Search
Thursday, November 20, 2008..:: Forums::..Register  Login
Subject: Warband Building Challenge Three [closed]

You are not authorized to post a reply.
Page 1 of 212 > >>
AuthorMessages
DDM Australian Champion 2005
psistef
Underboss
Underboss
1572 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 7:09 AM  
Hello all!

Following on from Kyp and Nix's Warband Building Challenge, here is ... a Warband Building Challenge!!

Ok, so last time Nixlord cut my beloved LE from the running, so this week I'd like to give 'em a little love.

I'm a big spellcasters fan. I see a lot of [understandable] Archmage love, but let's do something a bit different.

So, this week's build rules:

- 8 figure limit
- 200 points
- current rules [speed 2 still exists, etc.]
- Band must include a Red Wizard, Elminster or Mordenkainen.
- One band per person

Post your bands below and feel free to add any thoughts you have.
I think this will probably be a Nixlord-style 'battle of the bands', but that's if I can figure out how that sorta thing works [:)]

Post away, and have fun!

Champion of the Prestige Class where mages focus on telekenesis and start throwing people into the ceiling and uber stuff like that.
Desirer of a Commander Effect in CG that grants Sidestep to followers with a ranged attack.

Nixlord
Underboss
Underboss
2468 Posts


View Have/Want List View Trades View References View Email View Profile

Quezon City, Philippines

01/18/2006 7:34 AM  
Hmmmm, I was about to take a nap when I saw you finally put the challenge up.

I might as well post my entry before someone posts a similar band.

Spellslingers, eh? I'm really tempted to go with an Elminster + Mordenkainen build (hehe), but that might just be too foolish (but fun [:p]).

I'll go safe (using your beloved faction [)]) with this then:

LE - Mordenkainen
Mordenkainen
Helmed Horror
Duergar Champions x2
Snig the Axe
+ 3 Goblin Skirmishers
200 Points, 8 activations

Pretty much a straight forward caster+bodyguard band. The Helmed Horror and Duergar Champs protect Mordy and backup commander Snig. Play is basically using the spell immune Helmed Horror as a frontliner/bait/lightning rod, cutting down opponent's activations, and finally using a well timed empowered cone of cold or lightning bolt against critical targets. Helmed Horror and Duergar Champs mop up afterwards while Mordy plays keep away.


PENDING TRADES (0) :none

| My References ( 178 COMPLETED TRADES) | Nixlord's Trades | My Haves/Wants List | Game Soundtracks!

One_Wing
Sergeant
Sergeant
494 Posts

View Have/Want List View Trades View References View Email View Profile

London

01/18/2006 8:04 AM  
CG-Elminster

Elminster-100
Adventuring Wizard-36
Githyanki Renegade-42
Aramil-13
Mialee-6
Xeph-3

Use Magic missiles (both empowered and normal) to kill fodder, then the two cones and silver fire on the big stuff. Good trick is to swift DD then use fire cone.

Thousands of Zulu's, behind You!

Proud member of PK's team low tier beasting; CG for ever!

Champion of the Dragon Disciple

muselindeman
Sneak
Sneak
133 Posts


View Have/Want List View Trades View References View Email View Profile

USA

01/18/2006 8:10 AM  
LG-Commander Assassination
Mordenkainen the Mage
Young Master
Githzerai Monk
Githzerai Monk
Sun Soul Initiate
Hill Dwarf Warrior
Hill Dwarf Warrior
Man-at-Arms


The idea is to avoid the magic immune blockers (Golem, construct) and kill the 60+ point MU commander. The YM and monks kill the commander, and the filler stays back w/ Mordi. After killing the commander, just stay alive and win on VP. (Not too hard to do at this point, as Mordi kills any filler near him and has his spell support and the fast, hard smacking monks to aid him).

P.S. I love this format! Lets keep it coming.


Larry Lindeman
trade refrences: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=12442

BigGeorge
Sneak
Sneak
73 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 8:25 AM  
Alright. Spell-A-Casters.

