HailSpork Sergeant
 545 Posts



 | | 05/12/2006 10:10 PM |
| I made a new list with Zephyr for my Crossed Paths scenario:
50+ LG: Man-at-Arms (3), Sun Soul Initiate (8), Warforged Scout (no scout)(8) CG: Xeph Warrior (3), Catfolk (5), Elf Spearguard (6) LE: Hobgoblin Warrior (3), Baaz Draconian (6), Silent Wolf Goblin (12) CE: Orc Warrior (3), Bugbear (5), Orc Savage (7)
125+ LG: Warforged Fighter (16), Half-Orc Monk (17) CG: Daring Rogue (14), Bariaur Ranger (16) LE: Sahuagin Ranger (15), Half-Orc Monk (17) CE: Carrion Tribe Barbarian (12), Howling Orc (15)
200+ LG: Warforged Hero (36)
CG: Halfling Outrider (29) CG: Goliath Barbarian (31) (its stats are more on par with the others) LE: Zakya Rakshasa (36) CE: Blood Ghost Berserker (37)
We'll test it out some time tomorrow and figure out a point system (and maybe adjust the list). | | CHAMPION OF THE CURRY GOLEM! | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 05/13/2006 4:02 AM |
| quote: Originally posted by HailSpork
200+ LG: Warforged Hero (36)
CG: Halfling Outrider (29) CG: Goliath Barbarian (31) (its stats are more on par with the others) LE: Zakya Rakshasa (36) CE: Blood Ghost Berserker (37)
We'll test it out some time tomorrow and figure out a point system (and maybe adjust the list).
how does LG having a speed 4 to the others speed 8 stack up? Just because of stable footing you think thats enough? Too add I dont know if stable footing works for woods, it isnt marked with a triangle as difficult terrain so Id think they are slowed just the same by forest. | | Im out- find me on Hordelings if you want to chat. | |
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HailSpork Sergeant
 545 Posts



 | | 05/13/2006 5:10 AM |
| | Forests count as difficult terrain simply by being forests; it's the same way that it could move over spiked terrain. It may be slow, but it is the most durable (and can keep up in speed in forests). Still, perhaps warforged bodyguard instead? | | CHAMPION OF THE CURRY GOLEM! | |
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Richard II Commander
 3663 Posts




 | | 05/15/2006 1:18 PM |
| Question about storm fury.
Can a unit with flight choose not to fly? What happens if a flyer is hit with Legion's Undeniable Gravity? Does it then move at it's normal speed but without flight? | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 05/15/2006 1:26 PM |
| quote: Originally posted by Richard II
Question about storm fury.
Can a unit with flight choose not to fly? What happens if a flyer is hit with Legion's Undeniable Gravity? Does it then move at it's normal speed but without flight?
Very good questions. the answers would be no and yes. | | Im out- find me on Hordelings if you want to chat. | |
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zephyrstorm Sergeant
 528 Posts




 | | 05/15/2006 5:53 PM |
| | And for units that gain flight temporarily, such as via swift flight or wall walker? I'd assume while flying they'd move at half speed as well. So swift flight would grant a F4 speed effectively. | | Champion of the Hellwasp Swarm New subscriber to rule #0: bshugg is always right. | |
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HailSpork Sergeant
 545 Posts



 | | 05/15/2006 6:24 PM |
| | Can flying creatures charge? | | CHAMPION OF THE CURRY GOLEM! | |
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jjbeezer Sergeant
 633 Posts




 | | 05/15/2006 7:34 PM |
| | Yes, flying creatures can charge, but their range is based on their reduced speed rating from the scenario. | | | |
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HailSpork Sergeant
 545 Posts



 | | 05/16/2006 1:41 AM |
| | I'd like to point out that D4 through D8 should have no gridwork; it's a wall. | | CHAMPION OF THE CURRY GOLEM! | |
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madda Sergeant
 714 Posts




