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Subject: WoTDQ revealed - somewhat Part 2

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greyhaze
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06/16/2006 1:22 PM  
quote:
Originally posted by djtool

i'm glad the trog cleric isn't a commander. I can't wait to add him to my weak-ass (but fun) LE trog band.

Heheh, same here. They'll pair up nicely with undead. Immune stench, negative healing, +5 damage... sweeeeet.


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06/16/2006 1:24 PM  
quote:
Originally posted by Felagund

That's 8 total commanders:
Aspect of Bahamut
Aspect of Tiamat
Displacer Beast Pack Lord
Blackguard on Nightmare
Hobgoblin Talon of Tiamat
Warden of the Wood
Bonded Fire Summoner
Cleric of Syreth


Demonic Gnoll Archer
Yuan-ti Sorcerer


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06/16/2006 1:35 PM  
quote:
Originally posted by greyhaze

quote:
Originally posted by Felagund

That's 8 total commanders:
Aspect of Bahamut
Aspect of Tiamat
Displacer Beast Pack Lord
Blackguard on Nightmare
Hobgoblin Talon of Tiamat
Warden of the Wood
Bonded Fire Summoner
Cleric of Syreth


Demonic Gnoll Archer
Yuan-ti Sorcerer

Yep, those were revealed as commanders after my post. Ten commanders is better, but still not great. A lot of folks are probably going to have to use commander 0. Which is even more brutal than normal for epic. You really don't want your Mountain Troll or Purple Worm routing.

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06/16/2006 1:41 PM  
Wait, does the Blackguard on Nightmare not have flight???

My H/W list is not current...
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Orion72
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06/16/2006 1:44 PM  
We're still missing the Dragonwrought Kobold.

Very happy with CoLaogzed - he can be pulled into LE by Cap'n Stinkybritches or by Red Wizard. Y-T Sorceress is fun too - give any CE ranger Poison? Who are the best candidates? Makes me want a High Priestess of Merrshaulk!

My new favorite LE band is likely to be the Mounted Blackguard + Steel Predator. She can keep up with the Tin Kitty so you actually get to use Tyrannical Morale.

Good good stuff!

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06/16/2006 1:47 PM  
Oops... isn't the Wizened TreeGuy dual factioned? CG/CE?

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Finland

06/16/2006 1:48 PM  
quote:
Originally posted by Kithmaker

Wait, does the Blackguard on Nightmare not have flight???



Well the epic one does have flight, and a breath weapon and a ton of other stuff that non epic one dont have... [:(]

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06/16/2006 1:52 PM  
Need epic Griffon Cavalry!

The CoL is awesome, and I love that I can get a very 'dogmatic' feel from him being a devout follower of his god. Even if it stuns him, I like the fact that "Eater of the Dead" is on there.

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Bluedevyl
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06/16/2006 1:54 PM  
Ok, I think I may have missed this... who is the fourth epic card after tordek, slaughterstone, and the blackguard?

(edit: if it is the griffon cavalry, I'm glad CG didnt get completely shut out)

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zephyrstorm
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06/16/2006 1:55 PM  
XML Page updated. All that's left is the Dragonwrought Kobold and the last non-huge epic (Griffon Cavalry reportedly).

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06/16/2006 1:57 PM  
quote:
Originally posted by Kithmaker

Wait, does the Blackguard on Nightmare not have flight???


nope. http://maxminis.com/forums/topic.asp?TOPIC_ID=21767


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Netherlands

06/16/2006 2:12 PM  
If the Griffon Cavalry is indeed the last Epic we finally know all figures!

much obliged KMK!

D.

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06/16/2006 2:17 PM  
quote:
Originally posted by Felagund

quote:
Originally posted by greyhaze

quote:
Originally posted by Felagund

That's 8 total commanders:
Aspect of Bahamut
Aspect of Tiamat
Displacer Beast Pack Lord
Blackguard on Nightmare
Hobgoblin Talon of Tiamat
Warden of the Wood
Bonded Fire Summoner
Cleric of Syreth


Demonic Gnoll Archer
Yuan-ti Sorcerer

Yep, those were revealed as commanders after my post. Ten commanders is better, but still not great. A lot of folks are probably going to have to use commander 0. Which is even more brutal than normal for epic. You really don't want your Mountain Troll or Purple Worm routing.



One out of six is not that bad of a ratio for commanders. What we want is to have one uncommon slot all/most all commanders and we're set.

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Walnut Creek, CA

06/16/2006 2:22 PM  
quote:
Originally posted by Kissmykiester
...Well...Large isn't huge right?

So that's Tordak (M), Slaugherstone Eviserator (L), Blackguard on Nightmare (L) and Griffon Cavalry (L)...is that Right?

