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Subject: Guy's WD Clarifications up ...

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jgsugden
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03/01/2006 2:56 PM  
http://homepage.mac.com/guyf/DDM/Clarifications.html

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03/01/2006 3:48 PM  
quote:
Originally posted by jgsugden

http://homepage.mac.com/guyf/DDM/Clarifications.html

Yoink.

Thanks a million.

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03/01/2006 4:13 PM  
Ooh. Hostile Empathic Transfer on your own kobold miners looks like fun.


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03/01/2006 4:23 PM  
quote:
Originally posted by Richard II

Ooh. Hostile Empathic Transfer on your own kobold miners looks like fun.

That does strike me as very LE...

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03/01/2006 4:31 PM  
The Elemental Wall is getting more and more interesting.

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03/01/2006 4:58 PM  
With the most rule-breaking ability since the GMA. Too bad it's not quite as abusable.

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03/01/2006 5:18 PM  
The Warforged Bodyguard ruling is kinda lame. For example, if you attack a Warforged Bodyguard, and a second Bodyguard takes the hit instead, neither creature's 'Reinforced' ability reduces the damage?!?

- Dagni


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03/01/2006 5:19 PM  
It look's like Guy is just as busy as ever! Thanks for all the hard work you put into the game, Guy. We all appreciate it very much.

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03/01/2006 5:41 PM  
quote:
Originally posted by Dagni

The Warforged Bodyguard ruling is kinda lame. For example, if you attack a Warforged Bodyguard, and a second Bodyguard takes the hit instead, neither creature's 'Reinforced' ability reduces the damage?!?

- Dagni



Well that's because it's not actual damage from a melee attack when it's taken from a special effect. It's damage transference sort of like shield other.

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03/01/2006 6:27 PM  
Lovely. Glad we have this in hand. Thanks Guy!

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03/01/2006 6:49 PM  
(03/01/06, War Drums) Multiple Threats: All enemies adjacent to this creature are considered to be flanked. Whenever such an enemy is attacked in melee, the attacker is considered to be flanking it. The attacker gets the usual +2 bonus on the attack roll and may use Melee Sneak Attack or other abilities that require flanking.

- It sounds like a creature with reach can hit someone suffering from Multiple Threats and gain the benefits of flank. I can't off-hand think of any Melee Reach pieces with Sneak Attack, but you could create one. Dark Traveler + Halfling Sneak for example.


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03/01/2006 8:51 PM  
quote:
Originally posted by robbdaman

quote:
Originally posted by Dagni

The Warforged Bodyguard ruling is kinda lame. For example, if you attack a Warforged Bodyguard, and a second Bodyguard takes the hit instead, neither creature's 'Reinforced' ability reduces the damage?!?

- Dagni



Well that's because it's not actual damage from a melee attack when it's taken from a special effect. It's damage transference sort of like shield other.

R~

I saw it as damage transference too . . . but that's not how Guy's ruling has it. For example, a Hill Giant Barbarian criticals a Marut. Damage transference would involve figuring out the amount of damage dealt (30), and then transfering it. Instead, you set the target of a successful critical to be the Warforged Bodyguard, and calculate damage for him as normal (35*2 +5 for overwhelming size), and do NOT add in Reinforced only because the Bodyguard ability specifically prohibits its use.

If the damage dealt isn't melee damage anymore, as I think you're arguing, then why would Overwhelming Size (melee damage +5) give a damage bonus (when the original target was Large)?

The ruling isn't intuitive at all, and I don't like it.

Oh, and another oddity: "Resolve the original target's Conceal or Incorporeal abilities before deciding whether to use another creature's Bodyguard ability. The Bodyguard creature's Conceal and Incorporeal abilities do not apply."

