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Subject: [SPOILER] Against the Giants

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Sirohk
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USA

06/29/2008 4:52 AM  
Major more SPOILERS, courtesy of the folks over at Hordelings:

Hellwasp

Cost 9

Level 4

AC 17

DEF 14

Speed F7

HP 35

Underdark/Wild

Basic: +9 vs AC 10dmg

Abilities: Beast, Vermin, Flight, +4 DEF Ref

Special Powers: Drone adjacent enemies cant make OA

Hellborn +5dmg to good targets

 

Galeb Duhr Common #36/60

Cost 45

Level 11

AC 25

DEF 23

SPD 4

HP 70

Borderlands/Wild

Attack Actions: Fist: +18 vs AC; 20 Damage.

Rolling Thunder: Move exactly 4 squares and then attack adjacent target, +16 vs AC; 30 Damage AND push targetÂ2 squares; RECHARGE when no creatures are adjacent to this creature at start of its turn

Abilities: Elemental * Earth / Burrow / Tremorsense: Creatures without Fight do not benefit from Conceal against this creature and do not count as invisible to it.

Special Powers: [][] Stone Transformation: Resist 30 All until start of this creatures' next turn.

 

Black Root Treant EPIC

Cost 135

Level 19

AC 33

DEF 31

Speed 6

HP 120

Underdark/Wild

Basic: +24 vs AC 25dmg and ongoing 10 necrotic

[] CLOSE Death Blood up to 2 undead allies within 4 squares heal 30hp RECHARGE when a living creature within 3 squares is eliminated

Abilities: undead, fey, plant, resist 20 necrotic, vul 10 radiant, fire, forest walk, reach 3

Special Powers: Snatching Branches making OA vs creatures with Flight

[] Undead Carry, use during an undead allies turn that allies ignores move penalties and does not provoke OA while moving thru this creatures space.

 

Captain of the Watch

Cost 29

Level 8

AC 24

DEF 20

Speed 6

HP 55

Civilization

Basic: +15 vs AC 15dmg

Abilities: Human, Fighter

Special Powers: [] Disarm use after this creatures basic melee attack hits, target deals -20 melee dmg until end of its next turn.

Pin down can make OA vs adjacent enemies who shift.

Champion 1

Use when enemies shift, one ally adjacent to the enemy makes an OA

Uses at the start of your turn, allies have +2 speed until start of your next turn.

 

Young Adamantine Dragon

Cost 49

Level 7

AC 24

DEF 21

Speed F7

HP 75

Underdark

Basic: +12 vs AC 20dmg

[]CLOSE Thundering Breath Large Cone +12 vs Def(fort) 20 Thunder and -2 AC until end of battle recharged when first bloodied.

Abilities: Dragon, Flight

Special Powers:

Thunder shock, if this creature is not bloodied when it activates after the turn it used its breath weapon all creatures within 3 squares take 10 thunder dmg.

Champion 1

Use to force an opponent to re roll an attack

Use when a creature in your warband scores a critical, that creature may use a basic melee attack after resolving the critical

 

Golden Wyvern Initiate

Cost 35

Level 9

AC 21

DEF 20

Speed 6

HP 40

Civilization/Wild

Basic: Dragon Quarter Staff +12 vs AC: 5+5cold

Area: Fireblast Range 10 Radius 1 +12 vs def(ref) 15fire

[] Area: Icestorm Range 10 Radius 3 +12vs def(ref) 25cold and slowed, half dmg on miss

[] Close: Ice exhaustion Large Cone +12 vs def(ref) 15 cold.

Abilities: human, +4def will

Special Powers:

Golden Wyvern when using a close and area effect the creature can choose to ignore one creature in the affected area.

 

Degenerate Cultist of Orcus

Cost 26

Level 8

AC 17

DEF 18

Speed 7

HP 65

Borderlands/Underdark

Basic:+11 vs AC 10+5 Necrotic

Melee []Crushing Smite +11 vs AC 25+10 necrotic

Close []Demonic Battle Cry Burst 2 +13 vs Def(will) 10 Necrotic dmg and Staggered(save ends)

Abilities: Evil, Orcus, Resist 10 Necrotic

Special Powers: Desperation of the Abyss, once bloodied this creature can make an extra basic melee attack when ever it takes an attack action.

