Search
Thursday, November 20, 2008..:: Forums::..Register  Login
Subject: Help Me Finish This: Major Band Archetypes (200)

You are not authorized to post a reply.
AuthorMessages

Wrackspawn

ChristopherGroves
Warlord
Warlord
6093 Posts


View Have/Want List View Trades View References View Email View Profile


01/10/2006 8:14 AM  
Major Band Archetypes (200 points)

These are bands that show up in organized, competitive play. These are not all tier one bands, but instead represent some of the more common bands that you're likely to see and could form part of your consideration when evaluating a new warband or adjustment to an existing warband.

This list does not attempt to catalog the various experimental or creative bands that show up rarely and individually ... those may win events but until a band starts to show up repeatedly and across a multiple geographic areas.

Large Silver Dragon
These bands rely on the inherent survivability and resiliency of the LSD. With 122 points in a very hard to kill figure the LSD only has to kill 79 points to secure victory if it survives.

Reference builds:
  • Large Silver Dragon + Couatl + Cleric of Yondalla - The Couatl provides a second commander, sonic ranged threats or snake's swiftness and elemental resistances. If your metagame is heavy in sonic, fire or electricity, this is a good choice.

  • Large Silver Dragon + Cleric of Order + Barbarian Mercenaries - dubbed the "Aggressive" LSD build, this relies on the paralysis breath and hitting power of the Barb Mercs to win the point battle.

  • Large Silver Dragon + Cleric of Dol Arrah + Mialee - Usually also includes either a Lantern Bearer or Standard Bearer, relies on the ability to give the LSD 60 more HP, a great commander rating (for init/map checks) and some outsider-hate (dismissal)

Other LSD variants have been tried (PDK + LSD, etc.) however none of them have been proven reliable.

Justice Archons
These bands made a huge showing after Angelfire but have much less impact on the tournament scene today. They partner the bold Justice Archon (fearless under command) with the exceptional Couatl (commander 0 and an EXCELLENt commander effect). With Underdark the Couatl can now make use of its warband building options with Rikka or the Aspect of Kord.

Reference builds:
  • Couatl x2 + Justice Archon x3 - NOST (non-obvious secret tech) was the tongue-in-cheek name for this kind of band, also dubbed Snake Eyes. The band performed very well in the Angelfire era, but is not as solid given the current field.

  • Couatl + Justice Archon x4 + secondary commander - An LG quad-hitter with a good commander, this packs even more JAs into the build. The secondary commander is typically the Cleric of Yondalla but could also be the Cleric of Order or Village Priest.

  • Couatl + Justice Archon x2 + secondary commander - This balances the anti-CE tech provided by the Justice Archons with a bonafide can-opener in the Marut. All off your primary hitters are still fearless and the Marut has even more construct immunities.


Substitutions
- Substitute Rikka for a single Justice Archon to have better damage output against some bands plus the Waylay option.
- Substitue Aspect of Kord for Marut

Githzerai Monks
The Young Master has one of the situationally best commander effects in the game ... +4 to-hit and +10 damage when a follower attempts a stunning attack. That is a HUGE damage boost ... but it has been largely a second-tier or fun band option until the release of the Githzerai Monk. Monks typically have horribly weak attack bonuses ... and a +4 fails to improve their attacks enough. Monks might be able to do decent damage but only against targets with low ACs ... they could own the barbarians and berserkers of the world, but would simply NEVER hit a high AC target. The Gith Monk has a one-shot bonafide can-opener attack. The base +9 attack gets boosted to a respectable +13(20 magic) on later stunning attempts. The still have low-ish HP but the total package includes speed 10, AC 25 and 55 HP.

Reference Builds
  • Young Master + Gith Monks x4

  • Young Master + Gith Monks x3 + Couatl


Substitutions:
- The first band has plenty of room to include a Standard Bearer, Lantern Bearer or Aramil ... any of which would be beneficial and could work well in different environments.
- A single Gith Monk could be replaced easily with a Justice Archon or other low-30-point hitter to provide greater variabiliy (sacrificing some of your the first-strike near-auto-damage).

