Zippy Underboss
 1991 Posts



 Whitewater, WI
 | | 06/08/2005 1:35 PM |
| | recovered topic 4548 | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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Zippy Underboss
 1991 Posts



 Whitewater, WI
 | | 06/08/2005 1:35 PM |
| Question: Does a magic weapon grant "magic" damage type?
My $0.02: In the manner minis are converted from RPG to Skirmish the answer would be yes, but I did not find this clearly stated and looking for concrete ruling. | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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Richard II Commander
 3663 Posts




 | | 06/08/2005 1:38 PM |
| quote: Originally posted by Zippy
Question: Does a magic weapon grant "magic" damage type?
My $0.02: In the manner minis are converted from RPG to Skirmish the answer would be yes, but I did not find this clearly stated and looking for concrete ruling.
My common sense tells me yes, if you give a mini a magic weapon they then do magic damage. | |
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Zippy Underboss
 1991 Posts



 Whitewater, WI
 | | 06/09/2005 10:06 AM |
| Question: Does a magic shield grant damage type "magic" and/or attack bonus to shield bash attack?
My $0.02: Not sure what the RPG rule is, but it should stay in line RPG. | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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rgrayua Sergeant
 400 Posts




 | | 06/09/2005 10:39 AM |
| quote: Originally posted by Zippy RULES QUESTIONS / FAQ 1) Does a magic weapon grant damage type "magic" to attacks?
The spell Magic Weapon gives the creature "magic" type damage, so I see no reason for a real Magic Weapon to not do the same. | | | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/09/2005 4:26 PM |
| Zippy, thanks for sticking this up, I saw your reply to my request for this and forgot to reply!
I'm going to send you an email with some more info.
And thanks again!
it's cool that this has become a community effort.
Thanks to tullywi, jjbeezer, and Zippy for keeping this thing running =D | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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Zippy Underboss
 1991 Posts



 Whitewater, WI
 | | 06/09/2005 9:56 PM |
| LIEUTENANTS ISSUES From original thread:
Question A: Can summoned creatures become Lieutenants? Question B: Can Lieutenants be summoned? Question C: Can a Lieutenant take "Independent" instead of "Command 0" at level 2? Question D: Should Lieutenants gain "Willing to Follow" at level 5?
Refer to original rules discussion thread to see the ton of comments there. Place your votes!
My $0.02: A=Yes, B=No, C=Yes, D=?
| | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/09/2005 10:18 PM |
| quote: Originally posted by Zippy
LIEUTENANTS ISSUES From original thread:
Question A: Can summoned creatures become Lieutenants? Question B: Can Lieutenants be summoned? Question C: Can a Lieutenant take "Independent" instead of "Command 0" at level 2? Question D: Should Lieutenants gain "Willing to Follow" at level 5?
Refer to original rules discussion thread to see the ton of comments there. Place your votes!
My $0.02: A=Yes, B=No, C=Yes, D=?
My $.04 A= yes b= no c= that would rock so yes d= yes | | Im out- find me on Hordelings if you want to chat. | |
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Aravis Underboss
 1155 Posts




 | | 06/09/2005 10:52 PM |
| A: Yes B: No C: Yes D: Yes | | Welcome to Eternal Crack... "Corn is no place for a mighty warrior!" Champion of the Frost Salamander | |
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jjbeezer Sergeant
 633 Posts




 | | 06/10/2005 9:09 AM |
| A: No. After a summon spell expires, the creature returns to where it was summoned from. How will that creature ever find the Warlord again to be a LT.
B: No. I don't think summon spells can target a certain creature.
C: No. While I agree that this option would total rock (so my souped up Warforged Fighter could benefit from my Cleric of St. Cuthbert), it differs from what a Lt. does. A Lt. is a commander who works for a higher commander to give orders to others. They do not just run around the battlefield doing whatever they want. If this change was made, I would lean toward making the Lt never be able to gain a CR in the future. Make it a one time choice. (Secretly I hope this is approved and we can have the option to change existing Lt's.)
D: No. I know, I came up with the idea. However, tullywi's ideas about making it happen earlier seems like a better idea. Also, the independant choice really is a better option than gaining this ability at Level 5. I picked 5 because warlords get a feat at this level, but Lts can't get feats. I thought I might throw them a bone. Really though, who will ever have a level 5 Lt? What level would the warlord be at that time?
Seems like I am very negative this morning. I figure I will be out voted on most of these items, but I wanted to put some thoughts out there for these issues rather than just say no, no, no, and no. | | | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/11/2005 1:17 AM |
| Doh! too freakin busy! sorry Zippy haven't emailed you yet!
A few request I have for this thread:
1. Can you import the previously adopted Rules ammendments from the old thread?
2. Can you seperate the headings for "Under Discussion" rules and "Adopted" rules?
Thanks and great job =D | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/11/2005 1:24 AM |
| quote: Originally posted by Zippy
LIEUTENANTS ISSUES From original thread:
Question A: Can summoned creatures become Lieutenants? Question B: Can Lieutenants be summoned? Question C: Can a Lieutenant take "Independent" instead of "Command 0" at level 2? Question D: Should Lieutenants gain "Willing to Follow" at level 5?
A: No - I agree with jjbeezer's assessment, and one of the goals here is to have a more RPG theme =) B: Definitely Not C: No - this is not the purpose of an Lt, an Lt is being trained by his warlord to be a leader, and to eventually take over the warlord's band (an magic items =) D: No - The original reason Lt's can't get feats, is because the purpose of them, as mentioned above it too eventually become warlords themselves, this was too encourage players to promote their Lts to Warlords by the time they have reached this high a level. | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/11/2005 1:25 AM |
| And jjbeezer, in the main post for each round, can you add to the rules sentance a link to this thread?
Thanks! | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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 Avatar of Skirmishes tullywi Sergeant
 982 Posts



