The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/26/2005 10:12 PM |
| | recovered topic 5215 | | Im out- find me on Hordelings if you want to chat. | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/26/2005 10:12 PM |
| Looking at these I like the sorceror style advancement. My proposal for this would be as follows.
0 - Castors capable of 1st level spells 1 Additional 1st Level Spell (1 pp or 1st level power)
2 Additional 2nd Level Spell (3pp or a 2nd level power) Castors capable of 2nd level spells
3 Additional 1st Level Spell (1pp or a 1st level power)
4 Additional 2nd Level Spell (3pp or 2nd level power)
5 Additional 3rd Level Spell (5pp or 3rd level power) Castors capable of 3rd level spells
6 Additional 1st Level Spell (1pp or a 1st level power)
7 Additional 2nd Level Spell (3pp or a 2nd level power)
8 Additional 3rd Level Spell (5pp or a 3rd level power)
9 Additional 4th Level Spell (7pp or a 4th level power)
10 Additional 1st Level Spell (etc)
Just like sorcerors if they got to a new level they'd get both. So if you advanced Ragnara and moved her to a commander and she got to 9th level manifester she would get 7pp and a 4th level power.
As for power list, I think they should get their own. I am very comfortable with the list above, and will work on more to add on to it as well. | | Im out- find me on Hordelings if you want to chat. | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/26/2005 11:32 PM |
| Other power ideas:
Psion/Wilder:
2nd: 3pp Ego Whip: Target commander's commander rating is lowered by 1. DC 14 negates
3rd: 5pp Energy Retort: Choose cold, fire, elec, acid, or sonic: When an opponent within 6 squares attacks you they take 5 damage of the chosen type of energy.
4th: 7pp Control Body: Sight, one enemy humanoid, undead, or outsider. Force target to make one immediate move or attack but not both, this action is made as though target was part of your warband. DC 16 Telekinetic Maneuver: Sight, Target is moved up to 4 squares. DC 16
Psychic Warrior: 1st level: 1pp Bite of the Wolf: (self only): You gain one attack that is made at 5 less than your highest attack and deals 5 damage.
2nd level: 3pp Animal Affinity:(self only): Choose either +2 AC and +2 ranged attacks or +10 HP
3rd: 5pp Evade Burst: (self only): You gain evade damage. Keen Edge: Target benefits from imrpoved critical and now crits on a 19 or 20. | | Im out- find me on Hordelings if you want to chat. | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/27/2005 3:27 PM |
| Looking good.
I'll post more comments when I get a chance to look over the lists in more detail.
I think using the sorceror method is a good one. Would this include gaining a power and the points if you currently cannot cast that high of a power? (like sorcerer's can?) | | Join the Eternal Skirmish Campaign.
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/27/2005 6:23 PM |
| quote: Originally posted by galneweinhaw
Looking good.
I'll post more comments when I get a chance to look over the lists in more detail.
I think using the sorceror method is a good one. Would this include gaining a power and the points if you currently cannot cast that high of a power? (like sorcerer's can?)
That was my thought. But giving it further thought I think maybe psions should still have to choose. With a sorc. if you have a 3rd level spot you can cast a third level spell, or one second level spell, or one 1st level spell with it. With a psion, if they got both, theyd have 5 pp and a 3rd level power. That would allow them if they didnt want to cast the 3rd level power to cast two 1st level and one 2nd level. So due to the fact that theyll have a large PP base built up maybe at that level they have to choose. the PP or the new level of power. | | Im out- find me on Hordelings if you want to chat. | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/27/2005 8:00 PM |
| quote: Originally posted by AesophDarkfable
That was my thought. But giving it further thought I think maybe psions should still have to choose. With a sorc. if you have a 3rd level spot you can cast a third level spell, or one second level spell, or one 1st level spell with it. With a psion, if they got both, theyd have 5 pp and a 3rd level power. That would allow them if they didnt want to cast the 3rd level power to cast two 1st level and one 2nd level. So due to the fact that theyll have a large PP base built up maybe at that level they have to choose. the PP or the new level of power.
Hmmm... good point.
