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Subject: Inspired Pyro Frenzy

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Lord_Raven
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12/12/2005 6:38 PM  
Inspiring Marshal
2x Frenzied Bezerker
Elf Pyromancer
Graycloak ranger + wolf
Barbarian Merc
Mialee Elf Wizard
Catfolk

9 acts / command = 4

So this is a build i've been using for a while and it has it's ups and downs. I'm looking to improve it in some way... but i've got brain lock. I've used several diff maps with it and can't settle on which map is the "Best" yet! Very frustrating... I like the Drow Outpost - and the Mines... but can't seem to nail down a perfect match.

I'm wondering if anyone else is even trying this against the Monks - Death Slaads - Helmed Horrors - and such that seem to be dominating right now. Or have most people put the girls to bed? I've seen 2x IM's - just don't feel that is better than the pyro threat? Pyro seems to keep the board spread out nicely and allow the girls to go picking out single targets better...

VERY OPEN TO SUGGESTIONS!!!

Thanks




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12/12/2005 6:44 PM  
I think IM + Pyro + 2x FB can work. It's a strong build. Of course, getting to 10 activations would be even better, but that's not really possible if you plan to keep the four core creatures.

This sort of warband appears to be gaining strength lately because Justice Archons aren't quite as prevalent as they once were.

And I don't think people are ignoring FB builds because they're weak; I just think people are still pretty busy trying out the new combos. Once the newness of Underdark settles down a bit, I bet you'll see talk of FB builds again.

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12/12/2005 6:45 PM  
Not real sure what map to suggest. But the band looks real solid only bad matches you may face would be beholders and maybe archmages due to lack of spell resist. only possible suggestion I have would be drop Mialee and the Catfolk for a Medium astral construct that would give you a blocker for Beholders. But I really don't know if it would be worth it to loose the activation against other bands.

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12/12/2005 8:35 PM  
So, does the 9th activation really buy you all that much? It seems like with FBs, since keeping them together is so important, it's kind of +2 activations (or +3) or +0. Looks to me like it might be hard to pull off a move with only that final activation guaranteed to you.

Given that, I wonder if the following would be workable....

Inspiring Marshall
2x FB
Elf Pyromancer
Satyr
Greycloak
2x Timber Wolf (assuming no speed 2)

I think you might be able to risk the FBs more, given that you have a +8 init on that vital next init.


Anyway, just my thoughts...

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12/12/2005 8:42 PM  
For 8 figure/200, I like:

2 X Frenzied
1 IM
1 Pyro
2 X Graycloak
2 X Wolf (Minion)
1 X Halfling Sneak (minion)

9 activations

This gives you two archers to pick off enemy weak activations, as well as a third short range archer in the sneak.

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12/12/2005 9:14 PM  
JG, I can't figure how the halfling sneak is a minion. Do you mean fodder?

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12/12/2005 9:18 PM  
quote:
Originally posted by jgsugden

For 8 figure/200, I like:

2 X Frenzied
1 IM
1 Pyro
2 X Graycloak
2 X Wolf (Minion)
1 X Halfling Sneak (minion)

9 activations

This gives you two archers to pick off enemy weak activations, as well as a third short range archer in the sneak.



What gives halflings as minions?

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12/12/2005 9:56 PM  
I would recommend trying either a wizard technician or a crow shaman in place of the elf pyromancer. The elf pyromancer is a good piece, and maybe should be in the band, but if you feel stuck, switching in the wizard technician (with the ability to target any opposing mini with a empowered magic missile and bigby's slapping hand) or a crow shaman and the snakes swiftness it brings might help you see some alternative ways of playing this band. With those pieces you'd be able to fit in another graycloak(with changing a couple of the fodder pieces as well), bringing up your activations to 10.


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12/13/2005 10:46 AM  
Thanks everyone - some good advice to be had here.

The Crow Shaman is a piece that I need to try to work in... Wiz Tack is another I totally forgot about! Thanks for the reminder.

I feel 9 activations is important if not 10!! 2 GCR's would be the only way to get to 10 though... Don't know if that is reasonable - a based GCR is a dead GCR! The frequency for DR is making it tough to use archers anyway without MW.

