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Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 12/07/2005 4:36 PM |
| | I don't think 9 is a relatively low save. | | I am not gone. | |
| Gunthar Commander
 2938 Posts




 | | 12/07/2005 4:55 PM |
| quote: Originally posted by Kiddoc I think Discorporating Dive only works against Evil Outsiders eh?
Dang. Oh well. The Sword Archon is the piece I'm missing from the set, so I don't have him to use anyway. | | Champion of Prit(Wemic vindication is here) Minneapolis/St. Paul area Completed trades: Aspect of Cheese (Love that moniker), Tickparasite, Elderthing, Lalato, Sodj, Grimoire, SmilinIrish, Zeb, RWarehall,Link, wikkawikkawa, Auramancer, Rommers, HK, Ivid5,Qillan_dvra, Puggins, Arcabius, Ironfist Boulderbender, Robby, Corim Danex, monster_slayer, DNDJUNKIE, Kelemvor, Krush, ckissee, Massawyrm, hockey fan, Wish, Uninspiring Lieutenant, vtloon x2, Vrecknidj, Darthpoke, WakeXX, AnarionZell, lycusmike, papabear5 and umpteen local trades with board members
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| rhane Underboss
 1412 Posts




 | | 12/07/2005 6:22 PM |
| quote: Originally posted by Kumag
Has anybody tried using Lich + Dual Clay Golems against G.A.S. yet? Emp Magic Missile or Paralyze the Giths from afar (not that hard given the Gith's relatively low saves) while your Clays slowly advance for the kill. Just make sure the monks don't reach the Lich though.
First the disclaimer that I haven't actually played against it...
I don't see how you can protect the Necromancer from the Gith Monks, and the 4 Gith Monk variety can kill the Lich with their initial onslaught. The 3 Monk variety kills him with just 1 more "stunning" hit from any of them.
| | Rhane "The focus is sharp in the city..." Have/Want List Reference thread Avatar Thread
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| IanB Commander
 3112 Posts




 | | 12/07/2005 6:39 PM |
| On the right map, you can tuck the necromancer away behind the golems pretty effectively; certainly you can keep him from being based by all 4 at once on just about any map I would think.
Even a position like this would seem hard to deal with:
============= GGLGG GG GG
= is a wall, G is a golem, L is a lich. There is only one space for the monk to stand in adjacent to the lich. When the golems pummel that monk to death eventually, now there's a gnoll skeleton blocking that square. [:)] | | Anson on WotC boards | |
| 2005 D&D Miniatures Champion Fenris Sergeant
 974 Posts




 | | 12/07/2005 7:00 PM |
| How about kicking it oldskool: [)]
Large Red Dragon Aspect of Lolth Tiefling Captain Wolf Skeleton Orc Warrior / Warrior Skeleton x 4
Nice high saves, some autodamage, high attack bonuses.
Against the Coautl version of GAS, the breath weapon is neutered, but there are not enough autocrits to kill the Aspect or LRD. Against the 4-Gith version of GAS, the Aspect will die if all four monks autocrit her, but the breath weapon will likely force morale on 1-2 monks and/or the YM. The Tiefling will die in one autocrit, if there is one to spare -- which seems unlikely, given two other big targets. And there's always that Conceal roll.
As with the triple-FB band posted above, initiative in the round of contact will be huge, possibly determining the winner. Depending on the monk's morale saves, it might even be possible for the CE band to pull out a win after losing one of the main hitters. Though, that seems unlikely.
Overall I think the monks still have an advantage in this matchup, but I'm posting this build anyway, because it's interesting how old pieces can still be valuable against some new bands.
| |
Read my championship tournament report. Successful trades: xBrendanx | Cha0tic G0od | ThatOneGuy | BrazenWood | Finley | Arris | Drift x2 | Neonmage | Cthulu's Librarian | Kalvos | PatEllis15 | Paradox1995 | Rhane | Gildogg | Darthrau | Vrecknidj x2 | erian_7 | Octavius Drowslayer x2 | stheis | Garate | thenameless | Lucky_ksu | ckissee | Corim Danex | Schooly_D | Username | |
| DDM Constructed Champion 2006 derry Warrior
 268 Posts