 

Goblin Runner

Cost 4

Level 1

AC 17

DEF 15

Speed 7

HP 20

Borderlands/Civilization

Basic: +6 vs AC 10dmg

Throw Spear range 5 nearest +6 vs ac 10dmg

Abilities: Goblin, Quick footed +4 AC vs OA,

Special Powers: [] Burst of speed +3, speed +3 until end of this creatures turn.

Goblin tactics when ever a melee attack misses this creature it can immediately shift.

 

Orc Zombie

Cost 5 pts

Level 2

AC 11

DEF 12

Speed 4

HP 30

Borderlands/Underdark

Basic: Slam +5 vs AC; 15dmg

Abilities: Undead, Vul 10 Radiant, Massive Dmg if this creature takes 20dmg in a single melee it is destroyed.

Special Power: Zombie Grab Medium or smaller enemy is immobilized while adjacent to 2 more of this creatures allies with Zombie Grab.

 

Voracious Ice Devil

Cost 149

Level 20

AC 33

DEF 32

Speed 8

HP 115

Borderlands/Civilization

Basic: Spear +27 vs AC; 20+10cold and slowed

Close []Cone of Cold Large Cone +20 vs def(ref):25 cold and immobilized

Area []Ice Storm range 20 radius 3; +20 vs AC:20 cold and slowed

Abilities: Evil, Cold, Devil, Immune Cold, Immune Poison, Blind sight

Reach 3

Special powers: Unholy Cold aura whenever a adjacent slowed or immobilized enemy activate it takes 10 cold dmg.

 

Shifter Claw Adept

Cost 32

Level 9

AC 21

DEF 21

Speed 7

HP 85

Borderlands/Wild

Basic: Claw +14 vs AC; 15dmg

Melee []Claw Frenzy +16 AC; 10dmg and immediately make this attack again at the same target until it misses.

Melee [] Spring Attack this creature can move up to its speed and make a basic melee attack at anytime during its move. Recharge when no enemy is adjacent at the start of this creatures turn.

Abilities: Humanoid, Shifter, +4 def(ref),Mobility +5ac vs. OA while moving

Special power: Skirmish +5dmg if this creature moves at least 2 squares and makes a melee attack.

 

Lizard Folk Raider

Cost 14

Level 5

AC 18

DEF 17

Speed 7

HP 40

Borderlands/Wild

Basic: Warhammer +10 vs AC; 10dmg

Melee [] Swampland Vengeance +10 vs AC 20dmg and staggered

Abilities: Lizardfolk,

Special Powers: Hammer and Shift whenever this creature hits with a melee attack it may shift.

Experienced Raider the first time this creature enters diff terrain on its turn roll 1d20, 11+ it moves normally thru diff terrain until end of turn.

 

Boneclaw Impaler

Cost 71

Level 14

AC 29

DEF 26

Speed 6

HP 85

Underdark

Basic: +19 vs AC 20dmg

Abilities: Shadow, Undead, Resist 20 necrotic, Radiant Weakness loses reach 3 until end of this creature’s next turn. Reach 3

Special Powers: [] Immobilizing Claw use when making an OA +19 vs AC 30dmg and immobilized (save ends)

[]Necrotic Pulse use when first bloodied undead allies within 5 squares heal 20hp, other creatures take 10 necrotic dmg

Threatening Reach can make OA vs enemies within reach.

 

Death Priest of Orcus

Cost 79

Level 15

AC 28

DEF 28

Speed 6

HP 90

Borderlands/Underdark

Basic: +19 vs AC 20+10necrotic

Close Sensor whirl burst 1 +17 vs ref, 10+10necrotic

[] Area Visage of Orcus sight radius 1 +17 vs will 15cold +15 necrotic and immobilized

Abilities: Evil, Cleric, Orcus, Resist 10 Necrotic

Special Powers: Bulwark of Orcus adjacent demon, undead and Orcus allies have +2ac and +2def.

Champion 2

During your turn you may activate an additional undead creature.