The Wizard is interesting - I need to read up on this piece... see if I can get it to fit in!!

I played on Smoke the other night and crushed a Death Slaad band. 3x Death Slaads have been wreaking havoc on Monks but i've crushed the Death Slaads - we are back to Rock - Paper - Scissors!

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12/13/2005 2:02 PM  
quote:

Inspiring Marshall
2x FB
Elf Pyromancer
Satyr
Greycloak
2x Timber Wolf (assuming no speed 2)
This is just about the build I was going to suggest. If you are running CG, find the space to squeeze in either Devis of Satyr.

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12/13/2005 3:57 PM  
Assuming IM, FBx2, and Pyro as a base, the band I like adds:

GCR and wolf - for obvious reasons
Medium Astral Construct - great speed, and nice foil for Beholders. With the MAC and wolf, you should get tile points every round.
Devis - countersong for 6 pts is rediculously good. Add to that, he can cancel 2 rounds of Burnout via his CLW spells, and Devis is almost a must for me
Elf Warrior - 4 points left

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12/13/2005 4:02 PM  
quote:
Originally posted by Lord_Raven

Inspiring Marshal
2x Frenzied Bezerker
Elf Pyromancer
Graycloak ranger + wolf
Barbarian Merc
Mialee Elf Wizard
Catfolk



Even if you make no other changes, I'd definitely drop Mialee for Devis. Since the FB's already have magic weapon, I'm assuming your plan was to use MW on the GCR. Over the course of a skirmish this could net you a little more damage from the GCR's if the opponent leads with DR figs. A nice augmentation, but certainly not game-breaking.

On the other hand, Devis has the potential to totally disrupt your opponent's strategy. For example, against 3-monk GAS, he has the potential to save you from a combined 90 points of damage - just by standing there.

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Lord_Raven
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12/14/2005 8:05 AM  
quote:
Originally posted by rhane

quote:
Originally posted by Lord_Raven

Inspiring Marshal
2x Frenzied Bezerker
Elf Pyromancer
Graycloak ranger + wolf
Barbarian Merc
Mialee Elf Wizard
Catfolk



Even if you make no other changes, I'd definitely drop Mialee for Devis. Since the FB's already have magic weapon, I'm assuming your plan was to use MW on the GCR. Over the course of a skirmish this could net you a little more damage from the GCR's if the opponent leads with DR figs. A nice augmentation, but certainly not game-breaking.

On the other hand, Devis has the potential to totally disrupt your opponent's strategy. For example, against 3-monk GAS, he has the potential to save you from a combined 90 points of damage - just by standing there.



Ok so last night I tried a couple games vs. triple Monks with this modified build...

IM
2x FB
Rikka (swap for Pyro)
Devis (swap for Mialee)
GCR + Wolf
Barb Merc
Catfolk

I had one win and one loss... both games played on "Smoke"
1st game I got first turn tiles and sat a group including the FB's on a vic area and forced the Monks to come ingauge me - which allowed me optimum hits on pieces and forced checks - with the Smoke providing a block to line of sight - Young Master had to get within 6 to keep in command - This allowed me a chance to base and kill the YM and another Gith - I won by points...

2nd game was totally different - Rikka comes in on 2nd turn inits and immed- gets stunned by a waiting gith. (he won inits) on second turn i GMA to base his YM - which this time he kept deep in his start area along with some giths - so I move in to get 3 big swings in and almost everyone gets stunned and remains stunned - fails checks or makes checks and gets stunned again... many bad rolls! With that many full attacks - my players dropped like flies. He won on points.

his build was:

YM
3x Giths
Aasimar Fav Soul
Ember Human Monk
2x Sun Soul Inits

Lots of Damn Stuns in this build!
(biggest strength of this build is the fact that the opponent is constantly rolling stun checks - any time you can put that many chances to "fail a roll" up - you are bound to miss a few!)

