I'd like to see more noncombatants in DDM (ie no drawn weapons or any weapons at all). To make this work for DDM as well as RPG, they would (obviously) be tech pieces that either enhance or weaken stats, help score VP (ala Prisoner), or something new with 2.0.

Here are a few ideas I have (mind you, this is with 1.0 in mind so the general idea would need to be translated to 2.0):

1. Gypsy Dancer - has a beguile or counter song ability

2. Damsel - very similar to the prisoner but for a LG faction (Civilization for 2.0)

3. Blacksmith - allies within X squares get +1 to atk or +1 to AC

4. King (man, I wish the new SWM Roan Fel didn't have a lightsaber) - boost allies stats but would score double VP for enemy when destroyed

5. Apothecary - treats negative status and effects on allies and heals

6. Traveler/Wanderer - scout ability, grants something similar to Tactics for allies within X squares (probably just 1 use)

7. Greedy Merchant - scores double VP when it occupies a VA at the end of the round, but has the special ability jittery

8. Diplomat - negates VP scored in VA, similar to Diseased Dire Rat's Distracting Presence

9. Friar - allies within X squares get bonus against evil creatures

10. Queen - allies within X squares gain fearless.

11. Townsman - nothing special, just cheap fodder

12. Townswoman - nothing special, just cheap fodder

13. Magic Shopkeeper - grants random effects based on a d20 roll (magic weapon, flight, conceal, etc)

14. Falconer - enemies with X squares lose Conceal, Hide, and Invisibility

15. Thief - at the end of a round receives half of VP while adjacent to an enemy in a VA and that enemy only receives half of the normal VP (if VP at the end of the round is 10, the theif gets 5 and the enemy gets 5). The Thief also scores normal VP as well (so, if the Thief is in a VA is adjacent to an enemy creature in a VA in a 200 pt game, at the end of the round, the Theif would score 15 VP while the enemy creature would only score 5)

16. Scribe - bonus to init checks and an ability similar to the Standardbearer's Relay Orders

17. Scholar - grants a bonus against certain creature types (similar to knowledge checks in PRG)

18. Bard - grants bonuses to stats and negatives to enemy stats. Has no weapon drawn, just their instrument (harp, lute, flute, etc)

19. Storyteller - causes negative status effects to enemies

20. Alchemist - not armed with a traditional weapon, but has vials and bottles of various grenade like weapons (alchemist's fire, acid flask, etc)

21. Lady at the Well - woman with large jug on her hip or head. Provides healing and cures to negative status

22. Village Midwife - ordinary looking villager that provides healing and cures to negative status

23. Woodsman/Hunter - able to set several types of traps

24. Witch - negative status on enemy creatures

25. Bagpiper - CG/LG version of Orc Wardrummer. Grants bonuses to warband