LE - Red Wizard Rumble Fest

Red Wizard- 63pts.
Helmed Horror- 45pts.
Efreet- 42pts.
Bright Naga- 15pts.
Snig The Axe- 20pts.
3x Goblin Skirmisher- Free Minions.
Blue- 5pts.
2x Dekanter Goblin -10pts.
200pts. 8(11!) activations.

Ok. Game plan as follows.

Use Helmed Horror to run interference, whilst your goblins, snig and blue take out all of their activations, aided by the spell slinging of the Efreet, and Red Wizard.

I wish i could have found better Synergy for the Fire themed band, maybe if Dekanters resisted 5 Fire instead of Cold. Anyway, i liked the Synergy of the Bright Naga and the red Wizard, and the Efreet getting his spells boosted a bit before sliding out into combat, to watch a Fireball burst around him and Helmed horror (to no effect on them of course!) sounded gravy to me. i say use this warband, beat down their activations, out activate them, and victory is yours!

-BigG-


ShadowLord XT
Commander
Commander
2632 Posts


View Have/Want List View Trades View References View Email View Profile

Plane of Shadow

01/18/2006 8:42 AM  
Mordinkainen



You can shoot all of your spells through a certain allie(s). Use the Skeletal Dwarves to make a half @ss wall around mordy so your opponent has to make an effort to get to him. The Helmed Horror and the Iron Golem are the big beaters and your crowd control, keeping the enemies away from mordy as he shoots his spells off through them.

Disipline is the only way to overcome chaos.
Champion of Half-Golems
Knight of Golems
"This world is made for love and peace" - Trigun
"anyway..shadow..you've figured women out. KUDOS." - raye_kino16

ickthegreat
Warrior
Warrior
291 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 9:03 AM  
Cg Mordenkinen

Mordenkainen
Goliath Barbairans x2
Graycloak
Wolf
Sharn Cutthroat x3
Crow Shaman

9 activation/199 point


trades pending: (0)

everything is perfectly going out of control


Avatar of the Tank

Newtoncain
Commander
Commander
2985 Posts


View Have/Want List View Trades View References View Email View Profile

Land of 10,000 taxes

01/18/2006 9:06 AM  
"Old School"
Red Wiz
Kobold Sorc x 3
Deathlock
Blue
Thayan Knight x 2

They just don't know what's good in life...Conan, tell them what is good in life.
To rip the boosters. To count the minis spilled out before you, and to hear the indifference of the women...
DDM Australian Champion 2005
psistef
Underboss
Underboss
1572 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 9:43 AM  
Keep 'em comin'!

I've been itching to try out some fresh caster builds. [:)]

Champion of the Prestige Class where mages focus on telekenesis and start throwing people into the ceiling and uber stuff like that.
Desirer of a Commander Effect in CG that grants Sidestep to followers with a ranged attack.

Draxle
Sneak
Sneak
127 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 9:52 AM  
Red Wizard
Duergar Champion (x3)
Snig (+3 Skirmishers)
Wolf Skeleton
Skeleton

Soften up the targets with Red Wizard, steal tile points with Wolf Skeleton, send in Champions melee with cleave. Protect/block for wiz with skeleton and skirmishers.

Drax

Have/Want List:
http://www.maxminis.com/hw_list.asp?user=Draxle

rhane
Underboss
Underboss
1412 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 10:47 AM  
Mordy's Point Denial!
Mordy
Iron Golem x2
Kobold Miner x3
Drow Outpost

Yep...I know its low on activations, but here's the theory. It really is designed for a timed format. Get your big dudes to the bridge if you can...if not, fight where you have to, but protect Mordy at all costs. Obviously, if you lose Mordy, you lose the game.