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12/14/2005 10:42 AM  
quote:
Originally posted by rhane

quote:
Originally posted by Lord_Raven

Inspiring Marshal
2x Frenzied Bezerker
Elf Pyromancer
Graycloak ranger + wolf
Barbarian Merc
Mialee Elf Wizard
Catfolk



Even if you make no other changes, I'd definitely drop Mialee for Devis. Since the FB's already have magic weapon, I'm assuming your plan was to use MW on the GCR. Over the course of a skirmish this could net you a little more damage from the GCR's if the opponent leads with DR figs. A nice augmentation, but certainly not game-breaking.

On the other hand, Devis has the potential to totally disrupt your opponent's strategy. For example, against 3-monk GAS, he has the potential to save you from a combined 90 points of damage - just by standing there.


Hmm... I used to think likewise, that devis is a much better option. But I'm starting to think that maybe having a single magic missile would be nice. When facing creatures with say 65, 95 or 125 points, the FB bands have little to no way to putting that extra 5 damage. On a 65hp creature (duergar champ comes to mind...), after swinging for 30, a magic missile will push the champ into a MC with -2 from the FB. Or after 2 swings , you can just kill it with a magic missile without having to waste a FB attack on it. The same holds true for 85 or 125 points models (LRD?).

Maybe there's some merit to putting mialee into the band? Of course it's just 1 magic missile, but it has sometimes proved extremely invaluable...


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12/14/2005 10:59 AM  
Really good point on the magic missle.

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12/14/2005 11:04 AM  
Magic Missiles can be really good for picking off enemy tile grabbers as well. That is one reason I like Aramil, Adventurer so much.

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12/14/2005 11:08 AM  
quote:

Ok so last night I tried a couple games vs. triple Monks with this modified build...

IM
2x FB
Rikka (swap for Pyro)
Devis (swap for Mialee)
GCR + Wolf
Barb Merc
Catfolk

I had one win and one loss... both games played on "Smoke"
1st game I got first turn tiles and sat a group including the FB's on a vic area and forced the Monks to come ingauge me - which allowed me optimum hits on pieces and forced checks - with the Smoke providing a block to line of sight - Young Master had to get within 6 to keep in command - This allowed me a chance to base and kill the YM and another Gith - I won by points...

2nd game was totally different - Rikka comes in on 2nd turn inits and immed- gets stunned by a waiting gith. (he won inits) on second turn i GMA to base his YM - which this time he kept deep in his start area along with some giths - so I move in to get 3 big swings in and almost everyone gets stunned and remains stunned - fails checks or makes checks and gets stunned again... many bad rolls! With that many full attacks - my players dropped like flies. He won on points.

his build was:

YM
3x Giths
Aasimar Fav Soul
Ember Human Monk
2x Sun Soul Inits

Lots of Damn Stuns in this build!
(biggest strength of this build is the fact that the opponent is constantly rolling stun checks - any time you can put that many chances to "fail a roll" up - you are bound to miss a few!)




So basically you played a completely different build. Considering the name of the band was "Inspired PYRO frenzy" and you removed the pyro.

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12/14/2005 11:42 AM  
[/quote]

So basically you played a completely different build. Considering the name of the band was "Inspired PYRO frenzy" and you removed the pyro.
[/quote]

ummmm yeah...

hey i'm looking for some inspiration and swapping pieces is the best way to achieve that - not real sure if Rikka is the best answer - and Devis got based,stunned and became useless. Partly my fault, partly because monks like Ember can move 10 or 20 when she tries hard!

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12/14/2005 11:59 AM  
Very good points on Mialee's magic missile! My typical build still has the single GCR and Elf Warrior that can give you that extra 5 damage, but the near-guaranteed damage from Mialee can be a big deal.

So, while Devis may not be the slam-dunk that I was advocating, I still prefer him. So many warbands gain so much efficiency from their Commander Effects, that opponents will disrupt their strategy to go after Devis. In Raven's example, his opponent used an 18 point Ember to deal with a 6 point Devis. Since Devis has 15 HP, I assume Ember was tied up for at least 2 rounds. Alot of warbands out there don't even have the Ember option, and either have to live with the Countersong, or send a 30+ point figure to kill Devis. Either way, you should gain a tactical advantage.