Inspired Frenzy
Crow Shaman
+3 Activations
Healer
Pyro
Wizard Tac
Hitter

Go Go

Guerilla Warfare

Archmage

Chraals

Naga - Gauth - Helmed Horror / Dark Horror

LE Multi-Hitters

Steel Predator

Beholder - Soth

CE Quad
- Ryld +3
- Lich +3

Large Red Beatings

Death Slaads
Death Slaad x3
Lich + Death Slaad x2
Death Slaad x2 + Hitter

Less competitive builds but good reference ....

Drizzt / Uniques

Red Wizard

Zoo
Greenfang
Orc Wolf Shaman

Lich Golems










Triangle DDM Skirmish Group | My Email | 45-ish trades and counting | Stuff for Trade
* * * Show your brother some love and click here * * *

Tgt
Sergeant
Sergeant
574 Posts


View Have/Want List View Trades View References View Email View Profile


01/10/2006 9:19 AM  
LE multi hitters

Duergar Champ x4 + Rakshasa + 27 pts for 3 activations (Snig is a must)

OR

Duergar Champ x3 + Helmed Horror + Rakshasa + 15 pts 3 activations.

VINDICATED Champion of the Mounted Blackguard

DoD called shot: Phrenic Manticore
They´re taking the Hobbits to Isengard!
http://video.google.com/videoplay?docid=-1752017962119496176

rhane
Underboss
Underboss
1412 Posts


View Have/Want List View Trades View References View Email View Profile


01/10/2006 12:29 PM  
Just a nitpick...they're Githzerai Monks, not Githyanki...

Also, there seems to be some love for the Aspect of Kord, which may be what you mean by Guerilla Warfare...otherwise, it should be added in some form.

Are you looking for additional warband types or for people to fill in the details on what you already have?

Thanx,
Mark

Rhane
"The focus is sharp in the city..."
Have/Want List
Reference thread
Avatar Thread


Nixlord
Underboss
Underboss
2468 Posts


View Have/Want List View Trades View References View Email View Profile

Quezon City, Philippines

01/10/2006 12:52 PM  
My current 200 pt. fave (an LE Multi-hitter):

Orog Warlord
Helmed Horror
Chraal
Duergar Champion
Blue x2
Kobold Miners x2
+ Orc Raider/Mountain Orc
+ Orc Warrior
200 points, 10 activations


PENDING TRADES (0) :none

| My References ( 178 COMPLETED TRADES) | Nixlord's Trades | My Haves/Wants List | Game Soundtracks!

Vrecknidj
Warlord
Warlord
10425 Posts

View Have/Want List View Trades View References View Email View Profile

United States

01/10/2006 1:00 PM  
Large Red Beatings
Originally a very solid 12-activation band, this band no longer has quite the overall power it once did because of the activation drop.

bshugg's original version (I think)
Large Red Dragon
Orc Champion
Ogre Ravager
Drow Sergeant
Orc Warrior x8

There are a lot of current options, any of which might have trouble with Couatl bands, and very-high AC bands.

Large Red + Tiefling Captain
Large Red Dragon
Orc Champion
Ogre Ravager
Tiefling Captain
4 filler pieces at 19 points

Large Red + Ryld
Large Red Dragon
Ryld Argith
Orc Champion (or Ogre Ravager)
5 filler pieces at 23 points (or 24 points)

The: Orc Horde + Dragon option
Large Red Dragon
Eye of Gruumsh
Orc Champion
Orc Brute x3
Orc Savage
Orc Warrior

This last one probably comes closest to the original in terms of boosting the Orcs to be a real problem for the enemy. The first one probably comes closest to the original in terms of total structure.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Chad the DragonLordofAiur
Underboss
Underboss
1085 Posts