Rhane
"The focus is sharp in the city..."
Have/Want List
Reference thread
Avatar Thread


Phrank
Warrior
Warrior
235 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 10:59 AM  
Mordaikanen Ice storm
Mordy
2 Chrall
Helmed Horror
2 blue
2 Warrior Skeleton
Fane of loth

Here mine

Complete set: hummm all
Jaraxle: Do keep ever present in your thoughs, my friend, than an illusion can kill you if you believe in it.
Entreri: And the real thing can kill you whether you believe in it or not.
— Jaraxle & Entreri, Servant of the Shard
2004 D&D Miniatures Champion
Kiddoc
Underboss
Underboss
1797 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 11:10 AM  
quote:
Originally posted by psistef

Hello all!

Following on from Kyp and Nix's Warband Building Challenge, here is ... a Warband Building Challenge!!

Ok, so last time Nixlord cut my beloved LE from the running, so this week I'd like to give 'em a little love.

I'm a big spellcasters fan. I see a lot of [understandable] Archmage love, but let's do something a bit different.

So, this week's build rules:

- 8 figure limit
- 200 points
- current rules [speed 2 still exists, etc.]
- Band must include a Red Wizard, Elminster or Mordenkainen.
- One band per person

Post your bands below and feel free to add any thoughts you have.
I think this will probably be a Nixlord-style 'battle of the bands', but that's if I can figure out how that sorta thing works [:)]

Post away, and have fun!



1x Red Wizard
2x Efreet
2x Deathlock
4x Blue
3x Goblin Skirmisher (or Warrior Skeleton, take your pick)

The assignment was too vague, so I figured I'd throw in all spellcasters (minus the 3 skirmishers), make it a real challenge.

The efreeti are actually credible melee threats, and I love the fact that with Reach 2, you can choose between attacking or the 20 point scorching ray.

In my opinion, 2 Deathlocks are better in many instances than the Kobold Sorcerer. You spend an extra 4 points, but you get some melee/speedbump viability. AND, perhaps more importantly, you get an extra activation, and an extra magic missile each round--that lets you load up the damage early. Let's face it, by round 3 or 4, you're going to be in melee combat anyway. Also, cause fear has bailed folks out of some odd situations, and is a very useful spell.

The Blues are there to pick off fodder and tile grabbers. With 4 of them, you can bet that a low level creature is going to take 10 damage. Pick off those orc warriors, wolves, and wild elf skirmishers with impugnity. DC 13 really isn't that bad for a 5 point creature, and with 20 chances at it, you can bet that a few bigger creatures are going to fail it as well.

I enjoy the opening round potential of a minimum salvo of 70 points of damage (not even counting the blues), followed by another round of 60 points.

Fire resistance and spell resistance stink, but I'm guessing they would against any of the other bands as well.

POST DISCLAIMER: Above post may contain humor. Now with micro scrubbing bubbles. Do not operate heavy machinery. Take with food. Use only as directed. Contents may settle during shipping. No user-servicable parts inside. Void where prohibited. Beware of dog. This side up. Do not fold, spindle, or mutilate. No salt, MSG, or artificial coloring or flavoring added. Actual cash value of this post is 1/100th of a cent. Avoid contact with skin...

Nixlord
Underboss
Underboss
2468 Posts


View Have/Want List View Trades View References View Email View Profile

Quezon City, Philippines

01/18/2006 11:35 AM  
quote:
Originally posted by Kiddoc

1x Red Wizard
2x Efreet
2x Deathlock
4x Blue
3x Goblin Skirmisher (or Warrior Skeleton, take your pick)

The assignment was too vague, so I figured I'd throw in all spellcasters (minus the 3 skirmishers), make it a real challenge.

The efreeti are actually credible melee threats, and I love the fact that with Reach 2, you can choose between attacking or the 20 point scorching ray.

In my opinion, 2 Deathlocks are better in many instances than the Kobold Sorcerer. You spend an extra 4 points, but you get some melee/speedbump viability. AND, perhaps more importantly, you get an extra activation, and an extra magic missile each round--that lets you load up the damage early. Let's face it, by round 3 or 4, you're going to be in melee combat anyway. Also, cause fear has bailed folks out of some odd situations, and is a very useful spell.