Use after a demon or undead ally is damaged after an attack but not destroyed that ally heals 20hp.

 

Ravenous Dire Rat

Cost 3

Level 1

AC 14

DEF 12

Speed 6

HP 5

Underdark/Wild

Basic: +6 vs AC 5 dmg

Abilities: Beast, Rat

Special Powers: Agility when ever this creature hits with a melee attack it can immediately shift

Bloodthirsty +5dmg to bloodied targets.

 

Hobgoblin Guard

Cost 7

Level 3

AC 19

DEF 15

Speed 5

HP 30

Borderlands/Civilization

Basic: +10 vs AC 10dmg

Abilities: Goblin, Hobgoblin, phalanx fighting +2ac while adjacent to an ally

Special Powers: Jockey for position whenever this creature hits with an OA it can immediately shift

 

Plague Changed Ghoul

Cost 10

Level 3

AC 16

DEF 17

Speed 6

HP 30

Borderlands/Underdark

Basic: +8 vs AC 10dmg

Melee +5 vs ref 10 dmg and this creature heals 10hp

Abilities: Undead

Special Powers:

Gut Maw immediately after an enemy misses it with a melee attack this creature can make a consume attack vs that enemy

 

Xorn Ravager

Cost 31

Level 9

AC 24

DEF 19

Speed 5

HP 60

Borderlands/Underdark

Basic: +14 vs AC 15dmg

[]Earthy Maw bloodied target within 5squares +11 vs def ref 30dmg if this creatures attack destroys the target place this creature in the enemies space otherwise in an adjacent space

[]Undermine use only with burrow this creature moves up to its speed and makes a single attack against each enemy with out flight whose space it enters this turn +11 vs fort stunned

Abilities: Aberrant, Earth, burrow, +4 def fort, All around vision enemies flanking this creature does not get CA vs it

 

Elf Arcane Archer

Cost 47

Level 13

AC 27

DEF 25

Speed 6

HP 75

Wild

Basic:+17 vs AC 15dmg

Long Bow Sight +17 vs AC 20dmg

[]Large Cone Steel Rain +13 vs Def Ref 25dmg

Abilities: Elf, Ranger

Special Powers: [] Faze Arrow use only with Long Bow attack ignores terrain that blocks LOS, recharge at the end of this creatures turn if it did not attack that turn.

 

Visceral Devourer

Cost 41

Level 7

AC 23

DEF 19

Speed 6

HP 75

Underdark/Civilization

Basic: +11 vs AC 15dmg

[]Hungry Viscera Melee +8 vs ref 10 dmg and immobilized recharge if no enemies are adjacent to this creature at the end of this creatures turn

Abilities: Evil, Shadow, Undead Vul 10 Radiant

Special Powers: Devour Viscera each immobilized creature that starts its turn adjacent takes 10dmg

[] Exoskeleton takes -10 dmg to melee and ranged attacks until end of this creatures next turn.

 

Bugbear Lancebreaker

Cost 20

Level 7

AC 23

DEF 19

Speed 6

HP 50

Borderlands/Civilization

Basic: +12 vs AC 15dmg

Abilities: goblin, bugbear, solid footing, not subject to push, pull or slide effects of enemies.

Special Powers: Bar the Way whenever this creature hits with an OA the target is immobilized.

Lancebreaker +2ac and +2 melee attacks vs mounted targets.

 

Enormous Carrion Crawler EPIC ONLY

Cost 202

Level 17

AC 30

DEF 29

Speed 6

HP 150

Underdark/Wild

Basic: +22 vs AC 25 dmg

Tentacle Slap +19 vs fort 15poison and helpless save ends

Abilities: aberrant beast and reach 2

Special Powers: Scavenge on this creatures turn as an attack action it can make a basic melee attack against each helpless enemy within reach.

 

Mighty Blade Master

Cost 54

Level 12

AC 26

DEF 23

Speed 6

HP 90

Borderlands/Civilization

Basic: +18 vs AC 30dmg

Melee Sweeping Blow attack up to 2 targets once, +16 vs ac 30dmg each

Abilities: Human, Fighter

Special Powers: [][] Defender whenever an adjacent enemy makes a melee attack against an enemy other than this creature, this creature can make an immediate basic melee attack against that enemy before resolving the enemies attack.

