DDM Australian Champion 2005 psistef Underboss
 1572 Posts




 | | 02/11/2006 2:16 AM |
| Round One results:
Game one: Xenozephyr (bye) Game two: Janos M. (bye) Game three: Jos1-1 defeated Perpetualstudent Game four: Vrecknidj defeated jffalaschi Game five: Gloom defeated AesophDarkfable (Rats! He he he he. Sorry) Game six: IanB defeated trunutral88 Game seven: Tried defeated mortusbard Game eight: Ack defeated aesnath ----------------------------------------------------------------------------
Now, on to Round Two!!
GAME 1
Xenozephyer vs Janos M.
GAME 2
Jos1-1 vs Vrecknidji
GAME 3
Gloom vs IanB
GAME 4
Tried vs Ack
GAME 1
Xenozephyer - Bones & Brain
Mind Flayer 35 pts 2x Grim Necromancer 70 pts 2x Spectre 88 pts Skeleton Kobold Warrior 200 pts, 7 activations (11 after summons)
The Grim Necros can summon up to 2 undead each for a total of 11 activations. What I like about summons is that you can summon what creatures you want after seeing what your opponent has.
Most likely to summon Burning Skeleton + Gnoll Skeleton each Grim since the Burning Skeletons are great screeners and melee troops will take damage from them unless they are immune/resist to fire damage. But if need be you could summon up 2 Ogre Skeletons or 2 Deathlocks if you felt you needed the magic missles. Against purely ranged warbands, you could summon up fast units like the gravehound or wolf skeleton to base them quickly and tie them up until the spectres can arrive which should be soon enough.
Very commander heavy I know but each commander is a bit squishy and having three at least spreads out the large bullseyes around.
Mind Flayer can use his stun over all of these figures (except of course the Necromancers and Kobold who shouldn't be in his way) and, playing the meta, a lot of the good figures that are immune to stun can not be included.
vs
Janos M.
Champion of Eilistrae 48p Longstrider Ranger 34 / 72 Longstrider Ranger 34 / 106 Xen'drick Champion 23 / 129 Xen'drick Champion 23 / 152 Lolth's Sting 7 / 159 Lolth's Sting 7 / 166 Wand Expert 33 / 199 with Magma Keep
The Idea is simple the open Terrain works for the three ranged attacker, while one of the Longstrider go for VP. Lolth's STings shall protect the CoE
GAME 2
Jos1-1
Sword Archon 82 Iron Golem 61 Stalwart Paladin 9 Aasimar Favored Soul 20 Dwarf Wizard 21 City Guard 3 City Guard 3
asimar gives Magic weapon to iron golem who now does 30 magic damge. then heals for the sword and keeping away Conceal. dwarf wizard laying down some nasty hands for possilbe 70 damage (30 from golen, 30 from sword, and ten from the paladin, ouch) possilbe 140 damge a round is nice with fearless all around.
vs
Vrecknidji
Justicator x3 Sword of Heironeous Halfling Veteran Caravan Guard x3 199 points Mushroom Cavern Map
GAME 3
Gloom
Sword Archon 3x Human Dragonslayers 2x Stalwart Paladin Hill Dwarf Warrior
Plan- Bar the Hill Dwarf Warrior there all fearless, so basic battle plan is to
a) Hit stuff b) Giggle
You could always use the Archons melee reach to attack over the dragonslayers for extra lame hide-away-ness.
vs
IanB
Well, I kicked around a number of ideas, but I finally couldn't resist the siren call of high variance:
ogre mage x4 dwarf skeleton x4
Basic theory: Cone everything. If you can get off all 4 cones of cold on real targets, you have a very strong chance of winning. Drow Outpost is your best map, thanks to the flying ogres.
GAME 4
Tried
My band is simple:
Xen Champ x 6 Cleric of Kord Warchanter
Its weak agasint the swarm bands, but otherwise very flexible. It should be able to hang against the heavy golem bands due to "Improved Countersong." This *can* also help in xendrick mirror matches. +4 on saves and commander 4 means the Xendrick rout on a 1-2. Kord gives the boys +2 (or +4) on their already respectable "to hit" rolls (and the capacity to step up and smack for 20 when required). The flexibility in the band is that it allows for some shoot and scoot early, and then directed swarm tactics later.
I really like the other xen champ bands as well.
vs
Ack
Drow Arachnomancer Large Deep Dragon Xen'drik Champion Xen'drik Champion Large Monstrous Spider Spider of Lolth Lolth's Sting Lolth's Sting
Its a theme. Its fun.
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So, don't be too burned that I was out of town, just fire it up and get voting so this bracket can light it up! Fire away! Krakathoom!!
| | Champion of the Prestige Class where mages focus on telekenesis and start throwing people into the ceiling and uber stuff like that. Desirer of a Commander Effect in CG that grants Sidestep to followers with a ranged attack. | |
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Janos M. Underboss
 1015 Posts



