DDM Australian Champion 2005 psistef Underboss
 1572 Posts




 | | 02/06/2006 6:10 AM |
| Fire Bracket!! May the others buuuuurn....
ROUND ONE
Game 1 XenoZephyr (bye) Game 2 Janos M. (bye) Game 3 Jos1-1 perpetualstudent
Game 4 Vrecknidj jffalaschi Game 5 gloom_ AesophDarkfable Game 6 IanB trunutral88 Game 7 mortusbard tried Game 8 ack aesnath
MATCH ONE [BYE – NO VOTE NEEDED]
XenoZephyr
Bones & Brain
Mind Flayer 35 pts 2x Grim Necromancer 70 pts 2x Spectre 88 pts Skeleton Kobold Warrior 200 pts, 7 activations (11 after summons)
The Grim Necros can summon up to 2 undead each for a total of 11 activations. What I like about summons is that you can summon what creatures you want after seeing what your opponent has.
Most likely to summon Burning Skeleton + Gnoll Skeleton each Grim since the Burning Skeletons are great screeners and melee troops will take damage from them unless they are immune/resist to fire damage. But if need be you could summon up 2 Ogre Skeletons or 2 Deathlocks if you felt you needed the magic missles. Against purely ranged warbands, you could summon up fast units like the gravehound or wolf skeleton to base them quickly and tie them up until the spectres can arrive which should be soon enough.
Very commander heavy I know but each commander is a bit squishy and having three at least spreads out the large bullseyes around.
Mind Flayer can use his stun over all of these figures (except of course the Necromancers and Kobold who shouldn't be in his way) and, playing the meta, a lot of the good figures that are immune to stun can not be included.
MATCH TWO [BYE – NO VOTE NEEDED]
Janos M.
Champion of Eilistrae 48 Longstrider Ranger 34 / 72 Longstrider Ranger 34 / 106 Xen'drick Champion 23 / 129 Xen'drick Champion 23 / 152 Lolth's Sting 7 / 159 Lolth's Sting 7 / 166 Wand Expert 33 / 199
with Magma Keep
The Idea is simple the open Terrain works for the three ranged attacker, while one of the Longstrider go for VP. Lolth's STings shall protect the CoE
MATCH THREE
Jos1-1
Sword Archon 82 Iron Golem 61 Stalwart Paladin 9 Aasimar Favored Soul 20 Dwarf Wizard 21 City Guard 3 City Guard 3
asimar gives Magic weapon to iron golem who now does 30 magic damge. then heals for the sword and keeping away Conceal. dwarf wizard laying down some nasty hands for possilbe 70 damage (30 from golen, 30 from sword, and ten from the paladin, ouch) possilbe 140 damge a round is nice with fearless all around.
perpetualstudent
Gnoll Sergeant (33) Drow Wizard (29) Large Deep Dragon (67) Draegloth (56) Lolth's Sting (7) Skeleton X 2 (8)
200pts - 7 activations
This is a commander/squishy target hunting band with a number of fast moving peices and great damage potential. While the dragon breath makes it weak against golems, they should be easy to avoid, and with a little luck, the dragon and dreagloth could actially kill a clay golem in one round with the benifit of the gnolls commander effect and the magic weapon spell and dragon special ability boosing to hit bonuses, if they were forced to fight.
I had a version without the draegloth, with Xen' instead, but everyone else is using those and I wanted to do somehting different.
MATCH FOUR
Vrecknidj
Justicator x3 Sword of Heironeous Halfling Veteran Caravan Guard x3 199 points Mushroom Cavern Map
jffalaschi
It's a very subtle group based on speed and close-combat ranged attack.
Songs, Stings, Knives and Shadows 1x Bladesinger 1x Scorpion Clan Drow Fighter 2x Dragonblade Ninja 2x Xeph Soulknife 1x Half-Ogre Barbarian 1x Satyr
199 pts / 8 activations / Drow Outpost