Okay, so a Sacred Watcher gets hit by a Hill Giant for 40 damage plus Pushback. Incorporeal works. Now the Sacred Watcher is getting hit for 0 plus Pushback. Maybe that Pushback is totally key to the game, so the Bodyguard takes the hit. He gets hit for 40 + Pushback! Maybe someday, somehow, that Bodyguard can even gain Incorporeal himself. He *still* would take 40 damage + pushback according to that ruling, although I can't see how that's supported by the rules for Incorporeal (but I haven't read them in the latest rulebook).

Note that my problem isn't that the Warforged Bodyguard takes the damage without taking into account the resistances/DR/etc of the original target. It's that it's inconsistant, if he takes the damage before it's calculated: the original target shouldn't get to roll Incorporeal first, the Bodyguard's Reinforced should take effect, and if by some miracle the Bodyguard has Incorporeal then it should trigger. Other than that edge case with Incorporeal, where I'm not so sure about this ruling, I'm not at all saying it's an incorrect ruling - but the very fact that Reinforced is specifically mentioned as not working led me to believe that the damage would be calculated based upon the original target.

- Dagni


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03/01/2006 9:12 PM  
It's nice to see Guy working hard for us [:D]

I'd like to see a clarification on the Orc Wardrummer (unless its card is so blatantly obviously worded as to preclude contention).

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03/01/2006 9:23 PM  
Hmmmm... I'd have to disagree with Guy on that ruling same as you Dag. Nothing about the Bodyguard ability says it becomes the target of the damage, only that it takes the damage instead. That would mean it would be after damage is dealt for determining whether the adjacent creature takes damage. Why the damage dealt would change because the Bodyguard isn't immune to crits or other effects would take place makes no sense. So yeah I don't like that ruling at all. It makes the mini even worse with it's low HP. Hopefully R&D will step in if this isn't how it's supposed to be because I do think it makes the figure pretty lousy. AC 17 and 55 HP and the way Guy has ruled on it makes it a way overcosted POS. There was one other thing I was pretty sure Guy was wrong about as he read it differently than it was worded. I just can't remember what it was. It'll come back to me.

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03/02/2006 4:34 AM  
LOL [:)] I make it all up. All of it. And I *never* pass it by R&D. I do it to torture you. R&D can't change it, either, 'cuz the info is on my website! Wahahaha! [)]

(Or maybe Shoe and I talked about it before the info was posted. Nah.)

Dagni, you're making at least one assumption that isn't true: "... If the damage dealt isn't melee damage anymore ..." Where/how does this come into play? Neither the Bodyguard card text nor the clarification says anything about that.

The original target's Conceal and Incorporeal abilities *must* be resolved before Bodyguard. Bodyguard can't function until you know that the original target would take damage from an attack. You can't know whether the original target would take damage until you check whether the original target's Conceal and/or Incorporeal caused the attack to miss.

Also, you have some key details wrong about how Pushback works. The example you describe can't happen that way. The oddity you describe doesn't happen.

Finally, there is no choice (mine or otherwise) regarding whether the WB's Reinforced ability can reduce damage taken via Bodyguard. The card says what it says.

Basically, you're making assumptions about how the ability is supposed to work from a "realism" point of view based on the fact that the WB's Reinforced ability can't reduce damage taken via Bodyguard, and that's not a good idea.

Though I haven't asked Shoe about it, I believe the reason Reinforced can't reduce that damage is for balance, enhanced playability, and interesting decision making. Do you attack the AC 25 Marut when the WB is just going to take the damage if you hit, or do you attack the lower-AC WB directly even though your damage gets reduced? In other words, it's not necessarily always the right choice to attack the WB instead of the Marut. This promotes (albeit slightly) attacking the Marut instead of the WB, which actually makes the WB a bit *better* than it would be otherwise.

Finally, we have a lot of experience dealing with Bodyguard from Star Wars Minis. In SWM the ability works more-or-less the way you described, and new players are typically *very* surprised and shocked about that.

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03/02/2006 6:44 AM  
quote:
Originally posted by Dagni

The ruling isn't intuitive at all, and I don't like it.