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madda Sergeant
 714 Posts




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HailSpork Sergeant
 545 Posts



 | | 05/17/2006 3:26 PM |
| Unless the scenario says there's victory areas, there aren't. Also, it should be 5%. A 200 point game gets you 10, a 500 point game gets you 25. | | CHAMPION OF THE CURRY GOLEM! | |
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madda Sergeant
 714 Posts




 | | 05/17/2006 5:56 PM |
| quote: Originally posted by HailSpork
Unless the scenario says there's victory areas, there aren't. Also, it should be 5%. A 200 point game gets you 10, a 500 point game gets you 25.
So for this week (#70) the scenario has "Terrain Setup: Use the Fields of Ruin Map." and no other information about victory areas. Do they exist since they're visible on the map or don't they since they're not specifically mentioned ? (Starting areas are not specifically declared too but it's clear we will use the map setting). Also, I know that the standard Assult skirmish rules have a 5% for normal games (per the Advanced Rules handbook) but the EC Rules clearly states otherwise. On what source do you base the information ? I thought that http://happyhikers.ca/EternalCampaign/Extensions.php#Scenarios is the authoritative place. | | Champion of Cockatrices. I wish I never wished a wand of wishing. (Wishful thinking.) Join the Eternal Campaign! Chat about miniatures. | |
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HailSpork Sergeant
 545 Posts



 | | 05/17/2006 6:08 PM |
| There is a possibility that is an error, or Galnew simply changed it. You'll notice that it doesn't include tile points under any of the scenario information, and only refers to the standard scenario for victory conditions. Starting in a starting area isn't scenario specific; it's the default rule. | | CHAMPION OF THE CURRY GOLEM! | |
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jjbeezer Sergeant
 633 Posts




 | | 05/17/2006 6:34 PM |
| | No scenario grants assault points unless it is specifically mentioned that is the case. The Standard Scenario listed refers to the "Old Standard Scenario". | | | |
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Zippy Underboss
 1991 Posts



 Whitewater, WI
 | | 05/25/2006 4:39 PM |
| Week 72: Life Force, question
How is deathstrike affected? I would presume the life force prevents the creature from being reduced to 0 or -5 HP, but one could argue the creature dies, reaching 0 or -5 HP, takes its deathstrike, then Life Force kicks in to give the creature back a few HP.
Please clarify, and T.I.A. | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 05/25/2006 4:48 PM |
| quote: Originally posted by Zippy
Week 72: Life Force, question
How is deathstrike affected? I would presume the life force prevents the creature from being reduced to 0 or -5 HP, but one could argue the creature dies, reaching 0 or -5 HP, takes its deathstrike, then Life Force kicks in to give the creature back a few HP.
Please clarify, and T.I.A.
Good question, I think there has been a similar ruling made with a deathstriking wraith (via cleric of nerull) once it reaches 0 and deathstrikes it is dead. Lifeforce cannot save it.
EDIT COMING
Ok reread the scenario. Here is how I rule. Same result, different rule. The deathstrike never happens if they make the roll and get back to 5.
So for example a FB with 5hp burns out to 0. She makes the roll and gets 5hp, therefore she does not deathstrike as she never died. If she fails the roll she dies normal and the deathstrike happens. Any problems with that? I cant think of any. | | Im out- find me on Hordelings if you want to chat. | |
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zephyrstorm Sergeant
 528 Posts




 | | 05/25/2006 5:20 PM |
| | Also, for Life Force, is the scenario intended to just bring back living creatures or any creature (like it says)? Just checking, since regular healing magic wouldn't affect non-living creatures. | | Champion of the Hellwasp Swarm New subscriber to rule #0: bshugg is always right. | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 05/25/2006 5:27 PM |
| quote: Originally posted by zephyrstorm
Also, for Life Force, is the scenario intended to just bring back living creatures or any creature (like it says)? Just checking, since regular healing magic wouldn't affect non-living creatures.
All creatures are sustained. You make the roll, they don't die and have 5hp | | Im out- find me on Hordelings if you want to chat. | |
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eMpTy Kay Underboss
 1068 Posts




 | | 05/25/2006 8:10 PM |
| quote: Originally posted by AesophDarkfable
quote: Originally posted by Zippy
Week 72: Life Force, question
How is deathstrike affected? I would presume the life force prevents the creature from being reduced to 0 or -5 HP, but one could argue the creature dies, reaching 0 or -5 HP, takes its deathstrike, then Life Force kicks in to give the creature back a few HP.
Please clarify, and T.I.A.
Good question, I think there has been a similar ruling made with a deathstriking wraith (via cleric of nerull) once it reaches 0 and deathstrikes it is dead. Lifeforce cannot save it.
EDIT COMING
Ok reread the scenario. Here is how I rule. Same result, different rule. The deathstrike never happens if they make the roll and get back to 5.
So for example a FB with 5hp burns out to 0. She makes the roll and gets 5hp, therefore she does not deathstrike as she never died. If she fails the roll she dies normal and the deathstrike happens. Any problems with that? I cant think of any.
Only thing to resolve I can see would be a deathforce weapon.
I think the ruling would be: when a creature is redused to 0 or -5 hp, roll for the Life force effect, if Life Force roll fails, proceed with any deathstrike attacks (including deathstrike cased by a deathforce weapon). Yes? | | | |
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HailSpork Sergeant
 545 Posts