 | | 06/11/2005 10:22 PM |
| Hey everyone,
I meant to answer this before. I'm in agreement with JJ and Galnew:
A. No B. No C. No D. No | | | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/12/2005 3:01 AM |
| Where does Snakes swiftness go as a spell? We have it listed as druid only, but Couatl can cast it. Is that just an aberration by the nature of the Couatl and only druids can get it in EC?
Same goes for all the Couatl spells really. What kind of caster is he? what list do they appear on? | | Im out- find me on Hordelings if you want to chat. | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/12/2005 4:45 PM |
| quote: Originally posted by AesophDarkfable
Where does Snakes swiftness go as a spell? We have it listed as druid only, but Couatl can cast it. Is that just an aberration by the nature of the Couatl and only druids can get it in EC?
Same goes for all the Couatl spells really. What kind of caster is he? what list do they appear on?
In RPG, Couatl can use a mish mash of psionics, clerical and sorceror spells, and some specific domains also.
Snake's Swiftness is form the MHB: Druid 1, Sorc 2 | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/12/2005 8:50 PM |
| | sweet, thanks Zippy | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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jjbeezer Sergeant
 633 Posts




 | | 06/17/2005 9:56 AM |
| | I would like to start a movement to have Arachnia removed from the Major powers section. That abiltiy is not usable (hardly). | | | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/17/2005 2:17 PM |
| I agree that someone should start up a Psionics thread.
I would like to have something implemented before the start of the next tournament at the end of July so players can start-up psionic warlords then.
An idea for that, what do you think of adding a warlord feat Wild Talent? where the warlord can gain one minor psionic ability and a few PPs? | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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Zippy Underboss
 1991 Posts



 Whitewater, WI
 | | 06/17/2005 3:29 PM |
| The psionics discussion in the original EC Rules Discussion thread actually had a really good rough draft started.
Lurch_E_Bean, AngryIrish, and AesophDarkFable all had contributions to the original development of psionics progression in EC.
Can we talk one of you 3 to be the champion of a new EC Psionics thread [?] | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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Zippy Underboss
 1991 Posts



 Whitewater, WI
 | | 06/18/2005 11:46 PM |
| FAQ / Clarification awaiting answers, oh mighty vets of EC:
1) Q: Does a magic shield grant damage type "magic" and/or attack bonus to shield bash attack?
2) Q: Does EC follow the "70% Rule" for warband building?
Please email me or post for inclusion in the FAQ list at the top of this thread. | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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 Avatar of Skirmishes tullywi Sergeant
 982 Posts



 | | 06/19/2005 12:10 AM |
| quote: 1) Q: Does a magic shield grant damage type "magic" and/or attack bonus to shield bash attack?
Sure, it is magic and is granting the attack.
quote:
2) Q: Does EC follow the "70% Rule" for warband building?
Yes | | | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/19/2005 12:50 AM |
| quote: Originally posted by jjbeezer
I would like to start a movement to have Arachnia removed from the Major powers section. That abiltiy is not usable (hardly).
I am in 100000000% agreement (I have one right now) it is a medium power hands up. I could even see removal of the immunity to web to make it a medium power, leaving the bonus vs poison and the one web shot. | | Im out- find me on Hordelings if you want to chat. | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/19/2005 12:51 AM |
| quote: Originally posted by Zippy
The psionics discussion in the original EC Rules Discussion thread actually had a really good rough draft started.
Lurch_E_Bean, AngryIrish, and AesophDarkFable all had contributions to the original development of psionics progression in EC.
Can we talk one of you 3 to be the champion of a new EC Psionics thread [?]
Yeah I can work more on this and will start a thread early this week, I think between Lurch, Irish, and I we can get it nailed down pretty quick. | | Im out- find me on Hordelings if you want to chat. | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/19/2005 1:42 PM |
| | An idea for a feat. How about a feat available to melee units that increases damage by 5? | | Im out- find me on Hordelings if you want to chat. | |
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Zippy Underboss
 1991 Posts



