md3 Sergeant
 704 Posts




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 Vrecknidj Warlord
 10493 Posts


 United States
 | | 01/16/2008 12:48 PM |
| Let's have this thread be the thread where we post and discuss the new rules. I'm sure individual rules will merit their own threads, and soon enough we'll end up with piles of unruly threads all over the place, like the den of some crazy kitten. But, until then, we can try to keep some order.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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 Vrecknidj Warlord
 10493 Posts


 United States
 | | 01/16/2008 12:50 PM |
| So, for starters:
1) No damage reduction; so, perhaps no magic damage. So, perhaps, a big change for 4e?
2) The way initiative rolls works had already been confirmed (i.e. higher champion rating rolls two dice). But, the way we determine setup is different now. After the winner is determined, that person either picks map or passes the map choice to the other player. Whoever picks map then does not get to pick side. Whoever picks side, does not set up minis first. The whole thing proceeds from one roll.
3) Lots of changes to movement (diagonal counts as a single move), there is now a "shift" (equivalent, perhaps to the old 5-foot step) that anyone can take, we now take two separate move actions and do not combine them into a "double move."
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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 Vrecknidj Warlord
 10493 Posts


 United States
 | | 01/16/2008 1:07 PM |
| 4) In addition to Assault (which works the usual way), we also have the following options"
Uncontested Victory You score 5 points for each uncontested victory area you occupy. You can score points for holding multiple victory areas.
Bounty You score +5 victory points for each creature you eliminate.
Variant: combined Bounty and Uncontested Victory Combine the above rules but have 250-point warbands instead (which begs the question whether the top point cost becomes 187 per figure).
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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Bad213Boy Skirmisher
 4 Posts



 | | 01/16/2008 1:27 PM |
| | I've been away from the game for awhile, but recently returned. I know they are going to use the Allstar mini's to issue new stats and that they plan on mixing old mini's into new sets. But I'm kinda lost as to how this process is going to work. What is going to happen with the rest of our mini's? Anyone know if they plan on issuing out new stat cards for all the mini's? | | | |
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 Vrecknidj Warlord
 10493 Posts


 United States
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 Vrecknidj Warlord
 10493 Posts


 United States
 | | 01/16/2008 2:14 PM |
| Posted By Bad213Boy on 01/16/2008 1:27 PM I've been away from the game for awhile, but recently returned. I know they are going to use the Allstar mini's to issue new stats and that they plan on mixing old mini's into new sets. But I'm kinda lost as to how this process is going to work. What is going to happen with the rest of our mini's? Anyone know if they plan on issuing out new stat cards for all the mini's? Long story short: eventually, all the old minis will have new stats and new cards will be available (probably via online printing, but perhaps through other means).
No worries.
Dave
| | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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Sirohk Commander
 3939 Posts



 USA
 | | 01/16/2008 2:35 PM |
| Posted By Vrecknidj on 01/16/2008 12:50 PM So, for starters:
1) No damage reduction; so, perhaps no magic damage. So, perhaps, a big change for 4e?
Dave Not sure why they did away with this and or why. It was one of the features I really liked.Â
We'll have to wait and see if it is replaced and or what replaces it, if at all.Â
So far the only thing I have seen that I'm not particularly fond of in DDM 2.0.Â
And I'm still downloading the book! Arghhhh, dial up.Â

| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
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moonglum Skirmisher
 47 Posts




 | | 01/16/2008 4:42 PM |
| A few things:
diagonal moves count as normal the young green dragon should be called the meth addled green dragon there are no types listed in the glossary, so elementals may not be immune stun, flanking, etc.. flying creatures can block the movement of other flying creatures and take opportunity attacks against other flying creatures.
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Zyla Underboss
 1201 Posts




 | | 01/16/2008 5:12 PM |
| Dont forget the person who goes first in a round only moves 1 figure and the person who goes second moves 2 figures as normal  Also pits got a Upgrade, the figure that knocks another figure into a pit gets an extra attack and if it hits the figure in the pit is eliminated. Large figures get a AC and Defence bonus of +1 of they are in a pit for each square they occupy thats not in a Pit | | | |
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Knight of the Round Table Thenameless Warlord
 12541 Posts



 The Fortress of Solitude
 | | 01/16/2008 9:53 PM |
| | I'm liking some of these rule changes already. | | Over 270 successful online DDM trades. | |
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Sean-Khan Commander
 2731 Posts




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 Vrecknidj Warlord
 10493 Posts


 United States
 | | 01/17/2008 4:59 AM |
| Posted By Sean-Khan on 01/17/2008 2:36 AM DR in DDM1 was generally pointless, as most figs in most games had magic damage, at least hitters. Maybe DR is more rare now, as well as those that can pass it...
Well, it did require someone playing a Helmed Horror band, for instance, to include a Dark Moon Monk. Or for someone playing a pile of Sacred Watchers to include a piece that cuold cast magic weapon, and it certainly gave Mialee more life than she'd otherwise have had.
Dave
| | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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Zoons Underboss
 1067 Posts




 | | 01/17/2008 8:47 AM |
| Two problems with the rulebook: First, the movement of large creatures in difficult terrain example on page 21 is not supported by the definition on page 35 (big creatures in terrain.  In the example on page 21 the big creature only "pays" 2 for movement once. Second, the section on confusion says that a confused champion doesn't add it's champion rating to initiative rolls. Neither does a non-confused champion according to page 17. THe highest rated champion just gets another die.
 Another change - I read the new charging rule as the charging creature is only moving his normal speed and attacking at +1, not moving twice his printed speed. I understand they all charge drunk now, but are they really slowed down too? | | Never teach a pig to sing. It's a waste of time and it annoys the pig.
Champion of the Blink Dog. | |
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Sean-Khan Commander
 2731 Posts




