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Subject: Eternal Campaign Scenarios V2 - Closed

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Zippy
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01/22/2006 6:06 PM  
jjbeezer, Pegasus Knight posted a good question for week 54 web scenario:

Also, a rules question: The rules for this week mention that ending anywhere that isn't a tile causes a DC 13 check against Entangle. Is this a Web effect? That is, if you have a creature that is, for whatever reason, Immune to Web, would that extend to being immune to the map's provided Entangle hazard?

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TKort
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01/23/2006 2:42 AM  
Two Web Scenario questions:

I don't recall reading Ethereal move (Incorporeal) ignoring entangle but it seems like it should, a ruling please?

also:

quote:
Special Rule - Control of the Spiders: During a player's Phase, they may activate ONE spider (including Liseucetryx if she is unactivated in the round). That spider is not subject to Attacks of Opportunity from the warband who activated it for the Phase it activates.


Two part question about this:

Can you only activate one spider per phase? Or can you do two?

Also, it is not specified that activating a spider counts as one of your activations for that phase, please clarify whether it should or not. (I presume that it counts as an activation, but need to know for sure :))

Thanks!

TKort.


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01/23/2006 9:09 AM  
quote:
Originally posted by TKort

Two Web Scenario questions:

I don't recall reading Ethereal move (Incorporeal) ignoring entangle but it seems like it should, a ruling please?

also:

quote:
Special Rule - Control of the Spiders: During a player's Phase, they may activate ONE spider (including Liseucetryx if she is unactivated in the round). That spider is not subject to Attacks of Opportunity from the warband who activated it for the Phase it activates.


Two part question about this:

Can you only activate one spider per phase? Or can you do two?

Also, it is not specified that activating a spider counts as one of your activations for that phase, please clarify whether it should or not. (I presume that it counts as an activation, but need to know for sure :))

Thanks!

TKort.




The entangle is a web effect since you are walking around on a Spider's Web! Etheral Movement does not make any effect on the entangle. The rule is that you roll at the start of a turn you start with a square off of a tile. If you start on a tile and run across the whole board and end on a tile, you will not have to roll the entangle effect for that creature.

You can only activate one spider per phase. In no circumstances, even if you are out of your own creatures to move, can you move two spiders in a Phase. Moving a spider does count as an activation for your phase. I will clarify that.


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01/23/2006 7:05 PM  
Another nitpick on the SpiderWebby scenario: using the Spider of Lolth stats (as per the scenario rules) would make them CE, is this a correct interpretation? As for big ol Liseucetryx, no alignment is given, would she be considered somehow neutral? Or would she also be CE? This is only important for the few alignment-based spells and weapons that are out there, but thought I'd ask now in case it came up in someone's game.

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eMpTy Kay
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01/23/2006 8:19 PM  
quote:
Originally posted by TKort

Another nitpick on the SpiderWebby scenario: using the Spider of Lolth stats (as per the scenario rules) would make them CE, is this a correct interpretation? As for big ol Liseucetryx, no alignment is given, would she be considered somehow neutral? Or would she also be CE? This is only important for the few alignment-based spells and weapons that are out there, but thought I'd ask now in case it came up in someone's game.

TKort.




I was thinking Liseucetryx and her children would be neutral and not affected by alignment spells/abilities. Since we are saying the children ar 5% not 9pts, like the spiders of Lolth, that would make sence.


entangled_boson
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01/24/2006 12:28 AM  
Still other questions about the spider's web:

1- Do Children of Liseucetryx count as Spiders of Lolth ? Or do we only use Spiders of Lolth stats only? I think they do not count as spiders of Loth; just to be sure.

2- Do Children and Liseucetryx count as members of an ennemy warband? This aspect may change some specific effects of my warband.

Thx jjbeezer, ineresting scenario that I want to play soon!

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01/24/2006 8:44 AM  
quote:
Originally posted by entangled_boson

Still other questions about the spider's web:

1- Do Children of Liseucetryx count as Spiders of Lolth ? Or do we only use Spiders of Lolth stats only? I think they do not count as spiders of Loth; just to be sure.

2- Do Children and Liseucetryx count as members of an ennemy warband? This aspect may change some specific effects of my warband.

Thx jjbeezer, ineresting scenario that I want to play soon!



1. This is answered in the main rules posting.

quote:
Treat Children as Spiders of Lolth when considering abilites, and they are worth victory points equal to 5% of the Warband Size.


