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Subject: well these are the ones i'm going to bat with.

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djtool
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Crystal MN, USA

01/30/2006 1:29 PM  
comments appreciated...'specially from accomplished players. advice especially appreciated i.e. game approach, band philosophy etc. as that's where I need more improvement.

LE:
Orog warlord
efreeti
chraal
xorn
form war
kapak drac
orc thhhhavage (2)

very slow warband. Heavy hitters have to protect orog and savages have to be played careful to get that +20 hp. form war is best AP getter and his immunities/resistances help to 'sturdify' him. went with efreet over HH because he punishes people more for assination attempts and can plink fodder. went with chraal over d. champ because he takes up more space and breath weap. went with xorn over direguard because of more damage and have 2 plinkers and a cone already. went with kapak for ease of flanking and fodder plinking.

LG:

couatl (2)
Marut
aramil
mia
cleric of yondalla
hill dorf
azer raider

if you're going to go titan then go all out i guess. 2 couatls to make the loss of one not as devasting. 2 SS's allow me to place the maruts attack more intelligently. Aramil and mia for magic weapon and the 5 dmg needed to get over the 65/95 hp mark, aramil of course helps marut to last longer. CoY for command 3 to help with init (can magic weap a Couatl too). I think this band has great adaptability.

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ChristopherGroves
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01/30/2006 2:10 PM  
The Marut band is certainly stronger. Not sure you need the third commander. The Marut is your key piece. +3 init might be nice, but I don't know how much it is worth.

Too bad you can't fit Aramil AND the Cleric of Order for 7 acts ... I like Aramil but I suspect higher save and AC would serve the Marut more. Dunno. The Cleric of Moradin would let you pump the AC on two folks plus he's got those cool stuns. I think I'd tend to default to save/AC boosting. Plus Eberk would feed you a magic weapon, +1 AC for everyone and is worth +1 of commander rating. That would give ...

Marut
Couatl x2
Aramil
Eberk

13 points remaining for two or three filler pieces. I would probably include Mialee (magic missile) and Jozan (stun) for some key funky tech. You'd have 4 points left for a Hill Dwarf.

Dunno. I think your choice is Aramil + tech or another meaninful commander (Cleric of Order). I'm not sure the CoY buys you much.

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XenoZephyr
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01/30/2006 2:41 PM  
I had to reread this post over and check out the stats...I haven't played LG for a while and was assuming this entire time that the non-Epic version of Marut has Almighty as well...that changes things a bit! [:I]

Anyway, yes, the second warband looks much stronger.

For the first warband, I'd change things around a little.
I'd drop the Efreeti for another Chraal. I think that the Orog is strong enough to let you bring in 2 of them. I like the Efreeti but to use him best you need to hang back with him a bit to get his spells off first before combat begins and that means you really only have 1 blocker out there (the single chraal). 2 Chraals take up a lot of room and can even if the Couatl is around most fodder is low level and will take some damage from the breat weapons.

I like the Xorn, good for setting up flanks for the Chraals and is immune to cold.

I like the Wolf Skeleton or the Gravehound as something speedy to get victory points and they do have the undead immunities.

And with dropping the Efreeti for another Chraal you'll have more points and could drop in Snig + minions to get a lot more activations. I've never actually played with Snig before so I can't give good advice on what to do with him (I know, I call myself an LE player but have not used Snig!)

A warband I would try would look like this:
Orog Warlords + 2x Orc Savage (or Orc Savage + Brute)
2x Chraal
Xorn
Kobold Sorcerer
Wolf Skeleton
2x Kobold Miner

10 activations
or replace Sorcerer with Snig and get 13 activations.

At least one miner hopefully lands on an area that gives you points, rush Wolf Skeleton off towards that direction or another victory area, unless your opponent is completely ignoring your tile grabbers then use it to set up additional flanks.
Get both chraals out there towards the middle of the field or some place that you can block non-flyers (Drow Outpost is ideal). Kobold Sorcerer can cast mw on lead Chraal or if no DR then go right with magic missles. Get that Orog up there as fast as possible and hopefully he can start cleaning up figures that have already been damaged with the chraal's breath weapons. Wait till someone bases a Chraal then flank with Xorn.


robbdaman
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01/30/2006 2:44 PM  
I think counting on the Marut that heavily is just asking for trouble. Just a few good hits after you lose initiative (with that massive +3) is all it would take to send him packing to the construct junkyard. Then the Couatls would be playing defense the rest of the game.

The Orog band needs work. I'd drop the Efreeti and Formian for Duergar Champ power. With the Orog and Xorn they become far more deadly with the same HP. The Kapak is really not worth it trust me fill it out with something more cost effective and just as solid.

R~

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ChristopherGroves
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01/30/2006 2:59 PM  
For the Orog band, I'd suggest you do the following ...

Drop the Kapak, Formian and Xorn. Replace with one of the more reliable 30-45 point hitters and additional low-cost filler. Another Chraal, a Duergar or even another Efreeti. Remember with your two minions you only have to hit 5 or 6 base figures to be at the key activations mark (although more could be handy).

In general, you're better off with a more solid hitter (the good 30-45 point ones) than some smaller stuff as the smaller stuff gets cleared out way to easily.