We have not seen the epic stats for the Griffon Cavalry if it is our 4th normal/epic figure. Do you have those?

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greyhaze
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06/16/2006 3:05 PM  
And the dragonwrought kobold, I believe these are the last two.


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Venport
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06/16/2006 3:15 PM  
A halfing i know did tell me that the Griffon is the 4th Epic he dose not have the stats however...

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06/16/2006 3:39 PM  
Ooh I like the Mounted Nightmare, prettymuch what I hoped for :)

Thanks to Kiss, for revealing all these stats.. appreciation!


kingnanu
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06/16/2006 3:56 PM  
I didn't think Faire Fire had a save in the RPG. Why would they give it one in the skirmmish game?

I really like Blue Barney and the Mountain Troll. I wouldn't mind pulling either one of those in the Prerelease. Personally I hope I pull Bahamut and Barney. That would make my day!

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True_Blue
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06/16/2006 3:59 PM  
The Blackguard seems to be on the high end of point cost, but still looks pretty nice when it comes to it. It looks like a great peice, but only time will tell if it gets used at all. Thats just a lot of peices to sink into it, when the other Blackguard seems to be almost as good, for 20+ less points.

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SLC, UT

06/16/2006 4:20 PM  
So, there's still hope for the Cavalry [:D]

I'm more intrigued by the dragonwrought (which will suck just to mock me) than the epic griff, but with only two sets of stats un-spoiled, this is a very, very leaky set (War of the Spoiler Queen)[:D]

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06/16/2006 6:12 PM  
quote:
Originally posted by Felagund

quote:
Originally posted by greyhaze

quote:
Originally posted by Felagund

That's 8 total commanders:
Aspect of Bahamut
Aspect of Tiamat
Displacer Beast Pack Lord
Blackguard on Nightmare
Hobgoblin Talon of Tiamat
Warden of the Wood
Bonded Fire Summoner
Cleric of Syreth


Demonic Gnoll Archer
Yuan-ti Sorcerer

Yep, those were revealed as commanders after my post. Ten commanders is better, but still not great. A lot of folks are probably going to have to use commander 0. Which is even more brutal than normal for epic. You really don't want your Mountain Troll or Purple Worm routing.



I think 6 of those 10 are uncommons. Depending on how they are slotted, getting a commander in 2 boosters shouldn't be too hard.

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jgsugden
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06/16/2006 6:38 PM  
Chance of commander in huge slot: 4 in 18 (1 uncommon, 2 rares).
Chance of commander in rare slot: 2 in 18.
Chance of commander in uncommon slot: Not known, but probably 5 in 8 (assuming all 5 are in the same slot).

Chance of not getting a commander in 1 booster: ~26%.
Chance of not getting a commander in 2 boosters: ~6.7%.

About 1 in 15 people at a prerelease will get no commander in either booster under this situation.

If we assume that the uncommon commanders are split up amongst the slots with 3 in one slot and 2 in the other, the odds of not getting them increase to:

Chance of not getting a commander in 1 booster: 32.4~%.
Chance of not getting a commander in 2 boosters: 10.5~%.

About 1 in 9.5 people at a prerelease will get no commander in either booster under this situation.

So, the odds of not getting a commander in the prerelease should be somewhere arount 6.7%, but might be as high as 10.5%. Of course, I can easily imagine not using some of these commanders if I do draw them, so the number of Commander Os might be much higher than 10% of the warbands...

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memphisto
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06/16/2006 6:48 PM  
Holy cow, jgsugden - can I patent you and carry you around in my watch-calculator?[:p] I need a jgsugden for all my limited tourneys...

Seriously though, nice breakdown. Thanks.[:)]

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06/16/2006 7:01 PM  
If you want to be good at DDM, take a junior college (or above) level statistics class. Understanding probabilities is so important in skirmish strategy... and it comes in handy when you want to know the odds of getting a commander in a limited event, too.

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Toronto

06/16/2006 7:33 PM  
Really like the look of the Demonic Gnoll Archer, Hunting Hyena, Mountain Troll, Yuan-Ti...I might get back into playing with CE after this set.

As much as Barney has been seeing hate, those Skirmish stats just might make ppl love him.

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06/16/2006 7:38 PM  
that means we need to be clearn about cmder 0 rules for limited events

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06/16/2006 9:06 PM  
Are they trying to really undo the whole Save=10 thing from GoL. High Level creatures and then they make all this figures (WEW, Trog Cleric) with super low DCs? Weird.


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06/17/2006 1:02 AM  
Come on KmK, give us the stats of the 167pts flying wonder![:)]

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06/17/2006 1:06 AM  
And the flying Kobold while you're at it, please.