 | | 12/07/2005 7:11 PM |
| quote: Originally posted by Fenris
How about kicking it oldskool: [)]
Large Red Dragon Aspect of Lolth Tiefling Captain Wolf Skeleton Orc Warrior / Warrior Skeleton x 4
After the California Open, this warband (based on Dagni's 2004 Qualifier) is one that I predicted would make a comeback. The Aspect and LRD where not the best choices then, but are very good now. | | Member of the Low Post Count but High Post Content Society | |
|  Bert the Troll Commander
 3858 Posts



 Adelaide
 | | 12/07/2005 7:16 PM |
| | Nentyar Hunter seems a good commander vs the monks being immune to the stuns. | | "Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrer." Bert the Troll - The Hobbit Semi-Secret sig business: "In the age of the internet attaching a famous name to your personal opinion to give more weight to it is a very valid strategy." - Benjamin Franklin Champion of Epic Lolth, Orcus, & Demogorgon and bring us Asmodeus! | |
|  Bert the Troll Commander
 3858 Posts



 Adelaide
 | | 12/07/2005 7:16 PM |
| | Nentyar Hunter seems a good commander vs the monks being immune to the stuns. | | "Mutton yesterday, mutton today, and blimey, if it don't look like mutton again tomorrer." Bert the Troll - The Hobbit Semi-Secret sig business: "In the age of the internet attaching a famous name to your personal opinion to give more weight to it is a very valid strategy." - Benjamin Franklin Champion of Epic Lolth, Orcus, & Demogorgon and bring us Asmodeus! | |
| Dr.Cornelius Warrior
 338 Posts




 | | 12/07/2005 7:53 PM |
| Surprised no one has mentioned the Marut:
Immune Stun (construct) AC 25 (or 27 w/ buff) +20 attack 30 damage: 1 hit for morale check, 2 to kill Gith Monk
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| Phrank Warrior
 235 Posts




 | | 12/07/2005 8:30 PM |
| quote: Originally posted by Dr.Cornelius
Surprised no one has mentioned the Marut:
Immune Stun (construct) AC 25 (or 27 w/ buff) +20 attack 30 damage: 1 hit for morale check, 2 to kill Gith Monk
Problem 75 HP, 3 monk with coualt all 3 strike on it(both crit ans stun in the YM CE radius) 60 dmg then you can take a chance with the for a SS if the other have a coualt or ESO, also it might be more often 20 dmg, since like DoB i cant resign myself to play them without coualt too much synergie there | | Complete set: hummm all Jaraxle: Do keep ever present in your thoughs, my friend, than an illusion can kill you if you believe in it. Entreri: And the real thing can kill you whether you believe in it or not. — Jaraxle & Entreri, Servant of the Shard | |
| Kumag Sergeant
 441 Posts



 The Philippines
 | | 12/07/2005 8:35 PM |
| quote: Originally posted by doubtofbuddha
I don't think 9 is a relatively low save.
Sprinkle it with Cursed Spirits then add a dash of Stench and...Voila! you have a neutered monk in your hands (didn't do the math though so am not sure if all will fit in [:p]). Then again with speed 10, it'll be too easy to position the monks to avoid the Lich's sight-ranged spells. Oh well. | | Successful int'l trades(39): UK, time-bandit, Darkfather, smetzger, Kithmaker, thedip, tev, minatoman38 x3, Tasmanian_Tiger, chaoticgood, Tysac, Maniacal Mini Monger x2, Brucemc, Schooly_D, GreyOne, mnpatsfan, -Lance-, Wraith428, Shadowlord, Thailfi, TheDoctor, Siddartha of Suburbia, Feratu, Zeoph, elfinboots, Thatoneguy, Avrivah, sam500, WakeXX, Darrell, sfgiants, tyngfumv, stephengroy, gaarew, Kensei, Monolthicus
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| Fearfrost Sergeant
 518 Posts




