Hi everybody. This is an ongoing (no specific dates on updates) DDM Retrogaming project started with converting DD2 minis to the old system. I'll post some minor changes (let's call them unofficial erratas) to minis that try to improve and make some of them playable (or funny to add to your friendly games). I'd like to make custom cards, but for now I haven't got enough time to spend on that. Maybe in the future. This post contains many favourite "Craptacular rares" (including unfaous heroes like Wiz O' Turnips and Phoelarch): my goal is to make these creatures worthy of the star they bear on their bases. You'll also find a section devoted to "Equivalencies", many of whom come from DDM2 sets. Last but non least, a section called "Revised rules" deals with explosive issues like unified Spells and abilities for all creatures, summoners and mounts, to make them funny and viable (still in progress). For now, enjoy!
PS: look for other DDM1 "custom/unofficial" resorces in the signature of Lord_rock ("Rock bottom pricing") and in the following threads: http://www.maxminis.com/Forums/tabid/104/forumid/51/postid/761313/view/topic/Default.aspx (awesome custom Epic Cards from Angelfiend)
http://www.maxminis.com/Forums/tabid/104/forumid/51/postid/777714/view/topic/Default.aspx (Dungeons of dread conversion from DDM2 to DDM1 by me)
Here is the complete updated list (you can find it PDF format as an attachment for easy reference and print). Enjoy!
DDM1 Revision
document (ver. 1.0)  SECTION I – Revised creatures
(Harbinger to Giants of legend)  Arcane archer [revision] ranged attack: +13/+13/+8 (10 magic)  Barghest [revision] Type: outsider, goblin  Bearded devil [revision] Melee attack: +11/+6 (10 + infernal wound) [addition] SPECIAL ABILITIES: infernal wound (affected creature takes 5
damage whenever it activates)  Black dragon [addition] SPECIAL ABILITIES: fearful presence: enemies get save -2  Bladesinger [revision] melee attack: +15/+10 (10 magic)  Blue wyrmling [addition] SPECIAL ABILITIES: immune electricity  Bulette [revision] Type: large magical beast * note: use Dungeons of Dread Bulette with the Giants of Legend stat
card  Cleric of Nerull [addition] SPECIAL ABILITIES: Fearless, Undead commander (this creature
type counts as undead for purposes of follower's abilities) Â Copper samurai [revision] COMMANDER EFFECT: followers that roll a critical hit on an
attack can immediately make another attack of the same type at their highest
attack bonus. [addition] Warband building: Samurai of every faction are legal in your
warband.  Dire boar [addition] dwarf mount  Dread guard [addition] SPECIAL ABILITIES: bodyguard  Drow wizard [addition] SPECIAL ABILITIES: willing to follow  Drow sergeant [addition] SPECIAL ABILITIES: willing to follow  Druid of obad-hai [addition] SPECIAL ABILITIES: Beastmaster 20  Elf archer [addition] SPECIAL ABILITIES: forest sniper (+5 ranged attack and ranged
damage when in forest terrain), point blank shot  Elf ranger [revision] COMMANDER EFFECT: followers with ranged attack gain ranged
attack +1, Coordinated shot and Precise shot [addition] SPECIAL ABILITIES: hide, outsider foe (damage +5 against
outsiders), willing to follow  Evermeet wizard [addition] SPECIAL ABILITIES: devoted familiar [] (ignore any damage
from one attack or spell that would destroy this creature) Â Ghast [revision] Melee attack: +7 (10 + ghoul fever + paralysis) [addition] SPECIAL ABILITIES: ghoul fever (save -2 and -2
AC)  Githyanki renegade [revision] Ranged attack: +11/+6 (10 magic)  Half-giant psychic warrior [addition] SPELLS: Psionics – vampiric
blade 5 pp (heal half damage dealt for the rest of the skirmish)  Half-orc fighter [addition] SPECIAL ABILITIES: willing to follow  Hill giant [revision] Ranged attack: +8 (15)  Hobgoblin sergeant [addition] SPECIAL ABILITIES: willing to follow  Human cleric of Bane [revision] LVL: 10 [revision] HP: 60 [revision] Melee attack: +10/+5 (10 magic) [addition] SPECIAL ABILITIES: improved countersong  Human crossbowman [revision] Ranged attack: +3 (10) [addition] SPECIAL ABILITIES: point blank shot  Human wanderer
[addition] SPECIAL ABILITIES: undead foe (+5 damage against undead) Â Lord soth [revision] Melee attack: +16/+11 (30 magic) Â Minotaur [addition] SPECIAL ABILITIES: powerful charge 20 Â Red wirmling [addition] SPECIAL ABILITIES: hoard (allied creatures get attack +1,
