Major more SPOILERS, courtesy of the folks over at Hordelings:
Hellwasp Cost 9 Level 4 AC 17 DEF 14 Speed F7 HP 35 Underdark/Wild Basic: +9 vs AC 10dmg Abilities: Beast, Vermin, Flight, +4 DEF Ref Special Powers: Drone adjacent enemies cant make OA Hellborn +5dmg to good targets  Galeb Duhr Common #36/60 Cost 45 Level 11 AC 25 DEF 23 SPD 4 HP 70 Borderlands/Wild Attack Actions: Fist: +18 vs AC; 20 Damage. Rolling Thunder: Move exactly 4 squares and then attack adjacent target, +16 vs AC; 30 Damage AND push targetÂ2 squares; RECHARGE when no creatures are adjacent to this creature at start of its turn Abilities: Elemental * Earth / Burrow / Tremorsense: Creatures without Fight do not benefit from Conceal against this creature and do not count as invisible to it. Special Powers: [][] Stone Transformation: Resist 30 All until start of this creatures' next turn.  Black Root Treant EPIC Cost 135 Level 19 AC 33 DEF 31 Speed 6 HP 120 Underdark/Wild Basic: +24 vs AC 25dmg and ongoing 10 necrotic [] CLOSE Death Blood up to 2 undead allies within 4 squares heal 30hp RECHARGE when a living creature within 3 squares is eliminated Abilities: undead, fey, plant, resist 20 necrotic, vul 10 radiant, fire, forest walk, reach 3 Special Powers: Snatching Branches making OA vs creatures with Flight [] Undead Carry, use during an undead allies turn that allies ignores move penalties and does not provoke OA while moving thru this creatures space.  Captain of the Watch Cost 29 Level 8 AC 24 DEF 20 Speed 6 HP 55 Civilization Basic: +15 vs AC 15dmg Abilities: Human, Fighter Special Powers: [] Disarm use after this creatures basic melee attack hits, target deals -20 melee dmg until end of its next turn. Pin down can make OA vs adjacent enemies who shift. Champion 1 Use when enemies shift, one ally adjacent to the enemy makes an OA Uses at the start of your turn, allies have +2 speed until start of your next turn.  Young Adamantine Dragon Cost 49 Level 7 AC 24 DEF 21 Speed F7 HP 75 Underdark Basic: +12 vs AC 20dmg []CLOSE Thundering Breath Large Cone +12 vs Def(fort) 20 Thunder and -2 AC until end of battle recharged when first bloodied. Abilities: Dragon, Flight Special Powers: Thunder shock, if this creature is not bloodied when it activates after the turn it used its breath weapon all creatures within 3 squares take 10 thunder dmg. Champion 1 Use to force an opponent to re roll an attack Use when a creature in your warband scores a critical, that creature may use a basic melee attack after resolving the critical  Golden Wyvern Initiate Cost 35 Level 9 AC 21 DEF 20 Speed 6 HP 40 Civilization/Wild Basic: Dragon Quarter Staff +12 vs AC: 5+5cold Area: Fireblast Range 10 Radius 1 +12 vs def(ref) 15fire [] Area: Icestorm Range 10 Radius 3 +12vs def(ref) 25cold and slowed, half dmg on miss [] Close: Ice exhaustion Large Cone +12 vs def(ref) 15 cold. Abilities: human, +4def will Special Powers: Golden Wyvern when using a close and area effect the creature can choose to ignore one creature in the affected area.  Degenerate Cultist of Orcus Cost 26 Level 8 AC 17 DEF 18 Speed 7 HP 65 Borderlands/Underdark Basic:+11 vs AC 10+5 Necrotic Melee []Crushing Smite +11 vs AC 25+10 necrotic Close []Demonic Battle Cry Burst 2 +13 vs Def(will) 10 Necrotic dmg and Staggered(save ends) Abilities: Evil, Orcus, Resist 10 Necrotic Special Powers: Desperation of the Abyss, once bloodied this creature can make an extra basic melee attack when ever it takes an attack action.  Goblin Runner Cost 4 Level 1 AC 17 DEF 15 Speed 7 HP 20 Borderlands/Civilization Basic: +6 vs AC 10dmg Throw Spear range 5 nearest +6 vs ac 10dmg Abilities: Goblin, Quick footed +4 AC vs OA, Special Powers: [] Burst of speed +3, speed +3 until end of this creatures turn. Goblin tactics when ever a melee attack misses this creature it can immediately shift.  Orc Zombie Cost 5 pts Level 2 AC 11 DEF 12 Speed 4 HP 30 Borderlands/Underdark Basic: Slam +5 vs AC; 15dmg Abilities: Undead, Vul 10 Radiant, Massive Dmg if this creature takes 20dmg in a single melee it is destroyed. Special Power: Zombie Grab Medium or smaller enemy is immobilized while adjacent to 2 more of this creatures allies with Zombie Grab.  