 | | 12/07/2005 8:36 PM |
| quote: Originally posted by Dr.Cornelius
Surprised no one has mentioned the Marut:
Immune Stun (construct) AC 25 (or 27 w/ buff) +20 attack 30 damage: 1 hit for morale check, 2 to kill Gith Monk
IIRC Marut is spell resist all so no buffing[:(] | | Asystole is a stable heart rhythm | |
| IanB Commander
 3112 Posts




 | | 12/07/2005 8:41 PM |
| You can buff non-epic marut.
The larger problem is that the 4x gith variant, if it can get all 4 swings on him, can kill him without having to roll to hit (assuming no standardbearer takes away the YM's commander effect.)
It is harder to shield a marut than a lich (though not impossible) given the large base and the fact that you need him to be able to hit the monks himself. | | Anson on WotC boards | |
| Kumag Sergeant
 441 Posts



 The Philippines
 | | 12/07/2005 8:52 PM |
| quote: Originally posted by rhane I don't see how you can protect the Necromancer from the Gith Monks, and the 4 Gith Monk variety can kill the Lich with their initial onslaught. The 3 Monk variety kills him with just 1 more "stunning" hit from any of them.
Here's one idea: put the Lich's back against a wall then flank him with 2 Clay Golems. You'll limit access to the Lich down to one monk. Better yet, sandwich the Lich with Golems in a two-square corridor. Not much else you can do after this, however, and it's as boring as it can get. | | Successful int'l trades(39): UK, time-bandit, Darkfather, smetzger, Kithmaker, thedip, tev, minatoman38 x3, Tasmanian_Tiger, chaoticgood, Tysac, Maniacal Mini Monger x2, Brucemc, Schooly_D, GreyOne, mnpatsfan, -Lance-, Wraith428, Shadowlord, Thailfi, TheDoctor, Siddartha of Suburbia, Feratu, Zeoph, elfinboots, Thatoneguy, Avrivah, sam500, WakeXX, Darrell, sfgiants, tyngfumv, stephengroy, gaarew, Kensei, Monolthicus
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| Teach Sneak
 140 Posts




 | | 12/07/2005 8:53 PM |
| The key to using the marut is that you need another one or two targets. Yes, 4x giths will be able to knock down a marut, but if you have another target, then the giths shouldn't be able to just target the marut.
Yes, 4x giths should kill a marut pretty quickly but you still have a lot of points left in a band with a marut to put other neat stuff in it.
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| ShadowLord XT Commander
 2627 Posts



 Plane of Shadow
 | | 12/07/2005 9:02 PM |
| Can you use the Ghostly Consort to posses the Gith Monk before they use their auto hit? And when it is a G.A.S. band do they get to hit themsleves with the extra dmg? Hey there's a thought, Ghostly Consorts. | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
| Zyla Underboss
 1187 Posts




 | | 12/07/2005 9:22 PM |
| | If your going with a breath attack the LDD is where its at. 25 damage to the Gith Monks and a Couatl wont protect them. You could even get 2 LDD for the price of 1 LSD, as well as give a drow hitter +6 AB to help hit the 25 AC. | | | |
|  Faragdar the Wise Commander
 3485 Posts



 Albuquerque, NM, USA
 | | 12/07/2005 9:22 PM |
| quote: Originally posted by ShadowLord XT
Can you use the Ghostly Consort to posses the Gith Monk before they use their auto hit?
Yes, but if you're thinking the possession ability can force them to burn the unavoidable strike and/or a stun, then no. When they deal damage to themselves via possession, they only take 10 damage, so that's not really a good option, I think. | | "Before God we are all equally wise - and equally foolish." - Albert Einstein Champion of Myopic Half-Orcs Winner, WBC X | |
| Sirohk Commander
 3812 Posts



