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 Vrecknidj Warlord
 10425 Posts


 United States
 | | 12/11/2005 10:03 AM |
| After re-reading the Gith/JA thread, I'm happy about the current state of the game. It appears that local metagames are driving different sorts of builds, and that's good, I think, for the national scene.
I think that there will be more warband variety in the upcoming tournament season (and not just for the obvious, trivial fact that there are more pieces). In any particular region, a LSD or LRD band could qualify, in some other region, we might see GAS bands or IM/FB bands qualifying. That, and with the introduction of War Drums, we should have a rather robust spring ahead of us, and almost too much to consider for the qualifiers.
Dave
| | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
| Goldmoon Sergeant
 986 Posts




 | | 12/11/2005 10:41 AM |
| If more Lawful bands are been played I belive JA will get to see less played. Monks may continued to trive.Who knows, maybe Warforged Hero may make a comeback[)]
| | "HA! Activate take 10 and you cant hit me."
"Once I start, I will not flater."
"BLOOD make the grass grow!" | |
| Orion72 Underboss
 1917 Posts



 | | 12/11/2005 10:55 AM |
| Also, with Epics, 500 pt play is coming into its own as a separate format. At our Epic tourney yesterday, out of 17 players, every person either played or faced an Elminster. Yet you'll almost never see him in 200 play.
Presumably we're getting Epics in War Drums as well, plus Epic cards for older figures like Drizzt, and then next summer we have Dragon Queen Huges (hopefully WITHOUT Save = 10!). | | | |
| Liquidburn Sergeant
 944 Posts




 | | 12/11/2005 12:20 PM |
| quote: Originally posted by Orion72
Also, with Epics, 500 pt play is coming into its own as a separate format. At our Epic tourney yesterday, out of 17 players, every person either played or faced an Elminster. Yet you'll almost never see him in 200 play.
Presumably we're getting Epics in War Drums as well, plus Epic cards for older figures like Drizzt, and then next summer we have Dragon Queen Huges (hopefully WITHOUT Save = 10!).
That's funny. At our tournament only one player played Elminster, he ended up in the 3rd. I think a figure that wiull proove itself as a very big powerhouse in Epic will be Ghaele Eladrin. | | Jason Slingerland
"Why do I have to be Mr. Pink?" | |
|  Wrackspawn ChristopherGroves Warlord
 6093 Posts




 | | TruNutral88 Sergeant
 522 Posts




 | | 12/11/2005 6:36 PM |
| quote: I think Alusair has a place in the future, possibly in 500. Have to see.
possibly. That +10dmg on the HGD could be nice when charging!
I think that there will be alot of GAS bands being played at the qualifiers or maybe even someone chancing the newish fad, Quad horrors :) I enjoy the variety of minis and bands that are letting older figures see more play. Epic is also a more fun way than huges for 500pt. More exciting facing someone playing with a new, never-before-seen band that could turn out as the new metagame band. | | Champion of Bruenor Battlehammer | |
|  Vrecknidj Warlord
 10425 Posts


 United States
 | | 12/11/2005 7:02 PM |
| quote: Originally posted by Liquidburn
quote: Originally posted by Orion72
Also, with Epics, 500 pt play is coming into its own as a separate format. At our Epic tourney yesterday, out of 17 players, every person either played or faced an Elminster. Yet you'll almost never see him in 200 play.
Presumably we're getting Epics in War Drums as well, plus Epic cards for older figures like Drizzt, and then next summer we have Dragon Queen Huges (hopefully WITHOUT Save = 10!).
That's funny. At our tournament only one player played Elminster, he ended up in the 3rd. I think a figure that wiull proove itself as a very big powerhouse in Epic will be Ghaele Eladrin.
Do you think the Ghaele will continue to shine in 500-point play when there are more maps to choose from? I wonder how much that figure depends upon prevalent Hellspike maps to be a top contender.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
| kaiserluger Warrior
 319 Posts




 | | 12/11/2005 8:25 PM |
| | Ghaele has improved intiative though so its likely you will get to pick your map. | | Kaiserluger - | |
|  Vrecknidj Warlord
 10425 Posts


