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Subject: Ghaele? Really?

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Zaukrie
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05/10/2006 11:23 PM  
I don't want to steal the thread on the marut.

Are some of you serious about the ghaele? How do you keep it alive?

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05/10/2006 11:32 PM  
Speed, baby. F12 is fast.

Now, I haven't used a Ghaele since Angelfire, but I liked it despite its low HP -- and never lost a game with her (read: never lost her, since losing her loses the game) out of a dozen or more played.

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05/10/2006 11:51 PM  
Don't commit her to the melee until you absolutely have to in order to gain a point advantage at the end. I found her to be quite impressive, but nervewracking to use. Sometimes you have to risk the "oops, I lost" factor, since some enemies can wipe her out with one lucky crit. And if she fails morale, again, you're done for.

A band I used that was quite successful was:
124 Ghaele Eladrin
31 Goliath Barbarian
42 Wild Elf Barbarian x7
3 Xeph Warrior

Obviously, you'd have to tweak that down to 8 figures, now, which invites the addition of some tech. In the days of 12 figure bands, there was no room for tech beyond the Ghaele, but also not really any need. I found this band to be very effective, since legion's magic weapon makes all your already effecient melee fighters into significant threats. They're also a swarm of inviting and hard to ignore targets that help take heat off your Ghaele. I love the Goliath and Ghaele's commander effect, too.

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Zaukrie
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05/10/2006 11:58 PM  
I understand the concept, but i'm not sure how to manage it. When I move to one end of a map, I get chased. I would then need to move to the other end, where a good opponent would have left a mini or two. I only need to get hit once by a HGB to face morale, and I have no chance to kill one if I get threatened by one.

I assume you would agree you have no chance on a teleport map?

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05/11/2006 12:00 AM  
quote:
Originally posted by Zaukrie

I don't want to steal the thread on the marut.

Are some of you serious about the ghaele? How do you keep it alive?



No, I don't think people are serious about using her to take out Maruts. That's just way too many points for a relatively easy kill.

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Adelaide

05/11/2006 12:50 AM  
I love her for 500 play.

You could try and gaze at the HGB.

She is risky. But I get very lucky with her commander effect [:)]

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05/11/2006 2:31 AM  
I played an opponent useing her the other day he also had steelhearts and greycloacks and use the wolves to slow me down it worked quite well until He realised too late that I had a breath weapon which wiped out his fodder screen If not for that It would have been a close thing indeed !


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05/11/2006 5:38 AM  
quote:
Originally posted by Kypdurron
I played an opponent useing her the other day he also had steelhearts and greycloacks and use the wolves to slow me down it worked quite well until He realised too late that I had a breath weapon which wiped out his fodder screen If not for that It would have been a close thing indeed !
But how was he doing serious damage to you?

The Ghaele's ranged attack is only +12/+12 (including her legion's magic weapon). Firing into melee or at something behind cover takes that down to +8/+8, and both takes it down to +4/+4!

She is loads of fun in Epic, though, especially when paired with something like the Aspect of Kord, with three chances to roll a 19 or 20 and pick up another devastating activation.

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05/11/2006 8:26 AM  
quote:
Originally posted by Zaukrie

I don't want to steal the thread on the marut.

Are some of you serious about the ghaele? How do you keep it alive?

Keep it alive by keeping it out of combat until the last possible moment. The hard part, of course, is doing enough damage in the meantime for the game to remain meaningful. I've considered these with the Ghaele:

Any two of: Large Air Elemental, Rikka, Goliath Barbarian, Celestial Pegasus.

Any one of: Greenfang Druid (!), Clay Golem, Dire Bear (!!)

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05/11/2006 9:18 AM  
I've always wanted to try her out in epic, but in 200???? That's a lot of points dedicated to one figure that could be gone very easily by a number of ways.

I just think she's wayyyyyy too risky in 200.

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05/11/2006 9:27 AM  
I've used her in epic, when she first came out and paired her with a storm giant. I crit'd with the storm giant in my first turn of my first phase late in the match, and was able to reactivate the storm giant for another devastating hit again.

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05/11/2006 10:09 AM  
as some of the others have stated i have her place to be in epic play. the points are in little to much to do in 200pt.

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05/11/2006 10:24 AM  
Isn't she seeing a bit of play on the King's Road map? The woods is a great place to hide out and snipe.

