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Subject: 101 Things To Do with An Elemental Wall

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Vrecknidj
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02/25/2006 5:19 PM  
1. Block line of sight
2. Block an ally from routing
3. Choke off a hallway
4. Prevent a routing enemy from getting very far
5. Provide something for an ally with Hide to hide behind
6. Plug up the bridge on Drow Outpost
7. Trap an enemy piece in a newly-created alcove
8. Prevent an enemy piece from getting to a victory area
9. Give your newly-acquired incorporeal LG piece a way to charge an enemy that it can see, but that cannot be charged by that same enemy
10. Force the flow of combat into an area that's more favorable to your other pieces

Next 10?

Dave

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zenthrus
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02/25/2006 5:30 PM  
11) Manipulate the Aspect of Moradin's CFX
12) Safely seal up your Cleric of Yondalla while the Iron Golem runs amok
13) Prevent a routing ally from getting very far


someone else will have to think up 14-20 [:)]

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orcmonk220
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02/25/2006 5:31 PM  
14) Stop your opponent's Commander Effect in it's tracks.
15) Defend yourself from a Breath Weapon.

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TruNutral88
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02/25/2006 5:33 PM  
How are these?

14. Increase Aspect of Moradin's CFx and Attacks.
15. Keep an enemy out of command.
16. Block a cone.
17. Block a line.
18. Block the support pieces.
19. Allow Burrowers to attack the enemy but not let the enemy attack them.
20. Annoy the opponant for a round [:)]

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warty_nosed_goblin
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02/25/2006 5:39 PM  
21. Run a warband made of nothing but walls...then wall off the walls so you can keep some of the walls in reserve.
22. Block a routing piece from leaving the map
23. Isolate an opponant's piece so that it can be destroyed
24. Keep an opponant from fireballing your warband first turn by walling off your starting position
25. Wall a commander off from his troups so that the warpriest of moradin can really get his commander effect of.

Call me: W.N. Gobo!
originally posted by grim:
While he is clearly insane, he does have a point.

orcmonk220
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02/25/2006 5:46 PM  
oh... oh...

26) Completely block your exit squares with two of them.

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TruNutral88
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02/25/2006 6:19 PM  
Lol i like that one.

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Tgt
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02/25/2006 6:35 PM  
27) Take 2, put them somewhat far from each other, throw a Gauth at one, turn them into walls and start playing good 'ole Ping Pong!

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ShadowLord XT
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Plane of Shadow

02/25/2006 6:40 PM  
27) Christmas Present
28) B-Day Present
29) Something to chuck at that annyoing neighbour
30) An in-expensive pet
31) To paint different colours to look like separate elements.
32) Practice your cheesy pick-up lines to.
33) Tire Wedge

Disipline is the only way to overcome chaos.
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zenthrus
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SLC, UT

02/25/2006 7:23 PM  
34) Caltrops
35) Yet ANOTHER large earth elemental for RPG
36) paperweight

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lantern314
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02/25/2006 11:36 PM  
37 Block the beholder's anti-magic eye
38 Stall


Darksuit
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02/26/2006 3:40 AM  
39. Practice your Shakespeare (midsummers nights dream Thisbe, Pyramus and the Wall /Act 5)
40. Play lets make a deal and whats behind the wall.


juice
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02/26/2006 1:18 PM  
This thread is enlightening yet humerous! [:D]


ShadowLord XT
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Plane of Shadow

02/26/2006 1:40 PM  
quote:
Originally posted by juice

This thread is enlightening yet humerous! [:D]



Well, eveyone needs tire wedges.

Disipline is the only way to overcome chaos.
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orcmonk220
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02/26/2006 1:54 PM  
Let me add another two:
40) Throw across the table when losing!
41) Insert upon his person when your brother annoys you.

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Tried
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02/26/2006 3:49 PM  
Something to bang your head against the 30th time you
"try to make this warband concept work..." ?