Taking Ragnara, who I think is the least powerful psionicist (psionics-wise)
she has 3pp and cast use 1st level psionic powers... so she would start at Lvl 0.
1st lvl: +1pp (4pp) 2nd lvl: gain 2nd lvl power (still 4pp) 3rd lvl: +1pp (5pp) 4th lvl: +3pp (8pp) 5th lvl: gain 3rd lvl power (still 8pp)
So she would be: 8pp, have an additional 2nd and 3rd lvl power and the original 2x 1st level ones.
Options: cast 8x 1st level, cast 2x 2nd and 2x 1st, or cast 1x3rd and 1x 2nd
Now compare this to a sorcerer, say Devis:
He has 2x 1st level spells
1st lvl: new 1st level spell 2nd lvl: new 2nd level spell and casting 3rd lvl: additional casting of 1st 4th lvl: additional casting of 2nd 5th lvl: new 3rd and additional casting
leaving him with: 1st [][][], 2nd [][], 3rd []
which would leave him with: 6x 1st level spells, 3x2nd and 3x1st, or 1x3rd, 2x2nd, and 3x1st
We should probably do a few more comparisions with more powerful guys, but it looks at first glance the Psionisict will get tons of 1st level powers but be very limited in the higher powered stuff. | | Join the Eternal Skirmish Campaign.
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/27/2005 8:33 PM |
| Alright lets take the Catfolk Wilder (the most powerful psion that can be advanced in levels as Dark Traveler and HGPW are too costly to promote)
Has body adjustment which is a 5pp power so 3rd level
Warlord levels 1- gain 1st level power, (20pp) 2- gain 3pp (23 pp) 3- gain 3rd level power (23pp 8th level caster) 4- gain 7pp (30pp 9thlevel caster) 5- gain 1pp (31 pp)
So with 5 levels she would gain 11 pp and 2 powers. She could go crazy and cast 31 1st level powers (she can already do 20 1st level with 20pp) but thats not going to happen. At 31 she could cast her mindthrust 7 times (5 currently). This isnt to bad. I think this system works in this comparison
Now these 11 pp would not count as two castings of a 4th level power if he took one, and if he took a 4th level power hed only have 24pp. If she took the 4th she could only cast her 4th power 3 times and one 2nd level.
Crow shaman in same boat-
1- gain new 1st level spell 2- gain casting of second level 3- gain new 3rd level spell 4- gain 4th level spell and casting 5- gain casting of first level spell
This would net him 3 spells and 3 casting. For a total of 1st [][][][][] 3 spells 2nd [][][][] 1 spell 3rd [][] 2 spells 4th [] 1 spell
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/27/2005 9:29 PM |
| I think it's looking good.
We just need to make sure there is no super powerful combination we somehow miss.
Can you update the first thread to have the most recent proposal for how you want to work this?
Also if you could italicize existing powers in the list so it's easier to differentiate the new and old.
Thanks and great job! =)
this is gonna be cool once we implement it! | | Join the Eternal Skirmish Campaign.
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/27/2005 9:47 PM |
| quote: Originally posted by galneweinhaw
I think it's looking good.
We just need to make sure there is no super powerful combination we somehow miss.
Can you update the first thread to have the most recent proposal for how you want to work this?
Also if you could italicize existing powers in the list so it's easier to differentiate the new and old.
Thanks and great job! =)
this is gonna be cool once we implement it!
