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Subject: "When speed 2 goes away ... "

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Wayne
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12/06/2005 10:22 AM  
People talk a lot about how pieces will become viable once the rule changes take effect, including getting rid of speed 2 for out-of-command creatures.

Isn't this jumping the gun?

It strikes me as very likely that speed 2 isn't going to disappear without some other -- simplified -- drawback to creatures being out of command. I'm not sure what, but the Wolf, for example, is just too good a piece without some out-of-command drawback replacing speed 2.

Thoughts?

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sienar
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12/06/2005 10:55 AM  
I highly doubt there will be some different drawback. The intent was to speed up the game by making it so you did not have to continually check for being in command. Given that constraint, I don't see how they could make a different penalty.

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Wayne
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12/06/2005 11:04 AM  
quote:
Originally posted by sienar
I highly doubt there will be some different drawback. The intent was to speed up the game by making it so you did not have to continually check for being in command. Given that constraint, I don't see how they could make a different penalty.
Oh, there's ways.

To use the Wolf for an example, the rule could easily be "if a creature is not under command when the game starts, it has Speed 2."

Voila. Without a Graycloak Ranger or Beastmaster, adding a Wolf to your band gains you nothing. Different rule, drawback is still meaningful, no slowing down the game. I'm sure there are many other ways to do it.

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shemnon
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12/06/2005 11:33 AM  
Difficult still has a non-command drawback in the "must rush" rule.

When they are out of command the must take aggressive action against the nearest creature it can see when it starts the turn: it mus either rush it or it may shoot at it with spells or ranged attacks. This will surely squash some people wishing to take a measured approach in teh war drums era with newly mobile difficult creatures.

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doubtofbuddha
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12/06/2005 11:43 AM  
Also, they aren't going to be getting any commander bonuses to morale checks, resulting in them effectively having half as many hit points. Sure a timber wolf tile grabber is great, but do you really want to have to deal with the worry of having him almost certainly routing after taking 10 points of damage?

I am not gone.

bshugg
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12/06/2005 1:19 PM  
Also the standard wolf has difficult, which forces him to charge things he can see. This can cause him to run off somewhere turn two and end up costing you points.

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