Voracious Ice Devil Cost 149 Level 20 AC 33 DEF 32 Speed 8 HP 115 Borderlands/Civilization Basic: Spear +27 vs AC; 20+10cold and slowed Close []Cone of Cold Large Cone +20 vs def(ref):25 cold and immobilized Area []Ice Storm range 20 radius 3; +20 vs AC:20 cold and slowed Abilities: Evil, Cold, Devil, Immune Cold, Immune Poison, Blind sight Reach 3 Special powers: Unholy Cold aura whenever a adjacent slowed or immobilized enemy activate it takes 10 cold dmg.  Shifter Claw Adept Cost 32 Level 9 AC 21 DEF 21 Speed 7 HP 85 Borderlands/Wild Basic: Claw +14 vs AC; 15dmg Melee []Claw Frenzy +16 AC; 10dmg and immediately make this attack again at the same target until it misses. Melee [] Spring Attack this creature can move up to its speed and make a basic melee attack at anytime during its move. Recharge when no enemy is adjacent at the start of this creatures turn. Abilities: Humanoid, Shifter, +4 def(ref),Mobility +5ac vs. OA while moving Special power: Skirmish +5dmg if this creature moves at least 2 squares and makes a melee attack.  Lizard Folk Raider Cost 14 Level 5 AC 18 DEF 17 Speed 7 HP 40 Borderlands/Wild Basic: Warhammer +10 vs AC; 10dmg Melee [] Swampland Vengeance +10 vs AC 20dmg and staggered Abilities: Lizardfolk, Special Powers: Hammer and Shift whenever this creature hits with a melee attack it may shift. Experienced Raider the first time this creature enters diff terrain on its turn roll 1d20, 11+ it moves normally thru diff terrain until end of turn.  Boneclaw Impaler Cost 71 Level 14 AC 29 DEF 26 Speed 6 HP 85 Underdark Basic: +19 vs AC 20dmg Abilities: Shadow, Undead, Resist 20 necrotic, Radiant Weakness loses reach 3 until end of this creature’s next turn. Reach 3 Special Powers: [] Immobilizing Claw use when making an OA +19 vs AC 30dmg and immobilized (save ends) []Necrotic Pulse use when first bloodied undead allies within 5 squares heal 20hp, other creatures take 10 necrotic dmg Threatening Reach can make OA vs enemies within reach.  Death Priest of Orcus Cost 79 Level 15 AC 28 DEF 28 Speed 6 HP 90 Borderlands/Underdark Basic: +19 vs AC 20+10necrotic Close Sensor whirl burst 1 +17 vs ref, 10+10necrotic [] Area Visage of Orcus sight radius 1 +17 vs will 15cold +15 necrotic and immobilized Abilities: Evil, Cleric, Orcus, Resist 10 Necrotic Special Powers: Bulwark of Orcus adjacent demon, undead and Orcus allies have +2ac and +2def. Champion 2 During your turn you may activate an additional undead creature. Use after a demon or undead ally is damaged after an attack but not destroyed that ally heals 20hp.  Ravenous Dire Rat Cost 3 Level 1 AC 14 DEF 12 Speed 6 HP 5 Underdark/Wild Basic: +6 vs AC 5 dmg Abilities: Beast, Rat Special Powers: Agility when ever this creature hits with a melee attack it can immediately shift Bloodthirsty +5dmg to bloodied targets.  Hobgoblin Guard Cost 7 Level 3 AC 19 DEF 15 Speed 5 HP 30 Borderlands/Civilization Basic: +10 vs AC 10dmg Abilities: Goblin, Hobgoblin, phalanx fighting +2ac while adjacent to an ally Special Powers: Jockey for position whenever this creature hits with an OA it can immediately shift  Plague Changed Ghoul Cost 10 Level 3 AC 16 DEF 17 Speed 6 HP 30 Borderlands/Underdark Basic: +8 vs AC 10dmg Melee +5 vs ref 10 dmg and this creature heals 10hp Abilities: Undead Special Powers: Gut Maw immediately after an enemy misses it with a melee attack this creature can make a consume attack vs that enemy  Xorn Ravager Cost 31 Level 9 AC 24 DEF 19 Speed 5 HP 60 Borderlands/Underdark Basic: +14 vs AC 15dmg []Earthy Maw bloodied target within 5squares +11 vs def ref 30dmg if this creatures attack destroys the target place this creature in the enemies space otherwise in an adjacent space []Undermine use only with burrow this creature moves up to its speed and makes a single attack against each enemy with out flight whose space it enters this turn +11 vs fort stunned Abilities: Aberrant, Earth, burrow, +4 def fort, All around vision enemies flanking this creature does not get CA vs it  Elf Arcane Archer Cost 47 Level 13 AC 27 DEF 25 Speed 6 HP 75 Wild Basic:+17 vs AC 15dmg Long Bow Sight +17 vs AC 20dmg []Large Cone Steel Rain +13 vs Def Ref 25dmg Abilities: Elf, Ranger Special Powers: [] Faze Arrow use only with Long Bow attack ignores terrain that blocks LOS, recharge at the end of this creatures turn if it did not attack that turn.  