Done, clarified with proposal, existing powers are italicized. Please critique any and all new powers on the list. | | Im out- find me on Hordelings if you want to chat. | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/28/2005 1:35 AM |
| Some more ideas for powers
P=Psion/Wilder PW=Psychic Warrior
Lvl 1 / 1pp<br>P/PW: Synthesete Gain Blind-fight ability<br>P/PW: Vigor +5 HP; Self<br>P: Force Screen +4 AC if not using a shield<br>P: Deceleration Speed is halved (round up); Medium and smaller<br> creatures only; Range 6; DC 13 negates<br>P: Demoralize -2 to Morale Saves and Rally Checks; Radius 4,<br> Centered on Caster; 13 negates<br>P: Energy Ray Dmg 5 of choice of Energy Type; Range 6<br><br><br><br>Lvl 2 / 3pp<br>P/PW: Vigor +15 HP; Self<br><br>Lvl 4 / 7pp<br>PW: Offensive Prescience +5 Damage on all melee and ranged attacks; Self
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/28/2005 2:34 AM |
| My thoughts on each of the powers - trying to take into account balance and consistancy with the RPG and XPHB....for your consideration =)
Psion Powers
1st crystal shard 1 pp (range 6, 5 damage, ignore spell resistance) <- don't think this should ignore spell resistance. defensive precognition 1 pp (self, +1 AC and +1 save) <- [:)] dissipating touch 1 pp (touch, 5 damage) <- [:)] entangling ectoplasm (range 6, entangle, DC 13) <- I think it should add "medium or smaller creatures only" mind thrust 1 pp (sight, 5 damage, DC 13 negates) psionic charm 1 pp (range 6, confusion, Humanoid only. Ends after target creature's next turn; DC 13) psionic daze 1 pp (range 6; Stun Humanoid of level 4 or below; DC 13))
2nd astral construct 3 pp (summon astral constucts of total cost 10 or less) <- think it should be (Summon one Astral Construct with cost 10 or less) concealing amorpha 3 pp (self; gain conceal 6) <- [:)] Ego Whip 3pp (Target commander's commander rating is lowered by 1. DC 14 negates) <- think it should be (Sight; Reduce target's Commander Rating by 1, to a minimum of CR 0; DC 14) energy push 3 pp (sight; 10 energy damage [specified when casting] and push target creature 1 square; DC 14 for half and no push) <- [:)] energy stun 3 pp (range 6; radius 2; 5 energy damage [specified when casting] and stun; DC 14 negates) <- [:)] mind thrust 3 pp (range 6; 15 damage, DC 14 negates) <- if this is range 6 I think it should be 20 damage and living creatures only (compare with scorching ray 15dmg, no save) specified energy adaption 3 pp (self; Resist 10 to chosen energy type) swarm of crystals 3 pp (cone; 10 damage; ignores SR, DC 14) <- Don't think this should ignore SR
3rd astral construct 5 pp (summon astral constructs of total cost 20 or less) <- think it should be (Summon one Astral Construct with cost 15 or less).... actually, probably want to just leave this out till we get a more powerful astral construct. body adjustment 5 pp (self; heal 10 damage) energy bolt 5 pp (line 12; 20 energy damage [specified when casting] DC 15) <- [:)] Energy Retort 5pp (Choose cold, fire, elec, acid, or sonic: When an opponent within 6 squares attacks you they take 5 damage of the chosen type of energy) <- [:)] mental barrier 5 pp (swift action; self; gain AC +4 until the end of your next turn) <- [:)] mind thrust 5 pp (range 6, 30 damage, living creatures only, DC 15 negates) psionic blast 5 pp (cone; stun; DC 15) <- Perfect conversion of this power.... just think it's too weak. Not sure what to do with it. (compare with color spray, 1st level arcane) touchsight 5 pp (self; gain blindsight) <- [:)] Ubiquitous Vision 5pp (self, Immune to Flank) <- [:)]
4th Control Body 7pp (Sight, one enemy humanoid, undead, or outsider. Force target to make one immediate move or attack but not both, this action is made as though target was part of your warband. DC 16) <- I like it... but this is a specifically Kineticist power and I think we should stick to the Psion/Wilder powers so as not to steal the thunder of "specialist" psionicists empathic feedback 7 pp (self; when this creature takes damage from a melee attack, attacker takes 5 damage) <- I think this should be a psychic warrior power only (as a general rule I've left powers that can be accessed by one class earlier than another, to the class that can access it first) mindwipe 7 pp (range 6; target creature gains attack -2 and save -2; DC 16) <- I think this is way too weak (compare with Crushing Despair or Bestow Curse)... maybe: (range 6; attack -2, save -2 and target spellcasters loose two spells of casting creatures choice; DC 16) mindwipe (2nd proposal) 7 pp (range 6; target creature gains attack -2 and sav -2 and loses one spell of highest level castable; DC 16) <- well... this is much better =) shoulda read ahead..heh. I picked they loose 2 spells, but that might be too much. Maybe have 1 spell of castors choice? psionic dimension door 7 pp (self; move this creature to any square it can see any part of) <- [:)] Telekinetic Maneuver 7pp (sight, Target is moved up to 4 squares. DC 16) -> not sure this matches very well with the RPG power... that's one hell of a bull rush! ;) | | Join the Eternal Skirmish Campaign.