I've got a lot of Minis, okay, so lets just leave it at that...

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05/11/2006 11:25 AM  
kings road is precisely what makes her viable. Alot of people are playing it.

Ghaele can easily pick off the fodder needed to get assault points. unless the are kobold miners their point values start to add up. Between herself and her followers she can get assault points every round. You can't camp a Victory Area because she's just going to plink at you every round. You could split up your forces but then she'll take the weakest unit and go to work. Unless your running monks it's a tough matchup.

I don't know why i just praised her to you zauk..i sure as hell don't wanna deal with this on the 20th.


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Zaukrie
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05/11/2006 11:45 AM  
I'm judging, not playing, on the 20th, no need to worry.

If I were playing, it wouldn't be with the ghaele - I'm too aggressive for that kind of piece.

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05/11/2006 12:11 PM  
Yeah, there is also the issue of what to do with her if you DON'T get map initiative. Seems a bit too risky in my mind.

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05/11/2006 2:31 PM  
I played her a couple of weeks ago at local sanctioned game. I couldn't resist trying her out--trying to figure out why she is so expensive. I lost all my matches. I never was able to use the cure in both matches. I've seen her paired with the Greenfang Druid, allowing her to regenerate.

She might just be a puzzle with no answer: Why did they make this figure cost so much? What combo makes her worth the points? Is she intended for Epic? Maybe it's an experiment in high costing--maybe we'll see something playable in the future at that expense level.

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05/11/2006 2:46 PM  
I think talk about figures like Ghaele Eladrin is a perfect example that the D&D community has become a little bit indulgent in the absence of standard, age-old CE-hitter armies. Back in the old days, when every army had to worry about dealing with something like 3 orc champs and a ravager, no one would dare to even talk about a figure as fragile as Ghaele.

With the recent absence of CE-hitter armies, there's a temptation to get indulgent in figure choices again. What will the Ghaele player do if 3 champs and an Eye run up double, then win initiative (not that uncommon with a Tiefling in tow) and base Ghaele? Ghaele is based, surrounded, and dead meat, and the CE player can even lose 3 hitters and still win by killing her!

Now, in an environment where the majority of bands are Lawful and only tend to do 15 damage, or have titans which are slow and unmaneuverable despite doing plenty of damage, a figure like Ghaele is certainly able to survive a lot better.


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05/11/2006 4:50 PM  
quote:
Originally posted by NightMoor

I think talk about figures like Ghaele Eladrin is a perfect example that the D&D community has become a little bit indulgent in the absence of standard, age-old CE-hitter armies. Back in the old days, when every army had to worry about dealing with something like 3 orc champs and a ravager, no one would dare to even talk about a figure as fragile as Ghaele.

With the recent absence of CE-hitter armies, there's a temptation to get indulgent in figure choices again. What will the Ghaele player do if 3 champs and an Eye run up double, then win initiative (not that uncommon with a Tiefling in tow) and base Ghaele? Ghaele is based, surrounded, and dead meat, and the CE player can even lose 3 hitters and still win by killing her!

Now, in an environment where the majority of bands are Lawful and only tend to do 15 damage, or have titans which are slow and unmaneuverable despite doing plenty of damage, a figure like Ghaele is certainly able to survive a lot better.

Nah, as shown here, most people still don't give Ghaele the time of day, and I've always considered Ghaele worth consideration. True, not quite worth playing, in most metagames, but it's not that she isn't good.

Now, a creature with the best initiative in the game, has arguably a dominant map. She's worth taking a look at right now, though it may end up that still no one ends uup using her.

Your specific example is a pretty good example of something that can't happen to a good Ghaele player. Without some combat taking place, or AT LEAST yet another lucky init roll for CE, the Ghaele player isn't going to activate AND stay within double move of CE hitters before the hitters have gone! Hmm, rereading you could be saying that they activate a second time on the won init just to surround and base Ghaele? Well, among other options, Ghaele can Fear gaze one, if it fails take a single aoo and move away, if it passes take two aoos.

More often, Ghaele can move away with no aoos, due to Forest terrain. Likewise, any player who really has entertained using Ghaele knows that if Ghaele gets 3 hitters by herself CE does NOT come out ahead, because the remaining 76 points of the warband are all anti-CE beaters, now facing fewer beaters. A good example being the Wild Elf Raiders that was mentioned somewhere.