All looks intuitive to me, much cleaner ruling than the way "Arrow Catching Shield" works for the Thayan Knight.
Except for the Bodyguards own reinforced:5 not applying. Thats just weird. But since it's defined that way on the Bodyguards card, we are probably stuck with it.

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03/02/2006 7:58 AM  
Maybe I'm missing it. But wasn't it said that there was going to be a clarification stating that you can't use the combination of Brass Samurai and Dark Traveller to give your followers a Reach 2 Whirlwind attack?

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03/02/2006 9:00 AM  
There is one "hidden" war drums update that isn't marked. IIRC it is in the command section.

Guy, thanks for getting these out before my first judging!

I'm not much of a rules lawyer, maybe that's why I see no real problems with either the wall or the bodyguard's rulings.

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03/02/2006 9:32 AM  
quote:
Originally posted by Vash

Maybe I'm missing it. But wasn't it said that there was going to be a clarification stating that you can't use the combination of Brass Samurai and Dark Traveller to give your followers a Reach 2 Whirlwind attack?


I don't recall that being said recently. There are some FAQ notes on Dark Traveller & units with whirlwind strike (Axe sister, Mad slasher) but that's because those 2 cards have an old wording of Whirlwind strike.
Dark Traveller + Brass Samurai + FB would be a very expensive combination. You'd be better off with AoK + Brass samurai.

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03/02/2006 9:50 AM  
You can't use Brass Samurai+Dark Traveler because in the glossary where it shows Whirlwind attack it says that whirlwind attack will only work for the MR that is listed on the card. So if the card doesnt have MR 2, and you get it via the Dark Traveler, it doesnt work. But since some of the larger creatures have MR 2 and whirlwind attack, they can do it to everyone within their reach.

So only natural MR, and not anything granted by an effect.

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03/02/2006 9:55 AM  
quote:
Originally posted by Vash

Maybe I'm missing it. But wasn't it said that there was going to be a clarification stating that you can't use the combination of Brass Samurai and Dark Traveller to give your followers a Reach 2 Whirlwind attack?

This is found in the Wardrums rule book in the glossary under Whirlwind attack. If you do not have melee reach "on your card" you can only attack adjacent units.


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03/02/2006 10:08 AM  
Ah, thanks guys, seeing as how I don't have any minis yet I can't read this kinda thing [:(]

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03/02/2006 10:16 AM  
Check the Glossary on Whirlwind attack. No clarification is needed because it's int he glossary definition.

Unless a creature has Melee Reach on his card, he can only whirlwind attack adjacent creatures, not at reach even if it's granted from another source.

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03/02/2006 10:22 AM  
quote:
Originally posted by LeClaire

(03/01/06, War Drums) Multiple Threats: All enemies adjacent to this creature are considered to be flanked. Whenever such an enemy is attacked in melee, the attacker is considered to be flanking it. The attacker gets the usual +2 bonus on the attack roll and may use Melee Sneak Attack or other abilities that require flanking.

- It sounds like a creature with reach can hit someone suffering from Multiple Threats and gain the benefits of flank. I can't off-hand think of any Melee Reach pieces with Sneak Attack, but you could create one. Dark Traveler + Halfling Sneak for example.



That is a pretty neat idea though. Its not going to happen much, but the possibility is there.

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03/02/2006 10:46 AM  
Vash -
Whirlwind is defined as targets in threatened squares. Reach doesnt extend the threat beyond adjacent squares (tho it may eliminate cover and include a square taht isnt normally available to a AOO)

I had a big long post written up, but it turns out that yeah - its all covered.
Reach doesnt expand threaten
Cover doesnt eliminate threaten, only the chance for an AOO (you still threaten even if there is cover)
Whirlwind can only target threatened squares. This is regardless of cover or not.

I think I got the key points. Im not super keen on the bodyguard ability.. but I dont think theres gonna be a Marut band without one for a while.