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/28/2005 2:50 AM |
| Continued:
Psychic Warrior Powers
1st Bite of the Wolf 1pp (self only You gain one attack that is made at 5 less than your highest attack and deals 5 damage) <- [:)] burst 1 pp (self; +2 speed this turn, swift action) defensive precognition 1 pp (self, +1 AC and +1 save) <- [:)] metaphysical weapon 1 pp (touch, target creature gains attack +1, ignores DR) <- [:)] offensive precognition 1 pp (self; attack +1) prevenom weapon 1 pp (self; damage +poison Γ damage when target creature activates, DC 13], next attack) <- [:)]
2nd Animal Affinity 3pp (self only, Choose either +2 AC and +2 ranged attacks or +10 HP) <- [:)] body equilibrium 3 pp (self; ignore difficult terrain) <- [:)] cool conversion. concealing amorpha 3 pp (self; gain conceal 6) <- [:)] dissolving weapon 3 pp (self; damage +15 acid, next attack) hustle 3 pp (self; +6 speed this turn, swift action) psionic lion's charge 3 pp (self; gain pounce this turn, swift action) <- [:)] specified energy adaptation 3 pp (self; Resist 10 to chosen energy type)
3rd dimensional slide 5 pp (self; slide 6 squares) exhalation of the black dragon 5 pp (range 6; 10 acid damage) Evade Burst 5pp (self only, You gain evade damage.) ...need to look up evade damage... Keen Edge 5pp (Target benefits from imroved critical and now crits on a 19 or 20) <- [:)] mental barrier 5 pp (self; gain AC +4 until the end of your next turn, swift action) <- [:)] offensive prescience 5 pp (self; damage +5) <- [:)] I put this as a level 4 power... not sure why, should be here where you put it. Ubiquitous Vision 5pp (self, Immune to Flank) <- [:)]
4th biofeedback 7 pp (self; gain DR 5) psionic dimension door 7 pp (self; move this creature to any square it can see any part of) <- [:)] weapon of energy 7pp (self, Choose energy type; attack gets +5 dam of that type +10 on a critical) <- [:)]
Powers in Italics are already in game ________ | | Join the Eternal Skirmish Campaign.
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/28/2005 2:53 AM |
| Ok my replies are in italics and underlined
Psion Powers
1st crystal shard 1 pp (range 6, 5 damage, ignore spell resistance) <- don't think this should ignore spell resistance.
I think this lines up well with the orb powers for mages and the crystals in RPG ignore SR, I like it that way, without it its kinda blah.- But will mark as discuss
defensive precognition 1 pp (self, +1 AC and +1 save) <- [:)] dissipating touch 1 pp (touch, 5 damage) <- [:)]
If we get another yes on these then I say they are locked and approved- waiting on one more balanced approval
entangling ectoplasm (range 6, entangle, DC 13) <- I think it should add "medium or smaller creatures only"
Agreeed. Changing it in original list. Looking for another approval of improved version
2nd astral construct 3 pp (summon astral constucts of total cost 10 or less) <- think it should be (Summon one Astral Construct with cost 10 or less)
I really like these, you can summon 2 azers with the second level Mage summon so why not one astral construct. The langauge wont matter unless we get more.- More discussion
concealing amorpha 3 pp (self; gain conceal 6) <- [:)]
Agreed and looking for one more approval for final list
Ego Whip 3pp (Target commander's commander rating is lowered by 1. DC 14 negates) <- think it should be (Sight; Reduce target's Commander Rating by 1, to a minimum of CR 0; DC 14)
Agreed, changing in original thread and looking for one more approval.