The Blues are there to pick off fodder and tile grabbers. With 4 of them, you can bet that a low level creature is going to take 10 damage. Pick off those orc warriors, wolves, and wild elf skirmishers with impugnity. DC 13 really isn't that bad for a 5 point creature, and with 20 chances at it, you can bet that a few bigger creatures are going to fail it as well.

I enjoy the opening round potential of a minimum salvo of 70 points of damage (not even counting the blues), followed by another round of 60 points.

Fire resistance and spell resistance stink, but I'm guessing they would against any of the other bands as well.



Not a bad build, Kiddoc. But you might want to consider the Kobold Sorcerer again. Psistef's requirement is for an 8-fig build limit, not 12. [:p]


PENDING TRADES (0) :none

| My References ( 178 COMPLETED TRADES) | Nixlord's Trades | My Haves/Wants List | Game Soundtracks!

kgradert13
Sergeant
Sergeant
909 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 11:46 AM  
Red Wizard - 63
Efreeti x2 - 84
Kobold Sorcerer x2 - 40
Blue x2 - 10
Warrior Skeleton


Vrecknidj
Warlord
Warlord
10425 Posts

View Have/Want List View Trades View References View Email View Profile

United States

01/18/2006 11:59 AM  
Here's the one I ran last night.

Mordenkainen
Helmed Horror x2
Snig (+3 Skirmishers)
Warrior Skeleton x3
Vargouille

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Vrecknidj
Warlord
Warlord
10425 Posts

View Have/Want List View Trades View References View Email View Profile

United States

01/18/2006 12:01 PM  
quote:
Originally posted by muselindeman

LG-Commander Assassination
Mordenkainen the Mage
Young Master
Githzerai Monk
Githzerai Monk
Sun Soul Initiate
Hill Dwarf Warrior
Hill Dwarf Warrior
Man-at-Arms

I may have to give this a try.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

md3
Sergeant
Sergeant
702 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 12:05 PM  
Dead Mage Society
Name Faction Cost Cmd Set Nbr Rty
Mialee, Elf Wizard LG/CG 6 Ar 10/60 U
Devis, Half-Elf Bard CG 6 Ha 20/80 U
Aramil, Adventurer LG/CG 13 GoL 09/72 U
Elf Pyromancer CG 32 Ha 22/80 R
Couatl LG 42 0 Dk 02/60 R
Elminster of Shadowdale CG 100 5 Ud 16/60 R

"You are not the sum of your miniatures."


Knights of the XOCOMP table




lantern314
Sergeant
Sergeant
684 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 12:37 PM  
Red Wizard
Iron Golem
Helmed Horror
Deathlock
Azer Raider
Duergar Warrior x3

So it is extreeeeemely vulnerable to commander assassination, but the Iron Golem and the Helmed Horror can do a good job of making that difficult against most warbands. It is fun to put the Golem on the bridge of the Drow Outpost and lob fireballs across the gap. The job of VP grabbing may fall to the HH. I actually used this band in a tournament and was doing very well with it until I miscounted and the RW got whacked in the finals. It was very fun to blast away with the red wizard. I got off all of his big name spells in all but one of the games I played.


Avatar of the Tank

Newtoncain
Commander
Commander
2985 Posts


View Have/Want List View Trades View References View Email View Profile

Land of 10,000 taxes

01/18/2006 12:45 PM  
quote:
Originally posted by Kiddoc

quote:
Originally posted by psistef

Hello all!

Following on from Kyp and Nix's Warband Building Challenge, here is ... a Warband Building Challenge!!

Ok, so last time Nixlord cut my beloved LE from the running, so this week I'd like to give 'em a little love.

I'm a big spellcasters fan. I see a lot of [understandable] Archmage love, but let's do something a bit different.