 Hamburg / GErmany
 | | 02/11/2006 3:26 AM |
| I vot for
1.) - 2.) Jos 1-1 3.) IanB 4.) Ack | | My Haves and wants: http://www.maxminis.com/hw_list.asp?user=Janos_M.
Champion of Elan Psions
Proud Owner of the "Aura of cursed dice" | |
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 Avatar of the Tank Newtoncain Commander
 2985 Posts



 Land of 10,000 taxes
 | | 02/11/2006 8:24 AM |
| G1= Xenozepher G2 = Vrecknidji G3 = Ian B G4 = Ack | | They just don't know what's good in life...Conan, tell them what is good in life. To rip the boosters. To count the minis spilled out before you, and to hear the indifference of the women... | |
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ickthegreat Warrior
 291 Posts




 | | 02/11/2006 8:40 AM |
| Game 1: Janos M Game 2: Vrecknidji Game 3: Gloom Game 4: Ack
| | trades pending: (0)
everything is perfectly going out of control
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nycfarmkid Underboss
 1210 Posts



 Wadsworth, OH
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Low Key Underboss
 1231 Posts




 | | 02/11/2006 8:48 AM |
| Game 1 - Xenozephyer *The fearless, crit-immune, incorporeal, self-healing Spectre's are nasty. Not to mention the superior activation control and tech pieces the Necros give.
Game 2 - Vrecknidji *The flying Justicator's can go after the Sword Archon. When it fall's so does the whole warband.
Game 3 - IanB *With better mobility and hurting ability, I'd say this one wins.
Game 4 - Tried *One of my favorite Xen'drik band's so far. | | Champion of the Sarrukh | |
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Tactician Sergeant
 888 Posts




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taliesin Underboss
 1113 Posts




 | | 02/11/2006 10:58 AM |
| 1. Janos M.
2. Vreknidji
3. IanB
4. Tried | | Champion of the Entire Monster Manual 1! (Click link to see current progress!) Uncommon Painting Competition 2 Winner | |
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Gloom_ Sergeant
 583 Posts



 | | 02/11/2006 12:18 PM |
| 1:Xenozephyer (IT'S GOT A MINDFLAYER, OKAY?) 2: Vrecknidji (3 Justicators vs 1 Archon) 3:-- 4: Tried (although Ack gets the cool-points)
I'd have to say that not only do I get trashed in this matchup, but also IanB's band is hundreds of times cooler than mine (Ogre Mage is my favourite mini) so I'm kinda hoping on loosing this matchup.. | | | |
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robbdaman Underboss
 2380 Posts




 | | 02/11/2006 12:54 PM |
| GAME 1 - Janos M. - The Spectres are too easy to kill if a couple rolls hit the incorporeal and they don't do enough damage to be a major threat even if they live.
GAME 2 - Vrecknidji - Justicator force strikes again.
GAME 3 - IanB - Speed wins out here. Fearless is nice but they can't deal with the damage output.
GAME 4 - Tried - The Large deep is the only real threat and it's not enough of a titan to be a titan.
R~ | | Champion of the Titan ****************************************************************************************************************************************************** Successful trades with: Tickparasite, Iyceman, Faragdar The Wise's friend, avrivah, Drakkengi, brucemc, Krush, maniacal_mini_monger, hung4treason, Gandy, NarlethDrider, Kunimatyu, etc, etc, blah, blah, blah..... | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 02/11/2006 1:01 PM |
| 1- Janos 2- Vreck 3- Ian (this one will be close and come down to conceals) 4- Tried | | Im out- find me on Hordelings if you want to chat. | |
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XenoZephyr Underboss
 1083 Posts




 | | 02/11/2006 1:56 PM |
| 1 2: Vrecknidji, Justicators have the manuverability 3: IanB, the cones will have greater effect on a slower warband 4: Tried, more straight up damage
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Tried Sergeant
 501 Posts




