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Subject: WBC IV: Fire Bracket, Round 2

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psistef
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02/11/2006 2:16 AM  
Round One results:

Game one: Xenozephyr (bye)
Game two: Janos M. (bye)
Game three: Jos1-1 defeated Perpetualstudent
Game four: Vrecknidj defeated jffalaschi
Game five: Gloom defeated AesophDarkfable (Rats! He he he he. Sorry)
Game six: IanB defeated trunutral88
Game seven: Tried defeated mortusbard
Game eight: Ack defeated aesnath

----------------------------------------------------------------------------



Now, on to Round Two!!


GAME 1

Xenozephyer vs Janos M.

GAME 2

Jos1-1 vs Vrecknidji

GAME 3

Gloom vs IanB

GAME 4

Tried vs Ack





GAME 1

Xenozephyer - Bones & Brain

Mind Flayer 35 pts
2x Grim Necromancer 70 pts
2x Spectre 88 pts
Skeleton
Kobold Warrior
200 pts, 7 activations (11 after summons)

The Grim Necros can summon up to 2 undead each for a total of 11 activations. What I like about summons is that you can summon what creatures you want after seeing what your opponent has.

Most likely to summon Burning Skeleton + Gnoll Skeleton each Grim since the Burning Skeletons are great screeners and melee troops will take damage from them unless they are immune/resist to fire damage. But if need be you could summon up 2 Ogre Skeletons or 2 Deathlocks if you felt you needed the magic missles. Against purely ranged warbands, you could summon up fast units like the gravehound or wolf skeleton to base them quickly and tie them up until the spectres can arrive which should be soon enough.

Very commander heavy I know but each commander is a bit squishy and having three at least spreads out the large bullseyes around.

Mind Flayer can use his stun over all of these figures (except of course the Necromancers and Kobold who shouldn't be in his way) and, playing the meta, a lot of the good figures that are immune to stun can not be included.


vs

Janos M.

Champion of Eilistrae 48p
Longstrider Ranger 34 / 72
Longstrider Ranger 34 / 106
Xen'drick Champion 23 / 129
Xen'drick Champion 23 / 152
Lolth's Sting 7 / 159
Lolth's Sting 7 / 166
Wand Expert 33 / 199
with Magma Keep

The Idea is simple the open Terrain works for the three ranged attacker, while one of the Longstrider go for VP. Lolth's STings shall protect the CoE


GAME 2

Jos1-1

Sword Archon 82
Iron Golem 61
Stalwart Paladin 9
Aasimar Favored Soul 20
Dwarf Wizard 21
City Guard 3
City Guard 3

asimar gives Magic weapon to iron golem who now does 30 magic damge. then heals for the sword and keeping away Conceal.
dwarf wizard laying down some nasty hands for possilbe 70 damage (30 from golen, 30 from sword, and ten from the paladin, ouch)
possilbe 140 damge a round is nice with fearless all around.


vs

Vrecknidji

Justicator x3
Sword of Heironeous
Halfling Veteran
Caravan Guard x3
199 points
Mushroom Cavern Map


GAME 3

Gloom

Sword Archon
3x Human Dragonslayers
2x Stalwart Paladin
Hill Dwarf Warrior

Plan- Bar the Hill Dwarf Warrior there all fearless, so basic battle plan is to

a) Hit stuff
b) Giggle

You could always use the Archons melee reach to attack over the dragonslayers for extra lame hide-away-ness.


vs

IanB

Well, I kicked around a number of ideas, but I finally couldn't resist the siren call of high variance:

ogre mage x4
dwarf skeleton x4

Basic theory: Cone everything. If you can get off all 4 cones of cold on real targets, you have a very strong chance of winning. Drow Outpost is your best map, thanks to the flying ogres.


GAME 4

Tried

My band is simple:

Xen Champ x 6
Cleric of Kord
Warchanter

Its weak agasint the swarm bands, but otherwise very flexible. It should be able to hang against the heavy golem bands due to "Improved Countersong." This *can* also help in xendrick mirror matches. +4 on saves and commander 4 means the Xendrick rout on a 1-2. Kord gives the boys +2 (or +4) on their already respectable "to hit" rolls (and the capacity to step up and smack for 20 when required). The flexibility in the band is that it allows for some shoot and scoot early, and then directed swarm tactics later.

I really like the other xen champ bands as well.


vs

Ack

Drow Arachnomancer
Large Deep Dragon
Xen'drik Champion
Xen'drik Champion
Large Monstrous Spider
Spider of Lolth
Lolth's Sting
Lolth's Sting

Its a theme. Its fun.