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03/02/2006 10:59 AM  
Not quite true Ack

quote:
Whirlwind Attack (On its turn, if this creature moves no more than 1 square, it can make a separate melee attack against each enemy creature within its Melee Reach). Entering difficult terrain or being slowed in some other fashion prevents using Whirlwind Attack. This ability replaces a creature’s attacks. If a creature has no Melee Reach listed on its stat card, it can attack each adjacent enemy once.


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03/02/2006 11:34 AM  
Hey, neat, Shadow Fox is back!

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03/02/2006 12:28 PM  
Thx for the early info Guy. I was assuming all the Guyformation was already Shoefirmed.[)]

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03/02/2006 12:29 PM  
quote:
If you do not have melee reach "on your card" you can only attack adjacent units.


Pardon me, but that's just insane! If it was true, then the commander effect of the Dark Traveler wouldn't work for anyone! If you don't have melee reach, you can strike only andjacent creatures. With dark traveler you have melee reach 2, so you CAN strike foes two squares away. ERGO, if you use whirlwind attack all alone without melee reach, you can do it (as the glossary says) only against adjacent enemies. BUT with melee reach 2 (it can't be PRINTED on the card, it's a commander effect!) you can whirlwind against an enemy two squares away. Guy can confirm or deny this, but if it denies it, well, that just wouldn't make sense.
(I didn't want to sound rough or anything, mind you, it's just that sometimes being too "strict" goes angainst the fun of the game, for me, at least)
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Sorry for the rant.

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03/02/2006 2:30 PM  
quote:
Originally posted by guyf

Dagni, you're making at least one assumption that isn't true: "... If the damage dealt isn't melee damage anymore ..." Where/how does this come into play? Neither the Bodyguard card text nor the clarification says anything about that.


Right, I know. That line was in response to another person's argument that the damage wasn't melee damage anymore.

quote:

The original target's Conceal and Incorporeal abilities *must* be resolved before Bodyguard. Bodyguard can't function until you know that the original target would take damage from an attack. You can't know whether the original target would take damage until you check whether the original target's Conceal and/or Incorporeal caused the attack to miss.


Well, Incorporeal can't function until you know the same thing. If Bodyguard is used, the original target isn't taking damage, so incorporeal should never have triggered.

Secondly, Bodyguard can't function if the target takes no damage?! Guess I'm going to have to reread the Incorporeal and/or Bodyguard rules.

...

Yep, sure enough. It's that wording that makes this ruling odd to me.

> If an adjacent creature in your warband would take damage from an
> attack, this creature can take the damage instead

If he takes the hit before any damage reducing effects happen (except Incorporeal), then why does it say he 'takes the damage' NOT the hit. For example, the Warforged Bodyguard is guarding a WF Titan, which I believe has DR5, Adamantine Laced, and is Immune Criticals. A Sand Giant with Ray of Enfeeblement (so 15 - 5 damage) on him rolls a critical attacking the WF Titan. The Bodyguard can't even take the damage, because the Sand Giant isn't doing any damage in this scenario. However, if the Sand Giant does the same thing, but there's no Ray of Enfeeblement, the WF Bodyguard can take the damage. The damage was already calculated to be 5 (to make sure that any damage was done), but now the Bodyguard takes 30 instead.

More on this in a sec.

quote:

Also, you have some key details wrong about how Pushback works. The example you describe can't happen that way. The oddity you describe doesn't happen.

Finally, there is no choice (mine or otherwise) regarding whether the WB's Reinforced ability can reduce damage taken via Bodyguard. The card says what it says.

Basically, you're making assumptions about how the ability is supposed to work from a "realism" point of view based on the fact that the WB's Reinforced ability can't reduce damage taken via Bodyguard, and that's not a good idea.

Though I haven't asked Shoe about it, I believe the reason Reinforced can't reduce that damage is for balance, enhanced playability, and interesting decision making. Do you attack the AC 25 Marut when the WB is just going to take the damage if you hit, or do you attack the lower-AC WB directly even though your damage gets reduced? In other words, it's not necessarily always the right choice to attack the WB instead of the Marut. This promotes (albeit slightly) attacking the Marut instead of the WB, which actually makes the WB a bit *better* than it would be otherwise.