The band must be always moving, to benefit from the Bladesinger CE. All the pieces have good speed and can engage in ranged combat from far. Move the Half-Ogre Barbarian in front of the pieces, followed by the Ninjas. The Bladesinger must be able to stun some fodder for the Ninjas to finish the job. They can deal 20 damage to stunned foes and have a chance of poisoning. The Xephs can do 15 damage in their attacks. Because of the Precise Shot, there's no worry about melee. The Satyr can help winning Initiative in that decisive round. And let's not forget Countersong.
MATCH FIVE
gloom_
Sword Archon 3x Human Dragonslayers 2x Stalwart Paladin Hill Dwarf Warrior
Plan- Bar the Hill Dwarf Warrior there all fearless, so basic battle plan is to
a) Hit stuff b) Giggle
You could always use the Archons melee reach to attack over the dragonslayers for extra lame hide-away-ness.
aesophdarkfable
RATS!
Orc Wolf Shaman Druid of Obad-Hai x4 Feral Minotaur Orc Skeleton Map: Drow Enclave
Thats 16 summoned rats. You charge in with the minotaur try to create maximim carnage and then unleash the rats, try to get them to surround targets to get hunter the best they can.
MATCH SIX
ianb
Well, I kicked around a number of ideas, but I finally couldn't resist the siren call of high variance:
ogre mage x4 dwarf skeleton x4
Basic theory: Cone everything. If you can get off all 4 cones of cold on real targets, you have a very strong chance of winning. Drow Outpost is your best map, thanks to the flying ogres.
trunutral88
How's about this.
Copper Samurai 32pts Half-Ogre Barbarian x2 50pts Dromite x2 78pts Evermeet Wizard 39pts
199pts 6 Acts
Kind of a One Trick pony but can do it 2 time per round (total of 6 for 3 rounds). Nice if you pull it off with the evermeet but initiative is lame.... But so are all the other band's....
I wouldn't use the surge unless i HAD to to win me the game. But try to send in the dromite, burst, then transpostition with an ogre. Ogres will block and dish out some damage for the rest of the band.
MATCH SEVEN
mortusbard
Dimensional Drow
2 Gith Fighters 70 2 Xendriks 46 1 Gnoll seargent 33 1 Drow Arcane Gaurd 25 1 Cultist of the Dragon 29
Summon magmin great auto fire damage.
Run and strike with the gith and zendr.
Support with others.
tried
My band is simple:
Xen Champ x 6 Cleric of Kord Warchanter
Its weak agasint the swarm bands, but otherwise very flexible. It should be able to hang against the heavy golem bands due to "Improved Countersong." This *can* also help in xendrick mirror matches. +4 on saves and commander 4 means the Xendrick rout on a 1-2. Kord gives the boys +2 (or +4) on their already respectable "to hit" rolls (and the capacity to step up and smack for 20 when required). The flexibility in the band is that it allows for some shoot and scoot early, and then directed swarm tactics later.
I really like the other xen champ bands as well.
MATCH EIGHT
ack
Drow Arachnomancer Large Deep Dragon Xen'drik Champion Xen'drik Champion Large Monstrous Spider Spider of Lolth Lolth's Sting Lolth's Sting
Its a theme. Its fun.
aesnath
Mina Dark Cleric 55 Justicator x2 96 Thayan Knight 30 Half-Illithid Lizardfolk 13 Hobgoblin Warrior x2 6
Some fun units in there. Shouldn't suck too hard.
| | Champion of the Prestige Class where mages focus on telekenesis and start throwing people into the ceiling and uber stuff like that. Desirer of a Commander Effect in CG that grants Sidestep to followers with a ranged attack. | |
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jos1-1 Sergeant
 829 Posts




