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Subject: recovered topic 9629

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The Defenestrator
AesophDarkfable
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10/07/2005 9:29 PM  
recovered topic 9629

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The Defenestrator
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10/07/2005 9:29 PM  
Way to limited, even more so than the anti-contruct spells of the Artificer. It only stops one creature and I don't think they would (or should) ever add a spell meant to stop one and only one figure.

If JAs are that prominent in your area there are ways to stop them (Aspect of Lolth gives em fits)

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frogrodeo
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10/07/2005 9:36 PM  
I agree that it is very limited, but it could be useful on a figure that has a variety of spells, like the Silver sorcerer. Perhaps it could shield against "called shots" as well (i.e. Valenar commander CE), so the unit could not be targetted unless it was actually the closest. Or some other benefits along with it... like Conceal 6 (blur) or an AC boost? Just an idea for a new spell that could shore up the weakness on at least one heavy hitter.

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The Defenestrator
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10/08/2005 4:01 AM  
quote:
Originally posted by frogrodeo

I agree that it is very limited, but it could be useful on a figure that has a variety of spells, like the Silver sorcerer. Perhaps it could shield against "called shots" as well (i.e. Valenar commander CE), so the unit could not be targetted unless it was actually the closest. Or some other benefits along with it... like Conceal 6 (blur) or an AC boost? Just an idea for a new spell that could shore up the weakness on at least one heavy hitter.



But it shores up an advantage not a weakness. The JAs were added to LG to give a flavorful in theme hitter. To add a spell to take that away hurts LG more than their existence hurts hitters. Sure FBs have a bad matchup against JAs, but its not an impossible matchup and FBs got good matchups against enough other things (plus they get better with 8 activation as there are less fodder to egg them with)

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Vrecknidj
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10/11/2005 12:15 PM  
quote:
Originally posted by frogrodeo

New spell idea for a Skirmish spell... Maybe CG/CE could get a Sorcerer spell "Cloak of Chaos" that protects a figure from having Justice served (Justice Strike)? your thoughts?

I agree with AesophDarkfable's assessment. I think there are other good skirmish spells that haven't been added, but they shouldn't focus on taking away one piece's advantage.

Dave

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ShadowLord XT
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10/11/2005 1:28 PM  
I agree.

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loremaster
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10/11/2005 2:10 PM  
To make the spell worthwhile the caster must have a huge damage output. The two combined would make the mini expensive just to defeat one mini. I think there are better ways to beat the Justice Archon. Attack him with multiple minis with only 10 magic damage. This would negate the Justice Strike.

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