 USA
 | | 12/07/2005 10:12 PM |
| quote: Originally posted by Fenris
How about kicking it oldskool: [)]
Large Red Dragon Aspect of Lolth Tiefling Captain Wolf Skeleton Orc Warrior / Warrior Skeleton x 4
Nice high saves, some autodamage, high attack bonuses.
Against the Coautl version of GAS, the breath weapon is neutered, but there are not enough autocrits to kill the Aspect or LRD. Against the 4-Gith version of GAS, the Aspect will die if all four monks autocrit her, but the breath weapon will likely force morale on 1-2 monks and/or the YM. The Tiefling will die in one autocrit, if there is one to spare -- which seems unlikely, given two other big targets. And there's always that Conceal roll.
As with the triple-FB band posted above, initiative in the round of contact will be huge, possibly determining the winner. Depending on the monk's morale saves, it might even be possible for the CE band to pull out a win after losing one of the main hitters. Though, that seems unlikely.
Overall I think the monks still have an advantage in this matchup, but I'm posting this build anyway, because it's interesting how old pieces can still be valuable against some new bands.
I like 'old school'. How about:
LRD + good commander + hitter and foddder -
LRD 83 pts Drow Cleric of Lolth 42 pts Ogre Raveger 38 pts x2 Burning Skeletons 26 pts x2 Skeleton Warriors 6 pts x1 Gnoll Skeleton 5 pts
200 pts, 8 activations
Drow Cleric cast Magic Weapon on LRD and then slashing darkness on Monks (or other attackers), good Commander rating = 5 for ini. Burning Skeletons protect Drow Cleric, do fire damage to any who hit them, are immune Cold and Fire (all that elemental damage). LRD use breath to score some initial damage, then goes into combat with magic weapon on him.
Goal is to pin some enemies (Monks) between LRD and Ogre Raveger to make use of CFX for damage.
Best map Drow Outpost.
If you think you need two commanders:
LRD 83 pts Drow Cleric of Lolth 42 pts Triefling Captain 21 pts Ogre Raveger 38 pts x2 Skeleton Warriors 6 pts x2 Gnoll Skeleton 10 pts
200 pts, 8 activations
| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
| Orion72 Underboss
 1917 Posts



 | | 12/07/2005 10:31 PM |
| See? Lotsa ways to beat GAS, and you don't hafta build a hate band to do it.
In the end, I think what we'll find is not that GAS is an overpowering band that forces everyone to play it or play specifically against it. What we'll find is that LG FINALLY has a Tier 1 band that doesn't have a LSD as its base. | | | |
|  Avatar of the Tank Newtoncain Commander
 2983 Posts



 Land of 10,000 taxes
 | | 12/08/2005 7:46 AM |
| YOu could try this spoiler band. GD x 5 KS x 2 Snig + sniglets
The speed 12 Green Dragons can out manuver the monks and get to the YM. You have 3 commanders, up to 8 MM spells and 11 activations. It will probably lose to most other bands in assault, but if you play Triad, it really shines in CoP and Plunder.
Multiple Death/Blue slaads could work w/ their Chaos Hammers. | | They just don't know what's good in life...Conan, tell them what is good in life. To rip the boosters. To count the minis spilled out before you, and to hear the indifference of the women... | |
| Phrank Warrior
 235 Posts




 | | 12/08/2005 10:15 AM |
| quote: Originally posted by Newtoncain
YOu could try this spoiler band. GD x 5 KS x 2 Snig + sniglets
The speed 12 Green Dragons can out manuver the monks and get to the YM. You have 3 commanders, up to 8 MM spells and 11 activations. It will probably lose to most other bands in assault, but if you play Triad, it really shines in CoP and Plunder.
Multiple Death/Blue slaads could work w/ their Chaos Hammers.
LOL, you sure love the green dragon | | Complete set: hummm all Jaraxle: Do keep ever present in your thoughs, my friend, than an illusion can kill you if you believe in it. Entreri: And the real thing can kill you whether you believe in it or not. — Jaraxle & Entreri, Servant of the Shard | |
| rhane Underboss
 1412 Posts




