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Subject: What's G.A.S bands "green dragon"?

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Vrecknidj
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12/12/2005 12:35 PM  
I don't think I have the guts to try this, because it's not nearly as tough as the other GAS bands, but, it could have a nice effect.

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You're screwed on activations, and you're only doing 60 auto-damage against most things instead of 90. But, if you can get the Slayer in there against a Titan, especially an evil one, when she can flank, you can get a lot of games over with quickly.

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Frostbyte
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12/12/2005 4:06 PM  
quote:
Originally posted by nedleeds

My opponent *SELECTED* drow outpost ! I set up on the top side he set up near the building. The first Azer to get on the middle victory area took a MM and routed (later rallied), but I got a second on there.



But if your opponent hadn't stupidly selected such a bad map, or had managed to win init early and get his monks through the choke point before you could block it off, don't you think he would have gotten to your mind flayer and killed it?

I just don't think it's wise to judge a warband by how one bad pilot played it. I know it isn't wise to judge the Orc Wolf Shaman by how I've [mis]played him, for example.


Fearfrost
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12/12/2005 8:17 PM  
A CG band with say wand experts and longstrider rangers could be troublesome the ranges can outrun the monks and with GMAx2 can be litterally anywhere in one round so they could go for the YM witch helps to lessen the monks damage output

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evil_boy
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12/12/2005 10:13 PM  
quote:
Originally posted by Fearfrost

A CG band with say wand experts and longstrider rangers could be troublesome the ranges can outrun the monks and with GMAx2 can be litterally anywhere in one round so they could go for the YM witch helps to lessen the monks damage output


Such a band would be nothing more than a hate band against GAS, and as such will suck terribly against any other competitive build.

And even against GAS it is far from an easy matchup. A couatl will negate your wand experts, and the YM is fast enough to keep up with the gith monks such that they can advance together, so trying to go for the YM means being threatened in turn by the giths or taking AoOs from them (which is generally a very bad idea). Also, it would take many hits from the rangers to drop the YM, all the while the gith monks are tearing big holes into them or stunning them like mad.

$50 bucks that the GAS will still win. Who's game? [:D]


wicked cool
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12/13/2005 10:21 AM  
2 monks
ym
coatl
rikka
filler

rikka takes out commander on turn 2 or 3with waylay

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Kissmykiester
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12/13/2005 10:51 AM  
quote:
Originally posted by wicked cool

2 monks
ym
coatl
rikka
filler

rikka takes out commander on turn 2 or 3with waylay



THat's the exact warband I'm fielding. I use the Celestial Bear and M@As x 2 to fill it out. Rikka is awesome!

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Vrecknidj
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12/13/2005 11:22 AM  
Whether Rikka is the "green dragon" of a GAS band depends quite a bit upon what the opponent's commander is. Rikka isn't such a great assassin if the commander is Lord Soth, or even the Lich Necromancer. She is great if it's a Tiefling Captain or an Inspiring Marshal.

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wicked cool
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12/13/2005 1:35 PM  
most people seem to no have commanders such as snig,ym ,mind flayer,coatl. very squishy

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Zyla
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12/13/2005 11:22 PM  
The Couatl isnt really squishy, considering its the BEST commander LG has currently.


evil_boy
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12/14/2005 10:48 AM  
quote:
Originally posted by wicked cool

2 monks
ym
coatl
rikka
filler

rikka takes out commander on turn 2 or 3with waylay


There doesn't seem to be enough damage output in the band. Rikka is no gith when it comes to damage output, and her low level means she's easily routed and fails DCs like mad. In a mirror match against a GAS band, the giths and even YM himself will have fun stunning the crap out of her...

Too bad the model is so darn nice, closest thing to a babe we have in the entire range. I would love to use her more...


Lord_Raven
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12/14/2005 3:47 PM  
A few questions for someone playing the Monks...

Can the Gith Monks use their "Auto hit/Stun attack" and get a second attack in too? Assuming they haven't moved and just declare the attacks?

also when the Monks declare the Stun attack -
it is only for the first attack? not both attacks?

if that is so - is it possible to use 2 stun attacks in one round with one piece?

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aron1
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12/14/2005 3:54 PM  
quote:
Originally posted by Lord_Raven

A few questions for someone playing the Monks...

Can the Gith Monks use their "Auto hit/Stun attack" and get a second attack in too? Assuming they haven't moved and just declare the attacks?

also when the Monks declare the Stun attack -
it is only for the first attack? not both attacks?

if that is so - is it possible to use 2 stun attacks in one round with one piece?