 | | 02/06/2006 6:44 AM |
| match 3: Jos1-1
Match 4: Vrecknidj
Match 5: gloom_
Match 6: trunutral88
Match 7: mortusbard
Match 8: ack | | Poor student looking for minis =D | |
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 Kypdurron Underboss
 1206 Posts



 Broken Hill
 | | 02/06/2006 7:27 AM |
| 3..Jos1-1..LG to strong in this match up 4..Vrecknidj..Too much damage for the other band to compete with. 5..gloom.Rats are nice but a bad match up will hurt them as the Archon hunts down the druids and shaman.bypassing the rats with fly 6..ianb...Tough one to call really depends who gets off there cones and blasts first but i think the lack of HP on the dromite and evermeet will be the bands downfall.. But i really like it anyway! I've been kicking around ideas for the dromite myself.So it really pains me to vote against it. 7..mortusbard 8..aesnath
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my trade data email Completed trades:Nixlord,Lexander , DarkFather x2 ,minotoman38 x2, Mojoical, Smilin Irish, Smithmeg, Bugsy, Doone, gmd316,Bossman.Dargoth Bad Trades:Chaotic Good , ,Champion Of Plush Wrackspawn | |
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Low Key Underboss
 1231 Posts




 | | 02/06/2006 7:51 AM |
| Game 3 - Jos1-1 *I like the Iron Golem + Sword Archon combo.
Game 4 - jffalaschi *I really like the the Scorpion Clan Drow fighter. A really fun piece to use in casual play.
Game 5 - aesophdarkfable * All though I doubt this would win the match if played for real, 16 rats is too cool to not vote.
Game 6 - IanB *It's a shame Ogre Mage was never tier 1 quality. A cool looking mini.
Game 7 - tried *Another heXend'rik. These are cool.
Game 8 - ack *I agree. Themed bands are fun. | | Champion of the Sarrukh | |
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 Ack Underboss
 1476 Posts




 | | 02/06/2006 8:47 AM |
| Game 3 perpetualstudent
Game 4 Vrecknidj
Game 5 gloom_
Game 6 trunutral88
Game 7 tried
Some tough calls.. | | Minis... Serious Business Completed Trades (18 ) | Pending Trades (0) Ebay seller to Avoid –Fantasy_Quest_Dist
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XenoZephyr Underboss
 1083 Posts




 | | 02/06/2006 9:14 AM |
| 3: jos1-1, bad matchup for perpetualstudent 4:Vrecknidj 5:gloom_, druids can be killed by archon 6:ianB, close match so I gave it to LE 7:tried, another close game I think 8:ack | | | |
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Tactician Sergeant
 888 Posts




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ickthegreat Warrior
 291 Posts




 | | 02/06/2006 9:23 AM |
| Game 3: perpetualstudent Game 4: jffalaschi Game 5: aesophdarkfable Game 6: ianb Game 7: tried Game 8: ack | | trades pending: (0)
everything is perfectly going out of control
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 Vrecknidj Warlord
 10425 Posts


 United States
 | | 02/06/2006 9:31 AM |
| Fire Bracket Round 1
Game 3: Jos 1-1, The Sword Archon and Iron Golem survive, and the band barely wins even though it's significantly behind on assault points
Game 5: gloom_, the Sword Archon is too much for the opposition
Game 6: trunutral88, the game turns out to be closer than it looks because the sleep spells pay off, but in the end, the Dromites win the day
Game 7: mortusbard, the Gith Fighters use blur effectively and manage to assassinate the Warchanter
Game 8: ack's speed and agility pulls out a close game | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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Janos M. Underboss
 1015 Posts



 Hamburg / GErmany
 | | 02/06/2006 9:53 AM |
| My votes go to: Jos1-1 Vrecknidj AesophDarkfable trunutral88 tried aesnath | | My Haves and wants: http://www.maxminis.com/hw_list.asp?user=Janos_M.
Champion of Elan Psions
Proud Owner of the "Aura of cursed dice" | |
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 Avatar of the Tank Newtoncain Commander
 2985 Posts



 Land of 10,000 taxes
 | | 02/06/2006 10:40 AM |
| M3 = Jos-1 M4 = Vrecknidj M5 = Aesophdarkfable M6 = IanB M7 = Mortusbard M8 = Aesnath
| | They just don't know what's good in life...Conan, tell them what is good in life. To rip the boosters. To count the minis spilled out before you, and to hear the indifference of the women... | |
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taliesin Underboss
 1113 Posts




 | | 02/06/2006 11:27 AM |
| 3. Jos1-1 4. Vrecknidj 5. Gloom_ 6. Ianb 7. Tried 8. Aesnath | | Champion of the Entire Monster Manual 1! (Click link to see current progress!) Uncommon Painting Competition 2 Winner | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 02/06/2006 11:55 AM |
| 3- Jos1-1 4- Vreknidj 5- ABSTAIN 6- trunutral 7- tried 8- aesnath | | Im out- find me on Hordelings if you want to chat. | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 02/06/2006 11:56 AM |
| | Could RATS have drawn a worse first rd match up :P | | Im out- find me on Hordelings if you want to chat. | |
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forkedmoon Underboss
 1305 Posts




 | | 02/06/2006 12:24 PM |
| 3 jos1-1 4 vrecknidj 5 gloom 6 ian b 7 tried 8 aesnath | | Champion of Cyclops
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nycfarmkid Underboss
 1210 Posts