View Have/Want List View Trades View References View Email View Profile

Southeast PA

01/10/2006 1:42 PM  
Guerilla warfare was

IM
FB
HEBI
Crow Shaman
Healer
graycloaks and filler

Member of Team Amish
3rd Place in 2007 Constructed World Championship
My combined DDM Skirmish record of all games ever played in all formats.
486 - 188 - 4

Chad the DragonLordofAiur
Underboss
Underboss
1085 Posts


View Have/Want List View Trades View References View Email View Profile

Southeast PA

01/10/2006 1:44 PM  
Go Go was
Goliath Barbarian x3
IM
Graycloaks and filler

or

FB
Goliath x2
IM
Graycloaks and filler


Member of Team Amish
3rd Place in 2007 Constructed World Championship
My combined DDM Skirmish record of all games ever played in all formats.
486 - 188 - 4

Chad the DragonLordofAiur
Underboss
Underboss
1085 Posts


View Have/Want List View Trades View References View Email View Profile

Southeast PA

01/10/2006 1:46 PM  
Some of these older bands were designed for 12 figure limits and don't translate as effectively in the 8 figure metagame. For example the triple Chraal bands at Gen Con with either Orog or the HBG had 12 activations and were successful because they had multiple blockers. I haven't seen a current 8 figure build with multiple Chraals in it that I like. Maybe someone else has come up with one?

Member of Team Amish
3rd Place in 2007 Constructed World Championship
My combined DDM Skirmish record of all games ever played in all formats.
486 - 188 - 4

Chad the DragonLordofAiur
Underboss
Underboss
1085 Posts


View Have/Want List View Trades View References View Email View Profile

Southeast PA

01/10/2006 1:48 PM  
Lich Golems was basically a Lich and two Clay Golems with multiple Orc Warriors or Abyssal Maws as filler.

Is this what you are looking for Chris - to fill in the exact builds of the bands you listed?

Member of Team Amish
3rd Place in 2007 Constructed World Championship
My combined DDM Skirmish record of all games ever played in all formats.
486 - 188 - 4

Okay McKay
Underboss
Underboss
1068 Posts


View Have/Want List View Trades View References View Email View Profile


01/10/2006 2:20 PM  
quote:
Originally posted by Nixlord

My current 200 pt. fave (an LE Multi-hitter):

Orog Warlord
Helmed Horror
Chraal
Duergar Champion
Blue x2
Kobold Miners x2
+ Orc Raider/Mountain Orc
+ Orc Warrior
200 points, 10 activations





Wow... creepy. That is EXACTLY the band that I have been testing. I bet you are now going to tell me that you're playing around with Azers instead of Blues and the Savage/Brute combo instead of Moutain/Warrior, right?

"It's an automatic robot, based on science."

Damien the Bloodfeaster
Sergeant
Sergeant
885 Posts


View Have/Want List View Trades View References View Email View Profile

Portland, OR

01/10/2006 2:29 PM  
Another nit:

On your 3rd reference build for JAs, I think you meant to include a Marut as part of the base build, but it's not mentioned.

In the GAS (YM + Gith x3 or x4) I would list Young Master + Githzerai Monk x4 as the core, with possible substitutions being the Couatl, a Justice Archon, or a Slayer of Domiel.

I'd also consider adding Balor + Bugbear Champion of Erythnul + Ogre Ravager + Cursed Spirit + filler, but that might be too minor a band to be included. Possible substitutions are the Tiefling Captain for the Bugbear Champ, or a Red Samurai for the Ravager.
Hero of Skirmish
doubtofbuddha
Commander
Commander
3371 Posts


View Have/Want List View Trades View References View Email View Profile


01/10/2006 2:32 PM  
I would discourage including the Slayer of Domiel as an alternative, simply because its a baaad alternative.

I am not gone.

