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Subject: recovered topic 11017

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Aesnath
Underboss
Underboss
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Augusta, GA

11/06/2005 1:40 PM  
recovered topic 11017

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Aesnath
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Augusta, GA

11/06/2005 1:40 PM  
You'll be really disadvantaged if you run a slow WB with the current maps. You also need something very fast and cheap to get any assault points at all. Honestly, I like the maps though. The more difficult assault points are cool. It means getting them often requires a more significant allocation of points to tile grabbers.

**Note: Unless otherwise stated all my minis are unbagged**
My reference thread is at: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=12765
Graduate school is swollowing my soul!!!!
Champion of the Raumathari Battlemage!

Liquidburn
Sergeant
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11/06/2005 1:52 PM  
The tomb of queen peregrine a good map to move across fast. Though you will get nailed with range while doing it.

Jason Slingerland

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Vrecknidj
Warlord
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United States

11/06/2005 2:04 PM  
I'd really like to see some maps come out that have advantages to slow bands. Heck, advantages could be created just by altering the scenario (i.e. something other than Assault). And, depending upon how teleportation works on future maps (something about which I've heard some rumors), this could work for speed 4 bands.

Anyway, I'd like to see some map that's a temple or a keep of some good-aligned deity or something. It would be cool for there to be some areas on the maps that are something like 7 squares away from some starting areas that are victory areas for both sides. So, the slow pieces could take them early, but the opposing band's fast pieces could get across the map by round 2 and challenge them. Having them available on both sides would be fair, because the high-speed player could choose to leave a piece behind instead of challenge a piece across the board.

Edit: Just had another thought. It would be very cool if there were some area on a map that had the effect of eliminating opponent's victory-area-based victory points. So, imagine some 4-square box in some hard-to-reach area (but not necessarily far away). If you have a figure in one of those spaces at the end of the round, then any such victory points that your opponent would have gotten are removed. Even if it's a little hard to get to, if it's within grasp of a speed 6 figure, then a slow band could send its speedier piece(s) out there to prevent the opponent from getting an edge on early tile points. Contrarily, after the first round, it's probably close enough to both players to open things up. Furthermore, if the band had a pile of slow pieces, but could plug up all the squares in that area, they could prevent the opponent from winning on victory-area-points alone--this would force the faster band to go after the pieces hiding on those point-preventing squares.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!
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