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12/14/2005 4:10 PM  
Ok, so it's not a great suggestion, but recently I tried out an IM/FB warband with a satyr, and that init bonus really helped on a critical round. Having +8 to init instead of +4 right when you need it is super. He even managed to shoot a few critters. Just something to think about.

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12/14/2005 5:08 PM  
I love the high-tech package you get with the Satyr, especially if you use Pipes straight off to get the GMA'd fireball off. But, throwing him in limits your other options in this particular build.

IM 29
FB x2 104
EP 32

is a 165 pt base.

Satyr 15

gives you 20 points left to play with, and 3 activations to fill. I'd fill it with Aramil and 2 Xephs:

IM
FB x2
EPyro
Satyr
Aramil
Xeph x2

199 pts, 8 activations.

Depending on how you play, it might be better to stick with the GCR variants that give you extra activations instead of Pipes.

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12/14/2005 7:24 PM  
In that instance, I thinkj I would rather have Devis and 2 Wild Elf Raiders then Aramil and Xephs. Wild elves are faster, better damage and 15 fearless HPs. With the prevelance of GAS bands, Countersong trumps Ray of Enfeeblement.

My Inspired Pyro Frenzy, since we still play DCI events, is 12 activation limit:

IM
Frenzied x2
Elf Pyromancer
Wild Elf Raiders x2
Devis
Elf Warrior x2
Xeph Warrior x3

12 Act, 200pts


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12/14/2005 7:37 PM  
quote:
Originally posted by kgradert13

In that instance, I thinkj I would rather have Devis and 2 Wild Elf Raiders then Aramil and Xephs. Wild elves are faster, better damage and 15 fearless HPs. With the prevelance of GAS bands, Countersong trumps Ray of Enfeeblement.


That's what the Satyr is there for. Pipes, Countersong and a bit of ranged support.
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12/14/2005 8:18 PM  
quote:
Originally posted by Lord_Raven

Inspiring Marshal
2x Frenzied Bezerker
Elf Pyromancer
Graycloak ranger + wolf
Barbarian Merc
Mialee Elf Wizard
Catfolk

9 acts / command = 4

So this is a build i've been using for a while and it has it's ups and downs. I'm looking to improve it in some way... but i've got brain lock. I've used several diff maps with it and can't settle on which map is the "Best" yet! Very frustrating... I like the Drow Outpost - and the Mines... but can't seem to nail down a perfect match.

I'm wondering if anyone else is even trying this against the Monks - Death Slaads - Helmed Horrors - and such that seem to be dominating right now. Or have most people put the girls to bed? I've seen 2x IM's - just don't feel that is better than the pyro threat? Pyro seems to keep the board spread out nicely and allow the girls to go picking out single targets better...

VERY OPEN TO SUGGESTIONS!!!

Thanks







I wouldn't worry too much about getting activations to a higher number than 9. The Elf Pyromancer is there to reduce enemy activations from the start. Since, the Pyro's fireball is most effective at the start (if you can get line of sight to the enemy's starting area), it might be nice to try to fit in the new Satyr piece to get the extra initiative bonus at the start of the game. The fun thing with the Pyro is that you can almost have the game won on the first two activations.

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12/14/2005 9:38 PM  
I tried this out tonight. My brother chose Elminster and 3 Elf Pyros on Dragon Hoard map. I had IM, FB, Rask, Satyr, EP, Aramil and 2 Xephs.

I won 1st round initiative (and would have even without Pipes). Two of his Pyros never had the chance to act. The third got tagged by the FB in the second round, leaving poor lil El all by himself.

So... it works against a high variance gimmick band! [:D]

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12/15/2005 4:56 PM  
I'm thinking a crow shaman is critical to this band... that extra hit is massive!

Going to try Crow and Wiz Tac in a few games.

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12/16/2005 3:44 AM  
quote:
Originally posted by rhane

Very good points on Mialee's magic missile! My typical build still has the single GCR and Elf Warrior that can give you that extra 5 damage, but the near-guaranteed damage from Mialee can be a big deal.