Finally, we have a lot of experience dealing with Bodyguard from Star Wars Minis. In SWM the ability works more-or-less the way you described, and new players are typically *very* surprised and shocked about that.

I guess to boil it down there's exactly one problem I have with the ruling. As a 'rules lawyer' myself, I think it's hard to justify this ruling with the rules in the book and on the cards.

In the hypothetical scenario where the Bodyguard somehow gains Incorporeal, I'd have to reread the definition of Incorporeal again, but I think that the rules there would *require* a roll against Incorporeal, regardless of how the Bodyguard took the damage.

The main ruling is enough of a gray area that it can be 'clarified' either way, but whatever a new player might or might not expect, I think a typical 'rules lawyer' is going to expect the opposite ruling.

Again, that's because it says "takes the damage". 'the damage' has logically already been calculated (or how would you know any damage was dealt?), therefore it's a constant, therefore it was the original target's DR and resistances and creature type that changed the damage, not the new target's. Likewise, the general rule is that if the card does NOT mention something, then that something doesn't happen. Therefore, if the Bodyguard only takes the damage, he does NOT also take the '+ Constrict', '+ Pushback', or '+ Paralyze' right?

Personally, I feel that the wording on the card could use errata to something like: "If an adjacent creature in your warband is hit by an attack, this creature can become the creature hit instead".

That would change the practical effect of the ruling almost not at all (how often will he want to take a hit that would do no damage to the original target?), but would be MUCH clearer as to what happens when the bodyguard ability is used. With that wording it suddenly is obvious that the second half of the Reinforced wording is an exception to the rule, not merely a clarification of what happens in that situation.

- Dagni


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03/02/2006 2:34 PM  
quote:
Originally posted by warchanter

quote:
If you do not have melee reach "on your card" you can only attack adjacent units.


Pardon me, but that's just insane! If it was true, then the commander effect of the Dark Traveler wouldn't work for anyone! If you don't have melee reach, you can strike only andjacent creatures. With dark traveler you have melee reach 2, so you CAN strike foes two squares away. ERGO, if you use whirlwind attack all alone without melee reach, you can do it (as the glossary says) only against adjacent enemies. BUT with melee reach 2 (it can't be PRINTED on the card, it's a commander effect!) you can whirlwind against an enemy two squares away. Guy can confirm or deny this, but if it denies it, well, that just wouldn't make sense.
(I didn't want to sound rough or anything, mind you, it's just that sometimes being too "strict" goes angainst the fun of the game, for me, at least)
: ))))

Sorry for the rant.



The commander effect still works, it just doesnt combine with whirlwind attack. To use whirlwind at reach, it has to be on the card.

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03/02/2006 2:49 PM  
I agree 100% with Dagni's post above (about 2 up...too much to quote). Great argument, and well said.

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03/02/2006 10:03 PM  
quote:
The commander effect still works, it just doesnt combine with whirlwind attack. To use whirlwind at reach, it has to be on the card.



Is there any rule clarification on this subject by Guy or others? Beacuse it is abnormously absurd to stick to those guidelines (I, for sure, wouldn't have even thought about asking myself if it was possible or not to whirlwind at melee reach 2 with Dark traveler, because it seeemed utterly OBVIOUS).

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03/02/2006 10:07 PM  
quote:
Originally posted by warchanter

quote:
The commander effect still works, it just doesnt combine with whirlwind attack. To use whirlwind at reach, it has to be on the card.



Is there any rule clarification on this subject by Guy or others? Beacuse it is abnormously absurd to stick to those guidelines (I, for sure, wouldn't have even thought about asking myself if it was possible or not to whirlwind at melee reach 2 with Dark traveler, because it seeemed utterly OBVIOUS).