 United States
 | | 12/12/2005 12:37 PM |
| quote: Originally posted by kaiserluger
Ghaele has improved intiative though so its likely you will get to pick your map.
Perhaps. Ryld is there with +8, and there are now three (?) pieces with +7, and several at +6. So, it's still not a done deal.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
| nycfarmkid Underboss
 1210 Posts



 Wadsworth, OH
 | | Aesnath Underboss
 1358 Posts



 Augusta, GA
 | | 12/12/2005 4:19 PM |
| | Does anyone think that the Archmage is a little too omnipresent in 500pts? He just shoots several potential 500 WBs in the foot. Makes warband building less fun. Archmage + Elminster is pretty popular among my friends. | | **Note: Unless otherwise stated all my minis are unbagged** My reference thread is at: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=12765 Graduate school is swollowing my soul!!!! Champion of the Raumathari Battlemage!
| |
| nycfarmkid Underboss
 1210 Posts



 Wadsworth, OH
 | | 12/12/2005 4:36 PM |
| quote: Originally posted by Aesnath
Does anyone think that the Archmage is a little too omnipresent in 500pts? He just shoots several potential 500 WBs in the foot. Makes warband building less fun. Archmage + Elminster is pretty popular among my friends.
I've not seen much of it, though I haven't played a lot of 500. It does put bands that center around 1 big figure in trouble. More than anyhting I think its forcing people to spread their points out in 500. 500 is turning into a beefed up 200 now more than it was in GoL era when you had hulking behemoth figures dukeing it out. | | Looking to buy some figures? Chances are I may have them!! Check here!! My Reference Thread | My Warbands | My Ebay Auctions | My Qualifier Warband Champion of Spellswords
| |
| Liquidburn Sergeant
 944 Posts




 | | 12/12/2005 4:39 PM |
| quote: Originally posted by Vrecknidj
quote: Originally posted by Liquidburn
quote: Originally posted by Orion72
Also, with Epics, 500 pt play is coming into its own as a separate format. At our Epic tourney yesterday, out of 17 players, every person either played or faced an Elminster. Yet you'll almost never see him in 200 play.
Presumably we're getting Epics in War Drums as well, plus Epic cards for older figures like Drizzt, and then next summer we have Dragon Queen Huges (hopefully WITHOUT Save = 10!).
That's funny. At our tournament only one player played Elminster, he ended up in the 3rd. I think a figure that wiull proove itself as a very big powerhouse in Epic will be Ghaele Eladrin.
Do you think the Ghaele will continue to shine in 500-point play when there are more maps to choose from? I wonder how much that figure depends upon prevalent Hellspike maps to be a top contender.
Dave
She's very solid on the Tomb map too, She just needs a way to block herself in so she can hide behind the big hitters. | | Jason Slingerland
"Why do I have to be Mr. Pink?" | |
| bshugg Underboss
 1832 Posts




 | | 12/12/2005 4:51 PM |
| quote: Originally posted by Liquidburn
She's very solid on the Tomb map too, She just needs a way to block herself in so she can hide behind the big hitters.
I will second that. She works well on all the epic maps out so far. Not sure how that will change when we add teleporters to the mix. | | Looking for someone to cosponser a midwest DDM event. let me know if your interested! Check out my brand new blog: http://bshugg.blogspot.com | |
| nycfarmkid Underboss
 1210 Posts



 Wadsworth, OH
 | | 12/12/2005 5:12 PM |
| quote: Originally posted by bshugg
quote: Originally posted by Liquidburn
She's very solid on the Tomb map too, She just needs a way to block herself in so she can hide behind the big hitters.
I will second that. She works well on all the epic maps out so far. Not sure how that will change when we add teleporters to the mix.
What is it about her that works so well? I was discussing this in another thread. I had thought it was her archery that would help, but after playing her it seems that the gaze attack that is her primary weapon. This make me worry about fearless pieces. | | Looking to buy some figures? Chances are I may have them!! Check here!! My Reference Thread | My Warbands | My Ebay Auctions | My Qualifier Warband Champion of Spellswords
| |
| bshugg Underboss
 1832 Posts




