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Subject: $3 band....

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Rav950
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04/06/2006 12:20 AM  

It would take a LOT of piloting and practice, but this warband could be effective in the hands of a good player. Calling it at *fun* for now, but the point denial it can offer is potent.

48 Half Orc Paladin
32 Warforged Bodyguard
32 Warforged Bodyguard
32 Warforged Bodyguard
28 Combat Medic
21 Village Priest
05 Timber Wolf
----
198, 7

Village Priest stats:
21 pts
Commander 3
Commander Effect: Followers **whose names contain Guard** or Militia get attack +4 and Save +4
Spells: 1st-bless [] (your warband; attack +1), magic weapon [] (touch; attack +1, ignore DR); 2nd-cure moderate wounds [][] (touch; heal 10 hp)


In other words, the priest and Half Orc Paladin buff your warforged bodyguards to +15/+10 for 10 magic (+5 vs level 7 and higher) with level 10 for saves. All the Warforged are fearless (while under command, which they will be thx to the Half Orc), they take 5 less damage from melee and ranged attacks, and they can channel damage to the unit that has the most HP remaining (or the one closest to healing). The Half Orc can go on the attack (after magic weapon, he would have the same stats as the Warforged with reduced damage output. The combat medic can maximize her special healing abilities thanks to the Warforged channeling the damage around between each other (having all of them damaged at the same time, all receiving that 10 health benefit).

Weak vs Energy weapons, but bringing in a Couatl lowers the offensive output too much. Low ACs also mean that they'll be taking more hits than they land in many cases. Still, this band is likely to be an uphill fight for most opposition. Duergar Champions are considered viable, and this team would beat a team of them consistently (since they can only do 10 damage/hit to a bodyguard).

Also a bit of a struggle vs HGB... you'd take 35-40 points of damage, and dual HGBs could level at least one of your bodyguards in a full round attack action. You'd need to pilot your band to base them and get the first strikes in before they engage you... and that's easier said than done.

Anyhow, its a cheap warband... all the pieces are current and readily available. Give it a shot, you might surprise yourself with it. It *could* do well at a tournament, but it would need the right player piloting it to do so.

Thanks for the memories. :)
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Kiddoc
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04/06/2006 12:42 AM  
Alright, here's my $3.00 band:

1x Drow Cleric of Lolth
1x Cleric of Gruumsh
1x Hill Giant
2x Umber Hulk
1x Ogre
1x Lizardfolk
1x Gnoll (Harbinger)

Oh wait, that's a 300.00 dollar band (276 actually...) heh. I wonder what the most expensive non-epic semi competitive band you can put together is? Gives you an appreciation for the value of the game, eh?




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derry
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04/06/2006 1:48 AM  
Orc Wardrummer ($6)
Umber Hulk x 6 ($125 x 6)

Total in approximate retail prices: $756

Not the most competitive warband in today's meta, but certainly at least a solid spoiler.

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Janos M.
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04/06/2006 2:54 AM  
Can I build with the $2500 Drizzt?

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ChristopherGroves
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04/06/2006 8:34 AM  
quote:
Originally posted by Janos M.

Can I build with the $2500 Drizzt?



Heh ... no doubt. Or an elminster/mina madness?

Seriously, the only thing I'd change would be the healer+wolf combo probably for a standard bearer, warforged scout and something else (healer maybe?) ... but that pulls in two GoL critters.

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Herald of Winter
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04/06/2006 9:18 AM  
quote:
Originally posted by ChristopherGroves
Seriously, the only thing I'd change would be the healer+wolf combo probably for a standard bearer, warforged scout and something else (healer maybe?) ... but that pulls in two GoL critters.




I received a suggestion to swap one bodyguard for an LEE... could also do a Gith Monk. I don't see a whole lot of gain from the bearer at this point. I wanted a Warforged scout, but the points are too tight. Healer isn't as efficient as I need her to be. Ultimately, its hard to make a mod to this band that offers significant improvements. Some conditional gains, but most of what it has at the moment is most of what it could need.

Thanks for the memories. :)

Sulaco
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04/06/2006 11:10 AM  
You know the "Band on a Budget" idea would make a great WBC idea.

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Low Key
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04/06/2006 11:53 AM  
quote:
Originally posted by Sulaco

You know the "Band on a Budget" idea would make a great WBC idea.



We once did a "No rares allowed" game before WD. LG faired pretty well, and I ran a Half-Orc Paladin + Loyal Earth Elemental x3 warband. Worked suprisingly well in that format.

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DinoBen
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Based outta Games of Berkeley, CA

04/06/2006 12:59 PM  
quote:
Originally posted by Low Key

quote:
Originally posted by Sulaco

You know the "Band on a Budget" idea would make a great WBC idea.



We once did a "No rares allowed" game before WD. LG faired pretty well, and I ran a Half-Orc Paladin + Loyal Earth Elemental x3 warband. Worked suprisingly well in that format.


Try an Urthok / Goblin band in this format, especially now w/ the Blood Ghost Beserkers. I'm sure that'd bring the beat, while stayin cheap! [B)]

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GATAS
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04/06/2006 4:41 PM  
No rares band? :

warband name: barbeque party
red sam x3(120)
Drow arcane guard x2(50)
thielfing capt (21)
timber wolf (5)
hyena (5)

we're having a barbeque... and you're invited LOL



Sulaco
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04/06/2006 5:27 PM  
No rares, eh? Okay, how about:

Urthok
Snig & The Sniglets
Hill Giant Barbarian
Blood Ghost Berserker
Kobold Champion (x2)
Goblin Sneak
Goblin Skirmisher

Champion of the Gelatinous Cube. Nemesis of Gnomes and Dinosaurs.

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frogrodeo
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04/06/2006 5:49 PM  
Sulaco.... you cant bring the HGB into LE with Urthok!! [B)]

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BoloBaby
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Fort Mill, SC

04/30/2006 2:55 PM  
Played the $3 Wonder last night for the first time against

Death Knight
Gauth
Urthok the Vicious
Flameskull
2x Skeletal Dwarf
Dwarven Mercenary

7 activations versus 7 activations.

I was worried about the Abyssal Blast and Fireball - and my opponent managed to get 4 in the fireball, 3 in the blast - but I managed to escape relatively unharmed after popping my Sacred Healings and Lay on Hands. To be honest, though, if I had failed my save with the Village Priest on the Abyssal Blast, this might have been a different fight!

Still, the $3 Wonder lived up to its name, trouncing the opposing warband with the loss of ONLY the Timber Wolf (he was sacrificed to slow down the Dwarven Mercenary one turn). It was VERY impressive how well everything worked together, even against a band with only one level 7+.

Champion of the Cleric with Raise Dead
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