EDIT: I think the Orog gets minions based on the "name contains Orc" ... if so the Orc Skeleton and Orc Brute are better choices. The Brute has a speed of 9 and the skelly is immune to cold.

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djtool
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Crystal MN, USA

01/30/2006 3:47 PM  
thx for the reply's so far.

@xeno, robb, and a little chris

I really have to dis-agree with another chraal over the efreet. The orog is essentially (IMO) another frontline battler in my view. There-fore there needs to be some downside to attacking the orog. I could place a HH in instead of the efreet...but in that case there is no downside to targeting my commander ( in this vein i would consider another efreet as chris suggested but i only have the one). in fact it encourages it since the HH is fearless and will be there anyways. that's just a philosophical difference i guess.

@chris

I like the moradin suggestion. that is something I would like to test out. I doubt i'll play enough games to really test out the value of the commander 3 over 0...it just seems like 4th turn on i'll need every chance I can get to put that 60 dmg on something. I don't have CoO so no chance there :(

i'm not so sure on another 30-40 beater in the LE band. I'm looking for the savages to take heat off of the ones already in there because they can do 15 dmg with relative reliability (+7, 10 with CE) and they're so easy to hit i'd assume someone would take them out rather then let them live. The formian could be replaced with a grave-hound that'd take some testing i guess. For now I favor the elemental immunities to save his butt from getting plinked by spells 'fore he gets his AP's. As far as the kapak goes...i suppose that's a toss up.


again thanks alot for the replies I'm trying to think serious about my game for once. what about game plan??

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ChristopherGroves
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01/30/2006 4:07 PM  
The savages will be taken out. There are too many breath weapons and AoEs around these days. I don't think you'll be able to bring them to bear.

The Brute at speed 9 has more maneuverability and the Orc Skelly has immunity to cold.

To each his own. However I should point out that Orog, Efreeti, Chraal x2 is a strong band and it certainly made the top 8 at Gencon ... it took me out in the 4th round.

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zenthrus
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SLC, UT

01/30/2006 4:48 PM  
Try the Uber Armor band:

Marut
Couatl
Xorn
Eberk
Dwarf Artificer
Soldier of Cormyr x2
199 pts, 7 activations

Use Eberk and the DA to magic weapon/greater magic weapon the Marut and Xorn. Marut is your titan with Xorn flanking/screening against Chraals/Gauths. Second round use the DA's Legion's and Eberk's Divine Protection and you have a band with a low armor class of 22 and a high of 28. Soldiers of Cormyr are slow but one heck of a deal in this set up: 26 AC, 25hp fodder.

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jos1-1
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01/30/2006 5:22 PM  
quote:
Originally posted by zenthrus

Try the Uber Armor band:

Marut
Couatl
Xorn
Eberk
Dwarf Artificer
Soldier of Cormyr x2
199 pts, 7 activations

Use Eberk and the DA to magic weapon/greater magic weapon the Marut and Xorn. Marut is your titan with Xorn flanking/screening against Chraals/Gauths. Second round use the DA's Legion's and Eberk's Divine Protection and you have a band with a low armor class of 22 and a high of 28. Soldiers of Cormyr are slow but one heck of a deal in this set up: 26 AC, 25hp fodder.



i dont think its worth trying 30 damage a round for 2 more ac and more + to hit on something that don't need it. i reather run the wizard to try and get even more damge off. I either run chris band or maybe give this a try:

Marut
x2 Couatl
Dwarf Wizard
Aramil, Adventuren
x2 Hill Dwarf Warrior

iam not sure if the wizard would work here but it can give the Marut magic weapon and when it get gets in sight start Slappin some hands down for a possible 30 more damage.

Poor student looking for minis =D

djtool
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Crystal MN, USA

01/30/2006 5:39 PM  
i'll give the 2nd chraal (or d. champ) thing a go if I can't make it work. I wish these games didn't have to come down to just beaters, more finesse would be cool. how about 1/2 elf hexblade? [:p]

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robbdaman
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01/30/2006 7:25 PM  
Finesse would be nice but sadly it won't win you tournaments, a game here and there sure, but not the whole shebang. As I said I'd go with the Duergar more often just because the Orog while tough is a large target when more than one Chraal is tied to him. Sure he can take it (for a few turns) but it's better safe than sorry. You never know what you'll come up against that exploits the Orog's slow speed to their advantage (i.e.: Archmage, fliers, burrowers, etc).

R~

Champion of the Titan
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Successful trades with: Tickparasite, Iyceman, Faragdar The Wise's friend, avrivah, Drakkengi, brucemc, Krush, maniacal_mini_monger, hung4treason, Gandy, NarlethDrider, Kunimatyu, etc, etc, blah, blah, blah.....

jos1-1
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01/30/2006 7:42 PM  
quote:
Originally posted by robbdaman

Finesse would be nice but sadly it won't win you tournaments, a game here and there sure, but not the whole shebang. As I said I'd go with the Duergar more often just because the Orog while tough is a large target when more than one Chraal is tied to him. Sure he can take it (for a few turns) but it's better safe than sorry. You never know what you'll come up against that exploits the Orog's slow speed to their advantage (i.e.: Archmage, fliers, burrowers, etc).

R~



your forgetting the big bases. two chraals in fronts nothing much is getting pass them except flyers. and when the flyers get to him they got to deal with him and the firely erriet.

Poor student looking for minis =D
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