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Subject: Night below cards FINAL VERSION

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maijstral
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03/26/2008 9:55 PM  


Night Below



At first glance, shadow dragon, breathweapon damage reduced and changed from cold to necrotic, shadowjump limited to range 10.

Frost Giant Jarl, Followup damage gone and just stun now.

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03/26/2008 11:02 PM  
Looks good to me. Petrified has now been changed, petrified are inactive and have resist 20 all.

Ice mephit has Cold -keyword. Few changes in wordings - and much better graphic quality.

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03/27/2008 1:54 AM  
Very well done changes

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03/27/2008 2:33 AM  
Nice.

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03/27/2008 3:37 AM  

On first glance:

1) Large Shadow Dragon powered down some (Shadowjump now range 10, less damage, is it enough?).Â
2) Frost Giant Jarl powered down (less damage)

So we now have NB for all Qualifiers.Â

 

 


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03/27/2008 6:23 AM  
Oops. I posted a similar thread over in Skirmish.

I think that the changes to the Frost Giant and Shadow Dragon have made the Large Gold and Exarch bands more valuable.

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03/27/2008 7:41 AM  
First look:
Shadow Dragon no longer destroys the game but still looks like it could be better than everything else.
Jarl - Nerfed into tournament unplayability barring a cheap snake swift like effect to pair with him. Titans seem to have enough problems in 2.0 with out getting randomly nerfed.
Earth Mephit - No change, designers must consider immobility to be a very strong effect.

Not much else looks to be changed from a quick overview. I've got to say the changes between beta testing and final versions are definatly underwhelming. I envisioned more of a give and take in the process before going to final form. The end result is a ton of figs unplayable due to a few outliers on the strong side. If time is a real issue there are dozens of solid and proven players willing to playtest and provide input to ease the workload on WotC.




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03/27/2008 9:20 AM  
I gave a list of forty changes.

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London

03/27/2008 9:53 AM  
Forost Giant Jarl;
Has gone from below-par with an interesting advantage (highest damage for a basic attack)
To being well below par.

Large Shadow Dragon;
Has gone from being blatantly OTT broken.
To very dangerous.

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

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03/27/2008 10:53 AM  
Posted By Temperance on 03/27/2008 9:20 AM
I gave a list of forty changes.
That is not insignificant.  Thanks for posting this information, it gives us a lot to consider.

Dave


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03/27/2008 11:15 AM  
Somebody know where are the list of 40 changes ???

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03/27/2008 11:17 AM  
Glad to see these are thus far coming decently regularly.

Was the Jarl being tier 1.5 really such a terrible thing?

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03/27/2008 2:33 PM  
I also don't get the change on Jarl. I played that warband and it is beatable, esp. with Blade. Why didn't they nerf her?

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03/27/2008 4:00 PM  
ohh oh o... Sad day.

40 changes... I havn't looked but if they are only to wording for clarity and not dealing with real issues on pieces then they are indeed underwhelming.

And a nice side note... Has any piece been significantly changed for the better with either beta runs? I know there have been quite a few underwhelming prices that are being overlooked as they try to find ways of balancing power pieces without changing much.

40 changes is significant but I wonder how many more beta sets can come out without REAL change before the public grows tired of spell checking and editing duties.

I'll retract my statements should things pan out better than expected.

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03/27/2008 4:39 PM  
Posted By Lord_rock on 03/27/2008 4:00 PM
ohh oh o... Sad day.

40 changes... I havn't looked but if they are only to wording for clarity and not dealing with real issues on pieces then they are indeed underwhelming.

And a nice side note... Has any piece been significantly changed for the better with either beta runs? I know there have been quite a few underwhelming prices that are being overlooked as they try to find ways of balancing power pieces without changing much.

40 changes is significant but I wonder how many more beta sets can come out without REAL change before the public grows tired of spell checking and editing duties.

I'll retract my statements should things pan out better than expected.