energy push 3 pp (sight; 10 energy damage [specified when casting] and push target creature 1 square; DC 14 for half and no push) <- [:)] energy stun 3 pp (range 6; radius 2; 5 energy damage [specified when casting] and stun; DC 14 negates) <- [:)]
These were posted by someone else orignally, I agree, and Gal agrees. I move that these three are fine and final listed.
mind thrust 3 pp (range 6; 15 damage, DC 14 negates) <- if this is range 6 I think it should be 20 damage and living creatures only (compare with scorching ray 15dmg, no save)
Yeah this one might need some work. Open for discussion, I dont mind the 20 dam dc 14 negates.. other thoughts?
swarm of crystals 3 pp (cone; 10 damage; ignores SR, DC 14) <- Don't think this should ignore SR
See discussion of other crystal power. I like this one as is. Other thoughts?
3rd astral construct 5 pp (summon astral constructs of total cost 20 or less) <- think it should be (Summon one Astral Construct with cost 15 or less).... actually, probably want to just leave this out till we get a more powerful astral construct.
Agreed that this isnt needed as of yet. There is only one construct and its 10 pts, no one would take this. Any objections to taking it off list?
energy bolt 5 pp (line 12; 20 energy damage [specified when casting] DC 15) <- [:)] Energy Retort 5pp (Choose cold, fire, elec, acid, or sonic: When an opponent within 6 squares attacks you they take 5 damage of the chosen type of energy) <- [:)] mental barrier 5 pp (swift action; self; gain AC +4 until the end of your next turn) <- [:)]
Agreed one each of these. Is retort too powerful?
psionic blast 5 pp (cone; stun; DC 15) <- Perfect conversion of this power.... just think it's too weak. Not sure what to do with it. (compare with color spray, 1st level arcane)
Yeah this is weak sauce. Any ideas on upgrade?
touchsight 5 pp (self; gain blindsight) <- [:)] Ubiquitous Vision 5pp (self, Immune to Flank) <- [:)]
Love these, great powers.
4th Control Body 7pp (Sight, one enemy humanoid, undad, or outsider. Force target to make one immediate move or attack but not both, this action is made as though target was part of your warband. DC 16) <- I like it... but this is a specifically Kineticist power and I think we should stick to the Psion/Wilder powers so as not to steal the thunder of "specialist" psionicists
Agreed, will remove it from list.
empathic feedback 7 pp (self; when this creature takes damage from a melee attack, attacker takes 5 damage) <- I think this should be a psychic warrior power only (as a general rule I've left powers that can be accessed by one class earlier than another, to the class that can access it first)
Moving it to Psy War. Energy retort makes it redundant anyway.
mindwipe 7 pp (range 6; target creature gains attack -2 and save -2; DC 16) <- I think this is way too weak (compare with Crushing Despair or Bestow Curse)... maybe: (range 6; attack -2, save -2 and target spellcasters loose two spells of casting creatures choice; DC 16) mindwipe (2nd proposal) 7 pp (range 6; target creature gains attack -2 and save -2 and loses one spell of highest level castable; DC 16) <- well... this is much better =) shoulda read ahead..heh. I picked they loose 2 spells, but that might be too much. Maybe have 1 spell of castors choice?
Yeah I read the first version thought it was weak so added the second version. I thought highest level replicated how level loss works in RPG, I am good with casters choice or highest level. Other thoughts?
psionic dimension door 7 pp (self; move this creature to any square it can see any part of) <- [:)]
This is pretty much a lock
Telekinetic Maneuver 7pp (sight, Target is moved up to 4 squares. DC 16) -> not sure this matches very well with the RPG power... that's one hell of a bull rush! ;)
Yeah it might be, but slide is lower level so making this one square might be too much. thoughts?> compromises? | | Im out- find me on Hordelings if you want to chat. | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/28/2005 3:00 AM |
| Comments in Bold.