 | | 12/08/2005 10:23 AM |
| quote: Originally posted by Orion72
See? Lotsa ways to beat GAS, and you don't hafta build a hate band to do it.
In the end, I think what we'll find is not that GAS is an overpowering band that forces everyone to play it or play specifically against it. What we'll find is that LG FINALLY has a Tier 1 band that doesn't have a LSD as its base.
EXACTLY! This is definitely a strong band, but certainly not unbeatable. | | Rhane "The focus is sharp in the city..." Have/Want List Reference thread Avatar Thread
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| The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 12/08/2005 10:32 AM |
| Actually I dont know why this hadnt come to me earlier, but its one of my favs and I said just needs a nudge to make T1.
Hezrou LRD Tiefling Filler
Hezrou Hitter Hitter Tiefling Filler
Hezrou ZWD Hitter Tiefling Filler
I think any one of those has a great chance against GAS. | | Im out- find me on Hordelings if you want to chat. | |
| sienar Sergeant
 636 Posts




 | | 12/08/2005 11:03 AM |
| quote: Originally posted by Kumag
Here's one idea: put the Lich's back against a wall then flank him with 2 Clay Golems. You'll limit access to the Lich down to one monk. Better yet, sandwich the Lich with Golems in a two-square corridor. Not much else you can do after this, however, and it's as boring as it can get. [/quote]
I don't see this as a particularly good way to win. Keep the Monks off of the Lich? Sure. Keep them from wiping out your fodder and winning on that and Assault/Victory points? Not so much. You could try and do it near the center of a map or something like that, but it is a long slow march with two Clay Golems. | | [http://www.hordelings.com/frontend/profiles/profile.php?user_id=22] | |
| Kalrin Sneak
 90 Posts




 | | 12/08/2005 11:26 AM |
| I haven't heard anything about the Archmage...
He's got conceal, so he might not be as vulnerable as all that, and he's got 2 mordy's swords plus a dismissal...
So what about:
Archmage 98 Cleric of Kord 32 Half-Ogre Barbarian 25 Goliath Barbarian 31 Xeph Warrior x4 12
198 pts, 8 activations
With the exception of the Xeph Warriors, which should be delegated to killing fodder and point grabbing, everyone is at least somewhat effective against the Gith Monks. The only downside I can see is that it looks like this band is rather fragile.
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| Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 12/08/2005 11:35 AM |
| | I slaughtered an Archmage build a few weekends ago using the Couatl variant of the Gith. This might have simply due to the player's lack of experience playing them though, as in the first round he moved into a position where I could double move my guys and base his Archmage (I did so) and I went ahead and did that with the two who had the speed to pull that off. The YM was placed within six and the next turn resulted in me putting sixty damage on him from auto crits, and a round later he was dead without getting off more than one spell. | | I am not gone. | |
| Wraith Warrior
 312 Posts




 | | 12/08/2005 11:36 AM |
| I was thinking running this band against G.A.S:
Drow Sergeant Orc Warrior x2 Large Deep Dragon Drow Arcane Guard x2 Draegloth
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| The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 12/08/2005 11:36 AM |
| | One of the archmages weakness is fast units that can keep on him. Well the GAS is just that, its fast enough to stay on him most of the time. You will probably get one, maybe two monks, but your going to go down I think. | | Im out- find me on Hordelings if you want to chat. | |
| rhane Underboss
 1412 Posts




 | | 12/08/2005 11:47 AM |
| quote: Originally posted by doubtofbuddha
I slaughtered an Archmage build a few weekends ago using the Couatl variant of the Gith. This might have simply due to the player's lack of experience playing them though, as in the first round he moved into a position where I could double move my guys and base his Archmage (I did so) and I went ahead and did that with the two who had the speed to pull that off. The YM was placed within six and the next turn resulted in me putting sixty damage on him from auto crits, and a round later he was dead without getting off more than one spell.
That's weird...I had the same thing happen. He moved his Archmage out too far, and I based him with 2 monks. I won initiative, and auto-damaged and stunned his Archmage. He conceded the game after 2 rounds.
In any event, I think it would be very hard to protect the Archmage from the fury of the monks, but I do see some potential. You'd have to be very precise in movement, and get very lucky on som rolls (init, conceal, and stun saves), but I don't think the Archmage is an auto-loss to monks. | | Rhane "The focus is sharp in the city..." Have/Want List Reference thread Avatar Thread
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| Orion72 Underboss
 1917 Posts