Yes, the monk can make two attacks, one of which can be an auto-critical, and one of which can be a stun attack. Either of the two can be both an auto-crit and a stun. However, you can only use one stunning attack per turn, as spelled out in the definition of Stunning Attack.

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Orion72
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12/14/2005 3:57 PM  
quote:
Originally posted by Lord_Raven

A few questions for someone playing the Monks...

Can the Gith Monks use their "Auto hit/Stun attack" and get a second attack in too? Assuming they haven't moved and just declare the attacks?

also when the Monks declare the Stun attack -
it is only for the first attack? not both attacks?

if that is so - is it possible to use 2 stun attacks in one round with one piece?




Gith Monks can use Unavoidable Strike AND Stunning Attack on their first attack, and (assuming they haven't already moved) may make a second attack. They cannot use Stunning Attack on their second attack if they used it on the first.

When Stunning Attack is declared by a multi-attack critter (as most Monks are), it applies only to the single attack it's declared on, not to all of the critter's attacks for that turn.

Chad the DragonLordofAiur
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12/15/2005 3:49 PM  
But the Monk could use a stun on one of his attacks and then use another stun on an AOO if the opponent tries to move away. Or he could use another stun as a recipient of a Snake Swiftness attack from a Couatl. (Yet another reason to use a Couatl instead of a fourth GM.)

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Puggins
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12/15/2005 5:52 PM  
We played around with GAS last night. I built the standard Couatl version (YM, Couatl, 3xGM, 3xHDW), and took it up against a Red Wizard band. The Red wizard was down at the start of turn two (the GMs really don't need Rikka's help for commander assasination).

I also brought along my LSD/CoDA band, though, and GAS struggled against it. The CoDA grants extreme control over initiative (winning initiative 70% of the time), making an LSD double move of paralysis breath + full attack to autokill a GM quite common. Bring in a standardbearer for support and I'd say the LSD is a poor matchup for GAS. It's certainly winnable, but a bit of bad luck or one wrong move will lose you the game.

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elder_basilisk
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12/16/2005 1:22 PM  
While I haven't been running a YM/Gith band, I have found that the gith monk has quite a bit of synergy with the slayer of Domiel. A stunning attack allows her to sneak attack creatures for a lot of damage and the good AC and movement on the monks lets them give her a flanking attack. Because of her marked target ability, I've noticed that other players tend to focus quite heavily on the slayer which would make the monks into a bigger threat: a threat in their own rights, and a threat because of what they can do for the slayer.

Ulmo lightbringer seems like he'd have quite a lot of synergy in a GAS band too. (Why is gith/young master GAS anyway? The G would be for Gith, but where are the A and S coming from). He would benefit from the stuns just even more than the slayer but could also benefit from the YM's commander ability and would give the band a steady, capable, high hit point offense that can reliably hit high AC pieces like other gith monks, death slaads, LSDs, etc.

Of course, it might be a challenge to make the points work out for either band and still keep the activations up.


Venport
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12/16/2005 1:31 PM  
the problem with running ulmo is he is expensive.. the reason the giths are so great is 3 stuns!! this means 3 times they can get +4 to attack (witch make it a +13) and +10 to mamage 20 damge...this dose not include the auto cirt... Ulmo is good don'tget me wrong i just think that it limits what else you can put in your band...

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ChristopherGroves
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12/16/2005 2:12 PM  
The first named Gith band was called "Gith Assassin Squad" ... thus GAS.

I too like the Giths with the Slayer.

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PatEllis15
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12/16/2005 3:06 PM  
I don't have a ton to add to the discussion, but:

quote:
Again, lets just hope that the environment is robust enough to provide a host of choices, within and across faction, for players to field in a competitive format.

--------------------------------------------------------------------------------



This is my fear as well Kiddoc, CShroeder and I spent about 3 hours last we discussing just that. But wardrums is still to come and all it takes is one or two effective counters to keep it balanced.


We need to ground ourselves with the rules for which are in place for Underdark: Tiles and 12 figures. There is VERY little competitive play till WarDrums are released, and then we have another 60 figures to look at, and compare a G.A.S. band to.

(Unless people are saying that 8 activation G.A.S. bands are bending 12+ activation Tier 1 bands to a pulp as well?!

Pat E

edit: DOH!

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doubtofbuddha
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12/16/2005 3:13 PM  
You mean Tiles and 12 figures?

I am not gone.

PatEllis15
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12/16/2005 3:31 PM  
DOH!

Just because it was desinged for it, doesn't mean I can get my head wrapped around it anymore!

Pat E

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Forums > Dungeons & Dragons Miniatures > D&D Minis Skirmish Discussion > What's G.A.S bands "green dragon"?



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