attack bonus for a 30-ish beater. It's woeful for a 60-ish titan. Similarly, 70 hp is exquisite on a 30-40 point beater. On a 60-ish beater....it's not so hot. The only reason Maruts do so well with 75hp is their construct immunities + DR (and then it still normally requires a bodyguard/Couatl to keep in business). While its damage is adequate, it is not inspiring. 15 magic on a 60 point titan is subpar.

Analysis: You pay too much for its HP/AB/Damage. It's rather similar to the Centaur Hero in that regard. It's also similar to the Centaur Hero in that I can see it cropping up as a mobile attack platform in Epic far more often than I expect to see it popping up as a "tech-titan" in 200 point constructed.

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Kypdurron
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Broken Hill

06/15/2006 7:31 PM  
I really want to see the new Hyena , I really want him to make the gnoll sarge a viable option!


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I Tyrant
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06/15/2006 8:18 PM  
I'd really like to see the godslayer, most, right now.[:I]


Benimoto
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06/15/2006 8:40 PM  
quote:
Originally posted by I Tyrant

I'd really like to see the godslayer, most, right now.[:I]


It's not from the usual sources, but lexander posted some stats in the discussion over the Aspest of Bahamut. They're appropriately godslaying.

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