 | | 02/11/2006 2:03 PM |
| GAME 1 - Xenozephyr. I had originally gone with Janos M. - but I pointed out that it was " and that Janos has units that fail morale checks, and leave the board, FAST. (its tough to find a spot on some boards where the longstriders will get a second chance.) His longstriders are just as squishy as the spectres, and he has only one commander. I didn't think the undead band could manage a strong and/or coordinated - enough assault, and I suspected that the the ranged power of the wand expert would win it be telling. I now believe that if he summons 2 minotaur skeletons (+ 2 warrior skeletons or zombie bodyguards), and plays his figs right, he "should" win this one.
GAME 2 - Vrecknidji - Yes, the pretty boys with wings will likely control this one on mobility. Having a commander 7 won't hurt them either....
GAME 3 - IanB - Yep - the Ogremages are eggs armed with sledgehammers. Gloom kinda gets shafted on this one. GAME 4 - No vote. Just my own rant looking at the pair up. I think the wandering spider of lolth could be a disadvantage here, particulary if it gets placed in a region accessible to bowfire. (this places the band "behind" on tile points,and needing to play catchup.) I am not impressed with the deep dragon as a titan, and I have seen him rout a lot, but his effect on the other Drow is great. I think the best strategy for the dragon band is to poison one or two things, and then try to hold the farm. - Possibly using deep dragon to assassinate the warchanter, who dies if he fails his saving throw. Nevertheless, deep dragon is somewhat overpriced, as is arachnomancer, so both are juicy targets. Against 6 commander-effect supported xens, they are facing up to 60 points a round, just in bowfire, and if the warchanter is not killed, they need a 4+ to make morale, so you are going to get full hitpoints out of most of them (and the 1 (or 2?) that fail(s), will likely rally at +16). The +4 on saves mean the Xen save at +13 vs BW or poison. That's respectable. The fact that the WC is that valuable, means that he can almost certainly be used as bait, if needed, offered up to any dragon willing to penetrate "too" deeply, so the overt capacity of the dragon to kill WC may be a wash. Xen that swarm the dragon, provided Kord is around, attack at +15 for 15 (not including the flank), so it "can" morale check in one round. If any Xen can attack around a corner, they move back and forth in subsequent rounds, not drawing aoos but still getting the damage bonus (the dragon can have the +4 to AC). In the end, though, I think the ability of the Xen to act as "graycloaks with 20 extra hp and magic attacks and spell resistance and blur but no wolf" will be telling. (This can "force" engagement to occur, willing or not.) | |
Let it be. | |
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ShadowLord XT Commander
 2632 Posts



 Plane of Shadow
 | | 02/11/2006 4:38 PM |
| Game 1: Janos M
Game 2: Vreknidji
Game 3: Gloom
Game 4: Tried | | Disipline is the only way to overcome chaos. Champion of Half-Golems Knight of Golems "This world is made for love and peace" - Trigun "anyway..shadow..you've figured women out. KUDOS." - raye_kino16 | |
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jffalaschi Skirmisher
 16 Posts




 | | 02/11/2006 4:44 PM |
| Game 1: Janos M. Go Xen'drik Champs... You deserve the Toolkit. Game 2: Vrecknidji. Congrats to the guy that beat me. I think the 3x Justicators should open his way to victory. Game 3: Gloom. I like all the Fearless stuff. Game 4: Tried. Nothing to say here.
Good luck guys. | | | |
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Mortusbard Sergeant
 427 Posts



 North Carolina
 | | 02/11/2006 6:40 PM |
| 1 Janos
2 Vrecknidj
3 IanB
4 Tried ( though it does hurt to vote for someone who beat me. I like Xends but I don't think they are as powerful in huge numbers as people think, Thats why i din't use more than a pair) | | Unto Death We Strive,
From Birth unto the Dust, | |
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 Ack Underboss
 1476 Posts




 | | 02/11/2006 10:49 PM |
| GAME 1 Xenozephyer vs Janos M. Janos - I think the Wand Expert might give him the edge
GAME 2 Jos1-1 vs Vrecknidji Vrecknidji - I think 3 Justicators can take the Archon (and the IG with him)
GAME 3 Gloom vs IanB Gloom - Um. I dont know. would like to see it played.
GAME 4 Tried vs Ack No Vote. I was looking at the pairings and was like "OH FFS!! Both bands Im gonna face are gonna be tough" My hope is that i can get enough stuff under the breath of the dragon, poison something early and get some points from there. Im gonna use the Large spider to block up a hall and get another poison stuck onto a xendrik. Ive got a solid chance.. tho I could use some good rolls. | | Minis... Serious Business Completed Trades (18 ) | Pending Trades (0) Ebay seller to Avoid –Fantasy_Quest_Dist
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 Vrecknidj Warlord
 10425 Posts