2. Since the children treat Lise as having CR: 0, I say treat the spiders as all being a warband with a CE alignment.


Don't forget folks, this is SilentG's scenario. He did the work to come up with it. I am just trying to interpret the rules.


entangled_boson
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01/24/2006 12:34 PM  
quote:
Originally posted by jjbeezer


1. This is answered in the main rules posting.

quote:
Treat Children as Spiders of Lolth when considering abilites, and they are worth victory points equal to 5% of the Warband Size.


2. Since the children treat Lise as having CR: 0, I say treat the spiders as all being a warband with a CE alignment.


Don't forget folks, this is SilentG's scenario. He did the work to come up with it. I am just trying to interpret the rules.



Oh! I will face SilentG on his own scenario! ΖD]Nice! Thx for the info jjbeezer.

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Zippy
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01/24/2006 12:48 PM  
I encourage folks to read the glossary definition of "Flight" prior to playing this week, it may be enlightening if you forgot certain details about that special ability [:D]

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robbdaman
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01/24/2006 9:21 PM  
How about this for a scenario?:

NO WAY OUT!
Custom Scenario, Premade Map

During a fierce earthquake two warlords are sealed into a section of caves. Sworn enemies neither can let the other leave alive.

Terrain Setup: Use the map Mithril Mines.

Special Rule – Exit Squares are sealed off. Routing creatures run to the exit squares and then stop. Continued rally attempts are possible.

Victory: Standard Victory conditions (eliminate points equal to the size of the warband)

R~

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TKort
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01/25/2006 8:20 PM  
I just noticed a typo in the spider webs scenario that is going to affect my game in 45 minutes :). The last two categories for Lise's stats are 150-200 and 200+.. so by that wording either one would work for 200 point games.. for people who haven't played their 200 point games yet, which should they use? :)

TKort.

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01/25/2006 8:31 PM  
quote:
Originally posted by robbdaman

How about this for a scenario?:

NO WAY OUT!
Custom Scenario, Premade Map

During a fierce earthquake two warlords are sealed into a section of caves. Sworn enemies neither can let the other leave alive.

Terrain Setup: Use the map Mithril Mines.

Special Rule – Exit Squares are sealed off. Routing creatures run to the exit squares and then stop. Continued rally attempts are possible.

Victory: Standard Victory conditions (eliminate points equal to the size of the warband)

R~




I was really expecting it to say:
NO WAY OUT
Kill Kevin Costner and Win, god that movie sucked.

Im out- find me on Hordelings if you want to chat.

ShadowLord XT
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01/25/2006 10:26 PM  
I thought it was something like

NO WAY OUT
Two warbands face off in a classic texas cage match!!

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robbdaman
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01/26/2006 3:29 AM  
Either one works. I could just call it THUNDERDOME! Two armies enter, one army leaves! [:p]


R~

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eMpTy Kay
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01/26/2006 7:57 AM  
I vote for the Thunderdome name... I get Mad Maxx! You can have the Master-Blaster... (Alright, not enough sleep. I'll shut up now....)


Aravis
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01/29/2006 7:12 PM  
For the Week 55 Chamber of Dread. Does the Extra Damage special ability add to the creatures BASE damage, or is it added like a +5 damage weapon would be. Example:

Would a Chraal have..15 + 5 Cold OR 10 + 5 Cold + 5?

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eMpTy Kay
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01/29/2006 8:15 PM  
quote:
Originally posted by Aravis

For the Week 55 Chamber of Dread. Does the Extra Damage special ability add to the creatures BASE damage, or is it added like a +5 damage weapon would be. Example:

Would a Chraal have..15 + 5 Cold OR 10 + 5 Cold + 5?



I would assume it works like Cave of Pain. The +5 is added after all other modifiers.

So when your Chraal staning in the Blood Rock Cave hits iwth that 19, it would do (10x2)+5 +5 cold for total of 25 damage +5 cold.


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01/29/2006 8:32 PM  
eMpTy Kay has it right. Figure all damage then add 5 more (magic or non-magic based on what the base damage of the creature is).


Aravis
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01/29/2006 8:39 PM  
Ok. Thanks thats what I thought but you never know! Those Giths would have been nice :).

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eMpTy Kay
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01/30/2006 7:28 PM  
quote:
Originally posted by jjbeezer

IN 2 WEEKS - #57 - Vampiric Catacombs
MH Scenario, Premade Map

Among the tombs of the undead, power flows from those who die to those who kill.

Terrain Setup: Use the map Kobold Sewers.

Special Rule ?Vampiric Boon: The first time a creature destroys an enemy creature, it gains a +1 bonus on all attack rolls and saves and a +5 damage bonus on attacks for the rest of the skirmish. Killing additional creatures provides no further benefit.