So, this week's build rules:

- 8 figure limit
- 200 points
- current rules [speed 2 still exists, etc.]
- Band must include a Red Wizard, Elminster or Mordenkainen.
- One band per person

Post your bands below and feel free to add any thoughts you have.
I think this will probably be a Nixlord-style 'battle of the bands', but that's if I can figure out how that sorta thing works [:)]

Post away, and have fun!



1x Red Wizard
2x Efreet
2x Deathlock
4x Blue
3x Goblin Skirmisher (or Warrior Skeleton, take your pick)

The assignment was too vague, so I figured I'd throw in all spellcasters (minus the 3 skirmishers), make it a real challenge.

The efreeti are actually credible melee threats, and I love the fact that with Reach 2, you can choose between attacking or the 20 point scorching ray.

In my opinion, 2 Deathlocks are better in many instances than the Kobold Sorcerer. You spend an extra 4 points, but you get some melee/speedbump viability. AND, perhaps more importantly, you get an extra activation, and an extra magic missile each round--that lets you load up the damage early. Let's face it, by round 3 or 4, you're going to be in melee combat anyway. Also, cause fear has bailed folks out of some odd situations, and is a very useful spell.

The Blues are there to pick off fodder and tile grabbers. With 4 of them, you can bet that a low level creature is going to take 10 damage. Pick off those orc warriors, wolves, and wild elf skirmishers with impugnity. DC 13 really isn't that bad for a 5 point creature, and with 20 chances at it, you can bet that a few bigger creatures are going to fail it as well.

I enjoy the opening round potential of a minimum salvo of 70 points of damage (not even counting the blues), followed by another round of 60 points.

Fire resistance and spell resistance stink, but I'm guessing they would against any of the other bands as well.


RW, E x 2, DL x 4, B
what you might have chosen w/ 8 fig limit.

They just don't know what's good in life...Conan, tell them what is good in life.
To rip the boosters. To count the minis spilled out before you, and to hear the indifference of the women...

DNDJUNKIE
Sergeant
Sergeant
498 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 1:05 PM  
here goes my shot, more of a defensive band lots of healing Name
Aramil, Adventurer 13
Devis, Half-Elf Bard 6
Elf Pyromancer 32
Elminster of Shadowdale 100
Healer 12
Healer 12
Mialee, Elf Wizard 6
Nebin, Gnome Illusionist 18

8 figures, 199 points



MY H/W LIST: http://www.maxminis.com/hwlist.asp?user=DNDJUNKIE
HERE IS MY NEW TRADE REF LIST : http://www.maxminis.com/forums/topic.asp?TOPIC_ID=13587

slayer1
Sergeant
Sergeant
597 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 1:14 PM  
El's Heros
Elminster 100
Half-ogre Barbarian x2 50
Wizard Tactician 27
Devis 6
Aramil 13
Elf Warrior 4
200 points, 7 activations

Use the half-ogres to seal a corridor and blast away from behind them. It falls short of 8 activations, but still has the all important 7.

Har 25/80 De 35/60 Ar 43/60 GoL 61/72 Ab 42/60 Dk 43/60 Af 51/60 Ud 49/60 WD 50/60

robbdaman
Underboss
Underboss
2380 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 2:25 PM  
Mordenkainen
Red Samurai
Xen'Drik Champion X2
Mounted Drow Patrol
Abyssal Maw X2
Taer
200pts, 8act.

A variety of beating and area effect damage as well as ranged threats. The opponent's beaters are the ones that will be closing to melee because the Mordy's Doggy will hurt most tech pieces too quickly. Putting a good front up with the Red Sam and Xen'Driks is a possiblity. Another option is to swap the Red Sam or Xen'Driks for a ZWD (blocker extraordinare) and add tougher filler. For CE this is something of a defensive warband but everything is fast enough that you should be able to get to a victory area and then defend from there.

