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Subject: "Tactics" The insane way(CG Warband needing help)

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B.A.Baracus
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03/07/2006 12:58 AM  
I was on vassal.... and trying to come up with an interesting epic band that might be fun to play and have a fair to decent chance against most bands. Well of course being the munchkin I am I went straight to the Epic Aspect of Kord. Again the inner munchkin screamed, "You need high init rolls so take Ghaele!" One thing lead to another and I got the notion..... Why not try to combine multiply attacks with Ghaele's command effect and the moon elf fighter's command effect.

So I brain stormed and put together this:

Epic Kord
Ghaele
Moon Elf Fighter
Wizard Tactian
4x Xendrik

So far my mind is racing on the possibility(if the dice roll right) of units activating using tactics, getting another activation, and activating again with tactics. And if my tactics engine dies out I can use tactics on the tactian to try to jump start it again with a slapping hand :).

The biggest problem I have with it is the low HP and attacks of the xendriks in epic play. But on the other hand I could use one or two as a spell screener for kord, the two attacks they have(with melee and range)fits in well with my insane tactics plan, and the conceal could help with making beaters miss attacks against the little critters.

Any ideas on way I may refine this idea are welcome :).


EldritchSoul
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03/07/2006 1:08 AM  
the xendrik's attacks aren't the problem, it's their damage output. i'd also suggest a crow shaman instead of the WizTact. snake's swiftness is a guarantee while the slap is not, particularly in epic where the saves get higher.

also, for epic kord, you need better init.

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03/07/2006 1:21 AM  
Better than +8?

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Pegasus Knight
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03/07/2006 1:22 AM  
I don't think he's going to get much better than +8. He could run Ryld, but this disrupts his "Tactics and Activations" theme (Which might be why the Wizard Tactician is in it). Otherwise you're probably right on the Crow Shaman.

Another possibility, if you're trying to roll as many dice as possible on your hitters, is the Goliath Barbarian. You get a Reroll, after all.

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Balduran I
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03/07/2006 1:42 AM  
quote:
So far my mind is racing on the possibility(if the dice roll right) of units activating using tactics, getting another activation, and activating again with tactics. And if my tactics engine dies out I can use tactics on the tactian to try to jump start it again with a slapping hand :).


Not sure if I'm missing something, but Tactics doesn't allow you to activate a figure more than once in a round. While Ghaele's effect gives an individual figure another activation (on a 19 or 20), that wouldn't invoke Tactics. Guess I don't know what the tactics engine is.

What am I missing? (Love the Moon Elf, just haven't used him/her in ages.)


Damien the Bloodfeaster
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03/07/2006 1:57 AM  
The Ghaele/Moon Elf synergy should work.

Tactics just means your turn does not count against the two you get in a phase. The Ghaele's commander effect gives you an additional activation if you roll that 19 or 20, so by definition you would be activating multiple times in the round.

Note that Tactics does not mean you are activating on someone else's turn.


I tried a band like this last week in our 1000 point, 12-figure game at our local League; I was using the Storm Giant, Ghaele, Brass Samurai, Moon Elf Fighter, Inspiring Marshal, Voice of Battle, Centaur Hero, Elf Pyromancer, Clay Golem, Archmage, Epic Rikka, and Crow Shaman.

I have to say that the Ghaele was a bit disappointing. I never got to use her commander effect--I made plenty of attacks, but never rolled a 19 or 20. On the other hand, the Brass Samurai/Storm Giant combo was ungodly. I think I took out four enemies with that ability (not forgetting the Cleave!).

In 500 point CG, I'd probably start with Brass Samurai, Storm Giant, Clay Golem, and see what else I could squeeze in. To my experience, the Ghaele's ability is too fickle to be relied upon.
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The Fortress of Solitude

03/07/2006 2:05 AM  
quote:
Originally posted by B.A.Baracus


The biggest problem I have with it is the low HP and attacks of the xendriks in epic play.

Any ideas on way I may refine this idea are welcome :).



The Xendriks are a serious problem in epic play. Rikka is very nice in epic form if you can revamp to fit her in.

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Balduran I
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03/07/2006 2:19 AM  
Ahh, it counts on the 19-20, then activating right away to take advantage of Tactics.

It's a synergy in theory, but a 10% chance per attack roll that must be set up perfectly (ie, within 6 of both Commanders at specific times), will not be a synergy in real life. It's not so much fickle as just not gonna happen often.


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ChristopherGroves
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03/07/2006 8:44 AM  
This is similar to the Lareth / Tiefling combination warbands. Are they fun? Yes ... but they lose some basic capabilities in favor of the synergy ... and to make up for it against a good band/opponent they need some luck w/ the 19s and 20s to win. They can win games, but I've not yet seen one that can consistently win bigger tournaments.

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B.A.Baracus
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03/07/2006 9:28 AM  
quote:
Originally posted by Balduran I

Ahh, it counts on the 19-20, then activating right away to take advantage of Tactics.

It's a synergy in theory, but a 10% chance per attack roll that must be set up perfectly (ie, within 6 of both Commanders at specific times), will not be a synergy in real life. It's not so much fickle as just not gonna happen often.



The setting up is another reason I choose the tactian or the shaman. One less figure I can to worry about placement to benefit kord.

I guess some of you are right that it is just too much to risk in a tournie on the chance you will roll 1/10th of the dice :). Back to the drawing board then. :)

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