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Whatisinaname Sneak
 60 Posts



 | | 01/17/2008 9:56 AM |
| | I think in reference to a charge that you are forgetting creatures get both a move action and an attack action. The charge is the attack action and you can move normal speed in it. Plus you get a normal move action so the charge only changed for the better. | | | |
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Zoons Underboss
 1067 Posts




 | | 01/17/2008 10:07 AM |
| Didn't know the first mistake had already been picked up on.
As for the charge, yea. I definitely missed that. It's like improved drunken charge now (except for the +1 [new] vs +2 [old]). Plus it's like having the dire tiger's ability of being able to move to set-up the charge. You can now charge creatures that you don't start with line of sight to!! There's going to be a lot more charging in the game. I may get to use some of my centaurs after all. "Strange days indeed. Most peculiar mama."
| | Never teach a pig to sing. It's a waste of time and it annoys the pig.
Champion of the Blink Dog. | |
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MAURIZIO Sergeant
 960 Posts



 Lima, Perú
 | | 01/17/2008 8:57 PM |
| I like the way CHARGE change for better.
Now you can move and take a good position for a charge, and the most important is that you can charge through allies and difficult terrain. Well Just +1 bonus, but you can find more ways to charge in this new version of the game than the older one.
I just want to see the Guy Fullerton's clarifications, but theGleemax forum is down for manteinance. Maybe tomorrow i can get it. | | Againts the Giants Called Shot: Cattie Bri. Dungeon of Dread Called Shot: Cockatrice. Todas las batallas en la vida sirven para enseñarnos algo, inclusive aquellas que perdemos. Paulo Coehlo "DnD teaches you a valuable lesson, always loot the bodies of your dead enemies"
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XAos Underboss
 2413 Posts



 London
 | | 01/19/2008 4:33 AM |
| Posted By Sean-Khan on 01/17/2008 2:36 AM DR in DDM1 was generally pointless, as most figs in most games had magic damage, at least hitters. Maybe DR is more rare now, as well as those that can pass it...
Remember that there's still immune DAMAGE and resist DAMAGE! Some may be resist swords for example - why not resist 10 all but silver? Damage values seem to be high enough that DR's higher than 5 could be used.
I agree, DR had a negative affect on ddm-1. Warbands with DR were in a rock-paper-scissors relationship with warbands {with/without}magic weapon. And r-p-s is a trivial & boring metagame. You win if you play against the inferior warband & loose if you play againt the superior. i.e. it's all luck of the tournament draw with minimal player skill. MtG inputs some skill into R-P-S with the sidebar. ddm doesn't have time for multiple matches against each opponent, so no sidebar. | | | |
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warchanter Sergeant
 394 Posts



 Italy
 | | 01/19/2008 2:58 PM |
| Posted By MAURIZIO on 01/17/2008 8:57 PM
I just want to see the Guy Fullerton's clarifications, but theGleemax forum is down for manteinance. Maybe tomorrow i can get it.
Here they are:
What follows is the known errata for the 2008 rule booklet. These
aren't actually official, but a small group of us has been working with
R&D to nail these down, so we're pretty confident this stuff will
turn up in the eventual official errata. If you find more, please post
in this thread.
This list is not intended to include minor typographical
or layout errors. (We've already found a couple of those, too.) You can
post about them here so we can try to get them fixed, but I'm not going
to add them to this list.
p 17, Core Rules and Exceptions: Some adjustments need to be made to
correctly handle the interaction between - for example - card text and
conditions. Details TBD.
p 21, Big Creatures and Moving diagram: The costs of the Feral Troll's
second and third steps are not correct. Starting from the beginning,
the costs of the steps should be "1," then "2,3," then "4," then "5,"
and so on.
p 28, Charging diagram: The Yuan-Ti should be one square to the left in
order for the yellow and blue squares to correctly represent its
possible charge destination squares against the Sellsword (Charge B)
and the Dwarf (Charge C) respectively. Additionally, there should be
one more yellow Charge B square to the right of the other two; the
Yuan-Ti has three possible destination squares when charging the
Sellsword.
p 33, Confused: Change the sentence that begins, "A Confused champion
does not..." to, "A Confused champion does not count toward the highest
Champion rating when rolling initiative checks."
p 44, flanking/flanked glossary entry: Change the sentence that begins,
"They get a +2 bonus to..." to, "They have combat advantage against the
flanked creature."
p 44, Hide glossary entry: Determine cover for Hide using the ranged cover rules.
p 45, Invisible glossary entry: Change the phrase, "and +2 Attack against
defenders that can’t see it," to, "and gain Combat Advantage against defenders that can't see it."
p 45, opportunity attack glossary entry: The melee attack symbol should be replaced by a ranged attack symbol.
p 46, place glossary entry: Add the following: "The destination space must be a legal position."
Spined Devil promo card: Because this card was printed before the rule
booklet was finished, it does not follow a couple of standards that the
rule booklet expects:
- Flight should be added to the Abilities section of the card.
- Spine Shield doesn't indicate a condition for when the power can be
activated. As a result, there are no specific trigger conditions for
activating the power. The Spined Devil might activate the ability at
any time. If the Spined Devil activates the ability when it is
attacked, the attacker takes 10 Damage before the attack is resolved.
We're also aware of a few other things that may strike you as odd (such
as the teleporter rules using the word "move"), but which we're not
sure will be errata yet. At this point, the above list is concentrating
on real mechanical problems.
Taken from: http://forums.gleemax.com/showthread.php?t=979196
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