Some more ideas for powers
P=Psion/Wilder PW=Psychic Warrior
Lvl 1 / 1pp<br>P/PW: Synthesete Gain Blind-fight ability--->[:)]<br>P/PW: Vigor +5 HP; Self----->[:)]<br>P: Force Screen +4 AC if not using a shield------>[:)]<br>P: Deceleration Speed is halved (round up); Medium and smaller<br> creatures only; Range 6; DC 13 negates<br><br><b>This has been discussed and it might just be too powerful. Halving speed is pretty rough. Additonal thoughts?</b><br><br>P: Demoralize -2 to Morale Saves and Rally Checks; Radius 4,<br> Centered on Caster; 13 negates<br><br><b>Foes checks or everyone?</b><br><br>P: Energy Ray Dmg 5 of choice of Energy Type; Range 6<br><br><b>Interesting idea is to make the crystal powers subject to regular DR and and not SR and these the opposite. Thoughts?</b><br><br>Lvl 2 / 3pp<br>P/PW: Vigor +15 HP; Self<br><br><b>Too much I think, more so with the +5 from vigor and a +10 from animal affinity for PW.</b><br><br><br>Lvl 4 / 7pp<br>PW: Offensive Prescience +5 Damage on all melee and ranged attacks; Self
We have this as a third. Should it be a 4?
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/28/2005 12:12 PM |
| Ok.... my replies on your replies on my replies ;) are in red
Psion Powers
1st crystal shard 1 pp (range 6, 5 damage, ignore spell resistance) <- don't think this should ignore spell resistance.
I think this lines up well with the orb powers for mages and the crystals in RPG ignore SR, I like it that way, without it its kinda blah.- But will mark as discuss
I didn't realize it was no save in RPG, and compared to Orb spells.... You've convinced me, I like ti how you have it.
2nd astral construct 3 pp (summon astral constucts of total cost 10 or less) <- think it should be (Summon one Astral Construct with cost 10 or less)
I really like these, you can summon 2 azers with the second level Mage summon so why not one astral construct. The langauge wont matter unless we get more.- More discussion
The RPG power can only summon one construct, my main reason. Some summon say one creature (Human Cleric of Bane) and some don't.
swarm of crystals 3 pp (cone; 10 damage; ignores SR, DC 14) <- Don't think this should ignore SR
See discussion of other crystal power. I like this one as is. Other thoughts?
Agreed, see above
3rd Energy Retort 5pp (Choose cold, fire, elec, acid, or sonic: When an opponent within 6 squares attacks you they take 5 damage of the chosen type of energy) <- [:)]
Agreed one each of these. Is retort too powerful?
...... not sure, compared to Ring of Blades... probably not, you don't even have to be attacking the guy for Ring of Blades, and it's 10 dmg and also a 3rd level. Then again, I think Ring of Blades is too powerful =)
4th
Telekinetic Maneuver 7pp (sight, Target is moved up to 4 squares. DC 16) -> not sure this matches very well with the RPG power... that's one hell of a bull rush! ;)
Yeah it might be, but slide is lower level so making this one square might be too much. thoughts?> compromises?
Why not add a roll to this one? make it feel more like a bull rush? =) Castor rolls a d20: 1-10 moved 1 sq, 11-15 = 2sq, 16-18 = 3 sq, 19-20 = 4 sq | | Join the Eternal Skirmish Campaign.
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/28/2005 1:02 PM |
| Lvl 1 / 1pp
P: Demoralize -2 to Morale Saves and Rally Checks; Radius 4, Centered on Caster; 13 negates
Foes checks or everyone?
Foes only
P: Energy Ray Dmg 5 of choice of Energy Type; Range 6
Interesting idea is to make the crystal powers subject to regular DR and and not SR and these the opposite. Thoughts?
I like that idea alot.
Lvl 2 / 3pp P/PW: Vigor +15 HP; Self
Too much I think, more so with the +5 from vigor and a +10 from animal affinity for PW.
I disagree, compare with Bears Endurance that can give +10 HP to ANY creature, this is limited to the castor, and wouldn't stack with the lower level Vigor (same powers with the same name don't stack) although could stack with animal affinity.... if this is a problem, maybe make these Psion/Wilder powers only?
