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YRM_DM Sergeant
 905 Posts




 | | 01/23/2006 1:46 PM |
| quote: Originally posted by ChristopherGroves
I agree with you chad; this is why on my watch list I only include two 55 HP figures that I'd watch closely (Bladesinger and Vampire Aristocrat). Both are pretty darn efficient ... but under the HP mark. Might we see more of them in the future? Dunno.
So now you're 100% guaranteeing that Vampire Aristocrats will become Tier 1 before Wardrums comes out?!?
Didn't you know that 15+15=30? Someone should have mentioned it by now, but I'm the first!
Gith Monks move at a speed of 10, which is more than 8, but 10+8 is 18... and they can do 20 damage or 30 damage with a YM. 20+30=50
So the break point against Gith Monks with a Young Master is clearly 68 HP 10+8+20+30=68
But DDM rounds up, and that is why units with 70 HP are going to start dominating the Metagame.
Don't understand it? That's why 15+15=30, and don't you forget it. | | Completed good trades with Demagogue, PigSnot, DoB, and Alepulp.
I know you can hear MY thoughts... Meow, Meow, Meow, Meow, Meow, Meow, Meow, Meow... | |
| Balduran I Sergeant
 404 Posts




 | | 01/23/2006 1:55 PM |
| | Double post. Sorry. | | | |
| Balduran I Sergeant
 404 Posts




 | | 01/23/2006 2:00 PM |
| quote: Originally posted by BudLeiser
quote: Originally posted by Toxic_Rat
Seems like there are more higher powered spells around now too, not just minis with good melee bonuses. Maybe that's just my mis-perception though.
No no, this is known as the set power curve. As time goes on each sets pieces will be slightly if not terribly more powerful than similiar pieces released before. While this contantly shifts the game upwards for damage/effect/efficiency/armor/health its what keeps ALL collectible games going. The downside of having pieces "equal" for all time would be newer sets would not be very desirable to older players if they have a piece that is "just as good" as the new piece. Sadly this forces old pieces into obsoletion. Which is why Magic has multiple formats, to allow the newer pieces that are NOT more powerful than older pieces to get their time to shine before slowly rotating into the giant power abyss that 10 years cards/pieces will create.
This theory hasn't been born out by DDM. For every piece made 'obsolete' there are more figs that still shine, or get *better* with the release of new sets. The paradigm of power creep as sales tool is a mistake in a minis game, a mistake that it looks like WotC is *not* making with DDM.
Because the complexity of interaction and play is so much greater, and the figures have multiple uses (unlike cards), sales do not depend on power creep. In fact, in minis games such creep is experienced by the consumer as a rip-off.
The lack of non-epic, multiple attack + 25 or 30 Damage figs in the latest sets is the most obvious example of lack of designed creep. (Aberrations was the last set that had a non-epic fig has had printed Damage of over 20 for multiple attacks.) The team was (is?) on a learning curve in making a collectable minis game work - the changes in power level we've seen have been the result of that learning, *not* a strategy of creep. (IMO... no secret knowledge here.)
The Long Haul: that's become the watch phrase for DDM Skirmish. No doubt WotC/Hasbro management and investors would *love* for DDM Skirmish to become the next Magic. Hundreds or thousands at events, big money, publicity, cult status. But they're not jumping to the conclusion that it's possible; they're learning as they go, in it for the long haul. They're not there yet, hence all the changes in competitive play. But they *know* that cloning the M:tG way will result in a flop. Including the planned obsolecence of power creep set by set.
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| IanB Commander
 3112 Posts




 | | 01/23/2006 2:22 PM |
| quote: Originally posted by Felagund
quote: Originally posted by Chad the DragonLordofAiur
I think the answer to this question is yes only if older pieces under 65hp are now more playable and it seems to me they are not. The newer pieces with 60hp or less are playable only because they are more efficient and have other abilities to make them so, not because there are fewer appearances of the 30 damage hitters.
I think this is probably a good way of looking at this. 60 HP or less is bad, just as 11 AC is bad. The Gith Monk can make up for only having 55 HP, just as the Eye of Gruumsh can make up for only having 11 AC. The presence of figures who can compensate for a weakness doesn't really mean that it isn't still a weakness.
Yes, exactly. I really don't think anything has changed at all, other than the introduction of a couple pieces with 55-60 hp that are playable. That doesn't change the math of hit points in any significant way, other than to maybe make me even more likely to play things that can morale check those new guys in one hit. | | Anson on WotC boards | |
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