 Wadsworth, OH
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Gloom_ Sergeant
 583 Posts



 | | 02/06/2006 12:54 PM |
| 3: Perpetualstudant (Probably enough threats to knock the Sword out) 4: Vrecknidj (Melee power probably prevails) 5: Abstain 6: Ian B (low saves, means the sleeps and cones will be painful) 7: Mortusbard (more options, d-door could be painful) 8: Aesnath (Gut instinct.. maybe I like Justicators)
[:D] | | | |
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Aesnath Underboss
 1358 Posts



 Augusta, GA
 | | 02/06/2006 1:21 PM |
| Ok
3--Jos1-1 ('cause a LDD and Drageoloth probably won't do to well against the archon and golem)
4--Vrecknidj ('cause three justicators + commander 7 is nasty)
5--Gloom (If it weren't for the Sword Archon....)
6--IanB (those cones of cold ought to punish the other warband even if you lose an ogre or two)
7--Mortusbard (tough call, but he will probably drop the opponent's commanders, and he has blur. Could have gone the other way, however)
8--Can't vote but....What's with me and poison warbands lately. For some reason a friend of mine has been constantly playing an odd Arachnomancer warband. Those spiders hate me. Anywho, I do feel like the Thayan Knight will lessen the power of the Xendricks, as I have a little control over who they shoot. And the LDD probably isn't a match for the justicators.
| | **Note: Unless otherwise stated all my minis are unbagged** My reference thread is at: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=12765 Graduate school is swollowing my soul!!!! Champion of the Raumathari Battlemage!
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Tried Sergeant
 501 Posts




 | | 02/06/2006 1:32 PM |
| I agree with Kypdurron on all but one point.
3..Jos1-1.. 4..Vrecknidj.. 5..Gloom. 6..Ianb. Cone away.... 7 No vote. My comments: Its a tough matchup. I think the cultist brings less to the table here, yet is required just to get up to 8 acts. DD is of limited use without an activation advantage, so that's basically what he has to be used for, as the band starts with 7 acts. If I was playing the cultist, I probably summon lemures and let them hide somewhere, spinning their wheels but maintaining absolute activation advantage in round 2. I maybe go for the two commanders first if I can, but this points out a weak point in the CE band. The lone commander is the gnoll sarge, and it is likely that he would draw a swarm attack from the xen with Kord leading. (this way, if he fails morale, he likely dies via an aoo from kord). Spell resistance means that even the drow guard, likely somewhere in this area, might simply go to his chain. With him gone, and speed two rule in effect, it would likely be just a matter of picking up the pieces for the CG side. First kill/fear the squishy summoner, and then play hide and seek on tiles, killing the ooc with bowfire from the xen. 8..ack | |
Let it be. | |
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froffenhoffer Sergeant
 702 Posts




 | | 02/06/2006 2:32 PM |
| 3: JOs1_1 4: Vrecknidj 5: Gloom_ 6: Tried 7: Ack | | Champion of Wildshaped druid in with natural spell!
Thus said froffenhoffer
The Official through the heart, and im to blame archer. | |
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One_Wing Sergeant
 494 Posts


 London
 | | 02/06/2006 2:36 PM |
| Game 1: No vote Game 2: No vote Game 3: Jos 1-1 Game 4: Vrecknidj Game 5: Gloom_ Game 6: IanB Game 7: Mortusbard Game 8: Aesnath | | Thousands of Zulu's, behind You!
Proud member of PK's team low tier beasting; CG for ever!
Champion of the Dragon Disciple | |
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juice Warrior
 175 Posts




 | | 02/06/2006 2:41 PM |
| Game 1: No voting
Game 2: No voting
Game 3: Jos1-1
Game 4: Vrecknidj
Game 5: gloom_ though I must say that AesophDarkfable's warband is so delightful [:p]
Game 6: IanB 4 Ogre Mages are insanely dangerous!
Game 7: mortusbard
Game 8: ack
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robbdaman Underboss
 2380 Posts