 

Half Elf Assassin

Cost 19

Level 5

AC 21

DEF 19

Speed 6

HP 40

Civilization/Underdark

Basic: +10 vs AC 10dmg

[] Blood tempered Thrust use only against a target this creature has damaged +10 vs AC 20dmg

Streetwise use only when this creature has CA vs target 2 attacks vs that target +9 vs AC 15dmg

Abilities: Half Elf, Rogue, quickstep 2 can shift up to 2 squares

 

Roper

Cost 102

Level 14

AC 28

DEF 25

Speed 3

HP 105

Underdark

Basic: +19 vs AC 20dmg

Tentacles 2 targets within 4 +17 vs fort 10dmg and enervated

Ranged: Reel in ranged 10 +17 vs fort 15dmg and pull target 4 squares

Abilities: aberrant

Special Powers: Feed replace attack action make any attack and a basic attack action.

[] Lashing Tentacles immediate when first bloodied make 2 Tentacles attacks

Opportunity Reach 2 make OA vs targets within 2 squares

 

Dorsain the Ghoul King Epic Only

Cost 166

Level 20

AC 34

DEF 32

Speed 8

HP 115

Underdark

Basic: +22 vs AC 20 Necrotic and 10 ongoing necrotic

Melee: Bite slowed target only +23 vs ref 20 + 20 necrotic dmg and helpless save ends

Close: [][]Cloak of Mouths Burst 3 +25vs AC 25 Necrotic dmg and slowed save ends

Abilities: Evil, Undead, Orcus, Unique, immune poison, resist 20 necrotic, resist 10 radiant

Special Powers:

Dead Lord each undead ally who begins its turn within 3 squares heals 10 hp.

[] Teleport as a move action place up to 12 squares away in LOS, recharged when first bloodied.

Champion 3

Use at the end of round, all undead creatures in your warband can immediately shift

Use when an enemy becomes bloodied, that enemy takes 20dmg

 

Cave Bear

Cost 21

Level 6

AC 18

DEF 16

Speed 5

HP 55

Borderlands/Wild

Basic: +9 vs AC 20dmg

[] Maul +9vs AC 30dmg and dazed, recharged when first bloodied.

Abilities: Beast,

 

Elder Red Dragon

Cost 386

Level 22

AC 36

DEF 33

Speed F9

HP 225

Borderlands

Basic: +26 vs AC 25 +20 Fire

Close : [] Fiery Breath Large Cone +22 vs Ref 40 fire dmg, 20 Fire on miss, Recharge when first bloodied.

Close: Frightful Presence Creatures within 3 +24 vs will, stunned and -4 attack until it is hit with an attack.

Abilities: Dragon, Flight, +4 fort, resist 40 Fire, Reach 2

Special Powers: Warding Strike [] When a flanking enemy attacks this creature make an immediate basic melee attack against it.

Champion 2

Use at start of round all creatures has +4 attack vs bloodied targets.

Use at start of round the player whose warband destroyed the highest cost enemy this round scores +50 VP

 

Fist of Moradin

Cost 12

Level 4

AC 20

DEF 19

Speed 5

HP 40

Borderlands/Civilization

Basic: +8 vs AC 10dmg and this creature has +2 ac against any target it hits until end of this creatures next turn.

[] Melee: Fight unbeliever +8 vs AC 20dmg 10 on miss, recharge when an adjacent ally is hit with a melee attack.

Abilities: Dwarf, Cleric

Special Powers: Allies within 5 squares have +1ac and +1def,.

 

Thunderblast Cyclone Epic Only

Cost 168

Level 21

AC 32

DEF 33

Speed F8

HP 130

Underdark/Wild

Basic: +24 vs Fort 30 Thunder Dmg

Close: Lighting bolts Line 10 +21 vs Ref 20 Lighting Dmg and 10 lighting on a miss.