magic damage and +1 AC) Â Red wizard [revision] LVL: 10 [revision] AC: 17 [revision] HP: 50 [revision] Melee attack: +10 (10 magic) [revision/addition] SPELLS: [remove] mage armor (already cast); [add] 1
cast of lightning bolt (so that now he has two casts [][], as per RPG side); +1
to all spells DCs  Regdar, adventurer [addition] SPECIAL ABILITIES: willing to follow  Silver sorcerer [addition] SPECIAL ABILITIES: quick cast [][]  Stone golem [addition] SPECIAL ABILITIES: Stone body 5 (this creature takes damage -5
from melee and ranged attacks)  Sword of Heironeous [addition] SPECIAL ABILITIES: willing to follow  Thri-kreen ranger [revision] Melee attack: +4/+4/+0 (10/10/5 + poison) [addition] SPECIAL ABILITIES: aberration foe (+5 damage against
aberrations) Â Unicorn [addition] SPECIAL ABILITIES: elf mount, rider gains protection from
evil (+2 AC
against evil creatures) Â Vadania, half-elf druid [addition] SPECIAL ABILITIES: Willing to follow heroes (this creature
can benefit from unique commanders commander effects). [revision] SPELLS: produce
flame[] (sight or touch; 10 fire damage); flame blade [] (self; melee attack +5, melee damage +5 fire) Â Wild elf barbarian [revision] Melee attack: +6 (10) Â Worg [revision] alignment changes from CE to LE/CE [addition] SPECIAL ABILITIES: goblin mount (can have a small goblin or
goblinoid as a rider) Â Wraith [addition] Commander 0 [addition] COMMANDER EFFECT: Undead followers gain damage +5 against
living enemies  SECTION II – Revised creatures
(Aberrations to Desert of desolation) Â Aspect of Moradin [addition] WARBANDBUILDING: dwarves of any
faction are legal in your warband  Blackscale lizardfolk [revision] SPECIAL ABILITIES: ignore Disruptive  Champion of Yondalla [revision] COMMANDER EFFECT: Followers gain attack +3 and damage +5
against larger creatures  Death knight [addition] SPECIAL ABILITIES: Aura of fear 2, Cleave, Smite good [] +5
melee damage  Djinni [revision] Melee attack: +11/+6 (15)  Dragonborn fighter [revision] Type: Dragon, Dwarf  Dread wraith [revision] AC: 20 [revision] Melee attack: +16 [addition] SPECIAL ABILITIES: create spawn (whenever this creature’s
melee attack eliminates a humanoid creature, replace it with a Wight with cost
20 or less, DC 20), spring attack * note: the Wight becomes part of the Dead Wraith’s warband and cannot
activate on the round it is created  Earth shugenja [addition] SPELLS: add sanctuary
to 1st level spell list (the number of spell checkboxes remains the
same) Â Elf stalker [addition] SPECIAL ABILITIES: precise shot, aberration foe (+5 damage
against aberrations) Â Gelatinous cube [addition] SPECIAL ABILITIES: invisibility, conceal 11 Â Ghostly consort [revision] Melee attack: +10 (5+ability drain) [addition] SPECIAL ABILITIES: Ability drain (target living creature gets
attack -2 and this creature gains +5 HP)  Goliath cleric of kavaki [addition] SPELLS: 1st – bless [] 3rd magic
vestment [] (touch, +2 AC)  Gray render [revision] faction changes from CE only to CG/CE  Greyhawk city militia sergeant [addition] SPECIAL ABILITIES: willing to follow  Griffon [addition] SPECIAL ABILITIES: Human and elf mount (can have a medium or
smaller human or elf creature as a rider) Â Grim necromancer [revision] HP 30 [addition] WARBANDBUILDING: CE Undead are
legal in your warband [revision] SPELLS: replace scare
with Ray of enfeeblement  Halfling enchanter [revision] HP: 25 [revision] SPELLS: hesitate’s
DC becomes 17; vertigo’s DC becomes
16; whelm’s DC becomes 15  Karrnathi zombie [addition] SPECIAL ABILITIES: bodyguard  Kobold trapmaker [addition] SPECIAL ABILITIES: immune Set trap  Large air elemental [revision] Melee attack: +12/+12  Large copper dragon [revision] Melee attack: +15/+10/+10 (10 damage)  Lillend [addition] SPECIAL ABILITIES: countersong  Lyrandar skyfire captain [revision] SPELLS: add at the end of energy alteration’s
description “allies may voluntarily fail save)  Meepo, dragonlord [revision] faction changes from LG only to LG/LE  Mina [revision] COMMANDER EFFECT: followers get melee attack +4 and damage +5
against enemies targeted by bestow curse  Ogre mage [addition] WARBANDBUILDING: Ogres of every
faction are legal in your warband  Orc