R~

Champion of the Titan
******************************************************************************************************************************************************
Successful trades with: Tickparasite, Iyceman, Faragdar The Wise's friend, avrivah, Drakkengi, brucemc, Krush, maniacal_mini_monger, hung4treason, Gandy, NarlethDrider, Kunimatyu, etc, etc, blah, blah, blah.....

TruNutral88
Sergeant
Sergeant
522 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 2:41 PM  
Mordy's Guards - CG

Mordenkainen 69pts
Clay Golem x2 112pts
Elf Warrior x3 12pts
Xeph Warrior x2 6pts

Point denial. Elf Warriors pick off the fodder, clay golems beat down. Mordy uses an empowered cold cone/lighting bolt at the opportune time through the golems. Xeph's and elves clog elminster so he can't be assassinated. Protect mordy and your fine.



Champion of Bruenor Battlehammer

tree druid
Sergeant
Sergeant
414 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 2:51 PM  
Ouch... That Really Hurt
Mordy-69
Frenzied Beserker-52
Half-Ogre Barbx2-50
Xen'drick Champ-23
Xeph Warriorx2-6

Total 200pts, 7 activations
My figuring is, use the xeph to tile grab while you inflict as much pain as possible with the barbs and beserker and add to that mordy's commander effect. Also, use the champ to pick off some midlevel guys and it has a very good number of activations.

After all the battles, all the death, life can begin again
Champion of Radiant Dragons
D&D Miniatures
Guru

guyf
Sergeant
Sergeant
545 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 2:57 PM  
The Faithful Hound and the Unfaithful Predator:

Mordenkainen the Mage
Snig the Axe + 3x Goblin Skirmisher minions
Steel Predator
Blue
4x Warrior Skeleton

11 activations should all-but-guarantee the Steel Pred the last activation on the round of engagement, which should blow the snot out of the enemy blockers. The Steel Pred just can't be hurt reliably by most energy damage, which should be very prevalent in this metagame.

-
Guy Fullerton
Official D&D Miniatures Net Rep

djtool
Sergeant
Sergeant
584 Posts


View Have/Want List View Trades View References View Email View Profile

Crystal MN, USA

01/18/2006 3:00 PM  
pfff why be fancy or bother trying to win.

RED'S EXPLODING INTERN'S

red wiz
deathlock (flunky)
kob sorc's (6)


Champion of: Brain in a Jar

elder_basilisk
Sergeant
Sergeant
410 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 3:16 PM  
Mordenkeinen
Standardbearer
Justice Archon
Justicator
Gold Dwarf Soldier x2
man at arms
Hill dwarf warrior
Drow Outpost
200 pts. 8 activations

The justice archon provides a nice lightning immune anchor for Mordenkeinen's lightning bolts as well as a solid beater against low AC/high damage chaotics and a fearless blocker against higher AC bands. The man at arms and hill dwarf warrior provide activations and a targeting aid for the cone of cold that won't be missed too much. The justicator is able to hit high AC targets and provides a high AC blocker. The gold dwarf soldiers can both block and hit (as long as the enemy doesn't have too high of an AC; the standardbearer both strips Coatl resistances and extends Mordenkeinen's commander effect (enabling you to put it where it needs to be without risking Mordenkeinen too much or limiting his movement, which he may need to properly target his spells).

The drow outpost offers a choke point that can be exploited to block access to Mordenkeinen while still allowing him line of sight to cast spells across the chasm. Also, flight allows the justice archon to move across the chasm to provide a flank and the justicator can fly as well or attack across the chasm with melee reach if he needs to.


notserious
Sneak
Sneak
117 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 3:35 PM  
I don't know if this one's been discussed elsewhere (although I'm not sure how seriously it could be discussed). I know the archmage has had his love elsewhere and isn't one of the three required but . . .