There are so many tactics that can minimize Ghaele's weaknesses and maximize her strengths. But... Ghaele is probably even riskier than an Archmage to play. The fact that most of the things being touted as anti-Marut are anti-Ghaele doesn't help her out any either.

- Dagni


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05/11/2006 5:05 PM  
The biggest current problem I see with the ghaele is the tremendous strike range that HGBs have, combined with the fact that they only need 1 hit to morale check her, 2 to kill, and her chance of failing a morale check is 1 in 4. There are too many ways for that matchup to go wrong for me to feel comfortable bringing one, since I know there will be HGBs around locally.

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05/11/2006 5:25 PM  
quote:
Originally posted by IanB

The biggest current problem I see with the ghaele is the tremendous strike range that HGBs have, combined with the fact that they only need 1 hit to morale check her, 2 to kill, and her chance of failing a morale check is 1 in 4. There are too many ways for that matchup to go wrong for me to feel comfortable bringing one, since I know there will be HGBs around locally.

Unless you look for the field for a big tournament (the qualifier) to have a significant number of HGBs, rather than 1 or maybe 2, I don't look at the number of ways it can go wrong, more like the number of ways it can go right. If - big if - Ghaele looks like a good choice against most of the field, but it has an achilles heel, then the question is how bad is the bad matchup? Can it win 10% of the time, 30-40%?

Likewise, is there anything to mitagate the bad matchup during warband building? (Graycloaks.) Does that weaken the band too much against everything else?

For last year's championships, for awhile I was considering LSD, in spite of the fact that I expected one or two Archmages in the tournament, and I felt that there were too many ways Archmage can win that matchup. In a field of 70 players, though, that's not many Archmages, and really the LSD still had ways he could win, though they weren't high percentage.

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05/11/2006 5:40 PM  
Yeah, I'm speaking primarily from the standpoint of what I can expect to see in our local 8ish person tournaments.

In a larger environment, I'm not really sure what to expect. There were definitely fewer HGBs than I would have guessed at Utah.

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05/11/2006 8:24 PM  
Been wondering about the Crow Shaman with the Ghaele. Cat's grace gives the Ghaele better ranged attacks and a nicer AC. The snake's swiftnesses aren't too bad either.

Keeping him alive long enough to use the snake's swiftness spells is the touchy part.

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Adelaide

05/11/2006 8:36 PM  
quote:
Originally posted by doubtofbuddha

Yeah, there is also the issue of what to do with her if you DON'T get map initiative. Seems a bit too risky in my mind.


The teleport temple is bad for her.

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05/11/2006 8:44 PM  
quote:
Originally posted by Bert the Troll

quote:
Originally posted by doubtofbuddha

Yeah, there is also the issue of what to do with her if you DON'T get map initiative. Seems a bit too risky in my mind.


The teleport temple is bad for her.

Not so sure about that. It's one of only two maps in the game where she can ignore aoos. Yes, there are unique problems she'll have with the map, but unique benefits, too. The Fear gaze is also generally a save or die on that map, too, for all but the slowest enemies or farthest in a corner.

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05/11/2006 8:47 PM  
I faced a Ghaele band on Vassal, included barbarian and crow shaman, and a few details I am curious about and a few to comment on:
1) I was absolutely unprepared to face Ghaele, it was like facing a new mini in a prerelease.
2) With 6 activations, the band was easy to outmaneuver. If I had more than 8 minis, I imagine even an 8 activation ghaele band, with few substantial pieces, would be easy to outmaneuver.
3) What is the ideal map for this band?
4) The goliath was a 1-round takedown with Rakshasa's slapping hand and Quad beaters, even when it passed MC.
5) Ghaele missed with a "1" - each miss is a critical failure for her. Had this been on MC, the game would have been very short. At speed F12, MC failure is almost a guarantee of routing off board.
6) How would this band fair vs. GAS? I imagine their mobility and unavoidable strike would be fairly potent.