Well when people were posting earlier about being able to whirlwind at reach, guy popped up and said you didnt read the whole rule, basically saying you cant combine them. And the rule is pretty specific saying it must appear on the card.

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03/02/2006 10:24 PM  
quote:
Well when people were posting earlier about being able to whirlwind at reach, guy popped up and said you didnt read the whole rule, basically saying you cant combine them. And the rule is pretty specific saying it must appear on the card.


That's sad. But why can't they combine? It doesn't seem such a powerful "combo" (especially by taking nearly 100 points of commanders to pull such a trick). I know that that it's what's printed on the rules, but it still amazes me as incredibly... wrong. Oh, well, I'll just ignore it in friendly games. Thanks for listening to my rants!

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robbdaman
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03/02/2006 11:58 PM  
quote:
Originally posted by guyf

LOL [:)] I make it all up. All of it. And I *never* pass it by R&D. I do it to torture you. R&D can't change it, either, 'cuz the info is on my website! Wahahaha! [)]



Ha! I knew it you right bastich! [:p] Still doesn't make much sense to me as nothing states that the Bodyguard becomes the target of the attack. So it doesn't make sense that effects that would only affect a target or certain type of target would do more damage. If that's how it's supposed to work the entire description of the ability is bad.

R~

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psistef
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03/03/2006 12:20 AM  
Wow. I've just realised that I'm a boring dude.

All of Guy's clarifications make sense to me.

I can't help but notice that odd rulings in a fig's benefit [Inspired Lieutenant] are easily understood, while those that are negative are scrutinised to the nth degree.

Champion of the Prestige Class where mages focus on telekenesis and start throwing people into the ceiling and uber stuff like that.
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XAos
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London

03/03/2006 8:17 AM  
quote:
Originally posted by robbdaman
If that's how it's supposed to work the entire description of the ability is bad.


Probably true.
If the rules were unambiguous in the first place;
(a) There would be no questions. At least no Frequent questions.
(b) Guy could use the time he spends answering FAQs to play more ddm.[:D]
It's Axiomatic that if none of the rules were badly written, there would be no need for a FAQ.

quote:
Originally posted by Dagni
As a 'rules lawyer' myself,...
- Dagni


To quote Spock, "That much is certain".

Don't worry about the current metagame. It doesn't matter if it's ugly, bad, or the best ever. In 2 years time, set rotation will ban everything.

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03/03/2006 1:11 PM  
quote:
Originally posted by warchanter

quote:
Well when people were posting earlier about being able to whirlwind at reach, guy popped up and said you didnt read the whole rule, basically saying you cant combine them. And the rule is pretty specific saying it must appear on the card.


That's sad. But why can't they combine? It doesn't seem such a powerful "combo" (especially by taking nearly 100 points of commanders to pull such a trick). I know that that it's what's printed on the rules, but it still amazes me as incredibly... wrong. Oh, well, I'll just ignore it in friendly games. Thanks for listening to my rants!

Sadly, it's almost certainly because of the Axe Sister and maybe one or two other old figures with Whirlwind attack. Those figures have an old definition of Whirlwind attack, that only allows attacks on adjacent figures. Therefore, for consistancy, the rule now is that creatures with Whirlwind Attack (however it got it) that gain Melee Reach somehow can only attack adjacent figures.

As you said - ignore it for friendly games.

- Dagni


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03/03/2006 1:33 PM  
Yeah because that's such an overpowering combo using the Dark Traveller with Axe Sisters now. [)] Dark Traveller would be the next Drider. Far too powerful and would have to be banned. Yeah...... right. I can understand they don't want to allow such change but it'd just give these figures an actual use again. Instead of bottom of the minis bin, RPG use only figs. Oh well.

R~

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Successful trades with: Tickparasite, Iyceman, Faragdar The Wise's friend, avrivah, Drakkengi, brucemc, Krush, maniacal_mini_monger, hung4treason, Gandy, NarlethDrider, Kunimatyu, etc, etc, blah, blah, blah.....
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