Activations! We don't need no stinkin' Activations
Elminster
Archmage




jos1-1
Sergeant
Sergeant
829 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 3:42 PM  
ok so after looking over all the bands and most of the ideas taken, i decided to use the CE caz it was only used once so far.
Iam also adding the mini i would love to own too, hope you guyd like it :)

Mordinkainen - ce

Mordinkainen 69
Large Red Dragon 83
Orc Champion 39
x3 Orc Warrior 9

6 minis 200 points

u might think... well only eight minis so not so great already. but remember that mordinkainen and the dragons breath weapon will fix most fo that.

Poor student looking for minis =D

avrivah
Sneak
Sneak
164 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 3:48 PM  
Red Wizard
Githyanki Fighter
Duergar Champion x2
Deathlok x2
Azer Raider x2

8 activation, 198 pts.

Pretty straightfoward; Deathloks and Azers clear up the rabble, the Githyanki grabs some tile, the Duergar do what they do, and a concealed Red Wizard hangs back and drops casual death upon the enemy. In theory at any rate.

OldReferences-http://www.maxminis.com/forums/topic.asp?TOPIC_ID=4648
NewReferences-http://www.maxminis.com/forums/topic.asp?TOPIC_ID=12380
Completed Trades 55
Champion of The Lady of Pain

scifirules
Sergeant
Sergeant
354 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 4:44 PM  
Let's see what I can come up with...

Red Wizard (63 pts)
Chraal (35 pts)
Efreeti x2 (84 pts)
Blue x2 (10 pts)
Duergar Warrior x2 (8 pts)
TOTAL: 200 pts, 8 activations.

The Red Wizard's CFX increases the damage that the Blues and Efreetis dish out when they cast spells, plus you have three large bases to guard the squishy Wizard. The Chraal helps out incase you run into anything that is resistant to fire, and the Duergars serve as decent fodder pieces.

Just pray that you don't run into any Couatls...

Check out my DDM Blog: http://scifirules.livejournal.com
"I will pay my dues when you send me my tusks!" -Strong Bad
Champion of Chainmail Equivalencies | Knight of Efficient Fodder
WotDQ Called Shot: Large Green Dragon (VINDICATED) | Blood War Called Shot: Large Brass Dragon | Unhallowed Called Shot: Skeletal Troll

Wish
Sergeant
Sergeant
399 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 5:01 PM  
Red Wizard
Helmed Horror
Efreet
Thayan Knight
Azer Raider (x4)

Anything in the band can serve as a targetting device for the fireballs other than the Knight (who's mostly there as a bodyguard for the RW anyway). The horror can do the same for the lightning bolt. Only one other spellcaster to take advantage of the RW's commander effect, but he's got plenty of attack spells. I'd expect this band to die horribly against a fireproofed band, however. There's enough hitting power to back up the high damage spells of the RW, but not enough to do anything if the fire damage (every fig but the Knight relies on fire) is negated.

TroglodyteWizard89
Warrior
Warrior
346 Posts

View Have/Want List View Trades View References View Email View Profile

USA

01/18/2006 5:52 PM  
Heres a band that i dont expect to be competitive but is pretty cool

DEATH BY THE MAW
Red Wizard 63
Cultist of the Dragonx2 58
Dueregar Champ x2 66
Deathlock 12
DROW ENCLAVE

199 points, 6 activations

The point of this warband, get into the summoning cirle, summon ridiculous amounts of abbysal maws, out activate and all that good stuff, and try and do some serious damage. It worked pretty well in casual(and better when i actually had the side with the circle) but again, its competitiveness is not likely good.













Champion of Troglodytes!
Guy Who Cant Get Anything Exact
(called uncommon displacer beast for Unhallowed
Squire of Runic Guardian, gets shield Guardian)

Wrackspawn

ChristopherGroves
Warlord
Warlord
6093 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 6:01 PM  
Mordenkainen
Red Samurai x2
Zombie White Dragon
Abyssal Maw
Warrior Skeleton x3

Find a nice spot and block w/ the ZWD ... cone right through him. If you end up hitting him with a spell, who cares. Stall, delay and Mordy's CFX does a bit of damage. Red Sams are particularly good against Helmed Horrors which should do well in this format. ZWD is stun-immune and will take a long time to wear down.