 United States
 | | 02/11/2006 11:19 PM |
| Fire, Round 2
Game 1: Janos M. Too much offense. Game 2: No vote Game 3: Gloom. The Sword Archon can pull this off. Game 4: Tried. Too many Xen'driks
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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Goldmoon Sergeant
 986 Posts




 | | 02/12/2006 2:04 AM |
| GAME 1 - Janos M.
GAME 2 - Vrecknidji - 3 Justicators can take out a single Archon pretty fast.
GAME 3 - IanB
GAME 4 - Tried - | | "HA! Activate take 10 and you cant hit me."
"Once I start, I will not flater."
"BLOOD make the grass grow!" | |
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Tried Sergeant
 501 Posts




 | | 02/12/2006 2:17 PM |
| quote: Originally posted by Mortusbard
4 Tried ( though it does hurt to vote for someone who beat me. I like Xends but I don't think they are as powerful in huge numbers as people think, Thats why i din't use more than a pair)
Thanks for the vote, MB. I think I'd like to clear up why multi Xen are reasonably good. The concept of multi-Xen is really based on the old Cleric of Corellon + 5 Graycloak bands of 100 point days. You can bring a lot of bowfire to bear. The Xen advantage, from my perspective, includes the Blur/SR/+20hp issue, and the capacity to do better damage in melee. I have seen Red Sam/EoG bands fall to the graycloaks, and anticipate that the Xen could be used similarly, although it will certainly depend on the map. If you use fodder to screen your main units, you will likely be at an activation disadvantage by round 2. I think that although it is only a single unit, the advantage seems to be that it its pretty flexible. Its ironic, because I never thought that CE would get an archer of this caliber....(although I am propose CG in this tourney.) | |
Let it be. | |
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Mortusbard Sergeant
 427 Posts



 North Carolina
 | | 02/12/2006 8:50 PM |
| That was before my day though I have some old pieces. I just thought ( thnik ) that if you overload with a single type piece, than any single foil can kill your band. That being said I do like to work in pairs for asorta even sided symetry.
Plus I still havn't drew Xen Minus 13 from underdark. | | Unto Death We Strive,
From Birth unto the Dust, | |
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Aesnath Underboss
 1358 Posts



 Augusta, GA
 | | 02/12/2006 10:45 PM |
| Spiders are icky!! You all are doomed to a webby mess now, and I won't be held responsible.
Game 1--Janos M.--My gut tells me that those longstriders will eat the necros for for the win, to say nothing of the wand expert.
Game 2--Vrecknidji--Three justicators plus a commander seven, that's still nasty in my book. The Sword Archon will be in a difficult situation.
Game 3--IanB--Variance wins the day, as low hp, low damage Dragonslayers can't deal with the Ogres. The Sword Archon could even it up, but I still like the ogres.
Game 4--Ack--You voted for him last round, so now you should have to deal with the ickyness of the spiders for a while on your own. That should teach you all. "just desserts" aside, I actually favor his warband a little. I'm still not sure of the real power of "Hexendrick" and the BW should help him a little. It would probably be close, however.
| | **Note: Unless otherwise stated all my minis are unbagged** My reference thread is at: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=12765 Graduate school is swollowing my soul!!!! Champion of the Raumathari Battlemage!
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tree druid Sergeant
 414 Posts




 | | 02/12/2006 10:50 PM |
| G1-Janos M. G2-Jos1-1 G3-IanB G4-Tried ( I wish I had that many Xen'Drik's) | | After all the battles, all the death, life can begin again Champion of Radiant Dragons | |
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Compasmasternecro Skirmisher
 22 Posts




 | | 02/12/2006 11:49 PM |
| My picks for this are
Game 1 Janos M Game 2 Vrecknidji Game 3 Gloom Game 4 Ack
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juice Warrior
 175 Posts




 | | 02/13/2006 12:07 AM |
| GAME 1
Janos M.
GAME 2
Vrecknidji
GAME 3
IanB
GAME 4
Ack
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Pegasus Knight Sergeant
 896 Posts