Nixlord
Underboss
Underboss
2468 Posts


View Have/Want List View Trades View References View Email View Profile

Quezon City, Philippines

01/10/2006 2:42 PM  
quote:
Originally posted by Okay McKay

quote:
Originally posted by Nixlord

My current 200 pt. fave (an LE Multi-hitter):

Orog Warlord
Helmed Horror
Chraal
Duergar Champion
Blue x2
Kobold Miners x2
+ Orc Raider/Mountain Orc
+ Orc Warrior
200 points, 10 activations





Wow... creepy. That is EXACTLY the band that I have been testing. I bet you are now going to tell me that you're playing around with Azers instead of Blues and the Savage/Brute combo instead of Moutain/Warrior, right?



Heh, funny. [:)]

Actually, I started with the Azers. But then with so many high AC figs lately, I just decided to go with the Blues. They are still nifty in picking off 1 or 2 fodder, and sometimes can even make a Justice Archon fail (which can be crucial as it drops the JA's HP to 60). And I have a better chance of actually hurting a Gith Monk with a Blue than with an Azer. [:p]

The Orc Raider and Orc Warrior are good enough as flankers/tile grabbers so I can afford to use the Blues instead of the Azers.

I haven't used the savages since Angelfire. Not when LE and LG became popular again.

PENDING TRADES (0) :none

| My References ( 178 COMPLETED TRADES) | Nixlord's Trades | My Haves/Wants List | Game Soundtracks!
Hero of Skirmish
doubtofbuddha
Commander
Commander
3371 Posts


View Have/Want List View Trades View References View Email View Profile


01/10/2006 2:46 PM  
So what do you see as that band's advantages compared to some of the more popular LE builds?

I am not gone.

Nixlord
Underboss
Underboss
2468 Posts


View Have/Want List View Trades View References View Email View Profile

Quezon City, Philippines

01/10/2006 3:31 PM  
quote:
Originally posted by doubtofbuddha

So what do you see as that band's advantages compared to some of the more popular LE builds?



Well, seeing a surge of high AC bands lately like the Gith, Marut, and Duergar builds, I wanted to build something that had a better than reasonable chance of winning against any of their standard builds, and yet still manage to fend off the high damaging CE or CG builds by having at least 3-4 good hitters. Last, but not least, I didn't want to be vulnerable to high activation, high init bands as well.

So first I had to address high AC bands. Helmed Horror (who also has Blindsight) and Duergar Champ have high attacks. Chraal has breath weapon to reduce hp a bit. And finally orog warlord's commander effect (+3 to attacks if they don't move).

Against the CE and CG builds, I rely on what's already proven: defense (high AC, fearless, conceal 6, DR 5, and 10 activations to milk). And we know how effective a Chraal can be against these factions.

Against Giths, the Chraal and Helmed Horror are stun immune, and the Duergar has conceal. So the only vulnerable target is the Orog. Thankfully, 10 activations and one large Chraal can relatively easily build a wall around him. Still, the Orog is a decent enough hitter that can survive two unavoidable strikes.

Threats of paralysis is also not a problem obviously.

Overall, it's just an all-around band that can take on any type of band with good chances of winning and still tries to cover all the bases (tile grabbing, activations, sturdy commander, etc.). Finally, it's less boring and less restrictive to play than the standard muti-duergar or multi-chraal (in my opinion only of course).

But still, it has some problems: Only the Orog and Duergar have magic damage. I try to compensate by having 4 hitters. And It's vulnerable to energy attacks, but then all LE bands are.

Anyways, I should stop. I'm already hijacking Chris' thread. [:I]


PENDING TRADES (0) :none

| My References ( 178 COMPLETED TRADES) | Nixlord's Trades | My Haves/Wants List | Game Soundtracks!

Wrackspawn

ChristopherGroves
Warlord
Warlord
6093 Posts


View Have/Want List View Trades View References View Email View Profile


01/10/2006 6:34 PM  
quote:
Originally posted by Chad the DragonLordofAiur

Lich Golems was basically a Lich and two Clay Golems with multiple Orc Warriors or Abyssal Maws as filler.

Is this what you are looking for Chris - to fill in the exact builds of the bands you listed?


Some words and close-to-exact builds that I can easily cut/paste into the master doc.