Lvl 4 / 7pp PW: Offensive Prescience +5 Damage on all melee and ranged attacks; Self[/code]
We have this as a third. Should it be a 4?
No, my bad, should be where you have it as 3rd
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Zippy Underboss
 1984 Posts



 Whitewater, WI
 | | 06/28/2005 1:59 PM |
| 1) Wow, this is really getting somewhere!
2) A comment on powers balancing: "On the fly" energy type selection is powerful in DDM. I think that's why it's pretty rare also.
For effects that allow energy type choice, they should be 1 level higher than fixed energy type analogy, or the effect itself should be softer than the analogy, within reason. Another option is to allow one energy version of the effect to be chosen, but then the effect always uses that energy form (i.e. "sonic energy stun" is different than "cold energy stun")
In practice, energy type selection allows means "ignore resistances unless there's a Couatl".
3) Any chance we can allow non-psionics to advance into psionics (also applies to spellcasting)? If certain prerequisites are met on RPG side of card, that is. | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/28/2005 9:01 PM |
| quote: Originally posted by Zippy
1) Wow, this is really getting somewhere!
2) A comment on powers balancing: "On the fly" energy type selection is powerful in DDM. I think that's why it's pretty rare also.
For effects that allow energy type choice, they should be 1 level higher than fixed energy type analogy, or the effect itself should be softer than the analogy, within reason. Another option is to allow one energy version of the effect to be chosen, but then the effect always uses that energy form (i.e. "sonic energy stun" is different than "cold energy stun")
In practice, energy type selection allows means "ignore resistances unless there's a Couatl".
3) Any chance we can allow non-psionics to advance into psionics (also applies to spellcasting)? If certain prerequisites are met on RPG side of card, that is.
Good point on the energy. I think making them choose type when they take it is a good way to do it. | | Im out- find me on Hordelings if you want to chat. | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/28/2005 10:03 PM |
| Power list is updated. This is getting close guys. We need to figure out what to do with psionic blast as its weak sauce right now.
Looking at the power. Without going out of the nature of the RPG power, there is no way to do it. I think maybe it should be just a drop. There is no way a 5pp 3rd level power should do what a 1st level color spray does. | | Im out- find me on Hordelings if you want to chat. | |
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Zippy Underboss
 1984 Posts



 Whitewater, WI
 | | 06/28/2005 11:25 PM |
| quote: Originally posted by AesophDarkfable
Power list is updated. This is getting close guys. We need to figure out what to do with psionic blast as its weak sauce right now.
Looking at the power. Without going out of the nature of the RPG power, there is no way to do it. I think maybe it should be just a drop. There is no way a 5pp 3rd level power should do what a 1st level color spray does.
Perhaps modify the effect from stun to confusion, or some similar "more than stun" power that represents a mind being hampered in some way. | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/29/2005 6:20 AM |
| quote: Originally posted by Zippy
quote: Originally posted by AesophDarkfable
Power list is updated. This is getting close guys. We need to figure out what to do with psionic blast as its weak sauce right now.
Looking at the power. Without going out of the nature of the RPG power, there is no way to do it. I think maybe it should be just a drop. There is no way a 5pp 3rd level power should do what a 1st level color spray does.
Perhaps modify the effect from stun to confusion, or some similar "more than stun" power that represents a mind being hampered in some way.
agreed, Ill make it confusion. puts it in line with confusion spell. | | Im out- find me on Hordelings if you want to chat. | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/29/2005 6:23 AM |
| | I think this is ready to move forward to the next step. Sometime soon (after next week when my thesis is turned in) we need to playtest some of these powers in game. someone take a psionic warlord advanced a few levels and play off against a regular advanced warlord in a match. | | Im out- find me on Hordelings if you want to chat. | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 07/01/2005 2:53 AM |
| This is a shameless Bump.
I want more feedback on these before next week. I turn in my thesis friday. After that I am very open to testing powers in game. I need 1-3 playtesters and comments on powers. | | Im out- find me on Hordelings if you want to chat. | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 07/06/2005 8:35 AM |
| Two more days til thesis is turned in. Power testing to come.
