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AnarionZelle
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04/05/2008 10:40 AM  
Found this posted over at hordelings:

http://hordelings.com/forums/postView.php?post_id=139651&viewPage=0#139915

'Dungeons & Dragons' fights for its future

Next edition of game to borrow from its imitators, offer online features
By Peter Svensson
The Associated Press
updated 2:29 p.m. ET, Tues., April. 1, 2008

NEW YORK - It must be tough to be 34 and already see your children overshadow you.


That's what's happened to "Dungeons & Dragons," the roleplaying game that for decades has drawn geeks to roll dice and pretend to be elves, sorcerers and other fantasy heroes. It has never quite become mainstream entertainment, but it has inspired roleplaying computer games like "World of Warcraft" to borrow its principles and turn them into a multibillion-dollar industry.


Now, D&D is borrowing from its imitators. The next edition of the game, due out in June, will for the first time be paired with online features that the publisher hopes will lure lapsed players back to the dungeon.


"That group that broke up in 1987 because you all graduated from high school and went to schools across the country? Well, you can get that old teenage group back together," said Scott Rouse, brand manager for D&D at Wizards of the Coast. The Hasbro Inc. subsidiary publishes the game.


Roleplayers have always faced the difficulty of getting together regularly, especially since the games are lengthy. But they talk warmly about the camaraderie fostered by the games, since the players cooperate rather than compete. Though guided by thick rulebooks, the games have an element of theater, with players using the voices of their characters. Not surprisingly, they're considered uncool by those who lack an appreciation of fantasy.


The new edition, the fourth since D&D was created in 1974, may do nothing for the game's social stigma, but at least players will have the option to commune online. Each screen will show the same virtual 3-D "tabletop" with monsters and heroes, and the players will be able to talk via Internet voice chat.


Wizards is also building its own social networking site as a Facebook or MySpace for gamers. The players will be able to create fantasy characters for themselves with an online tool. That streamlines a process that can take hours and dozens of reference books.


Wizards employees are avid players of online games, and the new initiative springs from that experience, Rouse said. It should make it easier to tuck the kids into bed, then "jump on the computer and delve into dungeons, kill monsters and take their stuff," as he put it.


D&D's influence on computer games was highlighted last month when the death of Gary Gygax, the game's co-creator, sparked reminiscences across the computer industry. A senior editor at Wired magazine even hailed Gygax as "architect of the now," seeing the game as inspiring Internet culture in general, like Gmail accounts and Flickr photo sharing.


Yet Gygax, who had not been involved with the game's development since the 80s, told The New York Times in 2006 that he wasn't much into computer games and preferred the intimacy and imagination of the face-to-face game.


"What tabletop gaming gives to people is a reason to get together with your friends and hang out and do a fun social activity together," said Chris Pramas, a former Wizards employee and now the president of another game company, Green Ronin Publishing.


Wizards emphasizes that it's trying to keep the good parts of the tabletop game. It will let players, rather than computers, maintain control of the virtual world. It's also streamlining the rules of the tabletop game to make it faster to play and more accessible.


D&D had about six million players worldwide last year, according to a survey by Wizards, though Rouse said the figure may be somewhat inflated. Many of those players probably yield little revenue for the company. The gamers buy books and sometimes miniatures, but only one player in the group needs to own a copy of each book.


Wizards does not reveal sales figures, but Pramas estimates the overall market for traditional role-playing games at $30 million annually.


Meanwhile, the massively multiplayer online (or MMO) game "World of Warcraft" has more than 10 million subscribers, most of them paying. Publisher Blizzard Entertainment, a unit of France's Vivendi conglomerate, doesn't say how much the game is earning, but a back-of-the-envelope calculation suggests it pulls in more than $1 billion per year. U.S. subscribers pay $14.95 per month.


Perhaps not coincidentally, the online features of fourth-edition D&D will carry a monthly fee of $14.95, though a one-year contract brings the cost down to $9.95 per month.


The new direction for D&D isn't risk free. "Dungeons & Dragons Online," an MMO game like "World of Warcraft," hasn't done very well. The game, run by Atari Inc. under a license from Hasbro, has less than 100,000 subscribers, according to various estimates.


The new edition of the printed game has already caused a rift in the D&D community. Paizo Publishing, an independent company that publishes popular supplementary books for the game, announced last month that it will not support the new edition. It says the previous edition of D&D is a better fit and will even create its own game based on that edition.


Then there's the risk that the future has passed D&D by. Many of the core fans that got hooked in their teens are in their 30s now and today's teenagers have a wealth of entertainment options.


"World of Warcraft has become the D&D of this generation," said Pramas, 38. "When I was a kid, if you were any sort of nerd, you played D&D. That's not the case anymore."


Jack Warecki, a software developer in Shirley, New York is also 38. He used to play D&D but has shifted toward MMO games — he plays "Lord of the Rings Online" at the moment.



"In terms of time spent and bang for the buck, MMOs just do it better right now, so I'm just not interested in roleplaying," he said.


All the same, he does find a "great social aspect" to the face-to-face game that's absent from the computer versions. And yes, he and his high-school buddies still get together now and then for a game of D&D. He plays a wizard who shoots fireballs.


© 2008 The Associated Press. All rights reserved. This material may not be published, broadcast, rewritten or redistributed.