sergeant [addition] SPECIAL ABILITIES: willing to follow  Pentifex monolith [revision] Melee attack: +10/+5 (10 magic)  Phoelarch [addition] SPECIAL ABILITIES: fire healing 5 (this creature heals 5 HP
each time it is subject to fire damage), fire shield 5 (any creature that hits
this creature with a melee attack takes 5 fire damage) rise of the phoenix (if
this creature is destroyed, replace it with a Phoera) * note: the Phoera becomes part of the Phoelarch’s warband and cannot
activate on the round it is created  Shield guardian [revision] faction changes from LG only to LG/LE  Skullsplitter [addition] SPECIAL ABILITIES: willing to follow  Soldier of thrane [addition] SPECIAL ABILITIES: tower shield (treat this creature as a
statue for purposes of tracing line of sight for determining ranged cover)  Spectre [revision] SPECIAL ABILITIES: Life drain (remove maximum HP limit)  Tiefling blademaster [addition] SPECIAL ABILITIES: willing to follow  Village
priest [addition] SPECIAL ABILITIES: willing to follow  Warhorse [revision] SPECIAL ABILITIES: Human and elf mount (can have a medium or
smaller human or elf creature as a rider)  Weretiger [revision] Type: large humanoid (human, shapechanger)  Werewolf champion [revision] HP: 85  Werewolf lord [addition] SPECIAL ABILITIES: shapechangermaster 4  Wizard of turmish [revision] SPELLS: burning blood’s DC becomes 18; anyspell’s
description changes to can cast any spell of 2nd level or lower that
an allied spellcaster can cast; backbiter’s DC becomes 15  SECTION
III – Equivalencies (including Dungeons of Dread)  Bone devil (Archfiends) – Osyluth (Desert of desolation) Bralani (Dungeons of dread) – Bralani eladrin (Blood war) Bulette (Dungeons of dread) – Bulette (Giants of legend) Carrion crawler (Dragoneye) – Trained carrion crawler (Night below) Death knight (Dungeons of dread) – Death knight (Deathknell) Dire wolf (Dungeons of dread) – Dire wolf (Giants of legend) Elf archer (Dungeons of dread) – Elf archer (Harbinger) Ettercap (Giants of legend) – Ettercap webspinner (Desert of desolation) Ettin jack of irons (Dungeons of dread) – Ettin skirmisher (Deathknell) Flesh golem (Aberrations) – Berserker flesh golem (Night below) Gargoyle (Dungeons of dread) and Gargoyle (Dragoneye) – Earth element Gargoyle
(Bloodwar) Ghoul (Harbinger) – Ravenous ghoul (Desert of desolation) Grick (Dungeons of dread) – Grick (Giants of legend) Griffon (Dungeons of dread) – Griffon (Deathknell) Hook horror (Dungeons of dread) – Hook horror (Aberrations) Humber hulk (Harbinger) – Humber hulk
delver (Desert of desolation) Hyena (Harbinger) – Hunting hyena (War of the dragon queen) Large fire elemental (Harbinger) – Large fire elemental (Desert of
desolation) Manticore (Giants of legend) – Manticore sniper (Desert of desolation) Medusa (Harbinger) – Medusa archer (Night below) Mummy (Harbinger) – Guardian mummy (Desert of desolation) Oni (Dungeons of dread) – Ogre mage (Angelfire) Orc raider (Dungeons of dread) – Orc raider (Archfiends) OtyughÂ(Giants of legend) –
Lifeleech otyugh (Night below) Owlbear (Harbinger) – Owlbear rager (Blood war) Tiefling warlock (Dungeons of dread) – Tiefling warlock (Unhallowed) Troll (Harbinger) – Feral troll (Desert of desolation) or Feral troll
(Angelfire) Vampire spawn (Dungeons of dread) – Vampire spawn (Deathknell) Wererat (Dragoneye) – Wererat rogue (War of the dragon queen) Wrock (Dungeons of dread) – Wrock (Archfiends) Wyvern (Dungeons of dread) – Wyvern (Aberrations) Young green dragon (Dungeons of dread) – Large green dragon (War of the
dragon queen) Young red dragon (Dungeons of dread)– Large red dragon (Dragoneye) Young silver dragon (Dungeons of dread) – Large silver dragon
(Archfiends) Â SECTION IV - Revised rules, Special abilities and
spells  SPELLS: Magic missile
(all versions of this spell ignore incorporeal) Â SPECIAL ABILITIES: Â Disrupting (ignore this ability on creatures that have it written on their stat
cards) Â Improved Countersong (creatures affected by Improved countersong are considered out of
command) Â Save=10 (ignore
this ability on creatures that have it written on their stat cards) Â Sneak attack (if
no type of attack is specified, treat creatures with Sneak attack as having
both melee and ranged sneak attack. The latter applies only within 6 squares
and only if the creature has a ranged attack entry) Â Â
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