 | | 12/13/2005 10:18 PM |
| | Its both really. Her ranged is solid, her gaze is deadly to save =10 guys and she can even fight in melee. On top of that +8 on init and random hitters taking extra turns because they roll a 19 or 20 is just nice fluff. She is very fragile, but if well piloted and supported she should rarely have to make it into combat and at risk. | | Looking for someone to cosponser a midwest DDM event. let me know if your interested! Check out my brand new blog: http://bshugg.blogspot.com | |
| Orion72 Underboss
 1917 Posts



 | | 12/13/2005 10:23 PM |
| | Plus she has F12 speed. Move 12 over figures and terrain and force a save on an unprotected piece, or move 12 and shoot something. Nice versatility. | | | |
| Liquidburn Sergeant
 944 Posts




 | | 12/13/2005 10:41 PM |
| quote: Originally posted by bshugg
Its both really. Her ranged is solid, her gaze is deadly to save =10 guys and she can even fight in melee. On top of that +8 on init and random hitters taking extra turns because they roll a 19 or 20 is just nice fluff. She is very fragile, but if well piloted and supported she should rarely have to make it into combat and at risk.
I agree, she never really needs to go into combat unless the situation is really dire. In 7 rounds of a tournament that I took 1st at while running 2 Ghaeles, only 1 time did did either of them get into melee combat. | | Jason Slingerland
"Why do I have to be Mr. Pink?" | |
| evil_boy Sneak
 157 Posts




 | | 12/14/2005 10:54 AM |
| quote: Originally posted by Vrecknidj
After re-reading the Gith/JA thread, I'm happy about the current state of the game. It appears that local metagames are driving different sorts of builds, and that's good, I think, for the national scene.
I think that there will be more warband variety in the upcoming tournament season (and not just for the obvious, trivial fact that there are more pieces). In any particular region, a LSD or LRD band could qualify, in some other region, we might see GAS bands or IM/FB bands qualifying. That, and with the introduction of War Drums, we should have a rather robust spring ahead of us, and almost too much to consider for the qualifiers.
Dave
Actually, isn't that to be expected as more and more minis are being produced? There will definitely be new minis that are good, and will thus see play. The olds ones remain viable as well, as will see play too. So we have more and more competitive band types.
Actually I'm not sure if that is such a good thing. It's great for now, but come many sets later, there will be too many bands, too many good pieces to consider. We had it lucky so far, because when DDm was just starting out many pieces were priced weirdly or wrongly. Now with pieces being more efficiently costed, we should see an exponential increase in the number of competitive figures. Unless they keep increasing the power curve and thus phasing out older pieces, we may soon have way too many good choices to handle.
I'm not complaining here, just wondering if anyone else feels the same way, and is this a good thing? At the very least it will be a major headache for anyone who is participating in a major tourney and has 100 types of tier 1 bands to prepare against... [)] | | | |
| nycfarmkid Underboss
 1210 Posts



 Wadsworth, OH
 | | 12/14/2005 11:00 AM |
| quote: Originally posted by evil_boy
quote: Originally posted by Vrecknidj
After re-reading the Gith/JA thread, I'm happy about the current state of the game. It appears that local metagames are driving different sorts of builds, and that's good, I think, for the national scene.
I think that there will be more warband variety in the upcoming tournament season (and not just for the obvious, trivial fact that there are more pieces). In any particular region, a LSD or LRD band could qualify, in some other region, we might see GAS bands or IM/FB bands qualifying. That, and with the introduction of War Drums, we should have a rather robust spring ahead of us, and almost too much to consider for the qualifiers.
Dave
Actually, isn't that to be expected as more and more minis are being produced? There will definitely be new minis that are good, and will thus see play. The olds ones remain viable as well, as will see play too. So we have more and more competitive band types.
Actually I'm not sure if that is such a good thing. It's great for now, but come many sets later, there will be too many bands, too many good pieces to consider. We had it lucky so far, because when DDm was just starting out many pieces were priced weirdly or wrongly. Now with pieces being more efficiently costed, we should see an exponential increase in the number of competitive figures. Unless they keep increasing the power curve and thus phasing out older pieces, we may soon have way too many good choices to handle.
I'm not complaining here, just wondering if anyone else feels the same way, and is this a good thing? At the very least it will be a major headache for anyone who is participating in a major tourney and has 100 types of tier 1 bands to prepare against... [)]
I'm not sure thats a bad thing. Sure it will be hard to optimize your band against the field, but in the same sense it gives people who favor all types of warbands a chance. The key in that environment would to play the band that you are best with, not the best band. I like that better. | | Looking to buy some figures? Chances are I may have them!! Check here!! My Reference Thread | My Warbands | My Ebay Auctions | My Qualifier Warband Champion of Spellswords
| |
| 2004 D&D Miniatures Champion Kiddoc Underboss
 1797 Posts