 Whitewater, WI
 | | 06/19/2005 6:10 PM |
| quote: Originally posted by AesophDarkfable
An idea for a feat. How about a feat available to melee units that increases damage by 5?
Are you proposing +5 to one attack or +5 to all attacks? Would this be melee only, or a choice of melee or ranged attack(s)?
How does this play against the existing feat, -5 to hit for +5 damage? | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 06/19/2005 6:23 PM |
| quote: Originally posted by Zippy
quote: Originally posted by AesophDarkfable
An idea for a feat. How about a feat available to melee units that increases damage by 5?
Are you proposing +5 to one attack or +5 to all attacks? Would this be melee only, or a choice of melee or ranged attack(s)?
How does this play against the existing feat, -5 to hit for +5 damage?
mm didn't know about the power attack feat there. I was just throwing it out there as I know alot of people feel that melee are underpowered as far as commanders go. Hadn't thought that deeply about it. I think you would have to choose which one it would be (melee or ranged) mm ill give more thought | | Im out- find me on Hordelings if you want to chat. | |
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AngryIrish Warrior
 313 Posts




 | | 06/19/2005 11:37 PM |
| If you were going to add +5 dam only, then it would have to be only to one attack. Otherwise, why would you ever take power attack.
That said, i think that we should just leave it at Power Attack to increase damage.
Also, I am not very familiar with psionics, other than in skirmish, so i would be able to field test them with my blue, but not do much on the coming up with new spells and whatnot. Although from what i saw earlier, Aesoph seems to be on the right track. | | "I'm feelin pretty good today. I don't think anything could make me angry" "The English" "AAAAARRRRGGGGGG" | |
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Zippy Underboss
 1991 Posts



 Whitewater, WI
 | | 06/20/2005 8:46 AM |
| quote: Originally posted by AngryIrish
If you were going to add +5 dam only, then it would have to be only to one attack. Otherwise, why would you ever take power attack.
That said, i think that we should just leave it at Power Attack to increase damage.
Also, I am not very familiar with psionics, other than in skirmish, so i would be able to field test them with my blue, but not do much on the coming up with new spells and whatnot. Although from what i saw earlier, Aesoph seems to be on the right track.
Perhaps power attack could be an optional special ability to make it a little more useful - in other words, the warlord could choose to apply -5att/+5dmg on a given creature turn or not. | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/21/2005 5:25 PM |
| | I think a set of rules for increasing the number of attacks for commanders is an awesome idea. Gonna be tough to figure out. I'll see if I can come up with an initial plan to get the discussion rolling. | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/22/2005 9:57 AM |
| Zippy, could you please add this to the list where appropriate:
The description for the Bag of Tricks should read:
"[][] Replaces attacks: Summon a 5pt Wolf. The summoned wolf appears adjacent to the creature and the wolf its Difficult or Wild ability. Only one Wolf from the Bag of Tricks may be present at one time."
| | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/22/2005 9:58 AM |
| quote: Originally posted by Zippy
Perhaps power attack could be an optional special ability to make it a little more useful - in other words, the warlord could choose to apply -5att/+5dmg on a given creature turn or not.
Excellent idea! I agree, make it optional.... just like RPG =)
| | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/22/2005 10:02 AM |
| When I originally wrote up the rules it was very difficult, without much playtesting, to determine whether any specific spells or feats were over or under powered. Now that the campaign's been around a while, one way to determine this is by how many players have chosen each feat or spell for their warlords.
Are there any feats or spells that everyone takes? (maybe overpowered?) and are there any feats or spells that no one has ever taken (maybe underpowered?)
| | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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The Mighty jai Commander
 3235 Posts



 | | 06/26/2005 12:13 PM |
| | What about Foe, Bane, Slayer? Could we choose to upgrade those? My commander doesn't have spells, but has Orc Foe. Could i, instead of the extra +5hp that non spellcaster commanders get, upgrade my orc foe to the next level? | | | |
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TKort Sergeant
 583 Posts




