Search
Wednesday, November 19, 2008..:: Forums::..Register  Login
Subject: Did The Value of Helm Horrors Just Rise.

You are not authorized to post a reply.
Page 2 of 2 << < 12
AuthorMessages
Hero of Skirmish
doubtofbuddha
Commander
Commander
3371 Posts


View Have/Want List View Trades View References View Email View Profile


02/27/2006 2:05 PM  
Yeah. I personally favor the Ogre Ravager variant, largely because I like having at least 7 activations. Plus with the Ravager only running away 10% of the time, I think that he works out decently against the Helmed Horrors and very well against all the new CE and CG bands that are going to be showing up.


I am not gone.

lynchpt
Sergeant
Sergeant
926 Posts


View Have/Want List View Trades View References View Email View Profile


02/27/2006 2:07 PM  
quote:
Originally posted by doubtofbuddha

No he means 58%. He is saying 58% of the time every single one of the hitters will make their morale save.



Yes, I was referring to the chance per game of every single hitter making morale. Odd that the numbers reversed like that.

Now the situation I listed (Red Sam x3, OC, Wardrummer, Tiefling Captain) is just 6 activations for 199 points, but the +4 morale may make it worth the activation deficit. Or, trade the TC down for a Drow Sergeant, get 8 acts, and still have a 35% chance of everyone making morale. Or, trade one Red Sam for an Ogre Ravager and get that extra Orc Warrior.

There are a lot of solid possibilities.

Pat Lynch

Dreamblade Rules Advisor

jgsugden
Commander
Commander
4320 Posts


View Have/Want List View Trades View References View Email View Profile

Walnut Creek, CA

02/27/2006 2:08 PM  
Everyone's focused on the dragon temple map, but the teleporter map is also a hinderance to the 4X HH bands as well.

It is much easier to get at that kobold sorcerer and kill it before it can cast those juicy magic weapon spells. If the HH player opts for Snig instead, you can get to and kill the fodder (and limit the HH activations) far more easily on this map as well.

As these will be 2 of the most popular maps ... HH has another hit, there.

HH has a lot of strengths ... it also has weaknesses, too. In a 16 player tournament with 4 of these warbands, you could see all 4 bands make the final 4 if nobody brings a band to exploite their weaknesses ... or you might see none of the 4 make it very far if lots of people bring good counter bands.

They are a viable figure that needs to be considered, but they are far from the dominant figure that the OC was in its day ...

Champion of Meepo _*_ Myztek on the Wizards Boards. _*_ (2206 DDM on 03/06/06)
Please note: The use of the indicates an attempt at humor ... often a bad attempt.
BAD EBAY SELLERS LIST (CLICK HERE): AVOID AT ALL COSTS

Ladic
Skirmisher
Skirmisher
26 Posts


View Have/Want List View Trades View References View Email View Profile


02/27/2006 2:44 PM  
I just used to great success at the Megacon in Orlando for the 500pts tournament the following warband:
HH x3
Beholder x 2
Dark Naga
Fire Giant
Mind Flayer telepath

It worked great, the HH were excellent blockers allowing the beholders to work their magic.


roonechr
Sergeant
Sergeant
604 Posts


View Have/Want List View Trades View References View Email View Profile

Kansas City, MO

02/27/2006 2:55 PM  
quote:
No he means 58%. He is saying 58% of the time every single one of the hitters will make their morale save.

Oops, my mistake. I believe however that in that case the number is 52%, not 58% (.85^4=.522). Am I missing something?

Champion Of Hydras

Rolland
Sneak
Sneak
105 Posts


View Have/Want List View Trades View References View Email View Profile


02/27/2006 3:46 PM  
The math goes as follows, in the given situation .85 is incorrect b/c a 3 rolled will still make morale for a red sam; consequently, it has probabilty .9 for making a save. Orc champ - on the other hand is sixteen divided by twenty making it's morale (again with the wardrummer +4 to save & tiefling) which is .8. .8*.9*.9*.9 = .5832. In his example he listed 3 red sams and one orc champ.


roonechr
Sergeant
Sergeant
604 Posts


View Have/Want List View Trades View References View Email View Profile

Kansas City, MO

02/27/2006 4:02 PM  
Gee, I guess I should’ve checked the levels again instead of assuming, eh?

DOH!

Champion Of Hydras
The Great
Choco Monster

Ghendar
Warlord
Warlord
12319 Posts


View Have/Want List View Trades View References View Email View Profile

The G Spot

02/27/2006 5:36 PM  
quote:
Originally posted by ChristopherGroves

This is a game primarily about math, time and points - hit points, victory points, etc.





No wonder I suck at this game. [xx(]

WotC - making me wish more and more every day for a return to the TSR days. :(

I fought the snark and the snark won. I'm baaaaaaaaaaack!


Some of my favorite Maxminis quotes
I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM
Could somebody explain Snatch to me? I understand the basics, but not how to enter/use it. - Posted by orcmonk220
G's the man. - Posted By greyhaze on 11/11/2008 8:58 AM
You are not authorized to post a reply.
Page 2 of 2 << < 12

Forums > Dungeons & Dragons Miniatures > D&D Minis Skirmish Discussion > Did The Value of Helm Horrors Just Rise.



ActiveForums 3.7
Play Dreamblade Now!
You must be signed in to participate in the games.
Copyright 2003-2008 by maxminis.com   Terms Of Use  Privacy Statement