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Kithmaker Commander
 3926 Posts




 | | Kithmaker Commander
 3926 Posts




 | | 03/20/2005 11:27 PM |
| It -really- depends on the type of strategy you like.
In general (since you're trying to generalize here), you'd want: - at least one decent ranged threat - pieces that can hold up in melee - a commander that adds value to your strategy (ranged, speed, etc.)
Beyond that, it all depends on if you're slinging area effect spells, charging into melee with a single heavy heavy hitter or swarming with multiple light-to-medium hitters, and so on... | | My H/W list is not current... Trade Reference List OLD Trade references (191) | |
| olrak Warrior
 328 Posts




 | | 03/21/2005 12:27 AM |
| Well, you can also go medium to hard hitters. Here's a built that hasn't gave me a loss... yet.
2 big (25-30 dmg) hitters 4-5 medium hitters (15-20 dmg) but should be fast (speed 8) if you do not have range. 4-5 fodders 2 cmmdrs so you can break the band into 2 teams
If you have 5 med hitters, it will dish out 100 dmg per round! Plus, it takes 5 hits to let them all run to the exit.
Get my point? [:D] | | COMPLETED TRADES (16):Fahstahtah, Athas, Cervantes, Cyttorak, Lance, bwebster@bigpond.net.au, Kithmaker,Nixlord,bugsy,johnboy069, Alepulp,rtomas30, RedNeckDM,nyjastul69,Rurouni,TemplarSaintPENDING TRADES (3): NICK / (Mail Ref #)dpoppink (where's my SOTH? It has been a year now!) (R 00 357 580) daelfslayer, calibanDISPUTED TRADE:Aussie_Jim (R 00 357 600)<--please click
"And knowing is half the battle!"
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