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05/11/2006 9:30 PM  
What about

Ghaele
HO Barbarian
Graycloak x3
-Wolf x3
Xeph x2

10 activations plenty of tile point love/fodder adn HO as blocker (+13 for 20 magic isnt bad)

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Adelaide

05/11/2006 9:48 PM  
quote:
Originally posted by Dagni

quote:
Originally posted by Bert the Troll

quote:
Originally posted by doubtofbuddha

Yeah, there is also the issue of what to do with her if you DON'T get map initiative. Seems a bit too risky in my mind.


The teleport temple is bad for her.

Not so sure about that. It's one of only two maps in the game where she can ignore aoos. Yes, there are unique problems she'll have with the map, but unique benefits, too. The Fear gaze is also generally a save or die on that map, too, for all but the slowest enemies or farthest in a corner.

- Dagni


Good points. Espically re the morale check save or die.
I was thinking more that it leaves much less wriggle room for her to avoid being based and slapped down.

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05/11/2006 11:22 PM  
As a handler of an experienced Ghaele band I would only like to mention that the inclusion of a Crow Shaman is counter productive for her. Sure the +2 to AC from Cat's Grace is very nice, but that will be the only spell that he can cast "Safely" onto her. The reason you ask?.... she has Gaze Attack ,so when the Crow Shamam tries to Snake Swiftness her he must make a Morale Check in respone to targeting her with a ranged spell. With the Crow Shaman having only a DC 9 against a morale roll that extra attack will more then likely grant your opponent 26 points as the Crow flees off-board(spd8).

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05/11/2006 11:32 PM  
I've played Ghaela/Rikka/3Graycloaks and Ghaele/4Graycloaks/Fodder.
Neither seem to quite work.
Rikka brings something to the mix, and is the reason that I kept her in my AM band build, but Ghaele really needs the option of going last, so you need acts. I think that, if ghaele had a "swift" ability, she might be worth playing. As it stands - really - more of a spoiler.


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05/11/2006 11:51 PM  
quote:
Originally posted by Hougar

As a handler of an experienced Ghaele band I would only like to mention that the inclusion of a Crow Shaman is counter productive for her. Sure the +2 to AC from Cat's Grace is very nice, but that will be the only spell that he can cast "Safely" onto her. The reason you ask?.... she has Gaze Attack ,so when the Crow Shamam tries to Snake Swiftness her he must make a Morale Check in respone to targeting her with a ranged spell. With the Crow Shaman having only a DC 9 against a morale roll that extra attack will more then likely grant your opponent 26 points as the Crow flees off-board(spd8).



I was all set to run Ghaele with Crow Shaman for qualifiers until I read this. The fundamental problem with Ghaele is definitely the damage output being *just* shy of enough to drop a significant threat. She's not a beater, she's surgical. Snake's Swiftness would take care of that well, but you are indeed correct on the glossary definition of Snake's swiftness. Not being able to use Snake's swiftness forces Ghaele into a position as a ranged piece... and the Archmage simply has this role handled better.

Owned by the glossary. Not the first time, but whatcha gonna do. She can definitely pull of some neat tricks. I did manage to dispatch a HGB/2x Orc Champ band with her and no Crow Shaman. But she was at 10 health at the end, and it was a failed morale save on the HGB that actually won me that game.

In summary: BOO GLOSSARY! BOO! Now I need to decide on what I'll be running for a warband all over again for my qualifier... on Saturday :\

Thanks for the memories. :)

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05/11/2006 11:59 PM  
Dagni, you are probably the only person I would trust to play Ghaele and do well with her :-).

Oh yes, heavens, I was saying that they'd have to double-move twice just to base her, which in my mind is still a scary proposition for the old gal. But yeah, I imagine you'd never get to move-and-attack her.

And yes, that forest terrain is fantastic for Ghaele. God lord, forest terrains is great for so many things...it really swings the game towards certain warband concepts.

quote:
Originally posted by Dagni

quote:
Originally posted by NightMoor

I think talk about figures like Ghaele Eladrin is a perfect example that the D&D community has become a little bit indulgent in the absence of standard, age-old CE-hitter armies. Back in the old days, when every army had to worry about dealing with something like 3 orc champs and a ravager, no one would dare to even talk about a figure as fragile as Ghaele.

With the recent absence of CE-hitter armies, there's a temptation to get indulgent in figure choices again. What will the Ghaele player do if 3 champs and an Eye run up double, then win initiative (not that uncommon with a Tiefling in tow) and base Ghaele? Ghaele is based, surrounded, and dead meat, and the CE player can even lose 3 hitters and still win by killing her!