Victory: Standard Victory conditions (eliminate points equal to the size of the warband)



Question on the Vampiric boon.. Will only one creature gain the boon, or can more than one gain the boon.

Example: My Gold Dwarf Soldier kills an Orc warrior for the boon, the next round, my Gith Monk kills an Orc Champ. Would the Gith Monk also gain a boon?

From the way it is listed, I think yes, but I can see someone arguing that only one boon was given out per match.


Richard II
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01/30/2006 7:45 PM  
Yup, every creature is eligible to gain the boon, although a creature can't kill two enemies for double the boonage.


Aravis
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01/30/2006 7:50 PM  
quote:
Originally posted by eMpTy Kay

quote:
Originally posted by jjbeezer

IN 2 WEEKS - #57 - Vampiric Catacombs
MH Scenario, Premade Map

Among the tombs of the undead, power flows from those who die to those who kill.

Terrain Setup: Use the map Kobold Sewers.

Special Rule ?Vampiric Boon: The first time a creature destroys an enemy creature, it gains a +1 bonus on all attack rolls and saves and a +5 damage bonus on attacks for the rest of the skirmish. Killing additional creatures provides no further benefit.

Victory: Standard Victory conditions (eliminate points equal to the size of the warband)



Question on the Vampiric boon.. Will only one creature gain the boon, or can more than one gain the boon.

Example: My Gold Dwarf Soldier kills an Orc warrior for the boon, the next round, my Gith Monk kills an Orc Champ. Would the Gith Monk also gain a boon?

From the way it is listed, I think yes, but I can see someone arguing that only one boon was given out per match.



Also. Does the kill have to be with a melee attack? Or can it be a Breath Weapon..or Spell..etc

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01/30/2006 10:12 PM  
Doesn't matter how... just destroy them.


Richard II
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02/06/2006 8:59 AM  
Custom Scenario - Epic Confrontation

Some battles are bigger then others...

Terrain Setup: Use the Tomb of Queen Peregrine Map (or Hellspike if it's added to the mod by the time we run this scenario).

Special Rule - Warband Construction: All warbands are 500 pts, with support figured in as normal.

Victory Conditions: Standard Victory Conditions (eliminate points equal to the warband size)


Zippy
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02/06/2006 6:23 PM  
quote:
Originally posted by Richard II

Custom Scenario - Epic Confrontation

Some battles are bigger then others...

Terrain Setup: Use the Tomb of Queen Peregrine Map (or Hellspike if it's added to the mod by the time we run this scenario).

Special Rule - Warband Construction: All warbands are 500 pts, with support figured in as normal.

Victory Conditions: Standard Victory Conditions (eliminate points equal to the warband size)



How about "2 times normal warband size", to improve balance for low level warlords? Some games would then be up to 600 pt, and some as low as 100.

There are 10 kinds of people in the world; those who understand binary, and those who don't.
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Richard II
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02/06/2006 6:57 PM  
quote:
Originally posted by Zippy

quote:
Originally posted by Richard II

Custom Scenario - Epic Confrontation

Some battles are bigger then others...

Terrain Setup: Use the Tomb of Queen Peregrine Map (or Hellspike if it's added to the mod by the time we run this scenario).

Special Rule - Warband Construction: All warbands are 500 pts, with support figured in as normal.

Victory Conditions: Standard Victory Conditions (eliminate points equal to the warband size)



How about "2 times normal warband size", to improve balance for low level warlords? Some games would then be up to 600 pt, and some as low as 100.



The point of the scenario was to allow us to use the epic figures from underdark. That's sorta difficult if the games are 100 pts.


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02/06/2006 7:48 PM  
quote:
Originally posted by Richard II

quote:
Originally posted by Zippy

quote:
Originally posted by Richard II

Custom Scenario - Epic Confrontation

Some battles are bigger then others...

Terrain Setup: Use the Tomb of Queen Peregrine Map (or Hellspike if it's added to the mod by the time we run this scenario).

Special Rule - Warband Construction: All warbands are 500 pts, with support figured in as normal.

Victory Conditions: Standard Victory Conditions (eliminate points equal to the warband size)



How about "2 times normal warband size", to improve balance for low level warlords? Some games would then be up to 600 pt, and some as low as 100.



The point of the scenario was to allow us to use the epic figures from underdark. That's sorta difficult if the games are 100 pts.


OK, then how about allow 1 commander with CR > Warlord in this scenario? My concern would be a new CR 0 or 1 warlord having it's low CR or HP weakness multiplied manyfold.

There are 10 kinds of people in the world; those who understand binary, and those who don't.
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lurch_E_bean
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02/09/2006 2:25 AM  
quote:
Originally posted by robbdaman
NO WAY OUT!
Custom Scenario, Premade Map

During a fierce earthquake two warlords are sealed into a section of caves. Sworn enemies neither can let the other leave alive.