 | | 05/25/2006 10:17 PM |
| | Shouldn't it check if they survive, and *then* have the death-strike with death force built in? It still gives the unit an extra chance to survive, and means they won't be deathstriking when they're not dying. | | CHAMPION OF THE CURRY GOLEM! | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 05/26/2006 1:34 AM |
| quote: Originally posted by HailSpork
Shouldn't it check if they survive, and *then* have the death-strike with death force built in? It still gives the unit an extra chance to survive, and means they won't be deathstriking when they're not dying.
Thats what I said I think :P If they make the roll, they didn't die and they dont get a deathstrike. If they fail it they die and deathstrike happens | | Im out- find me on Hordelings if you want to chat. | |
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jjbeezer Sergeant
 633 Posts




 | | 05/26/2006 8:29 AM |
| quote: Originally posted by Zippy
Week 72: Life Force, question
How is deathstrike affected? I would presume the life force prevents the creature from being reduced to 0 or -5 HP, but one could argue the creature dies, reaching 0 or -5 HP, takes its deathstrike, then Life Force kicks in to give the creature back a few HP.
Please clarify, and T.I.A.
Made a note in the scenario as follows:
Note: In the case where a creature gains Deathstrike through a commander effect, special ability, or EC item, check the scenario's Resilience effect before determining if a Deathstrike is made. | | | |
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eMpTy Kay Underboss
 1068 Posts




 | | 05/28/2006 9:23 AM |
| WEEK - #?? - Player's Choice Custom Scenario, Premade Map
Sometimes, you don't know what the goal will be until you get there...
Terrain Setup: Use the Dragon's Horde Map.
Special Rule: Before placement initative, Roll for Scenario initative. This is a unmodified d20 roll. Who ever wins, chooses one of the scenarios from the following list to exclude. Then the loser picks a scenario to exclude. Continue alternating until there is one scenario left. That is the scenario for this match. Standard (Victory: Victory goes to the first player to either eliminate all of their enemy's creatures or to score victory points equal to the match's warband size. You score victory points equal to the cost of each eliminated enemy creature except support troops. Eliminating a creature can mean destroying it or causing it to rout off the battle map.) Assault (Victory: Victory goes to the first player to either eliminate all of their enemy's creatures or to score victory points equal to the match's warband size. There are two ways to score victory points.
Eliminating enemy creatures. You score victory points equal to the cost of each eliminated enemy creature except support troops. Eliminating a creature can mean destroying it or causing it to rout off the battle map. Occupying at least one of your warband's victory areas. Your victory areas are usually (but not always) located on the opponent's side of the battle map. At the end of each round, if you have one or more creatures on one or more of your victory areas, you receive victory points. The award is 10% of the match's warband size rounded down (for example a 75 point match would give a 7 point award). Each player can earn victory points in this way, but never more than the listed award in each round. A creature that occupies multiple squares is considered to be on a victory area if any part of its space is in a square within that area. ) Bounty (Victory: Victory goes to the first player to either eliminate all of their enemy's creatures or to score victory points equal to the match's warband size. You score victory points equal to 5% the warband size plus the cost of each eliminated enemy creature except support troops. Eliminating a creature can mean destroying it or causing it to rout off the battle map.) Cave of Pain (Special Rule: All Melee and Ranged attacks deal +5 damage.
Victory: Victory goes to the first player to either eliminate all of their enemy's creatures or to score victory points equal to the match's warband size. You score victory points equal to the cost of each eliminated enemy creature except support troops. Eliminating a creature can mean destroying it or causing it to rout off the battle map.) Plunder (Victory: Victory goes to the first player to either eliminate all of their enemy's creatures or to score victory points equal to the match's warband size. There are two ways to score victory points.
Eliminating enemy creatures. You score victory points equal to the cost of each eliminated enemy creature except support troops. Eliminating a creature can mean destroying it or causing it to rout off the battle map. Occupying one of your warband's victory areas. Your victory areas are usually (but not always) located on the opponent's side of the battle map. At the end of each round, if you have one or more creatures on one or more of your victory areas, you receive victory points. The award is 10% of the match's warband size rounded down (for example a 75 point match would give a 7 point award). Each player can earn victory points in this way, but never more than once for each area in each round. A creature that occupies multiple squares is considered to be on a victory area if any part of its space is in a square within that area.) Quick-Strike(Victory: Victory goes to the first player to either eliminate all but one of their enemy's creatures or to score victory points equal to 70% of the match's warband size. You score victory points equal to the cost of each eliminated enemy creature except support troops. Eliminating a creature can mean destroying it or causing it to rout off the battle map.)
For Assault and Plunder, all squares with the red difficult markers are considered shared victory areas.
Victory: As determined by the scenario.
How is that? Looking to think outside of the box.
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HailSpork Sergeant
 545 Posts