 | | 12/08/2005 12:02 PM |
| quote: Originally posted by Wraith
I was thinking running this band against G.A.S:
Drow Sergeant Orc Warrior x2 Large Deep Dragon Drow Arcane Guard x2 Draegloth
I've played against a Drow band with LDD and 2 Arc Gds. Those cones aren't going to get you as far as you're hoping they will. | | | |
| Sharn Inquisitor Underboss
 1623 Posts




 | | 12/08/2005 12:21 PM |
| quote: Originally posted by Fearfrost
quote: Originally posted by Dr.Cornelius
Surprised no one has mentioned the Marut:
Immune Stun (construct) AC 25 (or 27 w/ buff) +20 attack 30 damage: 1 hit for morale check, 2 to kill Gith Monk
IIRC Marut is spell resist all so no buffing[:(]
Read Spell Resistance in the Ab Rulebook, spell resistance may be ignored by the creature who has it. | | | |
| The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 12/08/2005 12:26 PM |
| quote: Originally posted by Orion72
quote: Originally posted by Wraith
I was thinking running this band against G.A.S:
Drow Sergeant Orc Warrior x2 Large Deep Dragon Drow Arcane Guard x2 Draegloth
I've played against a Drow band with LDD and 2 Arc Gds. Those cones aren't going to get you as far as you're hoping they will.
The one thing that does intrigue about the LDD is that there is no energy resistance against it. | | Im out- find me on Hordelings if you want to chat. | |
| Feathers Underboss
 1140 Posts




 | | 12/08/2005 12:39 PM |
| quote: Originally posted by rhane That's weird...I had the same thing happen. He moved his Archmage out too far, and I based him with 2 monks. I won initiative, and auto-damaged and stunned his Archmage. He conceded the game after 2 rounds.
In any event, I think it would be very hard to protect the Archmage from the fury of the monks, but I do see some potential. You'd have to be very precise in movement, and get very lucky on som rolls (init, conceal, and stun saves), but I don't think the Archmage is an auto-loss to monks.
The Archmage really takes a lot of practice to play. You can't force yourself onto other players by moving up quick and always playing aggresively. You have to take what your opponent gives you, which I think people might not get initially with the Archmage.
With most bands, you have a certain strategy for playing and can play it with minimal tweaks to your tactics. What you do isn't so dependent on what your opponent plays. But with Archmage, you really have to bide your time and play differently depending on the opposing warband. Some bands are highly susceptible to swords. Others are not. If you have an opening to jump in and sword, then you do it if it is reasonable safe. However, GAS wouldn't ordinarily present you with that opportunity. So in this case, the Archmage player should hang as far back as possible and use his sight spells in conjunction with his buddy the Elf Pyro's fireball. Assuming good lines of sight and a first turn GMA fireball, you should be able to drop a fireball on the GAS player's group of Gith Monks and do 10-20 dmg to some of them. Then the Archmage can fire off 2 Empowered Melf's arrows at one of the more wounded Monks and hopefully drop one before it can even base him. You need to do as much damage as you can before the monks close, and preferably eliminate one before the battle is joined.
Then you pop off a banishment on 1 and sword another. A lot is so contingent on failed saves and won initiatives that an Archmage band has at the very best I think only a 50-50 chance to win. GAS is definitely not a favorable matchup for an Archmage band, but AM players make it worse by not understanding how to play against such speedy hitters. The real killer is that damn stun and 1 autohit. | | Champion of Neogi
Completed Trades/Transactions: sttmxn, Krush, jgsugden, Ayrychx2, Venport, Tysac
| |
| One_Wing Sergeant
 494 Posts


