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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 10/07/2005 9:29 PM |
| | recovered topic 9629 | | Im out- find me on Hordelings if you want to chat. | |
| The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 10/07/2005 9:29 PM |
| Way to limited, even more so than the anti-contruct spells of the Artificer. It only stops one creature and I don't think they would (or should) ever add a spell meant to stop one and only one figure.
If JAs are that prominent in your area there are ways to stop them (Aspect of Lolth gives em fits) | | Im out- find me on Hordelings if you want to chat. | |
| frogrodeo Sergeant
 706 Posts




 | | 10/07/2005 9:36 PM |
| | I agree that it is very limited, but it could be useful on a figure that has a variety of spells, like the Silver sorcerer. Perhaps it could shield against "called shots" as well (i.e. Valenar commander CE), so the unit could not be targetted unless it was actually the closest. Or some other benefits along with it... like Conceal 6 (blur) or an AC boost? Just an idea for a new spell that could shore up the weakness on at least one heavy hitter. | | Champion of Remorhaz, and the Mighty Goblin Frog Riders | |
| The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 10/08/2005 4:01 AM |
| quote: Originally posted by frogrodeo
I agree that it is very limited, but it could be useful on a figure that has a variety of spells, like the Silver sorcerer. Perhaps it could shield against "called shots" as well (i.e. Valenar commander CE), so the unit could not be targetted unless it was actually the closest. Or some other benefits along with it... like Conceal 6 (blur) or an AC boost? Just an idea for a new spell that could shore up the weakness on at least one heavy hitter.
But it shores up an advantage not a weakness. The JAs were added to LG to give a flavorful in theme hitter. To add a spell to take that away hurts LG more than their existence hurts hitters. Sure FBs have a bad matchup against JAs, but its not an impossible matchup and FBs got good matchups against enough other things (plus they get better with 8 activation as there are less fodder to egg them with) | | Im out- find me on Hordelings if you want to chat. | |
|  Vrecknidj Warlord
 9938 Posts


 United States
 | | 10/11/2005 12:15 PM |
| quote: Originally posted by frogrodeo
New spell idea for a Skirmish spell... Maybe CG/CE could get a Sorcerer spell "Cloak of Chaos" that protects a figure from having Justice served (Justice Strike)? your thoughts?
I agree with AesophDarkfable's assessment. I think there are other good skirmish spells that haven't been added, but they shouldn't focus on taking away one piece's advantage.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
| ShadowLord XT Commander
 2618 Posts



 Plane of Shadow
 | | 10/11/2005 1:28 PM |
| | I agree. | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
| loremaster Sneak
 105 Posts




 | | 10/11/2005 2:10 PM |
| | To make the spell worthwhile the caster must have a huge damage output. The two combined would make the mini expensive just to defeat one mini. I think there are better ways to beat the Justice Archon. Attack him with multiple minis with only 10 magic damage. This would negate the Justice Strike. | | | |
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