Keep in mind, this isn't a list of the X best bands ... this is just the major band archetypes that show up in competitive play.

Triangle DDM Skirmish Group | My Email | 45-ish trades and counting | Stuff for Trade
* * * Show your brother some love and click here * * *

Sirohk
Commander
Commander
3912 Posts


View Have/Want List View Trades View References View Email View Profile

USA

01/10/2006 8:11 PM  
Death Slaad + Hitter Band

Death Slaad 53
Drow Cleric Lolth 42
ZWD 37
Ogre Ravager 38
Cursed Spirit 11
Cursed Spirit 11
Gnoll Sleleton 5
Warrior Skeleton 3

200 points, 8 activations

Death Slaad, good hitter with regeneration, flight, rend, second commander. ZWD as lead / blocker. Drow Cleric of Lolth for Magic Weapon on Ogre, Slahing Darkness on enemies, one of best commander ratings (5) for CE. Ogre Ravager, just serious damage, Melee Reach 2, Aura of Fear. Cursed Spirits, Curse Aura for Slaad rend, incorpreal, fair attack, flight. Fodder.

Every creature can do something each and every round for a good 4 rounds depend on when you engage the enemy.

Cheers.



Sirohk, the Bard of Heartstone
Knight of the Rahshasa's
And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's

Sirohk
Commander
Commander
3912 Posts


View Have/Want List View Trades View References View Email View Profile

USA

01/10/2006 8:12 PM  
By the way - GREAT TOPIC IDEA!!

Cheers.


Sirohk, the Bard of Heartstone
Knight of the Rahshasa's
And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's

Sirohk
Commander
Commander
3912 Posts


View Have/Want List View Trades View References View Email View Profile

USA

01/10/2006 8:22 PM  
Drizzt Warband

Played against this Drizzt Warband and got my butt kicked:

Drizzt 87
Guenhwyvar 33
Evermeet Wizard 39
Rikka 31
Lidda Adventurer9

199 points, 5 activations

Activation problem solved by Evermett Wizard summon(s). Benign Transposition is just killer. And damage from uniques Drizzt, Rikka, and Guenhwyvar is deadly.


Sirohk, the Bard of Heartstone
Knight of the Rahshasa's
And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's

Errorzero
Skirmisher
Skirmisher
20 Posts


View Have/Want List View Trades View References View Email View Profile


01/10/2006 9:06 PM  
Bang Bang

Dark Naga
Gauth *2
Druergar Champ*2
Choker

6 Figs, 199 Pts, 7 Activations.

What Do You Guys Think... The Only Band I Truly Fear Is A Couatl/JA Band


BudLeiser
Warrior
Warrior
218 Posts


View Have/Want List View Trades View References View Email View Profile


01/10/2006 10:25 PM  
"Naga - Gauth - Helmed Horror / Dark Horror"

This is reffered to as Dark Flames

www.LocalGaming.biz Visit our store only $2 shipping!
www.LocalGaming.net Join our forum!

Kissmykiester
Sergeant
Sergeant
525 Posts


View Have/Want List View Trades View References View Email View Profile


01/10/2006 10:32 PM  
Please tell me you're eventually gonna sticky this too [:D]

I like the fact that there's a directory of sorts listing every well-played and established warband out there...Wow, when you read it and see how many warbands there are running around...leaves one all warm and fuzzy inside.

Chris - You might wanna include warbands that are not played today for a more historical overall view...like the warband with the displacer beasts. And thanks for all the great work you're doing on these boards, man. Haven't seen you on vassal for a while.

Vassal Tournament Constructed Group#
1 & 2-Champion
"You are, what you do, when it counts".
-------------------------
Sucessful Trade - Pan(2), Lexander (2) Trilistria (1)

Nixlord
Underboss
Underboss
2468 Posts


View Have/Want List View Trades View References View Email View Profile

Quezon City, Philippines

01/11/2006 2:09 AM  
Chris, does LRB include the old Dual LRD band?

I think the dual LRD should have its own category since it is played differently than LRB.