----------------------------------------------------------------------------

So, don't be too burned that I was out of town, just fire it up and get voting so this bracket can light it up! Fire away! Krakathoom!!

Champion of the Prestige Class where mages focus on telekenesis and start throwing people into the ceiling and uber stuff like that.
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Janos M.
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02/11/2006 3:26 AM  
I vot for

1.) -
2.) Jos 1-1
3.) IanB
4.) Ack

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Land of 10,000 taxes

02/11/2006 8:24 AM  
G1= Xenozepher
G2 = Vrecknidji
G3 = Ian B
G4 = Ack

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ickthegreat
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02/11/2006 8:40 AM  
Game 1: Janos M
Game 2: Vrecknidji
Game 3: Gloom
Game 4: Ack

trades pending: (0)

everything is perfectly going out of control


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02/11/2006 8:43 AM  
Game 1: Janos - I like the CoEE and the Xen'Drick combo.
Game 2: Vrecknidj - The 3 justicators should be able to stay away from the golem enough to carry the day.
Game 3: I kinda like IanB. If they remain able to maneuver, the cones will work.
Game 4: Tried - this is a close match but the maneuverability of the Xen'Dricks kills the little spiders.

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02/11/2006 8:48 AM  
Game 1 - Xenozephyer
*The fearless, crit-immune, incorporeal, self-healing Spectre's are nasty. Not to mention the superior activation control and tech pieces the Necros give.

Game 2 - Vrecknidji
*The flying Justicator's can go after the Sword Archon. When it fall's so does the whole warband.

Game 3 - IanB
*With better mobility and hurting ability, I'd say this one wins.

Game 4 - Tried
*One of my favorite Xen'drik band's so far.

Champion of the Sarrukh

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02/11/2006 10:01 AM  
1. Xenozepher
2. Vrecknidji
3. IANB
4. Tried

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02/11/2006 10:58 AM  
1. Janos M.

2. Vreknidji

3. IanB

4. Tried

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02/11/2006 12:18 PM  
1:Xenozephyer (IT'S GOT A MINDFLAYER, OKAY?)
2: Vrecknidji (3 Justicators vs 1 Archon)
3:--
4: Tried (although Ack gets the cool-points)

I'd have to say that not only do I get trashed in this matchup, but also IanB's band is hundreds of times cooler than mine (Ogre Mage is my favourite mini) so I'm kinda hoping on loosing this matchup..


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02/11/2006 12:54 PM  
GAME 1 - Janos M. - The Spectres are too easy to kill if a couple rolls hit the incorporeal and they don't do enough damage to be a major threat even if they live.

GAME 2 - Vrecknidji - Justicator force strikes again.

GAME 3 - IanB - Speed wins out here. Fearless is nice but they can't deal with the damage output.

GAME 4 - Tried - The Large deep is the only real threat and it's not enough of a titan to be a titan.

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02/11/2006 1:01 PM  
1- Janos
2- Vreck
3- Ian (this one will be close and come down to conceals)
4- Tried

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02/11/2006 1:56 PM  
1
2: Vrecknidji, Justicators have the manuverability
3: IanB, the cones will have greater effect on a slower warband
4: Tried, more straight up damage


Tried
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02/11/2006 2:03 PM  
GAME 1 - Xenozephyr. I had originally gone with Janos M. - but I pointed out that it was " and that Janos has units that fail morale checks, and leave the board, FAST. (its tough to find a spot on some boards where the longstriders will get a second chance.) His longstriders are just as squishy as the spectres, and he has only one commander. I didn't think the undead band could manage a strong and/or coordinated - enough assault, and I suspected that the the ranged power of the wand expert would win it be telling. I now believe that if he summons 2 minotaur skeletons (+ 2 warrior skeletons or zombie bodyguards), and plays his figs right, he "should" win this one.

GAME 2 - Vrecknidji - Yes, the pretty boys with wings will likely control this one on mobility. Having a commander 7 won't hurt them either....

GAME 3 - IanB - Yep - the Ogremages are eggs armed with sledgehammers. Gloom kinda gets shafted on this one.

