For those behind firewalls:
Blood War Internal League Lurking with Lidda by Steven MontanoLet the madness continue! Sitting on a healthy 4-1 record, I went into my next match with the
intent of just having some fun. That wasn't going to be a problem,
because my next opponent was none other than the lovely and talented
Linae Foster ("Lurking Lidda"), Assistant Brand Manager for the D&D Miniatures
line, working mother, and all around swell gal (is it legal to call
women "gal" these days? I guess the Legal Department will let me know
soon enough.). Linae is intimately familiar with the D&D Miniatures products and has years of experience playing D&D
(and thus maintains great knowledge of the RPG side of the line), but
she is somewhat new to the skirmish game itself. Though she has
resisted and delayed the inevitable addiction that would result from
her exposure to skirmish for a score of years, her eventual collapse
was inevitable. When Organized Play announced the Blood War internal
league, Linae decided to make it her goal to learn the skirmish rules,
consequences be damned. Burdened by her youthful inexperience, Linae
and I both approached the game with the intent that it would serve as
more of a Q&A/instructional session than a serious match. That's probably why I almost lost. The OpponentsFor this match, I used the same warband that I had against Mike
Mearls because, despite the reduced power that this band held in
comparison to my "Two Titans" build, I simply liked this better. I also
didn't want to annihilate Linae in what was only her second live game,
remembering how horribly Stephen Schubert humbled me in my first
skirmish game ever during the Angelfire league. (How was I to know that the Ogre Mage was no good?) Red Hand War Sorcerer (34 points, Commander 3, aka "The Not-So Green Goblin")
Fire Giant Forgepriest (84 points, aka "Half-Fire Elemental Santa") Maug (41 points, aka "The Bowler") Shadowdancer (28 points, aka "Milla Jovovich's Stunt Double") Greenspawn Sneak x2 (aka "Mr. Happy" and "Mr. Noisy") 199 points, 6 Activations Drow Outpost Linae had posted her booster pull on the message boards a while
back, and her final choice for her warband was both versatile and,
ultimately, effective: Doomguard (26 points, Commander 1) Free League Ranger (25 points, Commander 2) Centaur War Hulk (58 points) Large Water Elemental (36 points) Bralani Eladrin (35 points) Ethereal Marauder (14 points) Greenspawn Sneak (6 points) 200 points, 7 Activations
Linae had some serious front-line melee power at her disposal, not
to mention the formidable ranged power of the Bralani (a piece to which
I have lost many a Constructed match) and the Free League Ranger. The Match
Linae gave me my choice of map, so we played on the Outpost. I set up
in the lower left half (the 'building side'), primarily because in
Constructed games, I always take the opposite starting area in the
upper right. Because this League was all about experimenting, I decided
to continue in that vein. That meant Linae got to set up behind the
wall of stone. Both of us set Greenspawn Sneaks in the central victory
area on the bridge, with the understanding that whoever moved first was
going to commit a sort of green fratricide.
Round 1 -- initiative and first move Steve With my first-round move, I charged my bridge-bound Scout into
Linae's Scout, but of course failed miserably with his attack. Linae's
Scout promptly hit and routed my own Greenspawn, who fled with the
cruel weight of failure nestled squarely on his scaly shoulders. Linae
advanced her Doomguard to keep the Greenspawn and rear pieces in
command, but she placed her just a tad too far forward -- far enough
that my Red Hand could target both her and the enemy Greenspawn with a lightning bolt, which put some heavy damage on the Doomguard and turned the little dragonspawn into a mushy green puddle on the bridge. I'm pretty good about helping other people with tactics and
strategy, especially newcomers who are trying to learn the ropes.
Sometimes I'm too nice. (Ask my daughter about how badly she beat me in
her first couple of D&D Miniatures games). I wasn't going
to be concerned in the least if Linae beat me. In fact, I was kind of
hoping that she would, though I also didn't think it would be right to
just hand her the game intentionally -- not when I'm so good at doing
it by accident. But I digress. Linae maneuvered her pieces forward gradually, and I
pointed out that by positioning my Red Hand where he could strike with
a lightning bolt, I'd mistakenly set up a situation where both
her Bralani and Free League Ranger could advance to the end of the
tunnel in the top right portion of the map and target my commander with
their ranged attacks. From that position, they couldn't see the Fire
Giant I'd parked in front of the Red Hand like a fiery roadblock (you'd
think it would be hard to miss a 22-foot-tall flaming Santa Claus).
Linae acted on my so-called "expert" advice, but luckily (for me), both
of her shots missed. My Maug and Shadowdancer put themselves into
useful positions -- the robot in the building and close to the bridge,
the Shadowdancer along the bottom wall of the building near my Start
Area, where she could see the walls on the opposite end of the bridge).