 | | 02/06/2006 2:51 PM |
| More tough calls:
Game 3: Jos1-1 - Anti conceal and serious damage dealing is bad for perpetualstudent.
Game 4: Vrecknidj - Justicators will obliterate everything.
Game 5: gloom_ - While I love the rats the paladin force will eat them alive.
Game 6: IanB - Although weak in a lot of ways I think against trunutral88's warband it would work.
Game 7: tried - Very tough call but I think the Xendriks would barely win out because they ranged attacked more early on. The low attack bonuses of the Githyankis makes them weak as they will miss more than half the time.
Game 8: aesnath - Justicators beat the crap out of everything.
R~ | | Champion of the Titan ****************************************************************************************************************************************************** Successful trades with: Tickparasite, Iyceman, Faragdar The Wise's friend, avrivah, Drakkengi, brucemc, Krush, maniacal_mini_monger, hung4treason, Gandy, NarlethDrider, Kunimatyu, etc, etc, blah, blah, blah..... | |
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Aravis Underboss
 1155 Posts




 | | 02/06/2006 4:19 PM |
| 1. -
2. -
3. Jos1-1
4. Vercknidj
5. Gloom_
6. IanB
7. Tried
8. Ack | | Welcome to Eternal Crack... "Corn is no place for a mighty warrior!" Champion of the Frost Salamander | |
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ShadowLord XT Commander
 2632 Posts



 Plane of Shadow
 | | 02/06/2006 5:27 PM |
| Game 3: perpetualstudent
Game 4: Vreknidj 3 Justicators and commander 7. Ouch
Game 5: aesophdarkfable
Game 6: trunatual88
Game 7: treid
Game 8: aesnath | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
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HidesFromHurricanes Warrior
 289 Posts




 | | 02/06/2006 6:56 PM |
| 3:Jos1-1 4:Vrecknidj, the Scorpion drow band is going to have a hard time against the Justicars(though I like the band alot) 5:gloom_, because I think the rats are going to be to little to late 6:ianb, I think the ogre magis will whack the evermeet and dromites, taking most of the bite out of the other band 7:tried, double commander xen'driks looks good, the DAG has the problem most of its targets resist magic. 8:ack | | Champion of Savage Bard (Unearthed Arcana: Bard Variant) Bloodwars Called shot (vindicated) Demonic Gnoll Adept/Priestess Old Jagermonster Saying: Any Plan vere you luz your hat iz a BAD Plan. | |
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bluebehir Sneak
 150 Posts