So, while Devis may not be the slam-dunk that I was advocating, I still prefer him. So many warbands gain so much efficiency from their Commander Effects, that opponents will disrupt their strategy to go after Devis. In Raven's example, his opponent used an 18 point Ember to deal with a 6 point Devis. Since Devis has 15 HP, I assume Ember was tied up for at least 2 rounds. Alot of warbands out there don't even have the Ember option, and either have to live with the Countersong, or send a 30+ point figure to kill Devis. Either way, you should gain a tactical advantage.


Devis is real good, no doubt about it.

But pieces like GCR and elf warrior are somewhat unreliable to rely on to deal that 5 damage. The attack bonuses are far from great, even with the GCR, and is furthered hampered by cover and melee cover. A duergar champ with cover and in melee with your FB has a whooping AC of 28, and conceal 6 to boot. Very very difficult to hit it for 5 damage with your archers. And pieces like JA can just laugh away your archers' attacks.

There's nothing quite as reliable as spells in the game against anything without SR.


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12/16/2005 8:30 AM  
quote:
Originally posted by evil_boy

quote:
Originally posted by rhane

Very good points on Mialee's magic missile! My typical build still has the single GCR and Elf Warrior that can give you that extra 5 damage, but the near-guaranteed damage from Mialee can be a big deal.

So, while Devis may not be the slam-dunk that I was advocating, I still prefer him. So many warbands gain so much efficiency from their Commander Effects, that opponents will disrupt their strategy to go after Devis. In Raven's example, his opponent used an 18 point Ember to deal with a 6 point Devis. Since Devis has 15 HP, I assume Ember was tied up for at least 2 rounds. Alot of warbands out there don't even have the Ember option, and either have to live with the Countersong, or send a 30+ point figure to kill Devis. Either way, you should gain a tactical advantage.


Devis is real good, no doubt about it.

But pieces like GCR and elf warrior are somewhat unreliable to rely on to deal that 5 damage. The attack bonuses are far from great, even with the GCR, and is furthered hampered by cover and melee cover. A duergar champ with cover and in melee with your FB has a whooping AC of 28, and conceal 6 to boot. Very very difficult to hit it for 5 damage with your archers. And pieces like JA can just laugh away your archers' attacks.

There's nothing quite as reliable as spells in the game against anything without SR.



Don't knock the GCR -
base attack +10/+10
after "Hide" he is +12/+12
after Mialee's MW and the IM's effect he's a +14/+14
This is nothing to sneeze at!

Now a magic missle is an auto hit - true but usually there are limits to how many you get in a game, also you can't crit on a MM - you have that chance on an Arrow...

I've played this band alot - GCR is still a great piece & of course you give it MW so you do hit DR!

And Elf Pyro has more than just the Fireball - auto damage @ range 6 is very nice - 2 shots @ 15 dmg and a few 5 pointers for auto damage are very solid... (he is way more than a one trick pony)



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12/16/2005 10:16 AM  
quote:
Originally posted by Orion72


That's what the Satyr is there for. Pipes, Countersong and a bit of ranged support.



I am loving the Satyr in this kind of band. As someone mentioned above, this is a band that can decide a game quickly and an initiative boost on turn 2 or 3 can really seal the deal.

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12/16/2005 6:12 PM  
OK Patrick - enough people are making a stink about this Satyr guy - so perhaps i'll try your little pied piper this weekend...

I'll be on Vassal Saturday morning looking for a game. Charles hopefully you will be there to give me a game!

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12/16/2005 9:06 PM  
Mark,

Are you referring to me? Or another Charles?[:)] I can certainly oblige if you're up early enough. 7 am would be the latest I probably could start because my son usually get up between 8 and 8:30. I usually get on 5 - 6 am as I am up very early [:D]

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12/16/2005 9:25 PM  
quote:
Originally posted by Lord_Raven

quote:
Originally posted by evil_boy

quote:
Originally posted by rhane

Very good points on Mialee's magic missile! My typical build still has the single GCR and Elf Warrior that can give you that extra 5 damage, but the near-guaranteed damage from Mialee can be a big deal.

So, while Devis may not be the slam-dunk that I was advocating, I still prefer him. So many warbands gain so much efficiency from their Commander Effects, that opponents will disrupt their strategy to go after Devis. In Raven's example, his opponent used an 18 point Ember to deal with a 6 point Devis. Since Devis has 15 HP, I assume Ember was tied up for at least 2 rounds. Alot of warbands out there don't even have the Ember option, and either have to live with the Countersong, or send a 30+ point figure to kill Devis. Either way, you should gain a tactical advantage.