In the meantime, Linae's War Hulk and Marauder massed near the right
side of the bridge. My injured Greenspawn finished his short trip out
the door, and Linae's Water Elemental slowly but surely chugged his
minty blue self toward the battle. Round 2 -- initiative and first move Steve
Things got ugly on the next round. I won initiative and charged the
Maug onto the bridge, where he smacked the Doomguard with his fist of
fury and sent her running for the nearest EXIT sign. Linae flew her
Bralani into a perfect position on her side of the pit that enabled her
to land a whirlwind blast on my Fire Giant, Maug, and Red Hand
sorcerer. I'd left them in a nice, neat row for her to do so. I'd even
had the courtesy to point out that fact. Go me.
My bone-headed maneuver was made all the more profound when the Red Hand failed his save against the blast,
but a natural 20 on the ensuing morale check meant that he'd stick
around for a bit to ponder his weak tactical decisions. Meanwhile,
other things clicked off like clockwork. Linae's Centaur landed a solid
hit on the Maug. My Fire Giant moved closer to the action. The Red Hand
damaged the Ethereal Marauder and the Centaur with another lightning bolt.
My Shadowdancer Shadow Jumped onto the Bralani's flank (he was already
based by the Maug) where she would have dealt hefty Sneak damage, if
she'd actually hit. Linae's Doomguard ("Biker Barbie," as I like to
call her) failed her rally attempt and headed home to commiserate with
Ken. And the Water Elemental continued to ever so slowly make his way
toward the melee. Round 3 -- initiative and first move Linae
Wisely enough, Linae used the Free League Ranger's Initiative Surge to
take the initiative, which allowed her Centaur to, alas, completely
miss the Maug. On the plus side, her Bralani flew over the pit
(suffering a 20-damage smack from the Shadowdancer as he went) and
planted a cloth-yard shaft into the Red Hand, relieving him of command.
Luckily for me, the Bralani's move meant that only the Ethereal
Marauder remained in base-to-base contact with my Maug. Unconcerned
about that attack of opportunity, I ran the big robot back across the
bridge to lay another smack on the injured Bralani, who obligingly
failed his Morale Check and made for the door. Linae had to move her
Free League Ranger to a position where he could place the Bralani back
under command in the hope of a rally on the next round.
Meanwhile, my Fire Giant thundered across the bridge, smashed the
Ethereal Marauder to pulpy bits, and Cleaved onto the Centaur War Hulk.
As a return favor, the Water Elemental charged and laid some serious
hurtage on the fire-immune Giant. Round 4 -- initiative and first move Linae
Linae won initiative again, and things looked bright for her as the
Water Elemental and Centaur both laid into the Fire Giant. They lashed
him hard enough, in fact, to trigger what might have been a game-ending
morale save that the Giant only had a 50/50 shot at making. But make it
he did, and with flying colors (in spite of no longer having a
commander urging him to keep smashing things with his big hammer). And
smash he did -- his next attack forced an unsuccessful morale check on
the Centaur, who promptly ran out the door. He was followed closely by
the Bralani, who failed his rally attempt. My Shadowdancer moved closer
to the Free League Ranger, while my Maug simply tried to figure out how
to get back into the fight (my Giant had all of Linae's other pieces
blocked off so that the only productive thing the Maug could do was
collect victory points from the bridge).
Round 5 -- initiative and first move Steve
On the last round, I managed to win Initiative even without my
commander. That allowed the Giant to finish the Water Elemental and the
Shadowdancer to eliminate Linae's Free League Ranger. Thanks to the
Maug's big, robotic butt camping on the central victory area through
the middle of the match, that pushed me just over 200 points for the
victory.
AfterthoughtsAll in all, for a relative newcomer to the game, Linae played well.
In the end, it was dumb luck that earned me the win as much as any
skill or strategy. Several key rolls dominated the flow of the game. - The Centaur's second, missed attack against the Maug (a hit would have destroyed it);
- The Centaur and the Bralani's failed morale checks and the Bralani's subsequent failure to rally;
- And the Fire Giant's success on his own frightening, 50/50 chance at a morale check.
Had any of these rolls gone differently, the game could easily have swung in the other direction. The dice can't be controlled by anybody (even here at Wizards), but
Lidda should take solace in the fact my victory wasn't so much earned
as granted. My thanks to Lurking Lidda for a fun game. I've decided that I truly like this version of the warband. I earned
an Acheron Goblin as my sideboard reward, and I decided to roll him out
in the next match. At 7 points, he could take the place of my second
Greenspawn Sneak and, for the first time in this league, bump me up to
an even 200-point warband. (No way!) After this match, one week remained in the league. I'd enjoyed a
stellar winning streak up to that point. We'll soon see what my last
few matches held in store, when I bumped into some of those unsavory
characters from down in Organized Play. 
About the Author Steven Montano's body has been taken over by a psionic entity from
the Far Realms. This nameless presence, which we dare not identify for
fear of our readers' sanity, will soon control every drive-through
espresso stand in the Western Hemisphere. Beware the power we yield,
mortals!!!
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