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galneweinhaw
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06/30/2005 8:39 PM  
quote:
Originally posted by AesophDarkfable

quote:
Originally posted by galneweinhaw

Ok, then Let's make it so.

Zippy, Can you add this to the rules addendum?

"if you lose a match, you may trade a Major item for a new random Major item, instead of gaining a Minor item.

If you win a match, you may trade a Major Item for a new random Major item and a new random Minor Item, instead of gaining a new Medium Item."




does that start now? (like the match Im in now) or next week?



tullywi's call on that one =)

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tullywi
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07/01/2005 1:01 AM  
quote:
Originally posted by galneweinhaw

quote:
Originally posted by AesophDarkfable

quote:
Originally posted by galneweinhaw

Ok, then Let's make it so.

Zippy, Can you add this to the rules addendum?

"if you lose a match, you may trade a Major item for a new random Major item, instead of gaining a Minor item.

If you win a match, you may trade a Major Item for a new random Major item and a new random Minor Item, instead of gaining a new Medium Item."




does that start now? (like the match Im in now) or next week?



tullywi's call on that one =)

Yes, it starts this week. Spread the word. I'll let anyone do it this round even if they have already rolled an item. (Assuming they haven't already traded in a major item that is.) The downside is they have to lose the item they just received and have someone watch the rolls. Otherwise, I'll be happy to do the rolls for anyone. I'm sure everyone would like major items of +1 Shield of Spell Storing. (I've received a few of these.)


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07/01/2005 9:41 AM  
The magic item / major item exchange update is added.

It's probably time to type up a rough draft of EC Rules V2. Send me the original document (or I can grab it off the web) - I'll type in changes (adopted changes, rules addenda, errata, etc.) and route for review.

Then, when new stuff like psionics comes on board, it's not an overwhelming overhaul to include.

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07/01/2005 1:37 PM  
quote:
Originally posted by Zippy

The magic item / major item exchange update is added.

It's probably time to type up a rough draft of EC Rules V2. Send me the original document (or I can grab it off the web) - I'll type in changes (adopted changes, rules addenda, errata, etc.) and route for review.

Then, when new stuff like psionics comes on board, it's not an overwhelming overhaul to include.



Zippy,

go to the Rules page and click View->Source. And you'll have it all as it is right now =)

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Redgar
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07/03/2005 1:22 PM  
Hi all,

I was wondering about the legality of proxies. For someone with a small collection, 200 pt games are a stretch, and I don't think I could build a legal 500 pt warband w/out going over 12 activations. Is it left up to individual players to decide, or is there a hard and fast rule.

Thanks for the clarification,

Redgar

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AesophDarkfable
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07/06/2005 8:36 AM  
So when are we looking for adding the new feats/psionic advancement/magic items? after the anniversary week?

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jai
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07/14/2005 7:05 PM  
I suggest the following as a possible inclusion to the rules of the EC.

Before you begin your EC game in Vassal, build your warband using the WotC Warand Gen. Then goto the page i created for building Warlord Stat Cards. By pasting that yoru warband string (from main page of Gen) into the bottom box and clicking "Load From WotC Warband Gen", it will display the stat cards of all the creatures in the warband. Screen capture it, and email it to your opponent vs. just typing your warband into the vassal chat making them look up the minis. [:)]

For Warlords and Lt. creatures, you have a couple options:
-- Print out list and manually make changes.
-- Capture screen shot of warband and edit image.
-- Just mentally note anything different.
-- Make your warband and warlord separate, using screen captures to overwrite the old warlord data with the new.

Thus far, i haven't worked on combining a custom warlord into a warband. But i will ponder it. [)]

Warband Example from WotC Warband Gen:
,200,Death Becomes Them,8,12,8,358,36,389/358~36,196,390,390,78,259,0

quote:
Originally posted by Zippy

Screen captures (and all peripheral requirement software) will exclude some people. Probably easier to simply paste in the WoTC format warband as your reveal, adding tiles and magic item distribution, as opposed to screen capture sends. The opponent can then paste it in the WoTC generator. Leveled up units becomes a hassle in this regard.