GAME 4 - No vote. Just my own rant looking at the pair up.
I think the wandering spider of lolth could be a disadvantage here, particulary if it gets placed in a region accessible to bowfire. (this places the band "behind" on tile points,and needing to play catchup.) I am not impressed with the deep dragon as a titan, and I have seen him rout a lot, but his effect on the other Drow is great. I think the best strategy for the dragon band is to poison one or two things, and then try to hold the farm. - Possibly using deep dragon to assassinate the warchanter, who dies if he fails his saving throw. Nevertheless, deep dragon is somewhat overpriced, as is arachnomancer, so both are juicy targets. Against 6 commander-effect supported xens, they are facing up to 60 points a round, just in bowfire, and if the warchanter is not killed, they need a 4+ to make morale, so you are going to get full hitpoints out of most of them (and the 1 (or 2?) that fail(s), will likely rally at +16).
The +4 on saves mean the Xen save at +13 vs BW or poison. That's respectable. The fact that the WC is that valuable, means that he can almost certainly be used as bait, if needed, offered up to any dragon willing to penetrate "too" deeply, so the overt capacity of the dragon to kill WC may be a wash. Xen that swarm the dragon, provided Kord is around, attack at +15 for 15 (not including the flank), so it "can" morale check in one round. If any Xen can attack around a corner, they move back and forth in subsequent rounds, not drawing aoos but still getting the damage bonus (the dragon can have the +4 to AC).
In the end, though, I think the ability of the Xen to act as
"graycloaks with 20 extra hp and magic attacks and spell resistance and blur but no wolf"
will be telling. (This can "force" engagement to occur, willing or not.)


Let it be.

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Plane of Shadow

02/11/2006 4:38 PM  
Game 1: Janos M

Game 2: Vreknidji

Game 3: Gloom

Game 4: Tried

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02/11/2006 4:44 PM  
Game 1: Janos M. Go Xen'drik Champs... You deserve the Toolkit.
Game 2: Vrecknidji. Congrats to the guy that beat me. I think the 3x Justicators should open his way to victory.
Game 3: Gloom. I like all the Fearless stuff.
Game 4: Tried. Nothing to say here.

Good luck guys.


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North Carolina

02/11/2006 6:40 PM  
1 Janos

2 Vrecknidj

3 IanB

4 Tried ( though it does hurt to vote for someone who beat me. I like Xends but I don't think they are as powerful in huge numbers as people think, Thats why i din't use more than a pair)

Unto Death We Strive,

From Birth unto the Dust,

Ack
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02/11/2006 10:49 PM  
GAME 1
Xenozephyer vs Janos M.
Janos - I think the Wand Expert might give him the edge

GAME 2
Jos1-1 vs Vrecknidji
Vrecknidji - I think 3 Justicators can take the Archon (and the IG with him)

GAME 3
Gloom vs IanB
Gloom - Um. I dont know. would like to see it played.

GAME 4
Tried vs Ack
No Vote. I was looking at the pairings and was like "OH FFS!! Both bands Im gonna face are gonna be tough"
My hope is that i can get enough stuff under the breath of the dragon, poison something early and get some points from there. Im gonna use the Large spider to block up a hall and get another poison stuck onto a xendrik. Ive got a solid chance.. tho I could use some good rolls.

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02/11/2006 11:19 PM  
Fire, Round 2

Game 1: Janos M. Too much offense.
Game 2: No vote
Game 3: Gloom. The Sword Archon can pull this off.
Game 4: Tried. Too many Xen'driks

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02/12/2006 2:04 AM  

GAME 1 - Janos M.

GAME 2 - Vrecknidji - 3 Justicators can take out a single Archon pretty fast.

GAME 3 - IanB

GAME 4 - Tried -

"HA! Activate take 10 and you cant hit me."

"Once I start, I will not flater."

"BLOOD make the grass grow!"

Tried
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02/12/2006 2:17 PM  
quote:
Originally posted by Mortusbard


4 Tried ( though it does hurt to vote for someone who beat me. I like Xends but I don't think they are as powerful in huge numbers as people think, Thats why i din't use more than a pair)



Thanks for the vote, MB. I think I'd like to clear up why multi Xen are reasonably good. The concept of multi-Xen is really based on the old Cleric of Corellon + 5 Graycloak bands of 100 point days. You can bring a lot of bowfire to bear. The Xen advantage, from my perspective, includes the Blur/SR/+20hp issue, and the capacity to do better damage in melee. I have seen Red Sam/EoG bands fall to the graycloaks, and anticipate that the Xen could be used similarly, although it will certainly depend on the map. If you use fodder to screen your main units, you will likely be at an activation disadvantage by round 2. I think that although it is only a single unit, the advantage seems to be that it its pretty flexible. Its ironic, because I never thought that CE would get an archer of this caliber....(although I am propose CG in this tourney.)


Let it be.

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North Carolina

02/12/2006 8:50 PM  
That was before my day though I have some old pieces. I just thought ( thnik ) that if you overload with a single type piece, than any single foil can kill your band. That being said I do like to work in pairs for asorta even sided symetry.