 | | 02/06/2006 8:14 PM |
| Game 1 - No vote Game 2 - No vote Game 3 - Jos1-1 I think the Aasimar is a bad match up for the Lolth's sting, and that Sword Archon + Iron Golem (especially with MR2) will destroy the Draegoth. If the Sword Archon can charge the Draegoth there's even a chance for the Discorporating Dive to be effective. (Needs 8 or less to be destroyed.) With Bigby's slapping hand at DC20, the Dwarf Wizard becomes an effective Iron Golem for three rounds - and the Iron Golem gains 5 damage for being fearless. Once the Draegoth is dead, the Gnoll Sgt will die, and the deep dragon's breath weapon won't be enough to kill the tech because it would have been used on the beaters to take advantage of the Gnoll Sgt's CE. Just a bad matchup for the Drow this time, I think.
Game 4 - Vrecknidj I really like the synergy and the technical aspect of jffalaschi, it's a band of pure finesse, with the dragonblade ninja being affected by both Commander effects. With the CE and ghost step (and sudden strike) it can truly be a powerful piece, and the Bladesinger's ability to stun enemies compliments this even more. However, the Half Ogre Barbarian, two dragonblade ninjas and the two commanders will not be enough to take out the three Justice Archons, I fear, who will be able to assassinate the Bladesinger and for the most part avoid two of the three enemy threats. I think this is the match to watch on Vassal though!
Game 5 - Aesophdarkfable difficult to foresee... The rats have a strong ability with hunter. Obviously, the sword archon needs to be flanked by his own troops at all times, which makes it hard to move forward. And he has no ranged threat so he does need to move forward. However, all those rats count for victory points, and you can kill them about 4 per round, I expect, if not more. Rats, mind you, are excellent tile point grabbers, and with no outsiders, I think the Orc Wolf Shaman will take the win, by taking his time to get the right charge opportunity (+13/+13 (25) against a Human Dragonslayer (55hp)) and then using the Call Lightning to destroy another. The rats can now swarm the sword archon, and hopefully the tile points would make the difference for the win.
Game 6 - ianb trunutra didn't declare his map. Drow Outpost is definitely his bane in this matchup but I don't think it matters much. I think four Ogre Mages with Sleep at sight (DC14) is bound to affect the barbarian, dromite, wizard or even samurai eventually. With any of these creatures sleeping, the cones of cold will be deadly, and the charm persons have a great chance also. The skeletons are purely activation control, but are great blockers if they make the distance. The Ogre Mage's don't have a lot of hp, but any that take damage can fly away and attack with their spells anyway, regenerating while they can.
Game 7 - Tried Pretty close, but I think the Xendriks are a better buy than the Giths, who need to use an activation to gain the blur, rather than deal potential damage. Also, in close quarters, the improved countersong (and save +4) goes a long way.
Game 8 - ack I think the synergy with the drow and deep dragon (Xendrik in particular) works well, and are able to take out the Thayan Knight early. The Justicators have strength in the smite chaos, but the deep dragon breath weapon and the two lolth's stings (at about +14 or so?) will make great use of their synergies, unless they roll very badly. Mina is just too slow to make a difference early in the game. If she stops to cast, she lags even further behind her troops. If all she does is advance she poses no threat. The Xendrik if still alive will have a field day. The spiders will obviously try to pair up with the fodder, to create more activations. If the Justicators waste their time on them, that only helps the drow even more. Nice warband, ack. Looks like fun!
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jos1-1 Sergeant
 829 Posts




 | | 02/06/2006 8:36 PM |
| | just wondering psister, but is this brackets your until the last 3 or so? guessing they would join up then | | Poor student looking for minis =D | |
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Compasmasternecro Skirmisher
 22 Posts




 | | 02/07/2006 12:18 AM |
| Match 3 -perpetualstudent Match 4-jffalaschi Match 5-aesophdarkfable Match 6-ianb Match 7-tried Match 8-ack
That would be my picks for winners | | | |
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zephyrstorm Sergeant
 528 Posts




 | | 02/07/2006 1:05 AM |
| 3: Jos1-1 4: Vrecknidj 5: gloom_ 6: ianb 7: tried 8: aesnath | | Champion of the Hellwasp Swarm New subscriber to rule #0: bshugg is always right. | |
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 Prince o the Raven Banner Sergeant
 606 Posts




 | | 02/07/2006 4:42 AM |
| | G3-Jos1-1 (IG is immune to breath weapon and the AFS blows the Drows big advantage out(conceal) Like the SA against the Draegloth)G4-Vrecknidj (3 Justicators is a rough matchup for anyone)G5-Gloom (a bad matchup and I personally find that all those summons clog up a map to the summoners detriment, just me though)G6-Trunutral ( I LOVE 4 Ogre Magi(style points to IanB) but the Dromites are cold immune IIRC and while he wouldn't surge unless absolutely necessary, 2 surges could wreack havoc in this matchup)G7-Tried (more Xen'Drik mayhem and a slight edge over a tough opponent)G8-Ack (but barely, if the poison gets a chance to start working even the stylish dark angels will suffer) | | Two trades completed!! (Krush,Hides From Hurricanes) Champion of the Aaracokra Herald Of Snig Goblin King | |
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SlantyEyedWeasel Sneak
 87 Posts




 | | 02/07/2006 8:38 AM |
| 3. Jos1-1 Sword archon too mobile to be assassinated, golem mops up 4. Vrecknidj - Justicators have too many hps to lose this one 5. gloom_ - nuff said 6. ianb - might even put entire army to sleep... 7. mortusbard - bye bye warchanter and kord from giths DDs 8. aesnath - Justicators smash the dragon and the spiders
| | Completed Trades (4)cyderakk, Ihawk, Wayne, Fenris | |
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Kissmykiester Sergeant
 525 Posts