Also, just from personal experience, I prefer to tell people what to do, not necessarily how to do it, since everyone has a favorite tool for any task.


A screen capture i thought could be done on any PC/Mac? (PrntScn button). Using MS Paint, Paintbrush, etc. should be easy to do for most folks. But yeah, at least building it in the Warband Gen would be nice.

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07/15/2005 11:14 AM  
I have a question about this power (and others worded the same way).

21-25 Deadly Precision Sneak Attack (if any) damage +10

Can you only gain the extra sneak attack damage if you already have some sneak attack damage? Was this designed to give a sneak attack to anyone?


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07/15/2005 3:58 PM  
the wording sounds like it only functions for existing sneak attackers. I'd propose to modify the wording to add +10 sneak attack to anyone, and to be sneak attack or ranged sneak attack based on type of weapon chosen (common sense already dictates this, but sneak attack and ranged sneak attack are slightly different in the glossary i believe)

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07/16/2005 10:02 PM  
Should we change call lightning to the offical version from the ORc Wolf Shaman?

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07/17/2005 4:41 PM  
Zippy:

I am personally still a little confused about scrolls, I was hoping we could clarify this and perhaps the wording at the top of this thread: My current understanding is that a scroll is a separate and bonus casting of a spell that the caster has, selected at the time of warband creation. In effect the caster scribes a scroll with a spell he knows before the battle, using the metamagic ability of the type that the scroll confers.

If I am right about this, then it should be expressly written as such in the rules, if I'm wrong please let me know so I stop cheating! :)

Tkort


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07/18/2005 9:41 AM  
I think we should change the wording of Call Lightning to the text from the Orc Shaman. I feel that will be more appealing and choosable than what we currently have.

I agree with TKort that the rules for scrolls need to be clarified in writing a little better. I am very sure that Galneweinhaw as ruled that the scroll does not give you an additional casting. It only gives you a metamagiced version of one of you spell uses.


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07/18/2005 10:24 AM  
I myself am confused on how scrolls work, so while I'd love to propose a reword on the rule text, I'm not able to.

Tullywi, Galweinhaw, how do scrolls work? I know we've gone down this road before, and I recall it giving an extra casting in addition to the metamagic boost.

[?][?][?]

There are 10 kinds of people in the world; those who understand binary, and those who don't.
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Zippy
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07/18/2005 10:25 AM  
I also agree with Call Lightning - change to Wolf Orc Shaman Guy's text.

There are 10 kinds of people in the world; those who understand binary, and those who don't.
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07/19/2005 1:36 PM  
Now with two figs with the 10 damage produce flame running around, I was wondering if there was a way we could get this version to EC? Or is just to hard without making the 10 dam version count as a second level spell? Also looking at flaming sphere.. as a second level spell it is much worse than the 10 dam produce flame that some have... it doesnt really get the vibe of the rolling sphere... line maybe?

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Redgar
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07/19/2005 9:22 PM  
Hi all,

The MHB states that scrolls allow a caster to cast one extra, specific spell chosen at the start of the skirmish. Mind you, they don't include metamagic feats.

Seems to me the way to go might be to change the way scrolls work: Minor Scrolls could now grant 1 extra casting of a spell, sans metamagic, while a Major Scroll grants an extra casting + a metamagic feat. Granted, you loose the "multiple lower level spells on a major scroll," but I feal that this is more than outwayed by the simplicity of the new system, both in terms of understanding the rules, and keeping track of scrolls. What does everyone else think?

Just my 2 ep worth,

Redgar

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07/21/2005 7:18 PM  
Is there a ruling on dismissal? I assume the DC 20 on CoDAs dismissal is like Bigbys slapping hand and is a set dc for the spell and doesnt vary. Jareth is taking it this week (if he can), but if the DC is lower he probably wont take it and will take cure critical instead.

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galneweinhaw
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07/22/2005 5:43 PM  
quote:
Originally posted by Zippy

I myself am confused on how scrolls work, so while I'd love to propose a reword on the rule text, I'm not able to.