Let it be.

scruffydude7
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Rock Hill, SC

02/26/2006 6:09 PM  
42. Use 4 of them to completely surround an opponent's titan for two rounds, by spending way more points than its worth.

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Gast
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02/27/2006 3:21 AM  
43. Stop huge creatures from moving.
44.Have a huge creature completely motionless with 2 walls (having flanking it)


Zyla
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02/27/2006 3:28 AM  
45. give something with Wall Crawling a wall whenever it needs it.


Gast
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02/27/2006 4:02 AM  
46.
Have your creatures gain AC bonus when in need.

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Thenameless
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The Fortress of Solitude

02/27/2006 4:33 AM  
quote:
Originally posted by zenthrus

11) Manipulate the Aspect of Moradin's CFX
12) Safely seal up your Cleric of Yondalla while the Iron Golem runs amok
13) Prevent a routing ally from getting very far


someone else will have to think up 14-20 [:)]



12) sounds really good. This could even be abused with two Iron Golems.

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Vrecknidj
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02/27/2006 7:58 AM  
quote:
Originally posted by Gast

43. Stop huge creatures from moving.
44.Have a huge creature completely motionless with 2 walls (having flanking it)
I didn't spend much time thinking about uses on epic maps with Huge creatures, but these are good points.

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

azuretide
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02/27/2006 9:23 AM  
47) use as a proxy for the LEE instead of the corn poo pile figure
48) kill opponents fodder then stop them from getting victory points

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Wish
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02/27/2006 12:33 PM  
49) Force enemy creatures over damaging terrain.
50) Protect an advance to your chosen engagement area.
51) Block teleporters.
52) Give melee cover to diagonally based allies, so they can disengage from enemy beaters.
53) Mobile sniper nests for figures with hide and ranged sneak attack.

TruNutral88
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02/27/2006 2:35 PM  
54). Proxy for chess piece.

Edit: Woot 500th post! halfway dere with all the "experts" [:p]

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jos1-1
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02/27/2006 3:30 PM  
dare someone to break throw your wall defence!

Poor student looking for minis =D

Prince o the Raven Banner
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02/28/2006 1:36 AM  
55) Set up corridores for maximum effect on line effects
56) Score VP with impudence
57) Perpetually agitate enemy tile grabbers
58) Waste enemy activations by forcing lengthy circular movement
59) Bringing obscure "squeezing" rules into play
60) Use as the focus to further overwork Guy Fullerton with weird, hypothetical situations
61) Our newest request for "shoefirmation"

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Gast
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02/28/2006 2:19 AM  
quote:
Originally posted by Vrecknidj

[quote]Originally posted by Gast

43. Stop huge creatures from moving.
44.Have a huge creature completely motionless with 2 walls (having flanking it)
I didn't spend much time thinking about uses on epic maps with Huge creatures, but these are good points.

Dave
Thank you Dave. I think huge creatures will have big trouble with the walls. The moving of huge creatures in the epic terrains is already difficult


zenthrus
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SLC, UT

02/28/2006 3:08 AM  
62) Slip into roommates pillow case
63) Fill up sock and "sock" annoying siblings [}:)]
64) Substitute Lincoln Logs
65) Use to prop up that table that always leans slightly
66) Practice aiming at moving targets (i.e. Cats [}:)])
67) Appetite suppressant (plasticrack stench as diet plan)
68) Seal off the bridge VP area on Drow Outpost
69) Slingshot ammunition
70) Use a million to create a designer patio walkway

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Vrecknidj
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02/28/2006 7:56 AM  
quote:
Originally posted by Prince o the Raven Banner

60) Use as the focus to further overwork Guy Fullerton with weird, hypothetical situations
61) Our newest request for "shoefirmation"
Well, I can't say that I think these are the best ideas of the 101 Things To Do, but, I'm betting they're in the top 10 when it comes to frequency.

[)]

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!
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