 | | 12/14/2005 11:44 AM |
| quote: Originally posted by nycfarmkid
quote: Originally posted by evil_boy
quote: Originally posted by Vrecknidj
After re-reading the Gith/JA thread, I'm happy about the current state of the game. It appears that local metagames are driving different sorts of builds, and that's good, I think, for the national scene.
I think that there will be more warband variety in the upcoming tournament season (and not just for the obvious, trivial fact that there are more pieces). In any particular region, a LSD or LRD band could qualify, in some other region, we might see GAS bands or IM/FB bands qualifying. That, and with the introduction of War Drums, we should have a rather robust spring ahead of us, and almost too much to consider for the qualifiers.
Dave
Actually, isn't that to be expected as more and more minis are being produced? There will definitely be new minis that are good, and will thus see play. The olds ones remain viable as well, as will see play too. So we have more and more competitive band types.
Actually I'm not sure if that is such a good thing. It's great for now, but come many sets later, there will be too many bands, too many good pieces to consider. We had it lucky so far, because when DDm was just starting out many pieces were priced weirdly or wrongly. Now with pieces being more efficiently costed, we should see an exponential increase in the number of competitive figures. Unless they keep increasing the power curve and thus phasing out older pieces, we may soon have way too many good choices to handle.
I'm not complaining here, just wondering if anyone else feels the same way, and is this a good thing? At the very least it will be a major headache for anyone who is participating in a major tourney and has 100 types of tier 1 bands to prepare against... [)]
I'm not sure thats a bad thing. Sure it will be hard to optimize your band against the field, but in the same sense it gives people who favor all types of warbands a chance. The key in that environment would to play the band that you are best with, not the best band. I like that better.
Agreed. I think a huge variety of warbands in the metagame is a really great thing to look forward to.
I have no problem admitting that my success at Gencon was in LARGE part due to the fact that I was so damned well prepared to face the 4 warband types that were competitive at that time. I had great statistical matchups against other CE bands, so I practiced the HELL out of tactics/strategy to beat the high AC warbands that I didn't match up with so well statistically.
Having a huge number of warbands to prepare against forces you to broaden your focus. You need to be more flexible, and have a better grasp of a wide range of tactics. It tends to reward those players who have a lot of practice and preparation, who have a flexible warband, and who have a great grasp for the strategy of how the game is played. | | POST DISCLAIMER: Above post may contain humor. Now with micro scrubbing bubbles. Do not operate heavy machinery. Take with food. Use only as directed. Contents may settle during shipping. No user-servicable parts inside. Void where prohibited. Beware of dog. This side up. Do not fold, spindle, or mutilate. No salt, MSG, or artificial coloring or flavoring added. Actual cash value of this post is 1/100th of a cent. Avoid contact with skin... | |
| evil_boy Sneak
 157 Posts