Devis is real good, no doubt about it.

But pieces like GCR and elf warrior are somewhat unreliable to rely on to deal that 5 damage. The attack bonuses are far from great, even with the GCR, and is furthered hampered by cover and melee cover. A duergar champ with cover and in melee with your FB has a whooping AC of 28, and conceal 6 to boot. Very very difficult to hit it for 5 damage with your archers. And pieces like JA can just laugh away your archers' attacks.

There's nothing quite as reliable as spells in the game against anything without SR.



Don't knock the GCR -
base attack +10/+10
after "Hide" he is +12/+12
after Mialee's MW and the IM's effect he's a +14/+14
This is nothing to sneeze at!

Now a magic missle is an auto hit - true but usually there are limits to how many you get in a game, also you can't crit on a MM - you have that chance on an Arrow...

I've played this band alot - GCR is still a great piece & of course you give it MW so you do hit DR!

And Elf Pyro has more than just the Fireball - auto damage @ range 6 is very nice - 2 shots @ 15 dmg and a few 5 pointers for auto damage are very solid... (he is way more than a one trick pony)


I'm not saying the GCR can't hit the target at all, I'm saying it can't do it with any real consistency at all.

The maximum you can get with it's attacks is +13/+13 (we're talking about a band without mialee, if she's present, there's not much to debate about no?) So to hit the aforementioned duergar champ in melee, you'll need a 15 to hit, followed by a 6 to pypass conceal. Possible, but really difficult. And without mialee, DR5 does become a big problem.

The key to any good strategy is reliability and consistency. If you really need to do that extra 5 damage to your enemy, which will you rely on? What if you tried to do it with your GCR, and it fails, then what do you do? Waste a swing with your big hitter? Isn't it much better to guarantee that 5 damage with a magic missile?

I'm not saying that all FB bands should include mialee, all I'm saying she's definitely worth at least some consideration considering she fulfils a role that no other piece, not the GCR or elf warrior, can fulfil.


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12/16/2005 10:25 PM  
Did you look at the beginning of this Thread...
my original warband i've been playing is:

Inspiring Marshal
2x Frenzied Bezerker
Elf Pyromancer
Graycloak ranger + wolf
Barbarian Merc
Mialee Elf Wizard
Catfolk

This is a solid warband - i've only been looking to tweek it and get any new ideas... Mialee has been in there for several months.

I'm looking at several diff. options including:
27 - Wizard Tactician
15 - Satyr
31 - Rikka
26 - Crow Shaman
6 - Devis

------------------------

Charles = CSchroder - YES you! I'll see you early tomorrow morning... 6am ish? 200pts - 8 fig - we roll for map!

Thanks C

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12/17/2005 1:22 AM  
quote:
Originally posted by Lord_Raven


Charles = CSchroder - YES you! I'll see you early tomorrow morning... 6am ish? 200pts - 8 fig - we roll for map!

Thanks C




You clowns get up way too freaking early....

Yeah, I tried the satyr. I like him with the FBs... not certain of his synergy with the Pyro though. I think if you were to go with Rikka, he's a no brainer, but he sort of overlaps the pyro. He is a piece who only really serves as an activation and a single ranged shot early, so if you've eliminated your opponents stuff with a pyro, well, value from both of those is reduced. Of course, the nice thing is that he has countersong and a high enough speed to keep up with the FBs and actually keep them sheltered with it, compared to Devis.

I don't really know about this guy. He's solid, but maybe this isn't the band for him. Try it though: Your mileage may vary.

Oh, and check the online play forum - Dagni is organizing weekly Vassal tourneys. We should see quality play there.

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evil_boy
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12/17/2005 4:09 AM  
quote:
Originally posted by Lord_Raven

Did you look at the beginning of this Thread...
my original warband i've been playing is:

Inspiring Marshal
2x Frenzied Bezerker
Elf Pyromancer
Graycloak ranger + wolf
Barbarian Merc
Mialee Elf Wizard
Catfolk

This is a solid warband - i've only been looking to tweek it and get any new ideas... Mialee has been in there for several months.