 | | 06/01/2006 2:24 AM |
| quote: Originally posted by jjbeezer
IN 2 WEEKS - #73 - Reconnaissance in Force Minis Hanbook Scenario, Premade Map
You don't always have to kill your enemies to win. This scenario also rewards conservation of your forces.
Do units that pass to the opposite side count as eliminated? | | CHAMPION OF THE CURRY GOLEM! | |
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jjbeezer Sergeant
 633 Posts




 | | 06/01/2006 11:50 AM |
| For Recon in Force, creatures that exit the map through their opponent's exit squares gain points for their team. They count as having survived the battle.
In a situation where a creature is poisoned (or Mord's Sword, etc), if they make it through the opponent's exit squares, they lose the condition that was causing them damage. That is if Lulu the Orc Savage is poisoned but makes it off the board, she will not die the next round.
I guess a better way to say it is that the creature no longer activates. This would also stop them (as inteneded) from moving back into the battle. | | | |
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HailSpork Sergeant
 545 Posts



 | | 06/01/2006 2:03 PM |
| | But they still get full xp, can still cast ID, don't respawn, etc.? | | CHAMPION OF THE CURRY GOLEM! | |
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Wish Sergeant
 399 Posts




 | | 06/01/2006 8:34 PM |
| | There's a bit of a problem with the current scenario. It's entirely possible for the game to go on forever, with no winner, if both players bring warbands that are smaller than the point limit. For example, if both players bring 198 point warbands to a 200 point match, each kills 99 points worth of enemies and exits 99 points of his own warband from the board. Both score 198 points. Neither has reached the victory condition. I would suggest that, in the event that neither player reaches the match value in points, the highest total wins. If they tie, the first to reach that point value wins. | | | |
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jjbeezer Sergeant
 633 Posts




 | | 06/01/2006 10:10 PM |
| Good solution, Wish.
HailSpork, you have it. The creature is not eliminated and qualifies to do all post match things (XP, identify, etc.) as if it was still on the board at the end of the game since it was not eliminated. | | | |
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Wish Sergeant
 399 Posts




 | | 06/01/2006 10:20 PM |
| | Another question on the scenario - how do support troops work? Can you score points for moving them off board? | | | |
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jjbeezer Sergeant
 633 Posts




 | | 06/01/2006 10:36 PM |
| | Support troops do not score VP for being eliminated, and they cannot score victory points for exiting through your opponent's exit squares. | | | |
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eMpTy Kay Underboss
 1068 Posts




 | | 06/02/2006 7:15 AM |
| Thinking about Wish's comment about undersized warbands. When does the game end?
Example: My Opponent and I have managed to move everyone off except our last units, my Half-Ogre Barbarian and his Drow Arcane Guard. Does the game end when one of these creature are killed? What if one of them gets off the board?
Another Situations: The warband were 200 (Opp.) vs 198 (Me). Quirk of fate, no units are eliminated. I get 198 pts from moving off the board, my oppenet would get 200 pts. but I had moved all my units off first (his slow unit was still two turns away from the exit). Who wins? Why? | | | |
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jjbeezer Sergeant
 633 Posts




 | | 06/02/2006 9:38 AM |
| Victory: You win when you have scored victory points equal to the Warband Size. You score victory points both for the cost of enemies you eliminate and for the cost of your own creatures that move off the battle grid through your opponent's Exit squares. Support troops do not score victory points for being eliminated or for moving off the map through your opponent's Exit squares.
In the event that neither player reaches the Warband size in Victory Points, the player with the higher score wins. In the event that the score is tied when no player can score any more Victory Points, the player that reached that Victory Point total first wins the game. Note: Creatures that move off the battle grid through their opponent's Exit squares count as having survived the battle. They are out of play and can no longer activate for the rest of the match.
The game ends immediately if one player reaches VP equal to the Warband Cost. If that victory condition cannot be met, the game ends is when no player can score any more victory points.
eMpTy Kay: For example 1, both teams still have the opportunity to score 50 VP. If eliminating a creature pushes a player above the Warband Size, they automatically win. If not, they can eliminate the opponent's creature and then walk their remaining creature through the opponent's exit square. After scoring thos victory points, if the player has reached the Warband Size, they win. If they are still not to the Warband Size, no player has the chance to score more victory points. The next tiebreaker is total VP. If that is tied, it goes to who reached the ending VP total first.
Situation 2: If the game had a 200 point Warband Size, the player who gained 200 VP first would win. That is the first win requirement. If you field only a 198 point warband, then you need to eliminate at least 1 creature (gain at least 3 VP) and get your units off the field if you desire to win with such a plan.
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eMpTy Kay Underboss
 1068 Posts