 | | 12/14/2005 11:56 AM |
| quote: Originally posted by Kiddoc
quote: Originally posted by nycfarmkid
quote: Originally posted by evil_boy
quote: Originally posted by Vrecknidj
After re-reading the Gith/JA thread, I'm happy about the current state of the game. It appears that local metagames are driving different sorts of builds, and that's good, I think, for the national scene.
I think that there will be more warband variety in the upcoming tournament season (and not just for the obvious, trivial fact that there are more pieces). In any particular region, a LSD or LRD band could qualify, in some other region, we might see GAS bands or IM/FB bands qualifying. That, and with the introduction of War Drums, we should have a rather robust spring ahead of us, and almost too much to consider for the qualifiers.
Dave
Actually, isn't that to be expected as more and more minis are being produced? There will definitely be new minis that are good, and will thus see play. The olds ones remain viable as well, as will see play too. So we have more and more competitive band types.
Actually I'm not sure if that is such a good thing. It's great for now, but come many sets later, there will be too many bands, too many good pieces to consider. We had it lucky so far, because when DDm was just starting out many pieces were priced weirdly or wrongly. Now with pieces being more efficiently costed, we should see an exponential increase in the number of competitive figures. Unless they keep increasing the power curve and thus phasing out older pieces, we may soon have way too many good choices to handle.
I'm not complaining here, just wondering if anyone else feels the same way, and is this a good thing? At the very least it will be a major headache for anyone who is participating in a major tourney and has 100 types of tier 1 bands to prepare against... [)]
I'm not sure thats a bad thing. Sure it will be hard to optimize your band against the field, but in the same sense it gives people who favor all types of warbands a chance. The key in that environment would to play the band that you are best with, not the best band. I like that better.
Agreed. I think a huge variety of warbands in the metagame is a really great thing to look forward to.
I have no problem admitting that my success at Gencon was in LARGE part due to the fact that I was so damned well prepared to face the 4 warband types that were competitive at that time. I had great statistical matchups against other CE bands, so I practiced the HELL out of tactics/strategy to beat the high AC warbands that I didn't match up with so well statistically.
Having a huge number of warbands to prepare against forces you to broaden your focus. You need to be more flexible, and have a better grasp of a wide range of tactics. It tends to reward those players who have a lot of practice and preparation, who have a flexible warband, and who have a great grasp for the strategy of how the game is played.
Both of you made very valid points that I do agree with. But with the increasing number of competitive warbands, I'm also worried that bands will end up being scissors-paper-rock against each other, and winning a given matchup depends less on your experience/skill level and more on how lucky your draw was. That is not a good thing IMO.
Pieces that promote such a scissors-paper-rock environment to the most extreme like the archmage (IMO at least) may prove to be harmful to the game if present in ever increasing numbers. But that's just my $0.02, guess we'll have to just wait and see... | | | |
| Orion72 Underboss
 1917 Posts



 | | 12/14/2005 12:08 PM |
| I agree that more is better. There are so many Tier 2 bands that just need that little push, that one new figure with just the right synergy to make them competitive.
Also, it really sucks when your favorite warband is no longer good. I played a traditional CE Quad the other night, and posted that I thought it hadn't aged well. However, I did win with it, and it was my first time playing that band, so in retrospect it actually holds up quite well.
I've been burned by other minis games where a favored figure or combo is hot one day and unplayable the next. I'd like to see CE Quads, LSD titan builds, etc, stay around, but find themselves adapting to new threats like the GAS or LE Quads.
Who knows, one of these days we may even see a Tier 1 all-Dwarf or all-Elf band.
| | | |
|  Wrackspawn ChristopherGroves Warlord
 6093 Posts




 | | 12/14/2005 12:08 PM |
| There will be a "natural" limit to the number of competitive bands ... there has to be. In order for the game to continue to be competitive we will either see power-creep (which we're really seeing some already), strict set rotation (which most folks don't want) or other scenario/format changes.
The WORST thing for the game in my opinion are a million different possible competitive bands ... which would then reduce skill to the point such that major games are decided on the roll of a simple, single die regardless of which of the three million competitive bands you brought.
However, a dozen or three "good enough" bands is a great basis I think ... and that's where we are right now. I've got no doubts that as things evolve and are released that some figures and warbands WILL fall to the wayside into tier-two land (Clay Golem anyone?) | | Triangle DDM Skirmish Group | My Email | 45-ish trades and counting | Stuff for Trade * * * Show your brother some love and click here * * * | |
| evil_boy Sneak
 157 Posts