 London
 | | 12/08/2005 12:59 PM |
| | This seems crazy, but Half-orc paladin with a few iron golems could have some potential. This is because AOOs will force the monks to take a morale save. Add some other things to protect the pally as well. This is best on mythril mines when two iron golems can quickly block off several corridors. | | Thousands of Zulu's, behind You!
Proud member of PK's team low tier beasting; CG for ever!
Champion of the Dragon Disciple | |
| Gunthar Commander
 2938 Posts




 | | 12/08/2005 1:45 PM |
| quote: Originally posted by Sirohk
I like 'old school'. How about:
LRD + good commander + hitter and foddder -
Ogre Raveger 38 pts 200 pts, 8 activations
Goal is to pin some enemies (Monks) between LRD and Ogre Raveger to make use of CFX for damage.
Ogre Raveger 38 pts
If you're worried about high-AC matchups, why on earth would anyone use a Ravager? Useless is he, worst of the three. | | Champion of Prit(Wemic vindication is here) Minneapolis/St. Paul area Completed trades: Aspect of Cheese (Love that moniker), Tickparasite, Elderthing, Lalato, Sodj, Grimoire, SmilinIrish, Zeb, RWarehall,Link, wikkawikkawa, Auramancer, Rommers, HK, Ivid5,Qillan_dvra, Puggins, Arcabius, Ironfist Boulderbender, Robby, Corim Danex, monster_slayer, DNDJUNKIE, Kelemvor, Krush, ckissee, Massawyrm, hockey fan, Wish, Uninspiring Lieutenant, vtloon x2, Vrecknidj, Darthpoke, WakeXX, AnarionZell, lycusmike, papabear5 and umpteen local trades with board members
| |
| IanB Commander
 3112 Posts




 | | 12/08/2005 2:12 PM |
| | What is with all this talk of LG finally having a second tier 1 band besides LSD? Snake Eyes made top 8 at nationals, after all. | | Anson on WotC boards | |
| Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 12/08/2005 2:23 PM |
| | I don't think Snake Eyes is Tier 1 anymore. It suffers as much as the ravager does from the prevelance of high ACs now, and by itself a single githzerai monk can easily kill a justice archon. I still think the Justice Archon is a great support hitter, but it can no longer maintain the weight of a warband like it did back in Angelfire. | | I am not gone. | |
| Kumag Sergeant
 441 Posts



 The Philippines
 | | 12/08/2005 3:07 PM |
| quote: Originally posted by sienar
quote: Originally posted by Kumag
quote:
Here's one idea: put the Lich's back against a wall then flank him with 2 Clay Golems. You'll limit access to the Lich down to one monk. Better yet, sandwich the Lich with Golems in a two-square corridor. Not much else you can do after this, however, and it's as boring as it can get.
I don't see this as a particularly good way to win. Keep the Monks off of the Lich? Sure. Keep them from wiping out your fodder and winning on that and Assault/Victory points? Not so much. You could try and do it near the center of a map or something like that, but it is a long slow march with two Clay Golems.
As I said... it's boring and not much else you can do afterwards [:p]
| | Successful int'l trades(39): UK, time-bandit, Darkfather, smetzger, Kithmaker, thedip, tev, minatoman38 x3, Tasmanian_Tiger, chaoticgood, Tysac, Maniacal Mini Monger x2, Brucemc, Schooly_D, GreyOne, mnpatsfan, -Lance-, Wraith428, Shadowlord, Thailfi, TheDoctor, Siddartha of Suburbia, Feratu, Zeoph, elfinboots, Thatoneguy, Avrivah, sam500, WakeXX, Darrell, sfgiants, tyngfumv, stephengroy, gaarew, Kensei, Monolthicus
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| Chad the DragonLordofAiur Underboss
 1085 Posts



 Southeast PA
 | | 12/08/2005 3:41 PM |
| | I think four helmed horrors and two blues and two timber wolves is about the best you can do against YM+GMx4. The Couatl version is a bit tougher but manageable for four helmed horrors. I wonder how 4HH does against the rest of the field though. | | Member of Team Amish 3rd Place in 2007 Constructed World Championship My combined DDM Skirmish record of all games ever played in all formats. 486 - 188 - 4 | |
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