Patterns...
You will not have to. The almost only change to good is another version of Petrify, it now gives Resist 20 All and it's a little changed. Not one of the figs that needed at least a little change to be at least T2 or 1.5 didn't get it (Loviatar...). FGJ dropped to T2, maybe even lower (or until Cold support comes).

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Zyla
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03/27/2008 5:48 PM  
Actually petrification got a nerf, if you do manage to pull it off you have to do over 20 damage to do any damage at all

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03/27/2008 6:13 PM  
Posted By Sirohk on 03/27/2008 3:37 AM

On first glance:

1) Large Shadow Dragon powered down some (Shadowjump now range 10, less damage, is it enough?).Â


It's better than nothing.  I would have gone to the qualifier with 4 LShD's if it stayed the way it was.  Too bad, now I have to think.

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03/27/2008 6:55 PM  
Posted By Thenameless on 03/27/2008 6:13 PM
I would have gone to the qualifier with 4 LShD's if it stayed the way it was.
Hmm, that's worth considering...

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03/27/2008 8:28 PM  
from the sound of it 4 LshD is still viable enough to consider... Like I said before... Sad day.

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Portland OR

03/27/2008 8:28 PM  
from the sound of it 4 LshD is still viable enough to consider... Like I said before... Sad day.

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03/27/2008 8:46 PM  
from the sound of it 4 LshD is still viable enough to consider... Like I said before... Sad day.

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The Fortress of Solitude

03/28/2008 1:49 AM  
You guys still think it's that strong? My favourite thing about the Large Shadow Dragon was its ability to get a jump on the opponent that he could not recover from. You don't get this now - at least not right off the bat.

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03/28/2008 3:06 AM  
4 Large Shadow Dragons could be tough, but definately not unbeatable.  As a matter of fact, 4 LShD only leaves you 8 points to fill out your warabnd and with the Darkmantle as the lowest point figure, 5 total activations.  Againat most other warabnds you will be severly out activated.  And 65 hps for each dragon will not last that long, even with Conceal.Â

I can think of a lot of other tougher warbands that I would rather not face.Â





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03/28/2008 5:59 AM  
Posted By Thenameless on 03/28/2008 1:49 AM
You guys still think it's that strong? My favourite thing about the Large Shadow Dragon was its ability to get a jump on the opponent that he could not recover from. You don't get this now - at least not right off the bat.


On pure damage/survivability for cost the LShD is about a 9.5 (on a scale of 1 to 10)
So yes, even without the option to "Pearl Harbor" the enemy on phase-1 it's still very cost effective.

Consider that it has a threat range of {move + Jump + large Cone} = 24 squares.
And very few creatures have immunity Necrotic.
My guess is that 4xLShD is still a strong tier-1 warband.
And if a LShD warband can ever include a champion similar to the Hobgoblin Marshal, the LShD will be broken again.
Posted By Sirohk on 03/28/2008 3:06 AM

I can think of a lot of other tougher warbands that I would rather not face.Â




Care to list a few, because I can't think of any warbands which are a lot tougher the 4xLShD.

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

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03/28/2008 7:24 AM  
Neither can I...

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03/28/2008 10:01 AM  
MFL+UHDs proved quite strong, but I haven't played it against Shadows yet.

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03/28/2008 12:52 PM  
I like the changes there is a counter to any band

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03/28/2008 1:49 PM  
Posted By Pedro on 03/28/2008 10:01 AM
MFL+UHDs proved quite strong, but I haven't played it against Shadows yet.
I played 2x Mind Flayer Lich + 2x Umber Hulk Delver last night and it worked really well against a Wulfgar/CCD/Orc Banebreak band.  The synergy was pretty awesome:  MFL confuses and slides the now-confused critter closer to the Umber Hulks to set up Prey on the Weak-Minded.  Only 4 activiations may be a bit of a deal-breaker, though.  The problem is that it doesn't take enough advantage of the synergies with only one Umber Hulk, and it's too fragile a build with only one Mind Flayer Lich.  I'm going to keep testing with it.