 | | 12/14/2005 12:29 PM |
| quote: Originally posted by ChristopherGroves
There will be a "natural" limit to the number of competitive bands ... there has to be. In order for the game to continue to be competitive we will either see power-creep (which we're really seeing some already), strict set rotation (which most folks don't want) or other scenario/format changes.
The WORST thing for the game in my opinion are a million different possible competitive bands ... which would then reduce skill to the point such that major games are decided on the roll of a simple, single die regardless of which of the three million competitive bands you brought.
However, a dozen or three "good enough" bands is a great basis I think ... and that's where we are right now. I've got no doubts that as things evolve and are released that some figures and warbands WILL fall to the wayside into tier-two land (Clay Golem anyone?)
Glad I'm not alone in feeling the same way. Having quite a number of good bands as kiddoc and nycfarnkid has said is a good thing, but I guess only as long as it's still a rather managable number, or that many of these warbands are fairly similar with only minor tweaks to differentiate. Having too many different major band types will be plain impossible to prepare for adequately.
This kind of reminded me of someone who once posted on the wizards boards saying there is a potential problem with having too many maps. While there are those who supported his view, quite a few shot him down as well. I think I agree with him. Too many maps or too many warbands make preparation for any big tourney a nigh impossible task.
While kiddoc says his extensive pre-tourney preparation was easier since there were less different major band types in play then, isn't such extensive preparation something we should encourage so as to promote and raise the standards of competitive play? Wouldn't having too many of bands or maps hinder such preparation and thus end up hindering competitive play level as well, since it would make such preparation next to impossible to achieve adequately? And thus every game of DDM becomes that much more based on luck, and less on well-planned strategy that is formed based on what you know of your opponent's band.
Or am I just worrying over nothing? [:D] | | | |
| nycfarmkid Underboss
 1210 Posts



 Wadsworth, OH
 | |  Wrackspawn ChristopherGroves Warlord
 6093 Posts




 | | 12/14/2005 2:21 PM |
| I don't think too many maps is an issue ... just like I don't think the problem is too many figures. The real key is how many overall unique band archetypes / considerations there are of a contendor-quality. The same holds with maps ... I don't need to consider all maps, just those that are most likely to show up and do well. If I hit a spoiler, so be it.
I've got a chart I've been working on where I call out the specific band types AND specific gambits/maneuvers you have to consider and thankfully the list isn't entirely too long. | | Triangle DDM Skirmish Group | My Email | 45-ish trades and counting | Stuff for Trade * * * Show your brother some love and click here * * * | |
| robbdaman Underboss
 2380 Posts




 | | 12/14/2005 2:27 PM |
| Depending on what the change in rules are for Speed 2 though things could be vastly different in the future. It's all speculation of course but it's out there.
R~ | | Champion of the Titan ****************************************************************************************************************************************************** Successful trades with: Tickparasite, Iyceman, Faragdar The Wise's friend, avrivah, Drakkengi, brucemc, Krush, maniacal_mini_monger, hung4treason, Gandy, NarlethDrider, Kunimatyu, etc, etc, blah, blah, blah..... | |
| IanB Commander
 3112 Posts




 | | 12/14/2005 7:31 PM |
| | I think there is a practical upper limit to the possible types of competitive warbands, regardless of the differences between individual bits of tech in them. As it is you (or at least I) prepare more for particular factors rather than individual pieces for the most part, with a few notable exceptions. I don't really think "how will I deal with the red samurai," I think "how will I deal with mobile hitters and template weapons." | | Anson on WotC boards | |
|  Vrecknidj Warlord
 10425 Posts