Terrain Setup: Use the map Mithril Mines.

Special Rule – Exit Squares are sealed off. Routing creatures run to the exit squares and then stop. Continued rally attempts are possible.

Victory: Standard Victory conditions (eliminate points equal to the size of the warband)


One thing to work out is what happens in the off chance that only creatures that are routing are left alive on the board (not too likely, but could happen). I assume game over at that point?

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02/09/2006 7:21 AM  
Hopefully the player with only routing figures (and no commander) would conceed the game. If not, it would just be a matter of rolling until the routing creatures were destroyed. They could not move, attack back, or rally. It would really be academic at that point.


ShadowLord XT
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02/09/2006 9:41 PM  
O.K. guys, I think I got a winner this time. It seems pretty fun.

Under Control

As the 2 warbands face off in what they suspect to be an abandoned temple, little do they know a Mind Flayer scurrying in the inexcessable upper levels is doing mind tricks with the 2 warbands' commanders.

Terrain Setup: Drow Enclave

At the beginning of each round both warlords make a DC 14 +lvl save or switch commander effects. Only Warlords switch commander effects with the opposing warlord.
If even one warlord fails the save, both warlords switch commander effects.

Any questions??

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02/13/2006 1:21 AM  
Now that we have the Hellspike Prison map available, what does everyone think about giving it a go in the EC?

Even if it's just assault format, I'd like to play on it. I haven't gotten the chance yet.

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Aravis
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02/13/2006 1:41 AM  
quote:
Originally posted by scruffydude7

Now that we have the Hellspike Prison map available, what does everyone think about giving it a go in the EC?

Even if it's just assault format, I'd like to play on it. I haven't gotten the chance yet.



I'm trying to think of something cool for Mushroom Caverns and Hellspike Prison maps.

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Richard II
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02/13/2006 11:16 AM  
quote:
Originally posted by Zippy

quote:
Originally posted by Richard II

quote:
Originally posted by Zippy

quote:
Originally posted by Richard II

Custom Scenario - Epic Confrontation

Some battles are bigger then others...

Terrain Setup: Use the Tomb of Queen Peregrine Map (or Hellspike if it's added to the mod by the time we run this scenario).

Special Rule - Warband Construction: All warbands are 500 pts, with support figured in as normal.

Victory Conditions: Standard Victory Conditions (eliminate points equal to the warband size)



How about "2 times normal warband size", to improve balance for low level warlords? Some games would then be up to 600 pt, and some as low as 100.



The point of the scenario was to allow us to use the epic figures from underdark. That's sorta difficult if the games are 100 pts.


OK, then how about allow 1 commander with CR > Warlord in this scenario? My concern would be a new CR 0 or 1 warlord having it's low CR or HP weakness multiplied manyfold.



I see your point. I'd be cool with allowing 1 warlord with a higher CR. I just wanna play some 500 pt games really. hehe.


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02/13/2006 11:20 AM  
quote:
Originally posted by scruffydude7

Now that we have the Hellspike Prison map available, what does everyone think about giving it a go in the EC?

Even if it's just assault format, I'd like to play on it. I haven't gotten the chance yet.



My epic scenario would be a good chance to try out the Hellspike.


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02/13/2006 11:50 AM  
quote:
Originally posted by Richard II

quote:
Originally posted by scruffydude7

Now that we have the Hellspike Prison map available, what does everyone think about giving it a go in the EC?

Even if it's just assault format, I'd like to play on it. I haven't gotten the chance yet.



My epic scenario would be a good chance to try out the Hellspike.



I think that would be a good idea. We need to play some Epic in the EC!

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02/13/2006 4:17 PM  
Spirits of the Abyss

Map: Hellspike Prison

Special Rules:

Lava: Treat the Lava as Spiked Stones that do 10 Fire Damage. Also, the round AFTER the creature leaves the Lava, when it activates it will take 5 more Fire Damage. Example: My Bladesinger walks through the Lava taking a total of 30 Fire Damage (3 Squares of Lava) then leaves on the same round. The NEXT round she activates and takes an additional 5 Fire Damage. (You take the 5 Fire Damage on the round AFTER you leave the fire..) Get it now?

Smoke: As per normal Smoke rules. Blocks LoS..etc.

Smoke Spirits: Use the Cursed Spirit figure to represent the Smoke Spirits. Any time a creature is killed in the Smoke, the next round a Smoke Spirit will be conjured from its corpse. Use the stats for a Cursed Spirit.