 | | 06/26/2005 2:22 PM |
| quote: Originally posted by galneweinhaw
Are there any feats or spells that everyone takes? (maybe overpowered?) and are there any feats or spells that no one has ever taken (maybe underpowered?)
Not as an attempt at flattery, but just a statement of opinion :)
I think the feat list is excellent. I wish I could have more :). In fact that is one thing that I might suggest instead of messing with the list itself: why is there no feat at Warlod Level 3? I understand the first one.. 10 hps and +1 attack is more than enough when you're still in 75 points bands. But at level +3, the feats might start being a really good thing. It seems a little nerfy for a level 7 (ie Bertha just got there) warlord to just get a second feat finally. The best part about them is that they are helpful, but not overly powerful. I don't think we'd hurt anything by having people get there one step faster. If we are going to think like D&D, however, that 3rd level feat might be fighter-only (as fighters rely on their feats to make up for their lack of spells)
To swing back to your question: there are a lot of good fighter feats, and a lot of good spellcaster feats. There aren't any feats on the list that are over-specific as to only affect one or two of the available warlords. None of them benefit any single warlord more than they would benefit the others. These are the criteria that we need to stick to if we add a new feat.
Also let me throw out there that the +5 damage feat, while it sounds harmless at first.. is too powerful. As someone else mentioned, it nerfs the power attack feat (the idea of making it activatable is interesting, but keep in mind that it would last until next activation, does it get too complicated at that point?). Instead, I think the Improved Smite feat could easily be made like the Minions feat, where you gain a smite +5 if you don't have smite. Another, similar feat that might work is Stunning Attack/Improved Stunning Attack: Gain Stunning attack [] DC?? or Increase the DC of your existing Stunning Attack by ?. The ?'s obviously up for discussion, 14 and +2 are probably close to the right amount?
Hehe, having said all this, I just noticed a feat I hadn't seen before (some of the colour stripes at the bottom of the feat list are a little out of whack, btw :)). Resistance grants +3 saves, and I have a feeling that might be a little high. Except for Dwarves and Cleric of Corellon, most save bonuses are only 1 or 2. Bertha already can't be routed except on a 1.. with +3 more I don't think she could even fail a normal save :).
Tkort.
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Zippy Underboss
 1991 Posts



 Whitewater, WI
 | | 06/26/2005 3:05 PM |
| Bertha is level +7 now, meaning 3+7=10th level, with +4 save, so +14 on a normal (non-morale) save. +3 would just protext a little better against some of the hard to save effects like LSD/LRD breath, Hexblade curse, etc.
As for the "Power Attack choose option", to simplify it could be chosen per creature turn instead of per activation (meaning you only have to remember it for any one creature's turn, then it resets to "choose" mode - so you can use power attack on an AoO, then next phase another AoO comes up you choose again, perhaps this time turn it off for a higher AC target).
A final comment on Lieutenants: I think having a non-cmdr Lt. become a warlord is a tough option for a few reasons: 1) Low Command rating - stuck with this and cannot bring in most 2nd commanders because their command rating would be too high. 2) No command Effect How about a one-time boon when a creature moves from Lt. to Warlord? Or give the bonus only if original warlord is retiring? Perhaps +1CR or a choice of minor command effects (+1 melee attack, +1 ranged attack, or +1 AC)? | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/26/2005 5:13 PM |
| quote: Originally posted by jai
What about Foe, Bane, Slayer? Could we choose to upgrade those? My commander doesn't have spells, but has Orc Foe. Could i, instead of the extra +5hp that non spellcaster commanders get, upgrade my orc foe to the next level?
Ya, we should definitely add these feats: Improved "Whatever"
I like the idea of giving non-spellcasting warlords a Feat at level 3.
I'm not sure I like the idea of allowing non-spellcasters to choose not to gain the +10HP thing..... unless we created a third warlord path Warriors, Spell-casters, and maybe Rogues? not sure. | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/26/2005 5:16 PM |
| TKort, thanks for the feedback on the feats. If anyone else thinks Resistance feat is too powerfull, let me knwo and we'll consider lowering it to +2 Save.
Zippy, that's how I picture the optional version of Power attack working and thinks it's an excellent idea.
About Promoting Lt's... has it even been done yet? I might have missed it but I don't think so. This tells me we need to increase the incentives to do so. I think a one-time boost to CR upon promotion is an excellent idea. And we should come up with a list of minor commander effects as well. Or/And maybe allow them to choose a Warlord feat upon promotion?
| | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/26/2005 5:24 PM |
| quote: Originally posted by jjbeezer
I would like to start a movement to have Arachnia removed from the Major powers section. That abiltiy is not usable (hardly).
I concur....
Yays 3 - Nays 0
let's make it so =) | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
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E.C. Organizer galneweinhaw Commander
 2646 Posts




 | | 06/26/2005 5:41 PM |
| Just had an idea...
Is there any way we could give promoted Lts something like a "Trained by XXXX" feat? whereby they gain the Commander effect of the warlord who trained them?
We would have to level out the commander effects somehow to do this, but I think it would be cool.
Maybe even current commanders could gain this, thus haveing a second commander effect?
Example:
MMile the Kobold Sorceror (Feat: Trained by Mhir the PeaceMaker [Followers gain melee attack +2, or melee attack +4 against lawful creatures])
Could we make this work somehow? | | Join the Eternal Skirmish Campaign.
Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind. ~Dr Seuss | |
|