Area [] Lighting Storm Radius 4 at sight, +23 vs Ref 40 Lighting Recharge when first bloodied

Abilities: Evil, Elemental, Flight, +4 ref, Resist 40 Lighting, Thunder Reach 3

 

Furious Owl Bear

Cost 28

Level 8

AC 19

DEF 17

Speed 7

HP 65

Borderlands/ Wild

Basic: +11 AC 20dmg

[] Stunning screech adjacent creatures +9 def fort stun, immediate use when first dmg

Abilities: Beasts, +4fort, reach 2

Special Powers: Enrage +20dmg with melee attacks while bloodied.

 

Fire Titan

Cost 170

Level 21

AC 36

DEF 33

Speed 8

HP 120

Borderlands

Basic: +27 vs. AC 30Fire

Close: [] Burning Wave creatures within 3, +24 vs. Ref 30Fire and Immobilized and …

Ranged: Heatlance (nearest) +24 vs. Ref 25 and ongoing 10Fire and immobilized

Abilities: Giant, Fire Resistance 40, Reach 3

Special Power

[] Primal Flame use at the start of this creatures turn, an adjacent creature loses its immune and resist fire until the end of its next turn, Recharge when this creature destroys an enemy.

 

Shock Troop Devil

Cost 23

Level 7

AC 23

DEF 19

Speed F6

HP 50

Civilization/???

Basic: +13 vs. AC 15dmg

[] Melee, Shield Bash +9 vs. fort 10dmg and dazed and follow up

Follow up +14 vs. AC 15dmg

Abilities: Evil, Undead, Flight

Special Powers: Pursue can shift immediately after making an OA

 

Storm Giant Thunderer

Cost 101

Level 17

AC 31

DEF 29

Speed F7

HP 120

???/???

Basic: +23 vs. AC 30+10 Lighting

[] Close Howling Winds, large or smaller targets within 3 +19 vs. ref 15 and push 3

[] Ranged Thunder Bolt Range 10 Nearest +19 vs. ref 25 Thunder and push 1

Abilities: Giant, Thunder, Flight, Resist 25 Lighting, Thunder, Reach 2

Special Power: [] ??? Fury +4 AC and +4 Ref against ranged attacks all squares within 2 count as difficult terrain until start of this creatures next turn. Does not affect giant or thunder creatures.

 

Skullcleave Warrior

Cost 39

Level 10

AC 26

DEF 22

Speed 6

HP 80

Borderlands/Civ???

Basic: +17 vs. AC 20dmg

[] Melee Great Cleave +17 vs. AC 30dmg and all enemies adjacent to target take 15dmg

Abilities: Human, Fighter

Special Power: Skullcleave, immediately up on scoring a critical hit this creature can make a basic melee attack against another adjacent target.

[] Unstoppable Strike, this creature’s next basic melee attack is a critical hit.

 

Mighty Blade Master

Cost 54

Level 12

AC 26

DEF 23

Speed 6

HP 90

Borderlands/Civilization

Basic: +18 vs AC 30dmg

Melee Sweeping Blow attack up to 2 targets once, +16 vs ac 30dmg each

Abilities: Human, Fighter

Special Powers: [][] Defender whenever an adjacent enemy makes a melee attack against an enemy other than this creature, this creature can make an immediate basic melee attack against that enemy before resolving the enemies attack.

 

Cockatrice - Uncommon - #32/60

Cost 18

Level 5

AC 21

DEF 19

Speed F5

HP 35

Attack Actions:

Basic Gore: +10 vs AC; 10 Damage AND Slowed (save ends). If target is already Slowed, it is Immobilized instead. If it is already Immobilized, it is Petrified instead.

Abilities: Beast, Flight

Special Powers:

Petrified: Affected creature is Immobilized and can take no actions.

 

 


Sirohk, the Bard of Heartstone
Knight of the Rahshasa's
And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's

XAos
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London

06/29/2008 6:41 AM  
Thanks for the stats;
Some of those minis are seriously more cost-effective than anything in the previews.
WTF did WotC preview 16 virtually useless minis, if figures like {Elf arcande archer, Goblin runner & Voracious Icel Devil} are in the set.?