 United States
 | | 12/15/2005 8:19 AM |
| Great discussion.
I'm thinking that, after War Drums, we'll see a natural convergence to a few maps. It may be the case that some maps are best for Soth/Beholder, and some maps are best for Inspired Frenzy, and some maps are best for CE Quad, but, there will, I think, probably be 5 or 6 (and not 10 to 13) frequently spotted maps at tournaments. Sure, there will be those who show up with a very underused map, but, there were always those folks who showed up to a tourney without a Treasure Room or Mushroom Tangle too.
As far as bands go, I'm seeing fewer and fewer legitimate ranged bands, although there may still be room for some competitive bands with ranged support (i.e. a HEBI or a couple Graycloaks now and again). The Beholder may still make a few good showings, and maybe Elminster will keep happy those who like wizards (like me).
But, I'm seeing that most of the significant bands use serious melee hitters (FB, Chraal, Duergar Champion, Red Samurai, etc.). In some cases, like with the FB, the player doesn't have to rely too heavily on syngeries. In others, like the YM + Gith Monks, the synergies make or break the band. But, in all cases, things like exact figure placement really will matter quite a bit.
Sure, die rolls will win some games, but when you've got two top notch players, each piloting a top notch band, it's pretty much got to be dice that determine the outcome. I remember reading Fenris' GenCon report and realizing that he could have lost one of those earlier games and that would have altered the match-ups from there on up and could have resulted in a different champ (not to take anything away from Fenris). But, at the level of play that many maxminis members aspire to, small mistakes will often be costly, and lucky rolls will win some games.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
| brez Sneak
 165 Posts




 | | 12/16/2005 10:05 AM |
| quote: Originally posted by Vrecknidj
Sure, die rolls will win some games, but when you've got two top notch players, each piloting a top notch band, it's pretty much got to be dice that determine the outcome. I remember reading Fenris' GenCon report and realizing that he could have lost one of those earlier games and that would have altered the match-ups from there on up and could have resulted in a different champ (not to take anything away from Fenris). But, at the level of play that many maxminis members aspire to, small mistakes will often be costly, and lucky rolls will win some games.
I'd lean much more towards the "small mistakes" over the dice as the key factor determining the outcome of a game. I think a good player knows the probabilities inherent in the dice and plays to maximize their own potential benefit from good rolls while minimizing the impact of bad rolls. That's not to say that an individual game can't be won or lost on a single roll, just that I think that over time, the best players are going to be the ones who play the most airtight games and who can most capitalize on their opponents' mistakes. I take a good sense of timing, calculated positional play, and a clear head any day a few good rolls.
| | http://www.maxminis.com/hwlist.asp?user=brez Completed trades (9): blob39, cavedweller, kyrin, Mercykiller, Mulkhoran, Meds, thatoneguy, unearthed arcana, Vimes | |
| Puggins Sergeant
 622 Posts




 | | 12/16/2005 10:44 AM |
| quote: Originally posted by Vrecknidj
Sure, die rolls will win some games, but when you've got two top notch players, each piloting a top notch band, it's pretty much got to be dice that determine the outcome. I remember reading Fenris' GenCon report and realizing that he could have lost one of those earlier games and that would have altered the match-ups from there on up and could have resulted in a different champ (not to take anything away from Fenris). But, at the level of play that many maxminis members aspire to, small mistakes will often be costly, and lucky rolls will win some games.
Fenris even conceded that someone needs luck on their side in order to win Nationals- once you get to the final eight the difference in skill becomes less than the margin of randomness injected in to the game with the use of a d20 for rolls.
Of course, Fenris is also the only player to repeat in the final eight. I'm actually more impressed by that than I am by his actual victory later on. He's currently on a plateau all by himself in terms of proven skill. | | References: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=7231 | |
| djtool Sergeant
 584 Posts



 Crystal MN, USA
 | | 12/16/2005 2:23 PM |
| quote: Originally posted by ChristopherGroves
The WORST thing for the game in my opinion are a million different possible competitive bands ... which would then reduce skill to the point such that major games are decided on the roll of a simple, single die regardless of which of the three million competitive bands you brought.
I think you're leaving out the execution of the warband. I kind of agree with what you're saying here. But whatever concept a person comes up with there still is the ability to execute it.
that being said I feel moving from 12 to 8 acts reduces complexity and lends itself to a 'beater-fest'.
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