Anyone have thoughts on the two versions of mindwipe? | | Im out- find me on Hordelings if you want to chat. | |
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Zippy Underboss
 1984 Posts



 Whitewater, WI
 | | 07/06/2005 12:17 PM |
| quote: Originally posted by AesophDarkfable
Two more days til thesis is turned in. Power testing to come.
Anyone have thoughts on the two versions of mindwipe?
1st proposal is WAY too weak for a level 4 effect. 2nd one is closer to what we might expect for effectivity, although still would be hard to execute. Would include wording to erase one casting of highest spell OR lose pp equal to highest pp effect the creature has. | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 07/11/2005 12:31 AM |
| | Tomorrow night if anyone is around who wants to do a few small tests with psionics drop me a mail. Ill be on in the evening and running a leveled warlord version of Catfolk Wilder. She will use the proposed when promoted get cmd 1, and one of the proposed low range commander effects. | | Im out- find me on Hordelings if you want to chat. | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 07/11/2005 11:23 PM |
| Ok after testing, Psionic Blast was moved to 4th level, same as confusion. Also added living only, and save at end of each turn. Great power other than that.
I think the psion choose pp or power system works. Leveling 3 levels, choosing a 1st and 3rd power and 3pp for the second, I was able to cast 2 3rd level powers and have 13 left, if I choose to cast 4 third level I couldnt cast anything else basically. So far my tests with different advancements look good, just like sorercors you can choose new options or more of what you got. thats your call. Im gonna run another test or two but i think these are ready to go live for more tests. (my Catfolk wilder inmy chaotic band will get a level with 500more xp.)
Feedback from administrators? | | Im out- find me on Hordelings if you want to chat. | |
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Zippy Underboss
 1984 Posts



 Whitewater, WI
 | | 07/11/2005 11:56 PM |
| Saw a bit of the test - well run!
Perhaps try vs. a couple different band styles (i.e. fast hit chaotic, ranged) using different mock-up warlords like a leveled up baldy or blue?
| | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 07/11/2005 11:58 PM |
| quote: Originally posted by Zippy
Saw a bit of the test - well run!
Perhaps try vs. a couple different band styles (i.e. fast hit chaotic, ranged) using different mock-up warlords like a leveled up baldy or blue?
yeah thats the plan. I need to more so use a leveled ragnara as PW have different powers. Im going to do a ragnara, a blue, and a baldy as well this week.
that one was odd as he had undead so alot of the powers didnt work, but that made ita real good test. | | Im out- find me on Hordelings if you want to chat. | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 07/19/2005 1:46 PM |
| I am now torn between when you get a new power level getting both pp and a power like sorcerors, or the split as I have it written now.
Ok looking at Ragnara advanced to second level.
She has 3pp and 2 powers. At first level she gets another 1st level power. She can choose a pp or a power. So she takes a power. She now has 3pp and 3 powers, she can do each one once effectivly.
At second level if she chooses a power she still only has 3pp, limiting her to one casting of her 2nd level power and nothing else. If she chooses the pp she has 6, and now has more castings of her first lvl powers.
So at third she chooses a power and now has 6pp and 4 powers (cost 1 each)
So at fourth she can finally get a second level power, and can cast it twice with nothing else, or once and 3 other first?
Does that seem right? What are your takes on this? | | Im out- find me on Hordelings if you want to chat. | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 07/19/2005 2:01 PM |
| | Well I tested the PW powers of bite of the wolf and vigor. Think they work and balance nicely for the PWs that get them. Will do another Raganara test and a Blue test sometime today or tomorrow. | | Im out- find me on Hordelings if you want to chat. | |
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lurch_E_bean Underboss
 1058 Posts




 | | 07/20/2005 4:49 PM |
| | Looks like you guys put my long list of psionics to use while I was on my sabbatical from the EC, and most of them are still there. Good to see they stood up to the rigorous EC scrutiny. [:p] | | Successful Trades (31) | Trades Pending (0) 12th Place in the 2005 Nationals, and I owe it all to the Minis Training Montage. Champion of Celestial Giant Stag Beetles | |
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