 | | 02/13/2006 5:34 AM |
| Game 1: Janos M. due to stronger mobility, design synnergies, and functional fire support.
Game 2: Vrecknidji. The Iron Golem in the other band is an interesting inclusion, but I'm not quite as impressed by the Sword Archon. I think Vreck will have a much easier time picking where he fights, and bringing all of his troops to bear.
Game 3: IanB wins this. His general gameplan is easier to put in effect, and is more impressive in general. It's worth noting, I own a Stalwart Paladin...great RPG piece. Not so good in Skirmish; for the same points you can get a Celestial Dire Badger. Loses Fearless, but gains a lot more HP, resistances, and a second attack. The Stalwart Paladin isn't garbage, but the points would've almost certainly been better spent on Badgers.
Game 4: Abstain. Not quite sure how this would go; I'd be interested in watching this match were it to actually happen, though. | | - Irrationally Fanatical Champion of Pegasus-mounted cavalry - Proud member of Team Low Tier Beasting: I play CG as my main faction! - Garland, TX 2006 Qualifier Champion My trading thread: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=19725 | |
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HidesFromHurricanes Warrior
 289 Posts




 | | 02/13/2006 7:36 AM |
| 1:Janos M. 2:Vrecknidj, though it could go either way 3:IanB, ogre mages gang up on the Sword Archon then run away 4:Tried, drow vs. drow favors the multi XCs | | Champion of Savage Bard (Unearthed Arcana: Bard Variant) Bloodwars Called shot (vindicated) Demonic Gnoll Adept/Priestess Old Jagermonster Saying: Any Plan vere you luz your hat iz a BAD Plan. | |
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Gloom_ Sergeant
 583 Posts



 | | 02/13/2006 12:06 PM |
| quote: Originally posted by Pegasus Knight
Game 3: IanB wins this. His general gameplan is easier to put in effect, and is more impressive in general. It's worth noting, I own a Stalwart Paladin...great RPG piece. Not so good in Skirmish; for the same points you can get a Celestial Dire Badger. Loses Fearless, but gains a lot more HP, resistances, and a second attack. The Stalwart Paladin isn't garbage, but the points would've almost certainly been better spent on Badgers.
Yah, Stalwart Paladin is not very good. I didn't actually think there would be a (voting) contest when I posted the band, I just thought it was something different to stimulate discussion. I just stuck the paladins in because they were on-theme :D Badger also gains fearless if he scores a kill too, making him an even better fit in this band. | | | |
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zephyrstorm Sergeant
 528 Posts




 | | 02/13/2006 12:13 PM |
| 1: XenoZephyr 2: Vrecknidji 3: IanB 4: Tried | | Champion of the Hellwasp Swarm New subscriber to rule #0: bshugg is always right. | |
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Felagund Sergeant
 922 Posts




 | | 02/13/2006 12:31 PM |
| 1. Janos M. - I think the Longstriders will be able to access the squishy commanders without too much difficulty.
2. Vrecknidj - Three Justicators can take out a single Sword Archon.
3. IanB - Even with SR, those 4 cones are going to hurt.
4. Tried - The dragon doesn't provide enough offensive power for its pricetag. | | Champion of Gnomes | |
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 Prince o the Raven Banner Sergeant
 606 Posts




 | | 02/14/2006 2:01 AM |
| | G1-JanosM (LSR's will get to the leaders and tear em up)G2-Vrecknidj (SA can handle 1 Justicator, 3 is a bad matchup)G3-IanB (C'mon, 4 Ogre Mages thats freakin nuts. Who'd think of that(hit stuff and giggle is the single greatest strategy ever posted though,style points))G4-Tried ( This is the best multi-XC band in the challenge. The dragon is gonna suffer here) | | Two trades completed!! (Krush,Hides From Hurricanes) Champion of the Aaracokra Herald Of Snig Goblin King | |
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DDM Australian Champion 2005 psistef Underboss
 1572 Posts




 | | 02/14/2006 6:32 PM |
| Voting closed!
Semis on their way!
Hmm, sounds like a film.
National Lampoon's Here Come the Semis! | | Champion of the Prestige Class where mages focus on telekenesis and start throwing people into the ceiling and uber stuff like that. Desirer of a Commander Effect in CG that grants Sidestep to followers with a ranged attack. | |
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