 | | 02/07/2006 9:22 AM |
| Game 3 : Jos1-1 That's a lot of hurt coming...Sword Archon + Iron Golem...a lot of hurt.
Game 4 : Vrecknidj 3 Justicators, moocu damage that flies.
Game 5 : gloom_ Now I love AesophDarkfable dire rats band. LOVE IT. But I got to give it to Gloom_
Game 6 : Ian B 2 cones are hard to deal with much less 4.
Game 7 : mortusbard
This one is tough...but I fear the warchanter and even the cleric can be out right killed or at least routed with the 'blurred' Gith fighters. After the Cultist summons, I would expect Mortusbard to win activational control making commander assassination a possibility.
Game 8 : Ack
Who doesn't love posion and spiders. | | Vassal Tournament Constructed Group# 1 & 2-Champion "You are, what you do, when it counts". ------------------------- Sucessful Trade - Pan(2), Lexander (2) Trilistria (1) | |
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Aesnath Underboss
 1358 Posts



 Augusta, GA
 | | 02/07/2006 10:46 AM |
| | Crud, I'm losing, like 15/13. I can still come back. Vote more! (not necessarily for me, but preferably!) | | **Note: Unless otherwise stated all my minis are unbagged** My reference thread is at: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=12765 Graduate school is swollowing my soul!!!! Champion of the Raumathari Battlemage!
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 Ack Underboss
 1476 Posts




 | | 02/07/2006 1:39 PM |
| dammit! Vote for me! Im cooler and stuff!
PS: Im glad Im not the only one counting votes. | | Minis... Serious Business Completed Trades (18 ) | Pending Trades (0) Ebay seller to Avoid –Fantasy_Quest_Dist
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TruNutral88 Sergeant
 522 Posts




 | | 02/07/2006 2:50 PM |
| I'm getting owned...
Oh and the Dromites only have resist 10 or 5 cold (can't remember too well). | | Champion of Bruenor Battlehammer | |
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IanB Commander
 3112 Posts




 | | 02/07/2006 3:15 PM |
| 1 - . 2 - . 3 - Jos1-1. The sword archon is just tough and maneuverable enough that the other band will have difficulty getting rid of it before losing both hitters. Incidentally casting magic weapon on the iron golem is impossible. 4 - Vreckindj. 3 Justicators is way too much beef for the finesse-oriented opposition, especially since they can use their smites. 5 - Gloom_. although I think this could be a much closer game than expected. The main problem is the flying archon being able to assassinate the druids without real fear of getting hurt. 6 - Abstain. 7 - Tried. although this is again a very close match. If the Tried band isn't careful it loses both commanders and is screwed; it should be possible though to get away with only losing one, which is pretty much a win. 8 - Aesnath. Another close one, though. | | Anson on WotC boards | |
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Felagund Sergeant
 922 Posts




 | | 02/07/2006 6:18 PM |
| 3. Jos 1-1. The Archon and Golem will outdamage the other warband without much trouble. 4. Vrecknidj. Three Justicators. Yowzah. 5. gloom_. The rats won't be able to get the Archon, and his fearless followers will take plenty with them before they go. 6. IanB. That's a lot of cones of cold. Conceal 11 and SR will be a pain as well. 7. tried. Six Xen'driks and two respectable commanders. Very solid. 8. aesnath. While two Justicators aren't quite as good as three, the Thayan will help keep the Xen'drik heat off of them. | | Champion of Gnomes | |
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Gnolaum Sergeant
 854 Posts




 | | 02/07/2006 6:41 PM |
| 3: Jos1-1 4: jffalaschi 5: aesophdarkfable 6: trunutral88 7: tried 8: ack | | My online store http://store.hoardsters.com Use quick search to see scans of every stat card! | |
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jos1-1 Sergeant
 829 Posts




 | | 02/08/2006 6:28 AM |
| quote: Originally posted by TruNutral88
I'm getting owned...
Oh and the Dromites only have resist 10 or 5 cold (can't remember too well).
i really think you band could very easly win if u get to go fist an burst. if your little mites runnes up in the middle of them burst for 40 and they dont save it death for all the mages, on the other hand if you bust for 40 they saves it moral save time. if u burst for 20 and they dont save its moral save time. then you can run up and burst again killing one or two or so. then again he could cone you to death as well. would have to see this played out. | | Poor student looking for minis =D | |
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