Tullywi, Galweinhaw, how do scrolls work? I know we've gone down this road before, and I recall it giving an extra casting in addition to the metamagic boost.

[?][?][?]



Sorry for the confusion. Scrolls will definitely be clarified for EC2

Scrolls:
1. additional meta-magic boost;
2. minor scrolls limited to 1st and 2nd level spells;
3. major scrolls not used up for 1st or 2nd level spells, but can only be used once per battle; and
4. everything else is as per MHB


As Redgar pointed out: The MHB states that scrolls allow a caster to cast one extra, specific spell chosen at the start of the skirmish.

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07/22/2005 5:57 PM  
quote:
Originally posted by Redgar

Seems to me the way to go might be to change the way scrolls work: Minor Scrolls could now grant 1 extra casting of a spell, sans metamagic, while a Major Scroll grants an extra casting + a metamagic feat. Granted, you loose the "multiple lower level spells on a major scroll," but I feal that this is more than outwayed by the simplicity of the new system, both in terms of understanding the rules, and keeping track of scrolls. What does everyone else think?



The main reason we changed the way scrolls work is that in a standard skirmish campaign... scrolls suck.

I don't think there is a problem with the way scrolls work right now, the rules just need to be more clearly stated.

I think one thing that is forgotten alot and I will emphasize in V2 is that these rules are an enhancement to the MHB rules, and any rule that is not explicitly stated is as per the MHB skirmish campaign.

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07/22/2005 6:06 PM  
quote:
Originally posted by AesophDarkfable

Is there a ruling on dismissal? I assume the DC 20 on CoDAs dismissal is like Bigbys slapping hand and is a set dc for the spell and doesnt vary. Jareth is taking it this week (if he can), but if the DC is lower he probably wont take it and will take cure critical instead.



You can only learn spells on the spell list and those you can already cast. The spell list will be increased for V2.

Join the Eternal Skirmish Campaign.

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07/22/2005 7:51 PM  
quote:
Originally posted by galneweinhaw

quote:
Originally posted by AesophDarkfable

Is there a ruling on dismissal? I assume the DC 20 on CoDAs dismissal is like Bigbys slapping hand and is a set dc for the spell and doesnt vary. Jareth is taking it this week (if he can), but if the DC is lower he probably wont take it and will take cure critical instead.



You can only learn spells on the spell list and those you can already cast. The spell list will be increased for V2.



ahhh K, thought any spell on a produced card was eligible. Oh well, guess its cure critical then

Im out- find me on Hordelings if you want to chat.

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07/27/2005 12:12 PM  
The scrolls rule currently doesn't disallow using an empowered scroll on an empowered spell, or sudden empower on said same empowered spell..

Tkort


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07/27/2005 10:02 PM  
I need a Campaign rule clarification
( if this was answered somewhere already, apologies as I overlooked it)

Spoils of War

If the victor of a battle is in the possession of any of his opponent’s magic items, including creatures that have routed or withdrawn, he may choose to take the equivalent of one medium magic item from these instead of rolling a random item. If the victor chooses not to take one of these items, he instead destroys one medium item of his opponent's that he has in his possession. If the loser of the battle has creatures withdraw or route while in the possession of his opponent’s magic items, he may keep a minor item in place of rolling for a new one, or he may keep a medium one in place of randomly rolling an item if he chooses to exchange a minor magic item he already owns for a random magic item of medium power.


My question is when a unit dies and drops an item on the battlefield
does your opponent have to clearly state that they are picking up the item?

My situation was I left an item on the battlefield due to a unit death
and after the match my opponent said he was obligated to keep or destroy the item. he chose to destroy it. this hasn't happened to me before as most people generally don't bother taking items and would rather roll. In this case it was "you dropped it it's gone either way"

Have we been slacking on the rules?
If you drop an item on the battlefield is it automatically picked up and either kept or destroyed? OR is it only removed from the field if your opponent declares he is picking it up? (then having the choice to keep or destroy it.) I was assuming unrecovered items on the battlefield returned to their owner. Which is it?