Still need the little Dragonwrought bugger...

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Netherlands

06/17/2006 3:16 AM  
quote:
Originally posted by MarioCleanstuff

And the flying Kobold while you're at it, please.

Still need the little Dragonwrought bugger...



indeed, forgot about that one!

D.

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06/17/2006 4:19 AM  
Hmm.... Meh for me. That Human Foe could serve a purpose tho...

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Adelaide

06/17/2006 6:59 AM  
CG Wizened Elder Watcher

I like it's new spells, and is more joy for plant/animal armies :) Yay. Really low DC's on the offensive stuff but farie fire is such a classic spell it needs to be in skirmish. Very tree like powers. I actually like it. It's not very

Barny
Cheap monster knda as I expected. Epic mord will bounce lightening off him (shrug). Gonna see a lot of him probably similar to fomorian I reckon.

Dread Warrior
Glad it's not _another_ mob or squad.
Kinda expensive but will see some use in themed play.

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Cheap fodder like things that poison. Green enough to fit with Yaun-ti. Nice.

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I'm getting over squad and mob.
Otherwise it's kinda kewl and I guess I wouldn't use more than one anyway.

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Hehehehe. DR 5.

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Another I like. A lot. Obvious match with YT abomination, though too squishy a centre for more than themed play.
More new spells :) Serpent Arrow should be fun. Lots of poison related joy, but nothing to make constructs or other creatures normally immune to poison suffer :eyebrows:

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Deific Favor as an ability not as a commander effect. Happy happy joy dance. The trog capt can still bring it over.
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Wow. I think. Lots of special abilities, commander effects, more than a bit squish, potential for lots of damage, esp with 1 melee atack anyway for I Eye. Hmmm need to play/ponder on it.

~
Besides Barny, not that much for Tier one faction imho out of the last spoils. But lots for the more common themed games I play [:D]

Thanks again Kissmykiester for the typing and the stats.

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Adelaide

06/17/2006 7:05 AM  
quote:
Originally posted by taliesin

All of the WEW's spells and SA are range 6. It's speed is only 4. It won't be doing much for the first couple of rounds but moving, then it won't be doing anything for the rest of the skirmish, 'cause it'll be dead.


That's cruel. Funny, true, but cruel ;)

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Adelaide

06/17/2006 7:14 AM  
quote:
Originally posted by zenthrus

Looks like the gauntlets are off [:D]

I'd probably lay my bets on SneakyJoe. Then again, I've seen him play.




I`ld also lay odds on SneakyJoe. Not because I`ve seen him play but because he knows what sort of band his opponent is fielding but not vice versa [)]

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Adelaide

06/17/2006 7:15 AM  
quote:
Originally posted by Gunthar


If teh Faerie fire had no DC it would have been better. I don't see why it needs a DC. It's not a damaging spell, it's a counter.



IIRC You dont get a save against faerie fire in D&D, so is strange they put it there.

"Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrer." Bert the Troll - The Hobbit
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Adelaide

06/17/2006 7:31 AM  
quote:
Originally posted by jgsugden

If you want to be good at DDM, take a junior college (or above) level statistics class. Understanding probabilities is so important in skirmish strategy... and it comes in handy when you want to know the odds of getting a commander in a limited event, too.


And you tell me this now after all this time I've been wasting (& fingers) trying to bribe your flying ninja monkeys.

:)

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06/17/2006 7:43 AM  
quote:
Originally posted by doubtofbuddha

Very little room to include a Couatl if you run it with him though. And if you do there is similarly little room for appropriate flankers and such.



I think the Marut and Monks will NOT be the companions of choice for him. He could be a good Ulmo commander maybe, but swarm bands may love him. If LG had a Legions Magic Weapon imagine the raw power of a Sacred Watcher horde with many getting a 25 AC. Of course, any uncovered fliers could make the Cleric's day pretty short too.

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USA

06/17/2006 7:47 AM  
What about the Dragonwrought Kobold? I think he's still MIA.


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06/17/2006 12:41 PM  
so, last night i tried the cavelry out. i played horribly- i tried too hard to get his combos out- and passed up some good options. so, i died big time. - my opponent played real well. he knew we were going to test the cavelry- but built as if he didnt know- he used a drow mounted patrol. I did everything wrong- he did everything right. my last piece standing was my cavelry. personally- i think less of him now, but only because he is going to be harder to use then i thought. i teamed him with rikka and half ogre barb. i might have done better with some different pieces.
over all on the piece- C+/B-

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06/17/2006 12:42 PM  
Sorry for the delay...added Epic Griffon Cavalry and the Dragonwrought Kobold. Whew...now a much needed beer.


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