Now, in an environment where the majority of bands are Lawful and only tend to do 15 damage, or have titans which are slow and unmaneuverable despite doing plenty of damage, a figure like Ghaele is certainly able to survive a lot better.

Nah, as shown here, most people still don't give Ghaele the time of day, and I've always considered Ghaele worth consideration. True, not quite worth playing, in most metagames, but it's not that she isn't good.

Now, a creature with the best initiative in the game, has arguably a dominant map. She's worth taking a look at right now, though it may end up that still no one ends uup using her.

Your specific example is a pretty good example of something that can't happen to a good Ghaele player. Without some combat taking place, or AT LEAST yet another lucky init roll for CE, the Ghaele player isn't going to activate AND stay within double move of CE hitters before the hitters have gone! Hmm, rereading you could be saying that they activate a second time on the won init just to surround and base Ghaele? Well, among other options, Ghaele can Fear gaze one, if it fails take a single aoo and move away, if it passes take two aoos.

More often, Ghaele can move away with no aoos, due to Forest terrain. Likewise, any player who really has entertained using Ghaele knows that if Ghaele gets 3 hitters by herself CE does NOT come out ahead, because the remaining 76 points of the warband are all anti-CE beaters, now facing fewer beaters. A good example being the Wild Elf Raiders that was mentioned somewhere.

There are so many tactics that can minimize Ghaele's weaknesses and maximize her strengths. But... Ghaele is probably even riskier than an Archmage to play. The fact that most of the things being touted as anti-Marut are anti-Ghaele doesn't help her out any either.

- Dagni



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05/12/2006 1:52 AM  
I admit, on the one hand I'd love to show everyone what Ghaele is capable of. ...But, other bands can do as well with less risk, I think.

So yeah, in truth I probably wouldn't use Ghaele. I just know that I'll continue to wonder about Ghaele on King's Road. Probably still neither good enough nor consistant enough, but I wish I had the time to test it for myself.

Oh, and I got owned by the Glossary on this issue too. Ghaele with 1 or 2 Crows is so worthwhile otherwise, too!

- Dagni


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05/12/2006 7:34 AM  
quote:
Originally posted by Dagni



Oh, and I got owned by the Glossary on this issue too. Ghaele with 1 or 2 Crows is so worthwhile otherwise, too!

- Dagni



I got to drop this bad news on an opponent in the finals of an epic tournament. He was using the SS on Ghaele the whole time. I did it the right way and told him before he activated the Crow Shaman. I could of told him AFTER he SS'ed. [}:)] That would of just been rotten though.

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Vrecknidj
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05/12/2006 9:25 AM  
So, Ghaele = out, Archmage = in.

Well, except for all those damned Helmed Horrors . . . .

Dave

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
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doubtofbuddha
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05/12/2006 9:47 AM  
Not to mention the gith monks and the CE hitters that are going to start coming out of the woodwork to beat the marut builds.



I am not gone.

Drago F
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05/12/2006 10:11 AM  
for 200pt
Gaele 124
Longstrider Ranger 34
Unicorn 21
Greycloak Ranger 15 + wolf minion
2 x Xeph warriors 6

200pts with 7 activations and assuming in most initiatives Ghaele wins using Kings Road map

The odd thing about this band is that I have the longstrider and the unicorn int it. With their speed they have the capability with correct placement to be able to heal and support Ghaele. Ghaele, wins mainly by hitting in melee at the right time and the right piece.

In 500pt, the following is devastating and with the right practice should be unbeatable:
Normal Elmister
2 x Archmage
Satyr
Ghaele
Healer
Greycloak + wolf minion
Mephling Pyromancer
Kings Road map
500 pts and 9 activations and plenty of tech and hitting power.

Simply noone wants to come too close, but noone wants to hang back either. I have played it 5 times and the two times I lost were simply because I misplayed the band, once committing suicide with Elminster and once committing suicide with Ghaele (literally). forgetting elminster could cast Ghaele's heal was the first suicide, the second was fogetting that the opponent has snake swiftness, thereby prematurely losing Ghaele. It is not a forgiving band, but played by experienced players is very hard to fight. All the opponents had issues with how to go about attacking (even on their maps).

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