Maybe I should just collect 5 of each so maybe I can play 5x MFL + 5x UHD in Epic play (495 points, 10 activations).

--Matt



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03/28/2008 3:35 PM  
Posted By Temperance on 03/27/2008 9:20 AM
I gave a list of forty changes.

Hey Peter, can you list the 40 changes or give us a link of where to find them?Â

Thanks.Â






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03/28/2008 6:12 PM  
I have been playing the mind flayer and 2 umberhulks since night below came out.  Throw in 2 rot scarabs and a bunch of shard skeletons and it is a brutal band.  I'm a little miffed I really think that they should have changed the shadow jump to a replaces move action.  I just don't think that wizards realizes how powerful the jump is even if it is limited to 10 squares you jump 10 breath jump 10 then move 8 and run.  Oh well I hope that I'm wrong.

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03/28/2008 7:09 PM  
Posted By azuretide on 03/28/2008 6:12 PM
I have been playing the mind flayer and 2 umberhulks since night below came out.  Throw in 2 rot scarabs and a bunch of shard skeletons and it is a brutal band.  I'm a little miffed I really think that they should have changed the shadow jump to a replaces move action.  I just don't think that wizards realizes how powerful the jump is even if it is limited to 10 squares you jump 10 breath jump 10 then move 8 and run.  Oh well I hope that I'm wrong.

Peter Lee has said they are limiting it to one immediate action per creatures turn, so the shadow dragon can no longer jump breath and jump away.

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¯\(°_o)/¯

03/28/2008 8:12 PM  
god dangit... the Jarl is the only competitive in 2.0 fig i own and it just got ubernerfed. i am PISSED!

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03/28/2008 9:59 PM  
he is still playable, you just need the right support for him.

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03/29/2008 1:47 AM  
Posted By digital13jw on 03/28/2008 9:59 PM
he is still playable, you just need the right support for him.


He still didn't say his last word. Some of his abilities aren't used.  But still, 35 dmg when you can have more than twice more?...

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03/29/2008 1:50 AM  
Posted By PsionicDM on 03/28/2008 1:49 PM
Posted By Pedro on 03/28/2008 10:01 AM
MFL+UHDs proved quite strong, but I haven't played it against Shadows yet.
I played 2x Mind Flayer Lich + 2x Umber Hulk Delver last night and it worked really well against a Wulfgar/CCD/Orc Banebreak band.  The synergy was pretty awesome:  MFL confuses and slides the now-confused critter closer to the Umber Hulks to set up Prey on the Weak-Minded.  Only 4 activiations may be a bit of a deal-breaker, though.  The problem is that it doesn't take enough advantage of the synergies with only one Umber Hulk, and it's too fragile a build with only one Mind Flayer Lich.  I'm going to keep testing with it.

Maybe I should just collect 5 of each so maybe I can play 5x MFL + 5x UHD in Epic play (495 points, 10 activations).

--Matt



Hi and welcemo to the Boards!

I think that they may have too weak Ab for that. But we will see what Wizos cook up for us.

I do think they could be viable in 300 non-epic. Throw in Mastiff for fun and better AB.

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03/29/2008 8:28 AM  
like the changes on shadow dragon but ruined any real use of Jarl

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03/29/2008 11:16 AM  
Any official explaination for the jarl nerf? I hadn't played him yet but he never looked overboard.

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03/29/2008 11:24 AM  
Posted By Lord_rock on 03/29/2008 11:16 AM
Any official explaination for the jarl nerf? I hadn't played him yet but he never looked overboard.


The old damage output was way too high. Either the followup or the cleave had to go.

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03/29/2008 5:49 PM  

The Jarl was doing 55 damage + Stun or 65 damage+ stun with the Eternal Blade, and the stun is automatic. Which means if it hits a figure once, that figure will take 55 damage and will not be able to escape or move away from the Jarl. Now it only does 35 damage + Stun


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