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Subject: DDM V.2 [may contain spoilers]

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demarkov90
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11/12/2007 11:01 AM  
over the past few weeks on the forums, there has been a lot of hostility against DDM version 2 which comes out in April. What differences are there between V.1 and V.2?



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Dordledum
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Netherlands

11/12/2007 11:13 AM  
IIRC:

DDM1:
Factions
Commanders
Morale Saves
51 pages of Errata
8-figure limit
3(.5) Ed. Monsters

DDM2:
Locales
Champions
No Morale Saves
Completely new rules
10-figure limit
4th Ed. Monsters

That's what I know,

D.

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scruffydude7
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Rock Hill, SC

11/12/2007 4:36 PM  
Also, a lot of the negative reaction was because WotC had plans to make only 60 of the minis from sets up until Blood War compatible with DDM v2. This upset a lot of people because it made their investment worth a lot less, and because WotC was always saying how they were going to avoid set rotation if at all possible. It was later announced that all minis would eventually be updated, probably due to the incredibly negative reaction to the original plans. For me, that's enough to give v2 a fair chance.

And then there is the new art direction that a lot of people don't like.

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Thenameless
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The Fortress of Solitude

11/12/2007 7:34 PM  
I don't have a problem with new monster art concepts. The big thing for me was that everything get updated. Kudos again to Wizards for that.

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Sean-Khan
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11/13/2007 1:22 AM  
Now that we're getting all minis translated, I at least want to give it a try. There's several interesting things about it, and if I'm going for 4.0, it would be confusing to continue DDM 1.0. Also, older figs are being re-evaluated, so it would probably give some life for many minis long forgotten.

Btw, I posted a request at WotC boards that warband generator would get an extra feature that would let you print your collection with a single click - with maxminis export -function for WotC wbgen this would allow anyone here to have 2.0 cards selected for printing very easily. If you support this idea, please post there.

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stephengroy
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Tempe AZ Beeyotch

11/13/2007 6:51 AM  
Also, don't forget the thread supporting Wizards actually making the card sets available, professionally printed:
http://forums.gleemax.com/showthread.php?t=937556

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Teflon Jeff
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Sector 2814

11/13/2007 11:25 AM  
Many of us are approaching time when we are maxed out anyway. This is just a straw that pushed us a little closer to semi-retirement from thi particular game. I'll be taking a short sabbatical, that's for sure.

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Dordledum
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Netherlands

11/13/2007 12:26 PM  
Posted By stephengroy on 11/13/2007 6:51 AM
Also, don't forget the thread supporting Wizards actually making the card sets available, professionally printed:
http://forums.gleemax.com/showthread.php?t=937556

hear hear!

D.

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Lord_rock
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Portland OR

11/13/2007 3:54 PM  
With everything getting updated from 1.0 I support the change so far... getting a glimpse at the spined devil 2.0 card, things look pretty good. I definately support the WOTC's giving us proffessional print cards... i bet they could charge 10-15 bucks a set and sell tons! I hope they stick to the $10 range though...

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Bert the Troll
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Adelaide

11/13/2007 4:02 PM  

I think most of the negativity was the the fairly contemptful  'we say you don't use those old minis so we aint gonna update them' feeling from the posts of either WoTC or people supporting the desicon to remove the older sets and much less about the rule change itself.

The reactions compared between updating the rules on wardrums on now were incredilby different thanks mostly to that.

I'm looking forward to seeing what teh new rules will be like. The only part I havent liked so far is the loss of commander/morale.


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Cthulhufnord
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Umass Amherst Baby!

11/13/2007 4:52 PM  
I do enjoy the "run away, run away" aspect of DDM.Â

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Teflon Jeff
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Sector 2814

11/13/2007 8:17 PM  
Morale was, IMHO, one of the best parts, showing actual battle fear. It happens.

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Lord_rock
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Portland OR

11/13/2007 8:34 PM  
So figs can have a "battle fear" special type ability now (I see lots of Kobolds and Goblins running)... hopefully this drawback won't be as prohibitive as some of the 1.0 drawbacks (incited, inhibited, disruptive- I'm looking at you three!)...

I did like moral but commander assassination is the choice of gameplay when you're dependent on those roles... by doing away with moral, and commanders, they were likely able to get rid of the targeting rules! which most of us are fans of.

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Sean-Khan
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11/14/2007 1:23 AM  
There's most likely still some kind of fear -spells and effects. Hopefully they include run away... If there's no commander bonus to morale saves, they may work at normal spell DC's.

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XAos
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London

11/14/2007 7:08 AM  
Posted By Teflon Jeff on 11/13/2007 8:17 PM
Morale was, IMHO, one of the best parts, showing actual battle fear. It happens.

Historically it happens a lot more than ddm-1 rules portrayed. e.g.
Remember the film of Rorks Drift with the ground carpetted with bodies.
Total losses on both sides were actually only 300 dead (about 10% of the engaged force) The rest ran away.
10% was fairly typical as the break point of a military force. To take higher casualties than 10%, either required an encirclement {Cannae, Arnhem etc}
Or a prolonged campaign (e.g. the russian invasion of Afganistan)

demarkov90
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11/14/2007 8:15 AM  
but for a collector like me (i do enjoy skirmishing tho XD) would the quality still be as high as now?

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Bert the Troll
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Adelaide

11/14/2007 2:14 PM  
I think quailty was at its best for Blood war, and slipped down a little after that. I think uncommons have improved the most in paint and complexity.
If you're happy with the standard of deserts of Desloation, and night below, I think you'll be happy with on going quailty.

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demarkov90
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11/18/2007 6:41 AM  
could anyone post a link to the V2 spined devil card please?

Thanks

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Vrecknidj
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United States

11/18/2007 9:08 AM  
Link

It may not last long though, I see most links to the card are broken.

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Vrecknidj
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11/18/2007 9:10 AM  
You know, I do like the Resist Fire 20 on that card. Hopefully this means they're coming close to doing away with immunity to elements in 4e. I like the idea that an efreeti can walk through fire, I don't like that he'd be immune to a solar flare.

Dave

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My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!
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