PENDING TRADES (0) :none

| My References ( 178 COMPLETED TRADES) | Nixlord's Trades | My Haves/Wants List | Game Soundtracks!

journeymonk
Skirmisher
Skirmisher
10 Posts


View Have/Want List View Trades View References View Email View Profile


01/11/2006 6:08 AM  
Hmm... lemme try my hand at this. And Nix, tell me what you think... it's Mon here.

Slaad-Tech

-Death Slaad (C1) 53 - Highly survivable 2nd Commander (22 AC, high save), core of the band's tech with Deadly Rend
-Hezrou (C3) 80 - Primary super survivable Commancer (high HP, C3), contributes to Death Slaad's tech via Stench (saves -2)
-Red Samurai 40 - High BAB, breath weapon for activation control, quite sturdy with level 9 and 75 HP
-27 points of filler - currently: 2x Cursed Spirit (Curse Aura further reduces saves and good undead blockers) and Abyssal Maw or Skeleton Archer.

Alternatively, you can replace the Red Sam with a Drow Arcane Guard (slippery with Conceal 11 and SR) and a Harpy (stun so you can Deadly Rend next round). For the 27 points, Cursed spirit, Troglodyte and Wolf Skeleton can also work, though a lot more brittle.

Limited playtesting, relatively new idea, whadya guys think? ΖD]

"Truth is a pathless land." - Jiddu Krishnamurti

Vrecknidj
Warlord
Warlord
10425 Posts

View Have/Want List View Trades View References View Email View Profile

United States

01/11/2006 10:27 AM  
There are few options with the Beholder and Lord Soth combination since the two pieces take up all but 19 points. But, there are some options. What they all have in common is the need to get the abyssal blast off effectively, and to then use the Beholder to both carefully move and occasionally heal Lord Soth. If you cannot protect the Beholder, you will have trouble.

Beholder / Lord Soth / Wolf Skeleton
Lord Soth
Beholder
Azer Raider x2
Wolf Skeleton

This combination relies on the Wolf Skeleton to thread through the opponent's pieces, taking attacks of opportunity without having to worry about morale saves, and placing itself near softer targets. Since Soth can target the Wolf Skeleton (if it's the closest ally Soth can see), losing the piece in the abyssal blast is a small price to pay for the flexibility of being able to place the blast almost anywhere.

The two Azers serve as reasonably sturdy counter-fodder pieces, and their fire immunity makes them quite nice against certain matchups. (You could substitute three Goblin Skirmishers if you wanted another activation instead.)

Beholder / Lord Soth / Skirmishers
Lord Soth
Beholder
Goblin Skirmisher x6

This band attempts to use activations as its flexibility. Lord Soth's abyssal blast will probably be limited to targeting an enemy piece instead of an ally, but the activation advantage could allow you to still get it off wisely. Since the Beholder can slide Soth, Soth can effectively get a lot of movement before he uses the blast, giving him a wide range of places to shoot from.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Wrackspawn

ChristopherGroves
Warlord
Warlord
6093 Posts


View Have/Want List View Trades View References View Email View Profile


01/11/2006 11:10 AM  
Vreknidjs are the most like what I want to represent.

Remember, this is 200-point major archetypes ... not just fun things you think would work but the STANDARDS that are representative of current good organized play.

Triangle DDM Skirmish Group | My Email | 45-ish trades and counting | Stuff for Trade
* * * Show your brother some love and click here * * *

sienar
Sergeant
Sergeant
640 Posts


View Have/Want List View Trades View References View Email View Profile


01/11/2006 11:13 AM  
There has been quite a bit of experimentation here with the LE N-hitter bands. (We've also seen all sorts of Death Slaad varients).

Rakshasa or Dark Naga
Helmed Horror
Duergar Champion
Efreeti

tends to be the main core. Really, I see LE as the plug-and-play faction right now. 4 40-ish point figures and 40-ish points of filler. Choose based on the meta of your area.

Amazingly, ktatroe and I both have been moving away from the Gauth as of late.