Triangle DDM Skirmish Group | My Email | 45-ish trades and counting | Stuff for Trade
* * * Show your brother some love and click here * * *
The Defenestrator
AesophDarkfable
Warlord
Warlord
5628 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 6:40 PM  
Red Drow:
Red Wizard
Helmed Horror
Duergar Champ
Drow Arcane Guard x2
Goblin Skirmisher
Kobold Miner x2

Use the miners for fireball targets if you can, setup with the Horror up front a bit to keep you out of fireballs. Move forward methodically, but dont be too slow, as your opponents all have spells too. On the round of engagement blast with the Arcane Guards and then set them up for melee.

Im out- find me on Hordelings if you want to chat.

Felagund
Sergeant
Sergeant
922 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 6:47 PM  
Mordenkainen
Death Slaad
Red Samurai
Cursed Spirit
Abyssal Maw x2
Troglodyte
Orc Brute

I went with Mordy because I feel he's the best of the three spellcasters. Death Slaad brings Chaos Hammer for opposing lawful bands, and the threat of Deadly Rend for the low-AC chaotics. He'll also be good for flying in after those wizards that are trying to hide. Red Sam provides hitting power and a nice breath weapon. The rest is tech/fodder. But good tech/fodder. :)

Champion of Gnomes

quori
Skirmisher
Skirmisher
24 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 7:13 PM  

Wow. you guys already wrote all of warband I can imazine..[xx(]

so I just manage to build warband like this, funny warband.


[Three Cushions]

Mordenkainen (69pts)
Standardbearer x3 (30pts)
Justice Archon x2 (64pts)
Githzerai Monk (34pts)
Man at Arms (3pts)


Well, I challenged tournament with this warband, and meet Devis on the match..[V]

I think its fun but Devis always ruins my day!

Yellow Turban Rebel(üÜËîÓ×)'s way

Goldmoon
Sergeant
Sergeant
986 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 7:58 PM  

Mordenkainen (69pts)
Iron Golem (61pts)
Skullclan Hunter (36pts)
Dwarf Wizard (21pts)
Hill Dwarf Warrior (4pts)
3x Man-at-Arms (9pts)

Go for point-denial tactics, if possible. Mordy will die before the game end so it is important for Mordy and Iron G to deal as much damage as possible. Hopefully the rest of the band will be able to pick up the pieces[)]


"HA! Activate take 10 and you cant hit me."

"Once I start, I will not flater."

"BLOOD make the grass grow!"

Tried
Sergeant
Sergeant
501 Posts


View Have/Want List View Trades View References View Email View Profile


01/18/2006 8:36 PM  
Ok, given that you KNOW the opponent will have a high priced, reasonably squishy commander (or not squishy, but no spell resistance -Elminster), I think a good player goes with a

Guerilla War:

Archmage (assassin, plain and simple. 50% dismiss vs steel preds)
Mordenkainen. The guy at the back running away and guarding tiles, basically trying to stay alive.
Rikka: The replacement killer. Or replacement healer. Or high-priced tile grabber later in the game...
Map: Hellspike
3 acts, 198 points.

Why I would postulate that low acts can be forgiven in this band: The band is highly mobile (with waylay and DD) and can often choose the site/time of engagement anyway.

Why it might not be forgiven: In games where a quick assassination is not possible, the other team is likely to trade fodder for tilepoints, putting you in a hole. This could necessitate addtional risk to the band.






Let it be.
You are not authorized to post a reply.
Page 1 of 212 > >>

Forums > Dungeons & Dragons Miniatures > D&D Minis Skirmish Discussion > Warband Building Challenge Three [closed]



ActiveForums 3.7
Play Dreamblade Now!
You must be signed in to participate in the games.
Copyright 2003-2008 by maxminis.com   Terms Of Use  Privacy Statement