Plus I still havn't drew Xen Minus 13 from underdark.

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Augusta, GA

02/12/2006 10:45 PM  
Spiders are icky!! You all are doomed to a webby mess now, and I won't be held responsible.

Game 1--Janos M.--My gut tells me that those longstriders will eat the necros for for the win, to say nothing of the wand expert.

Game 2--Vrecknidji--Three justicators plus a commander seven, that's still nasty in my book. The Sword Archon will be in a difficult situation.

Game 3--IanB--Variance wins the day, as low hp, low damage Dragonslayers can't deal with the Ogres. The Sword Archon could even it up, but I still like the ogres.

Game 4--Ack--You voted for him last round, so now you should have to deal with the ickyness of the spiders for a while on your own. That should teach you all. "just desserts" aside, I actually favor his warband a little. I'm still not sure of the real power of "Hexendrick" and the BW should help him a little. It would probably be close, however.


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02/12/2006 10:50 PM  
G1-Janos M.
G2-Jos1-1
G3-IanB
G4-Tried ( I wish I had that many Xen'Drik's)

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02/12/2006 11:49 PM  
My picks for this are

Game 1 Janos M
Game 2 Vrecknidji
Game 3 Gloom
Game 4 Ack


juice
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02/13/2006 12:07 AM  
GAME 1

Janos M.

GAME 2

Vrecknidji

GAME 3

IanB

GAME 4

Ack



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02/13/2006 5:34 AM  
Game 1: Janos M. due to stronger mobility, design synnergies, and functional fire support.

Game 2: Vrecknidji. The Iron Golem in the other band is an interesting inclusion, but I'm not quite as impressed by the Sword Archon. I think Vreck will have a much easier time picking where he fights, and bringing all of his troops to bear.

Game 3: IanB wins this. His general gameplan is easier to put in effect, and is more impressive in general. It's worth noting, I own a Stalwart Paladin...great RPG piece. Not so good in Skirmish; for the same points you can get a Celestial Dire Badger. Loses Fearless, but gains a lot more HP, resistances, and a second attack. The Stalwart Paladin isn't garbage, but the points would've almost certainly been better spent on Badgers.

Game 4: Abstain. Not quite sure how this would go; I'd be interested in watching this match were it to actually happen, though.

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02/13/2006 7:36 AM  
1:Janos M.
2:Vrecknidj, though it could go either way
3:IanB, ogre mages gang up on the Sword Archon then run away
4:Tried, drow vs. drow favors the multi XCs

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02/13/2006 12:06 PM  
quote:
Originally posted by Pegasus Knight



Game 3: IanB wins this. His general gameplan is easier to put in effect, and is more impressive in general. It's worth noting, I own a Stalwart Paladin...great RPG piece. Not so good in Skirmish; for the same points you can get a Celestial Dire Badger. Loses Fearless, but gains a lot more HP, resistances, and a second attack. The Stalwart Paladin isn't garbage, but the points would've almost certainly been better spent on Badgers.


Yah, Stalwart Paladin is not very good. I didn't actually think there would be a (voting) contest when I posted the band, I just thought it was something different to stimulate discussion. I just stuck the paladins in because they were on-theme :D Badger also gains fearless if he scores a kill too, making him an even better fit in this band.


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02/13/2006 12:13 PM  
1: XenoZephyr
2: Vrecknidji
3: IanB
4: Tried

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02/13/2006 12:31 PM  
1. Janos M. - I think the Longstriders will be able to access the squishy commanders without too much difficulty.

2. Vrecknidj - Three Justicators can take out a single Sword Archon.

3. IanB - Even with SR, those 4 cones are going to hurt.

4. Tried - The dragon doesn't provide enough offensive power for its pricetag.

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02/14/2006 2:01 AM  
G1-JanosM (LSR's will get to the leaders and tear em up)
G2-Vrecknidj (SA can handle 1 Justicator, 3 is a bad matchup)
G3-IanB (C'mon, 4 Ogre Mages thats freakin nuts. Who'd think of that(hit stuff and giggle is the single greatest strategy ever posted though,style points))
G4-Tried ( This is the best multi-XC band in the challenge. The dragon is gonna suffer here)

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02/14/2006 6:32 PM  
Voting closed!

Semis on their way!

Hmm, sounds like a film.


National Lampoon's Here Come the Semis!

Champion of the Prestige Class where mages focus on telekenesis and start throwing people into the ceiling and uber stuff like that.
Desirer of a Commander Effect in CG that grants Sidestep to followers with a ranged attack.
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