I'm looking at several diff. options including:
27 - Wizard Tactician
15 - Satyr
31 - Rikka
26 - Crow Shaman
6 - Devis

------------------------

Charles = CSchroder - YES you! I'll see you early tomorrow morning... 6am ish? 200pts - 8 fig - we roll for map!

Thanks C


I refused to talk about a band with both GCR and mialee because if both are there, there really is nothing to compare about. For the purposes of dropping that extra 5 damage, you can try with the GCR, and still plink with mialee if the GCR fails. In a band with only mialee or a GCR, then it's different, and in comparing them you'll find that mialee does this job with near 100% reliability, something that the GCR can't.

Anyway, back to the band. The core of IM, 2x FB, pyro has always been and most probably always will be a strong core to build a band on. Personally I'll definitely put devis in there in place of the barb merc, there's too many nifty commander effects out there to cancel...


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12/17/2005 9:38 AM  
quote:
Originally posted by DaemonKain

You clowns get up way too freaking early....

Yeah, I tried the satyr. I like him with the FBs... not certain of his synergy with the Pyro though. I think if you were to go with Rikka, he's a no brainer, but he sort of overlaps the pyro. He is a piece who only really serves as an activation and a single ranged shot early, so if you've eliminated your opponents stuff with a pyro, well, value from both of those is reduced. Of course, the nice thing is that he has countersong and a high enough speed to keep up with the FBs and actually keep them sheltered with it, compared to Devis.

I don't really know about this guy. He's solid, but maybe this isn't the band for him. Try it though: Your mileage may vary.

Oh, and check the online play forum - Dagni is organizing weekly Vassal tourneys. We should see quality play there.



Good Job Dagni!! We need to have some good entertainment online! I'll be sure to catch some of those...

Charles and I did get up early (but he is always up that early) every Sat morning I log on he is there... ;-) I started a game with him @ 5:45 and Jan Elfman and I got a game in after that finished. I went 1-1 for the morning. The warband I played both times was:

IM
2x FB's
Rikka
Wiz Tac
3x Xeph's

It was ok... Wiz Tac's Bigby's is unreliable at best, most creatures have high levels and so Saves are fairly easy and his EMM for 15 was ehhh - the Elf Pyro has 2 of those in Scorching Ray form! Plus the Pyro has protections from energy - which would have come into play - if he were with me this morning. The "Perfect Targeting" was nice though.

Crow Shaman time! Gonna try getting him in the build... with Rikka.

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Chad the DragonLordofAiur
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Southeast PA

12/18/2005 1:42 AM  
What about the Elf Stalker instead of a graycloak? You give up the wolf minion but you get magic damage and a slightly sturdier piece. The stalker gets hide too and +1 more on his attacks.

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alepulp
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Manchester, England

12/18/2005 4:52 AM  
I agree with Chad - the wolf has two purposes, one is as a blocker, the other as tile grabber. Nice to have a blocker, but more important to have a magic weapon and the extra HPs for the Elf Stalker. Everthing else is pretty much the same - it just means that you can start dealing out DR5 damage at the very beginning and only need one mini to be able to provide that capability if you have two GcRs.

One of these days WoTC will update their tournament page when I'm in the top 5... they never seem to do when I'm in that bracket :(
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Lord_Raven
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12/19/2005 9:11 AM  
hey Chad - what are the stats of that elf and cost?

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Orion72
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12/19/2005 10:03 AM  
When possible, I like to include both the Elf Stalker and the GCR rather than 2 GCRs. In this build it would look like this:

IM
FBx2
EPyro
EStalker
GCR + Wolf
5 pt fodder

Still gives you 8 activations. If you find you don't need magic damage from the ES, you can replace with another GCR + Wolf to get an activation advantage.

On the whole, this band is more range-heavy than I usually like. I'd go with a map that takes advantage of that. I've found that Mithril Mines has plenty of LOS avenues, including a direct LOS from Start A to Start B for your first-turn fireball.
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