Visceral Devourer Cost 41 Level 7 AC 23 DEF 19 Speed 6 HP 75 Underdark/Civilization Basic: +11 vs AC 15dmg []Hungry Viscera Melee +8 vs ref 10 dmg and immobilized recharge if no enemies are adjacent to this creature at the end of this creatures turn Abilities: Evil, Shadow, Undead Vul 10 Radiant Special Powers: Devour Viscera each immobilized creature that starts its turn adjacent takes 10dmg [] Exoskeleton takes -10 dmg to melee and ranged attacks until end of this creatures next turn.  Bugbear Lancebreaker Cost 20 Level 7 AC 23 DEF 19 Speed 6 HP 50 Borderlands/Civilization Basic: +12 vs AC 15dmg Abilities: goblin, bugbear, solid footing, not subject to push, pull or slide effects of enemies. Special Powers: Bar the Way whenever this creature hits with an OA the target is immobilized. Lancebreaker +2ac and +2 melee attacks vs mounted targets.  Enormous Carrion Crawler EPIC ONLY Cost 202 Level 17 AC 30 DEF 29 Speed 6 HP 150 Underdark/Wild Basic: +22 vs AC 25 dmg Tentacle Slap +19 vs fort 15poison and helpless save ends Abilities: aberrant beast and reach 2 Special Powers: Scavenge on this creatures turn as an attack action it can make a basic melee attack against each helpless enemy within reach.  Mighty Blade Master Cost 54 Level 12 AC 26 DEF 23 Speed 6 HP 90 Borderlands/Civilization Basic: +18 vs AC 30dmg Melee Sweeping Blow attack up to 2 targets once, +16 vs ac 30dmg each Abilities: Human, Fighter Special Powers: [][] Defender whenever an adjacent enemy makes a melee attack against an enemy other than this creature, this creature can make an immediate basic melee attack against that enemy before resolving the enemies attack.  Half Elf Assassin Cost 19 Level 5 AC 21 DEF 19 Speed 6 HP 40 Civilization/Underdark Basic: +10 vs AC 10dmg [] Blood tempered Thrust use only against a target this creature has damaged +10 vs AC 20dmg Streetwise use only when this creature has CA vs target 2 attacks vs that target +9 vs AC 15dmg Abilities: Half Elf, Rogue, quickstep 2 can shift up to 2 squares  Roper Cost 102 Level 14 AC 28 DEF 25 Speed 3 HP 105 Underdark Basic: +19 vs AC 20dmg Tentacles 2 targets within 4 +17 vs fort 10dmg and enervated Ranged: Reel in ranged 10 +17 vs fort 15dmg and pull target 4 squares Abilities: aberrant Special Powers: Feed replace attack action make any attack and a basic attack action. [] Lashing Tentacles immediate when first bloodied make 2 Tentacles attacks Opportunity Reach 2 make OA vs targets within 2 squares  Dorsain the Ghoul King Epic Only Cost 166 Level 20 AC 34 DEF 32 Speed 8 HP 115 Underdark Basic: +22 vs AC 20 Necrotic and 10 ongoing necrotic Melee: Bite slowed target only +23 vs ref 20 + 20 necrotic dmg and helpless save ends Close: [][]Cloak of Mouths Burst 3 +25vs AC 25 Necrotic dmg and slowed save ends Abilities: Evil, Undead, Orcus, Unique, immune poison, resist 20 necrotic, resist 10 radiant Special Powers: Dead Lord each undead ally who begins its turn within 3 squares heals 10 hp. [] Teleport as a move action place up to 12 squares away in LOS, recharged when first bloodied. Champion 3 Use at the end of round, all undead creatures in your warband can immediately shift Use when an enemy becomes bloodied, that enemy takes 20dmg  Cave Bear Cost 21 Level 6 AC 18 DEF 16 Speed 5 HP 55 Borderlands/Wild Basic: +9 vs AC 20dmg [] Maul +9vs AC 30dmg and dazed, recharged when first bloodied. Abilities: Beast,  Elder Red Dragon Cost 386 Level 22 AC 36 DEF 33 Speed F9 HP 225 Borderlands Basic: +26 vs AC 25 +20 Fire Close : [] Fiery Breath Large Cone +22 vs Ref 40 fire dmg, 20 Fire on miss, Recharge when first bloodied. Close: Frightful Presence Creatures within 3 +24 vs will, stunned and -4 attack until it is hit with an attack. Abilities: Dragon, Flight, +4 fort, resist 40 Fire, Reach 2 Special Powers: Warding Strike [] When a flanking enemy attacks this creature make an immediate basic melee attack against it. Champion 2 Use at start of round all creatures has +4 attack vs bloodied targets. Use at start of round the player whose warband destroyed the highest cost enemy this round scores +50 VP  Fist of Moradin Cost 12 Level 4 AC 20 DEF 19 Speed 5 HP 40 Borderlands/Civilization Basic: +8 vs AC 10dmg and this creature has +2 ac against any target it hits until end of this creatures next turn. [] Melee: Fight unbeliever +8 vs AC 20dmg 10 on miss, recharge when an adjacent ally is hit with a melee attack. Abilities: Dwarf, Cleric Special Powers: Allies within 5 squares have +1ac and +1def,.  Thunderblast Cyclone Epic Only Cost 168 Level 21 AC 32 DEF 33 Speed F8 HP 130 Underdark/Wild Basic: +24 vs Fort 30 Thunder Dmg Close: Lighting bolts Line 10 +21 vs Ref 20 Lighting Dmg and 10 lighting on a miss. Area [] Lighting Storm Radius 4 at sight, +23 vs Ref 40 Lighting Recharge when first bloodied Abilities: Evil, Elemental, Flight, +4 ref, Resist 40 Lighting, Thunder Reach 3  Furious Owl Bear Cost 28 Level 8 AC 19 DEF 17 Speed 7 HP 65 Borderlands/ Wild Basic: +11 AC 20dmg [] Stunning screech adjacent creatures +9 def fort stun, immediate use when first dmg Abilities: Beasts, +4fort, reach 2 Special Powers: Enrage +20dmg with melee attacks while bloodied.  Fire Titan Cost 170 Level 21 AC 36 DEF 33 Speed 8 HP 120 Borderlands Basic: +27 vs. AC 30Fire Close: [] Burning Wave creatures within 3, +24 vs. Ref 30Fire and Immobilized and … Ranged: Heatlance (nearest) +24 vs. Ref 25 and ongoing 10Fire and immobilized Abilities: Giant, Fire Resistance 40, Reach 3 Special Power [] Primal Flame use at the start of this creatures turn, an adjacent creature loses its immune and resist fire until the end of its next turn, Recharge when this creature destroys an enemy.  Shock Troop Devil Cost 23 Level 7 AC 23 DEF 19 Speed F6 HP 50 Civilization/??? Basic: +13 vs. AC 15dmg [] Melee, Shield Bash +9 vs. fort 10dmg and dazed and follow up Follow up +14 vs. AC 15dmg Abilities: Evil, Undead, Flight Special Powers: Pursue can shift immediately after making an OA  Storm Giant Thunderer Cost 101 Level 17 AC 31 DEF 29 Speed F7 HP 120 ???/??? Basic: +23 vs. AC 30+10 Lighting [] Close Howling Winds, large or smaller targets within 3 +19 vs. ref 15 and push 3 [] Ranged Thunder Bolt Range 10 Nearest +19 vs. ref 25 Thunder and push 1 Abilities: Giant, Thunder, Flight, Resist 25 Lighting, Thunder, Reach 2 Special Power: [] ??? Fury +4 AC and +4 Ref against ranged attacks all squares within 2 count as difficult terrain until start of this creatures next turn. Does not affect giant or thunder creatures.  Skullcleave Warrior Cost 39 Level 10 AC 26 DEF 22 Speed 6 HP 80 Borderlands/Civ??? Basic: +17 vs. AC 20dmg [] Melee Great Cleave +17 vs. AC 30dmg and all enemies adjacent to target take 15dmg Abilities: Human, Fighter Special Power: Skullcleave, immediately up on scoring a critical hit this creature can make a basic melee attack against another adjacent target. [] Unstoppable Strike, this creature’s next basic melee attack is a critical hit.  Mighty Blade Master Cost 54 Level 12 AC 26 DEF 23 Speed 6 HP 90 Borderlands/Civilization Basic: +18 vs AC 30dmg Melee Sweeping Blow attack up to 2 targets once, +16 vs ac 30dmg each Abilities: Human, Fighter Special Powers: [][] Defender whenever an adjacent enemy makes a melee attack against an enemy other than this creature, this creature can make an immediate basic melee attack against that enemy before resolving the enemies attack.  Cockatrice - Uncommon - #32/60 Cost 18 Level 5 AC 21 DEF 19 Speed F5 HP 35 Attack Actions: Basic Gore: +10 vs AC; 10 Damage AND Slowed (save ends). If target is already Slowed, it is Immobilized instead. If it is already Immobilized, it is Petrified instead. Abilities: Beast, Flight Special Powers: Petrified: Affected creature is Immobilized and can take no actions.   
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