 | | 06/02/2006 9:20 PM |
| | As long as we know before the week starts to prevent agruements, sounds good. | | | |
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madda Sergeant
 714 Posts




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eMpTy Kay Underboss
 1068 Posts




 | | 06/07/2006 7:22 AM |
| | As Scenairio master, JJB gets the final say, but I would say if the creature the minion would count, enless the creature that brought the minion in was a support troop, in which case the minion would also be support. | | | |
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eMpTy Kay Underboss
 1068 Posts




 | | 06/07/2006 7:24 AM |
| quote: Originally posted by HailSpork
Unless the scenario says there's victory areas, there aren't. Also, it should be 5%. A 200 point game gets you 10, a 500 point game gets you 25.
I had copy/paste the victory conditions into the scenario for week 75, but in reading it over I would have to agree. The VP for Assault & Plunder should be 5% not 10% as I had originally listed.
Sorry for the mistake.[:I] | | | |
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jjbeezer Sergeant
 633 Posts




 | | 06/07/2006 8:40 AM |
| quote: Originally posted by madda
I know it's a bit too late, but I have a question about the scenarion for this week (73). Do minions score VP when going through the Exit squares ? I think so, since they score VP for the enemy when eliminated but I'm not 100% sure.
I will say that since minions that are eliminated count for points, that they can score points for going through your opponent's exit squares.
The next question that comes up from that is... what about summons scoring points. I don't like the prospect of summoning wolves 19 squares from the opponent's exit and then sprinting them off the next round. But, that is in the cost of the Summoner. However, what if the wolves run through the exit and then the summoner is eliminated? Does the player then lose the points for the wolves that ran through the exit? Plus, the point of this scenario is to conserve forces for the next battle, and summons in D&D do not stick around long enough for another battle. Ah, that brings up the biggest catch of them all in Minis. Don't fall prey to how the Pen and Paper rules work. Minis are different.
After all that, Summons will also count for victory points if they move through the opponent's exit square. If the summoner is subsequently eliminated, the victory points scored by summoned creatures exiting the opponent's exit squares shall not be removed from the victory point totals. | | | |
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zephyrstorm Sergeant
 528 Posts




 | | 06/07/2006 1:05 PM |
| SCENARIO - The Countdown Custom Scenario, Player Chosen Map
Terrain Setup: Players select a map to include with their warband and map initiative is rolled to determine which map will be used.
Special Rule: Activation Limit - Each player has a total of 30 activations. After all of a player's activations have been used up, the other player will play additional rounds until their activation total is used up as well.
Victory: Gain Victory Points equal to the Warband Size or eliminate the opponent's entire warband.
Tie-breaker: If neither player has achieved victory before the activation limit of both players has expired, the winner is the player with the most victory points. If players are still tied, the winner is the player who has a creature closest to the center of the battle map. If players are still tied, the player with the highest-cost creature nearest the center is the winner.
Thoughts? The nice things I see about this is it'll reduce some of the fodder war, and it will make it so the game is fairly timebound. I just hopefully the restriction on activations doesn't make each turn take a lot longer in thinking things over...
Probably needs a new name at the very least... | | Champion of the Hellwasp Swarm New subscriber to rule #0: bshugg is always right. | |
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zephyrstorm Sergeant
 528 Posts




 | | 06/12/2006 11:20 AM |
| quote: Originally posted by eMpTy Kay
Player's Choice
Terrain Setup: Use the Dragon's Horde Map.
Your victory areas are usually (but not always) located on the opponent's side of the battle map.
So for player's choice next week, one of the options is assault, but the's no victory areas on the selected map. Where do you score assault points then? Or would a change in map be more appropriate? | | Champion of the Hellwasp Swarm New subscriber to rule #0: bshugg is always right. | |
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