[http://www.hordelings.com/frontend/profiles/profile.php?user_id=22]

andytum
Sergeant
Sergeant
400 Posts


View Have/Want List View Trades View References View Email View Profile


01/11/2006 11:19 AM  
Greenfang Druid + 2 dire bears:
1x Greenfang Druid
2x Dire Bear
+ graycloaks and timberwolves
possible tech: wand expert or nebin to blur the bears

Greenfang Druid + 1 dire bear + FB + HEBI / Wand Expert / Longstrider
+ graycloaks and timberwolves


robbdaman
Underboss
Underboss
2380 Posts


View Have/Want List View Trades View References View Email View Profile


01/11/2006 12:17 PM  
Archmage Warband

Archmage (obviously)
Inspiring Marshall (rarely any other commander as you need that extra manueverability)
Elf Pyromancer (often used) or occasional hitter/blocker (Goliath Barbarian, Rikka, Half-Ogre Barbarian, Wood Woad, etc)
Greycloak Rangers (w/ Wolf minions)
various filler (Wild Elf Raiders, Xeph Warriors, Elf Warriors, etc)


Archmage warbands are a tricky play and certainly not for someone that is inexperienced playing it. It's strengths (the longest english single syllable word[:p]) are in the ability to drop a Morddy's Sword on an opponent's key pieces (commander or another titan) and retreat pelting away with it's other spells. Weak single commander warbands fear the Archmage's power. There are numerous ways to counter it unfortunately. While there were already plenty of nasties to play against it Underdark added even more creatures that weaken it as a titan piece. Some that are fast and very deadly, able to base and beat the Archmage too quickly which is probably the best counter against it. Others that are fearless or immune to spells/have spell resistance. Some maps might also give a great advantage or disadvantage. LOS is key for the Archmage and those that allow greater LOS are very important.

R~

Champion of the Titan
******************************************************************************************************************************************************
Successful trades with: Tickparasite, Iyceman, Faragdar The Wise's friend, avrivah, Drakkengi, brucemc, Krush, maniacal_mini_monger, hung4treason, Gandy, NarlethDrider, Kunimatyu, etc, etc, blah, blah, blah.....

robbdaman
Underboss
Underboss
2380 Posts


View Have/Want List View Trades View References View Email View Profile


01/11/2006 1:12 PM  
Red Wizard warbands

Red Wizard
Efreeti (often 1 or 2)
Deathlock (almost always 2-5)
Drider Sorcerer* (when allowed, casual play, etc)
variable (Direguard, Drow Arcane Guard, Cultist of the Dragon, Kobald Sorcerer, Bright Naga, etc)
occasional beater/blocker (Duergar Champion, Helmed Horror, etc)
Filler/Speedbumps

Red Wizard is another finesse piece that takes some practice to play. It can be very devestating when piloted correctly but it's not for the faint of heart. Efreeti provides it's best melee/spellcaster ration piece but is often expensive with the cost of the Red Wiz himself. Deathlock helps offset that cost by it's cheapness. Drider when allowed made the Red Wiz gruesome with a 1st and 2nd turn fireballs plus it's own spells were powerhoused. Without the Drider the Red Wiz lost a great deal of available power. The variable filler depends on what you want to use. All have certain aspects that are useful. Tactics are simple. Run away and blast things with spells.

R~

Champion of the Titan
******************************************************************************************************************************************************
Successful trades with: Tickparasite, Iyceman, Faragdar The Wise's friend, avrivah, Drakkengi, brucemc, Krush, maniacal_mini_monger, hung4treason, Gandy, NarlethDrider, Kunimatyu, etc, etc, blah, blah, blah.....
D&D Miniatures
Guru

guyf
Sergeant
Sergeant
545 Posts


View Have/Want List View Trades View References View Email View Profile


01/11/2006 1:31 PM  
I've seen discussed (and played often) this sort of Greenfang warband:

Greenfang + Dire Bear + 1-2 Celestial Pegasi. There are plenty of points left for variety after that.

