Judging a D&D Minis Tournament Lessons from Gencon '06 By Guy FullertonI had a fantastic time judging the D&D Miniatures events at Gencon Indy this year, in large part because the events ran smoothly. In order to help foster the D&D Miniatures judging
community, I'd like to share some of the ways the organizers and judges
contributed to the great experience. Some of these tidbits are relevant
only for large events, but many are still applicable for smaller-scale,
local events. Before diving into specifics, I want to give credit where credit is
due. Only one of these tidbits -- chair-off the play area -- was my own
idea (and not a very original one at that!) The rest of these
guidelines came from other members of the event staff or grew out of
discussions with various folks in the D&D Minis community. This week, we cover recruiting, check-in, announcements, and dress
code. Next week, we'll wrap up with advice about who should answer
questions and how, penalties, and arranging the playing space. Now, on to the advice … Use Top-Notch Event StaffAdmittedly, I'm putting this tidbit first so I can gush a bit about
my co-workers at Gencon Indy. They were awesome. (Yes, Derry, awesome.)
This was by far the most skilled and competent event staff we've ever
had running the D&D Miniatures events at Gencon. From the judges
down on the floor to the folks up on the stage, everyone was
professional, knowledgeable, helpful, enthusiastic, and friendly. The
same is true of the Dreamblade, Star Wars, and Axis & Allies minis staff. This isn't just gushing. It's good advice. The more experienced your
organizers and judges are, the more smoothly your event will run.
Experience translates into making the right rulings, using the tools
properly, saying the right things, and keeping the event moving. More
experienced staff also help your newer staff members learn and grow. Validate Warbands at SignupIn the past, several judges spent a significant portion of the first
swiss round validating warbands. A few of us would sit with calculators
and go through the warband registration sheets one-by-one to make sure
no player was using an illegal warband. This is a necessary task, but
it's also error prone and time consuming. Players would be much better
served if all of the judges were walking the floor answering rules
questions during the early part of the first round. In order to improve the warband validation process, take a cue from the European D&D Minis Championship
-- validate each player's warband as he signs up for each event. At
Gencon, this slowed down the overall registration process a little bit,
but the payoff was a much more accurate validation process. Because we
caught mistakes before the first round matches started, we were able to
hand out illegal warband penalties without giving a first round match
loss to each penalized player. This also made sure we had all of the
judges walking the floor during the entire first round. To speed up this process, I wrote my own D&D Minis
database software that allowed me to quickly check warbands. Several
warband building programs area available freely that you can use for
this task, including the official D&D Miniatures Warband Generator Make Important Announcements Before Matches Begin Currently,
there isn't always consistent handling of logistics and enforcement of
penalties among all the venues that host DCI sanctioned D&D Minis
tournaments. Organizers and judges with a long history of DCI
sanctioned games probably run events more strictly than newer
organizers and judges. As a result, different players often have
different understandings of what is or isn't acceptable at a DCI
sanctioned tournament. To ensure that no player is surprised by the
enforcement of certain tournament rules that their local venue doesn't
enforce, make some announcements before the first round of the
championships started.
First, introduce the judging staff for the event. At Gencon, even
though the judges all wore easily identifiable judge shirts, our goal
was to make sure all the players saw what the shirts looked like so
they could find us with a glance. This seems like a minor thing, but it
was important because the D&D Minis judging staff wore a different style of shirt earlier in the convention. Remind players that their opponents, neighboring players, and spectators are not judges.
It doesn't matter if the player/spectator has been a judge before. If
they are playing in an event or if they are just watching an event,
they are not a judge for that event. Players should not ask them rules
questions. That's what judges are for. Be sure to tell and show players
the proper way to summon a judge -- by raising your hand and loudly
saying, "judge!" Point out that getting into a rules discussion with
your opponent wastes time, can become heated, and sometimes ends up
with both players playing incorrectly. What's worse, communicating with
neighboring players and spectators could be construed as getting
outside help, which can lead to disqualification -- and that brings us
to ... Remind spectators that they must not communicate with players during
matches. Most players know that they shouldn't communicate with
spectators, but many spectators don't know this. Even a simple word of
encouragement from a friend can be construed as outside advice,
regardless of whether the player responds. Because the Gencon judging
staff wouldn't tolerate any amount of outside advice during a match, we
wanted to make sure a spectator didn't accidentally ruin the tournament
for one of the players. Finally, a word of caution -- One of the championship maps included
forest, so I announced a few rules clarifications for forest terrain.
In hindsight, this was a bad idea. Not only was it difficult to
communicate the clarification without a diagram, but the players'
followup questions delayed the start of the matches by 10-15 minutes.
Besides, this particular clarification wasn't anything new -- details
had been on my clarifications page for some time, and it's each
player's responsibility to stay on top of any relevant rules. Limit any
pre-match clarifications to brand-new rulings only. The most important thing pre-match announcements is to keep them
short. The players are eager to get started, and long announcements can
wreck some of the enthusiasm. Judges Must Be Identifiable and AccessibleIn order to make it easier for players to find them, all judges
(with one exception) wore matching, easily-identifiable judge shirts --
Bright red on some days, and with two-colored, diagonal stripes on
other days. I know the matching shirts worked well because of the one
exception -- I chose to wear a DCI judge shirt (black & white
vertical stripes) on one of the days when the rest of the judges wore
the bright red shirts. On that day, when I ran to help players looking
for a judge, the first words out of some of their mouths were, "oh,
you're a judge?" They were looking for somebody in a red shirt. I wore
the different shirt so that I would stand out as the head judge, but my
plan backfired. I made sure to wear a matching shirt for the rest of
the convention. All of the judges made an effort to keep moving during matches. This
made them easier for players to spot -- moving people stand out more
than static ones -- and allowed them to monitor a larger number of
matches. As each one-hour time limit wound down, each judge took
responsibility for a section of tables where matches were still in
progress. This put them in good position monitor matches that needed
extra time to finish. An exception to this was how we handled the Top 8
championship matches -- And that will be covered next week! 
About the Author Guy Fullerton is a software engineer, husband, and father in the San Jose area. Guy is also the Official D&D Miniatures Net Rep. As the Net Rep, he answers rules questions on the D&D Miniatures forums,
writes the FAQ, and works with R&D to iron out rules problems. When
Guy isn't working, you might find him spending time with his family,
playing ice hockey, and -- of course -- playing D&D Miniatures. |