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¯\(°_o)/¯

04/05/2008 2:39 PM  
blah, the online tabletop is NOT neccesary for 4th ed! people are basically saying because its there u have to use it and because u have to use it it sucks! argh
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04/05/2008 7:16 PM  
I agree with several things the author said. I am not going to "convert" to 4e. I was going to continue buying minis, but the radical shifts for 4e with DuD have changed my opinion. I will be buying singles in the future. With a market as small as D&D has, fracturing it with a new edition that copies aspects of MMO's is a poor decision, IMO.

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04/05/2008 7:54 PM  
Interesting read.

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04/05/2008 10:20 PM  
Thanks for posting the article AnarionZelle. Nice to be informed of what's going on in the gaming world.

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04/06/2008 9:44 AM  
Well,

it IS easier to use a computer to help you create a character than to go through dozens of books...


I guess it depends on the people - many people today prefer online chats instead of F2F talking, so this merely reflects the new situation and gives an opportunity to players via the easier-to-find-out that there is smth like this way. You can still play in real and it can be encouraged after you hook them up through the net.

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04/06/2008 4:28 PM  
I have an excel character sheet 3.5 that makes character creation much easier. If they had more seriously followed through with the original character generator program that came with the 3.0 PHB, this would have helped a lot in the area of character creation.

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¯\(°_o)/¯

04/06/2008 5:11 PM  
maybe this IS the follow through, a whole revamp

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04/06/2008 6:19 PM  
I take it there doing this because the modern day kid doesn't want to read through all the books and what not.   I myself like the old way better and it is why I won't be using the new rules ever. I'll just adjust the new mini stats to 3.5.Â

I do love the minis though, even though some of them are blah.  But I would rather have some be blah than no new ones at all.  I myself wonder when they will quit.  I do hope they don't quit at least till they make a Icon Green Dragon. Â
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04/06/2008 7:31 PM  
Posted By vanrulzz on 04/06/2008 5:11 PM
maybe this IS the follow through, a whole revamp


That's my hope. There's a lot of potential in their digital initiative, but it needs to be done right.

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04/07/2008 4:35 AM  
Posted By Dragoncoquest on 04/06/2008 6:19 PM
I take it there doing this because the modern day kid doesn't want to read through all the books and what not.   I myself like the old way better and it is why I won't be using the new rules ever. I'll just adjust the new mini stats to 3.5.Â

I do love the minis though, even though some of them are blah.  But I would rather have some be blah than no new ones at all.  I myself wonder when they will quit.  I do hope they don't quit at least till they make a Icon Green Dragon. Â


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04/07/2008 5:46 AM  
Posted By Teflon Jeff on 04/06/2008 7:31 PM
Posted By vanrulzz on 04/06/2008 5:11 PM
maybe this IS the follow through, a whole revamp


That's my hope. There's a lot of potential in their digital initiative, but it needs to be done right.

Agreed.
However, WotC has shown that they can't even consistently and properly maintain their own message boards. Doesn't fill me with optimism.

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04/07/2008 7:36 AM  
If I want to play WoW, I'll buy WoW. I'm a pencil and paper guy, and want to gather with my friends for RPG-sessions. I can see the use for digital character generators and such (won't use em myself though), but actual gaming should occur at the table.

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04/07/2008 8:13 AM  
Posted By Dordledum on 04/07/2008 7:36 AM
I can see the use for digital character generators and such (won't use em myself though), but actual gaming should occur at the table.

D.


That's great you feel that way, but my campaign from College (which was a total blast) is now scattered to the Pacific NW, California, Chicago, central illinois and Michigan (I think it's Michigan).  While we might not decide to use this interface, the option to do so is amazing.

Would it ever replace local gaming?  Newp, but as an available ability it rocks!

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04/07/2008 9:25 AM  
I'm glad it's an option, but it shouldn't be mandatory.

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04/07/2008 9:37 PM  
You guys are thinking in the past.. not the future. If WotC doesn't adapt to the changing world.. the world will pass it by. It's almost dead as is. Perhaps 4th edition can breath new life into something that should be great. Perhaps the online aspects will be done right and the next time WotC wants to do a game.. they will hire a company that makes successful games to create it. Perhaps..

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04/08/2008 3:48 PM  
I dunno about this online content stuff... sounds kinda... 'try-hardish'. Example... D&D Inn Fighting: None of the online services/web content described in the rulebook seems to have been live at anytime nor does there appear any reason that will change. I think alot of business both small and large get all fired up about internet interaction and then realise sometime down the track; "Hey! This shit isn't automated or easy and it requires work, money and lots of 'em!"

Sending content online, it's just reinventing the wheel. Wizard's are just dropping grades and seem to think copying from the kid next to them is going to get them through. Good luck WoTC - you're going to need it.

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04/08/2008 4:51 PM  
Posted By Trokair on 04/07/2008 9:37 PM
You guys are thinking in the past.. not the future. If WotC doesn't adapt to the changing world.. the world will pass it by. It's almost dead as is.


I'm not entirely sure I agree with that. Dungeon's and Dragons has outlasted every other RPG, CCG, and MMORPG game out there, and I can't see it ever going out of style. D&D was being proclaimed 'dead' when MtG made it's debut. I have also heard similar comparisons of D&D to Warcraft and other MMORPGs. No, I just can't see D&D dying off - no matter what WoTC does with it.

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04/10/2008 10:57 AM  
the "D&D is dead" mantra has been done, repeatedly. heck, it's been done to death [pun intended] Not using the internet won't kill it.

However, that doesn't mean it's the best route. I think you should explore all options for what can make the product stronger. I think the digital initiative could be very good. However, I'm glad it's not a requisite to play, only an enhancement. I look at it like a splatbook. You can if you want to, but you don't have to.

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