Controling the Smoke Spirits: Use the Rules for the Children of Liseutryx (Spl?). You can activate 1 Smoke Spirit a round, if possible. You cannot activate a Smoke Spirit if one of your are within 6 of the Spirit.

Victory: Standard

*====================================================================*

I would like to know how its really alot to keep track of tho :). The Lava is a bit..but still. Its not that hard. Treat them as Spike Stones, and the round after you leave the Lava you take an additional 5 Fire Damage.

Also we played the Magma Keep with the Lava rules. (The one where you treat them as Spiked Stones that do 10 Fire Damage..remeber?)

How about that for cool!

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02/13/2006 4:29 PM  
quote:
Originally posted by Aravis

Spirits of the Abyss

Map: Hellspike Prison

Special Rules:

Lava: Lava on the Hellspike Prison is treated as Spiked Stones that do 10 Fire Damage. In addition, any creature that enters then leaves the Lava takes another 5 Fire Damage over the next 2 rounds. Example: Creature 1 steps into the Lava taking 10 Damage upon entering. Creature 1 then ends its turn in the Lava. When that creature activates it will take 10 Fire Damage, then it moves out and takes 5 more Fire Damage on that round, and the round after. This only applies to a creature that LEAVES the Lava. If Creature 1 continues to stay in the Lava it will only take 10 Fire Damage and the Damage will not continue for the extra rounds.

Smoke: As per normal Smoke rules. Blocks LoS..etc.

Smoke Spirits: Use the Cursed Spirit figure to represent the Smoke Spirits. Any time a creature is killed in the Smoke, the next round a Smoke Spirit will be conjured from its corpse. Use the stats for a Cursed Spirit.

How about that for cool!



I have not looked at the map, but I think this would be a lot of bookkeeping, and favor fire resist/immune creatures WAY too much.

Also what is the purpose of the smoke spirits? do they attack anyone, or if one of your cretures die, do you control it? Don't quite understand...


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02/13/2006 5:34 PM  
I like the idea of using Richard's epic scenario on the Hellspike. I would also not mind playing Aravis's scenario, but it does seem like a lot to keep track of.

I had an idea, myself.

It IS Hellspike Prison, so why not have a prison break?

Hellspike Prison Break

Special Rules: In each victory area, an outsider is imprisoned. These creatures start off neutral, cannot activate and do not count as the nearest enemy. These creatures can be freed, and will join the warband that releases them.

At the end of the round, if a player has at least one creature in a victory area that is not occupied by at least one enemy creature, the imprisoned creature joins that player's warband.

The imprisoned creatures for each warband size:
50 - 75 points = Azer Raiders
100 - 125 points = Flamebrother Salamanders
150 - 175 points = Quasits
200 - 225 points = Bladeling Fighters
250 - 275 points = Xorns
300 points = Salamanders

(the creatures are subject to change)

All other rules are as normal elimination.

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02/13/2006 6:52 PM  
quote:
Originally posted by eMpTy Kay

quote:
Originally posted by Aravis

Spirits of the Abyss

Map: Hellspike Prison

Special Rules:

Lava: Lava on the Hellspike Prison is treated as Spiked Stones that do 10 Fire Damage. In addition, any creature that enters then leaves the Lava takes another 5 Fire Damage over the next 2 rounds. Example: Creature 1 steps into the Lava taking 10 Damage upon entering. Creature 1 then ends its turn in the Lava. When that creature activates it will take 10 Fire Damage, then it moves out and takes 5 more Fire Damage on that round, and the round after. This only applies to a creature that LEAVES the Lava. If Creature 1 continues to stay in the Lava it will only take 10 Fire Damage and the Damage will not continue for the extra rounds.

Smoke: As per normal Smoke rules. Blocks LoS..etc.

Smoke Spirits: Use the Cursed Spirit figure to represent the Smoke Spirits. Any time a creature is killed in the Smoke, the next round a Smoke Spirit will be conjured from its corpse. Use the stats for a Cursed Spirit.

How about that for cool!



I have not looked at the map, but I think this would be a lot of bookkeeping, and favor fire resist/immune creatures WAY too much.

Also what is the purpose of the smoke spirits? do they attack anyone, or if one of your cretures die, do you control it? Don't quite understand...



Sorry. Its a bit confusing because I was at school and didnt have time to type it all up. Finishing now.

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02/13/2006 8:39 PM  
After looking the map over, I have a question: Where exactly is the Kobold Blood Idol? Would it be possible toget an image or similar that shows the exact square/squares it covers? My guess is just the two squares above the 'statue' that contain the text, but it'd be nice to know for sure.

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