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

Vrecknidj
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06/29/2008 6:48 AM  
Dave Christ (if you don't know who he is, do some research) appears to be a bit miffed at this leak. However, he also seems to be allowing Hordelings to keep the stats up, so we'll keep them up here too. If they go down over there, we'll take them down over here, because Dave is about as official as it gets.

http://www.hordelings.com/forums/postView.php?post_id=154174&viewPage=0#154188

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

MAURIZIO
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Lima, Perú

06/29/2008 12:50 PM  
finally a Cockatrice!!! Oh Yeah!

Againts the Giants Called Shot: Cattie Bri.
Dungeon of Dread Called Shot: Cockatrice.
Todas las batallas en la vida sirven para enseñarnos algo, inclusive aquellas que perdemos. Paulo Coehlo
"DnD teaches you a valuable lesson, always loot the bodies of your dead enemies"

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06/29/2008 1:43 PM  
I was hoping the skullcleave warrior would be the goblin out of the 4E MM.

Originally posted by Schooly_D
Username - he deals in minis

Champion of Lhesh Haruuc Shaarat'kor

Lord_rock
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Portland OR

06/29/2008 1:58 PM  
damn!!!

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

Lord_rock
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Portland OR

06/29/2008 2:05 PM  
damn!!!

Rock Bottom Pricing:
Arcane Archer 30, Centaur Hero 67, Human Cleric of Bane 25, Gold Champion 34, Death Knight 52, Goblin Blackblade 9, Silentwolf Goblin 7, Orc Raider 10, Dwarf axefighter 9, Healer 9, Thaskor 65, Aspect of Demogorgon 71, Ogre 9, Fire Giant 79, Human Wanderer 7, Drunken Master 18, Barghest 12, Longstider Barbarian 27, Longtooth Barbarian 22, Frost Giant 76, Ravenous Vampire 42, Large Earth Elemental: priceless

arbados
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New York, USA

06/29/2008 5:53 PM  
Awesome.  Now only if we had pics!

Give me more MIND FLAYERS!
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greyhaze
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06/29/2008 6:59 PM  
All but 3 of the pics are on my site.


Greyhaze's DDM Spoilers
Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60,
Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger.
Called Shots: Frost Giant in Demon Web, Darkenbeast in Feywild.

warchanter
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Italy

06/29/2008 7:22 PM  
Wow, thanks Greyhaze. After seing the images, I must say that (for me) this is absolutely the worst set ever sculptwise. Even worse than DuDread. All the figures are UGLY, except very few (unremarkable but at least decent) exceptions. The singles list I'm going to buy is thinning by the second...
:(

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06/29/2008 7:31 PM  
Some of the minis look like garbage, others take some getting used to, but mostly I think there is an issue with sloppy paint work, and that changes by the time production minis hit the street. Basically, I'm sayin, don't use that what's posted as your final gauge.


Greyhaze's DDM Spoilers
Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60,
Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger.
Called Shots: Frost Giant in Demon Web, Darkenbeast in Feywild.

warchanter
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Italy

06/29/2008 8:28 PM  
Posted By greyhaze on 06/29/2008 7:31 PM
Some of the minis look like garbage, others take some getting used to, but mostly I think there is an issue with sloppy paint work, and that changes by the time production minis hit the street. Basically, I'm sayin, don't use that what's posted as your final gauge.

Mmm, ok, I'll reserve a final judgment when we have some production minis at hand (and you are right, paint job is also a big issue, especially on the rare humanoids).

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Cthulhufnord
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Umass Amherst Baby!

06/29/2008 9:13 PM  
The spoiled minis look pretty good to me actually. I'm seriously considering snagging a case after I open a booster or three.

Pathetic Earthlings. Hurling your bodies out into the void - without the slightest inkling of who or what is out here. If you had known anything about the true nature of the universe - anything at all - you would have hidden from it in terror.

Sirohk
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USA

06/30/2008 3:22 AM  
Posted By greyhaze on 06/29/2008 6:59 PM
All but 3 of the pics are on my site.

Thanks Greyahze.Â

Just went through all the pis, and WOW some nice looking minis.Â





Sirohk, the Bard of Heartstone
Knight of the Rahshasa's
And Crusade