My local opponents have seen a lot of this particular build for 8 creature limit, but I'm not aware of how prevalent the Elf Pyro and Rikka are in Greenfang builds in other areas:

Greenfang Druid; Dire Bear; Celestial Pegasus; Elf Pyromancer; Rikka, Angelic Avenger; Devis, Half-Elf Bard; Timber Wolf.

It's like a bard in the rpg. It specializes in nothing, but can do just about everything reasonably well. It's surprisingly flexible and has no tremendously poor matchups, except perhaps against an Archmage. It has:
- Respectable commander rating.
- Five hitters, counting the Elf Pyro as one of those hitters.
- The element of surprise: Rikka Waylay + Elf Pyromancer fireball.
- Speed & maneuverability: Four of the five hitters have Speed 8 or better, and two of them have Flight.
- Excellent defense: Two creatures with DR, Resist 10 Acid, Cold, Electricity, and Spell Resistance. Two greater vigor spells. Total immunity to your choice of any one energy form, and Resist 10 of another, thanks to the Elf Pyro. Rikka's cure serious wounds. Two large bases for blocking. The correct number of hp (65 or greater) on four of the five hitters. Countersong (can be important against YM + GM builds).
- Ranged autodamage: Fireball and 2x produce flame at sight range. Five other Elf Pyro spells at range 6 (which is why he plays like a hitter from behind the blockers).
- Solid victory point grabbing options: Timber Wolf, Rikka Waylay.

-
Guy Fullerton
Official D&D Miniatures Net Rep

robbdaman
Underboss
Underboss
2380 Posts


View Have/Want List View Trades View References View Email View Profile


01/20/2006 1:00 PM  
Steel Pred Assault

Steel Predator
HBG or Skullsplitter (for that extra boost to morale saves), other commanders may include Dark Naga, Snig (for extra activations), Orog, Urthok, etc. It really depends on what you want to do. The Tyrannical Morale can be crucial in keeping the kitty around though.
Various other LE beaters: Chraal, Helmed Horror, Duergar Champion, etc.
Various LE Tech: Gauth, Kobald Sorcerer, etc.
Filler

As a titan build the Steel Predator is well known for having issues with making morale saves. This is a problem when nearly half your points runs away and often off the board before it can be used much. It's strength is in that swift cone and then pouncing. If it can pull it off then there's a world of hurt coming. That said screening against the cone/pounce is commonplace. Building around the Pred effectively can allow you to use it when it'll be most deadly. This isn't a run up and beat down kind of warband and takes some tactical thinking. It's effective but very fragile at the same time. Think hard and be smart.

R~

Champion of the Titan
******************************************************************************************************************************************************
Successful trades with: Tickparasite, Iyceman, Faragdar The Wise's friend, avrivah, Drakkengi, brucemc, Krush, maniacal_mini_monger, hung4treason, Gandy, NarlethDrider, Kunimatyu, etc, etc, blah, blah, blah.....

Wrackspawn

ChristopherGroves
Warlord
Warlord
6093 Posts


View Have/Want List View Trades View References View Email View Profile


01/20/2006 1:46 PM  
Thanks guys for the updates; I'll collect into a central post, reformat and see what holes we have left.

On the steel predator I know that both Temperance and I were playing w/ Steel Pred builds prior to nationals (I used mine in the 200 constructed normal at Gencon, Peter played his at Nationals). Ours were darn near identical (I used a Gauth instead of his Efreeti).

Triangle DDM Skirmish Group | My Email | 45-ish trades and counting | Stuff for Trade
* * * Show your brother some love and click here * * *
You are not authorized to post a reply.
Forums > Dungeons & Dragons Miniatures > D&D Minis Skirmish Discussion > Help Me Finish This: Major Band Archetypes (200)



ActiveForums 3.7
Play Dreamblade Now!
You must be signed in to participate in the games.
Copyright 2003-2008 by maxminis.com   Terms Of Use  Privacy Statement