Thanks


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07/28/2005 1:16 AM  
quote:
Originally posted by oldcoast

I need a Campaign rule clarification
( if this was answered somewhere already, apologies as I overlooked it)

Spoils of War

If the victor of a battle is in the possession of any of his opponent’s magic items, including creatures that have routed or withdrawn, he may choose to take the equivalent of one medium magic item from these instead of rolling a random item. If the victor chooses not to take one of these items, he instead destroys one medium item of his opponent's that he has in his possession. If the loser of the battle has creatures withdraw or route while in the possession of his opponent’s magic items, he may keep a minor item in place of rolling for a new one, or he may keep a medium one in place of randomly rolling an item if he chooses to exchange a minor magic item he already owns for a random magic item of medium power.


My question is when a unit dies and drops an item on the battlefield
does your opponent have to clearly state that they are picking up the item?

My situation was I left an item on the battlefield due to a unit death
and after the match my opponent said he was obligated to keep or destroy the item. he chose to destroy it. this hasn't happened to me before as most people generally don't bother taking items and would rather roll. In this case it was "you dropped it it's gone either way"

Have we been slacking on the rules?
If you drop an item on the battlefield is it automatically picked up and either kept or destroyed? OR is it only removed from the field if your opponent declares he is picking it up? (then having the choice to keep or destroy it.) I was assuming unrecovered items on the battlefield returned to their owner. Which is it?

Thanks


The item has to be picked up by one of your opponents creatures in order for him to be able to steal or destroy it. All items left on the battlefield when the match ends return to the original owner.


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jjbeezer
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07/28/2005 3:56 PM  
And there are pretty strict requirements for being able to pick up an item. You must use an attack action, and you cannot have an enemy that threatens you. There may even be more restrictions.


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07/28/2005 10:28 PM  
Since that's the case, I gave up an item uneccesarily in my last EC match versus Richard II, due to confusion on this by myself and my opponent. Should I chalk it up as a blunder?
or should I get the item back?
I am cool with it either way, of course I can really use the item however.

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Zippy
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07/29/2005 10:35 AM  
quote:
Originally posted by oldcoast

Since that's the case, I gave up an item uneccesarily in my last EC match versus Richard II, due to confusion on this by myself and my opponent. Should I chalk it up as a blunder?
or should I get the item back?
I am cool with it either way, of course I can really use the item however.



Like any other correction, post to make the error corrected, but it will not take effect until next week (EC29) since the EC week is well underway. You could trade in at end of EC28 game and make it easier for the admin record keeping [)]

You should get the item back.

There are 10 kinds of people in the world; those who understand binary, and those who don't.
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oldcoast
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07/29/2005 1:38 PM  
Can I get an official clarification for HIDE as well?

Last night Zippy and I were playing and some hide issues came up. Basically it boils down to 2 things that are set in stone:
( according to Zip who's passing it on from a conversation with Guy Fullerton)

A) you need to have clear LoS to all 4 corners of the unit to break a hide

B)If a cover bonus applies to a unit and that unit has hide, it's hidden. (this applies to the +2 hide bonus on ranged as well)

I use characters with "Hide" all the time, and have gotten plenty of grief and eventually been convinced by my opponents that "Hide"
is nullifed IF THREE corners are not hidden by the applying cover.
In fact I haven't even been claiming a "Hide" bonus if I see three corners of my unit exposed to an opponents LoS.

Comments?

(Zip, please correct me if I am not recounting this correctly)

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07/29/2005 1:54 PM  
From the online glossary:
quote:
Hide: If this creature has cover against a nonadjacent enemy from something other than intervening creatures (such as a wall or statue), it is considered to have the Invisible special ability (see that entry, below) against that creature. A creature without Blindsight making a ranged attack can't see or target an enemy with Hide that has such cover. (If the creature with Hide can make a ranged attack, it usually gets a +2 bonus for attacking enemies that cannot see it.) If a creature can trace line of sight to all points of an enemy's square from any single point of its square, then the enemy cannot benefit from Hide against that creature.
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