Search
Thursday, January 08, 2009..:: Forums::..Register  Login
Subject: WBC-VI--Round 4-VOTE!

You are not authorized to post a reply.
AuthorMessages
2004 D&D Miniatures Champion
Kiddoc
Underboss
Underboss
1797 Posts


View Have/Want List View Trades View References View Email View Profile


05/14/2006 4:46 PM  
Round 4
VOTE!

Please vote Yes or No if you think the surviving warbands can win this matchup. Be discriminating and think carefully, we're down to our 8 finalists here. It should FEEL like single-elimination time!


This was a very tough round that saw some very interesting bands make it through, and some very good bands fall short. In all, the cut had to be made to 8 to even out the field for the finals. Here’s the warband the competitors will be facing in Round 4.

G.A.S. Quad Gith Monks

1x Young Master
4x Githzerai Monk
1x Warforged Scout
2x Timber Wolf

MAP: Teleport Temple

The match will be played on the Teleport Temple map.


Here are your surviving challengers:

---------

#1
Lynchpt

Coatl 42
Marut 74
Warforged Bodyguard 32
Justice Archon 32
Warforged Scout 8
Timber Wolf 5
Jozan, Cleric of Pelor 4
Man-At-Arms 3

The Warforged Bodyguard will be my main piece this battle! I will keep him adjacent to the Marut and Coatl in my starting formation. Even if he is stunned on the very first auto crit on the Marut, the MArut will only take 20 damage on the next activation. My next activation will be to unstun the bodyguard, so he will absorb 2 autocrits at the minimum. For the monks to have any chance, they need to use the YM commander effect, which means he must put himself in danger.

The JA will rush out to harry the YM. If the monks swing at the JA regularly, they will miss some of the time; if they use auto crits - so much the better.

The Coatl will end his first movement on a teleporter so that he can port and still cast even if based. The Monk team will no doubt seek to picket the YM behind a fence of monks. The Coatl's engagemnt round action will be to cast snake's swiftness on the Marut to put 30 on a monk. If the monk stands fast, the Marut will hit again for the kill and move up 6 to base the YM, most likely. That will probably spell the end for the YM and his teams chances.

The warforged scout measn that I should not be starting off behind, so the monk team will have to engage me. The teleporters should let my team start the fight near a vp area so I can stay current. Given that the WB will absorb 2 auto crits, the numbers just don't add up for the monks. They may get 40 on the Marut for auto crits, and then have to start working for it. Recall that about 1 monk/per turn will die (more if some route). The YM will die if he uses his Commander effect. This should be a brutal battle that should see 3 or 4 monk pieces die to my Bodyguard and Coatl.

It's a tough match, but the resiliency of the Bodyguard and Construct immunities of the Marut should let me pull it out more often than not.

---------


#2
Janos M.

2x Marut 74 / 148
Dwarf Artificer 21 / 169
Aramil, Adventurer 13 / 182
Mialee, Elf Wizard 6 / 188
Timber Wolf 5 / 193
Jozan, Cleric of Pelor 4 / 197
Man@Arms 3 / 200

2 factors will win me the game.

1.) Meat shield: With all the walls on the TT I have 6 units to block access to the Maruts which leaves two squares for the monks to attack.

2.) Reach: If the monks engage they can't kill a Marut with only 2x activation per phase. So both Maruts will kill one Monk (or attack a 2. if the first routs, perhaps the second too) in the engagement round. After he killed a Marut he don't have enough attack to bring the second down. And he can't run away after killing a Marut, due to the aoo and his saves...

I think I will win the game with one Marut lost and 3x of his monks of the board (either by routing or killing)

----------


#3
Legend

Frenzied berserker x3(156)
inspiring marshal x1 (29)
timberwolf (5)
xeph warrior x3 (9)
total 199 8 activations

Use the wolf for tile points.use the grant move action first turn put all of the xephs on his telepoters on his side. this will block him for a turn and if you win initiative and he killed one of the xephs teleport one of the FB's right up on his Gith and take both swings. you should hit with on and a critical would kill it you have a 10% chance of critting if you take both swings.

----------

#4
YRM_DM

Frenzied Berserker CG 52 Ab 17/60 R
Frenzied Berserker CG 52 Ab 17/60 R
Frenzied Berserker CG 52 Ab 17/60 R
Rikka, Angelic Avenger CG 31 Unique Ud 21/60 R
Devis, Half-Elf Bard CG 6 Unique Ha 20/80 U
Elf Warrior CG 4
Xeph Warrior CG 3 Af 30/60 C


Every time a Frenzied Berserker hits a Gith Monk for the first time, the Monk will have to make a Morale Save. Even with Stunning attacks factored in, some of the FBs will get hits, and, with Aura of Fear, the Monks need a 10 or better to save. I'd force this fight to the middle of the map so that the Gith Monks WILL run off the map if they fail a save.

I'd probably commit Rikka very early and keep her slightly behind the FBs at first. I'd use her to help protect Devis and to heal the first FB that takes a smack. Devis would also use healing to slow the death of one of the FBs.

Then, Rikka can fly over the top and provide a flank for 1-2 FBs and/or possibly threaten the YM.

I'd probably work the Xeph and Elf towards assault points after round 1, but, that wouldn't be a massive concern for me.

Suppose the Monks all move in and use an Auto-Crit/Stun on individual FBs. Each FB has a 50% chance of making the save, and only 2 monks can come in at once. It's also tough, playing GAS, to bring the YM in without leaving an opening to him. The opponent probably wouldn't bring the YM in too early if Devis was still alive. It's going to be very hard for the YM to avoid a mistake on Teleport Temple. I know my FBs will get based, whether through a teleporter or not, so what? But if the YM makes one mistake, I can send an FB through and make a single attack and possibly rout the YM immediately. Teleport Temple, with it's central exit and many ways to be threatened, is not forgiving to the YM.

So once the first two monks come in, the 3rd FB can still move to flank and swing, even if the first two monks ARE stunned. (and Rikka can heal 20 damage, which is all a Monk will do on an Auto Crit if Devis is still alive)

It's going to come down to some luck. The FBs are 50-50 vs stuns, and the Monks are 50-50 vs routing.

The Monk's hits are guaranteed, but, it takes a lot more hits to kill an FB, and, if the FB isn't stunned, death strike can still take out a monk.

Rikka is pretty accurate, and with her flanking, the Monks are going to want to try to stun Rikka too. They know she's a soft target, with a low save and not-fearless, but I actually WANT them wasting attacks on Rikka so that the FBs will murder the monks. If they DON'T attack Rikka, then she stays around beating up monks. Rikka is the easiest important kill, so, I make sure to get her healing in before committing her.

The monks are going to need to have a lot of successful stuns in a row, or get lucky by either not getting hit or making morale checks when they do get hit.

Something like a single critical hit from an FB will kill a Monk and possibly open up an avenue to send Rikka and another FB after the Young Master.

The Monks really have to try to kill Devis, stun all 3 FBs, and stun Rikka... possible, but, not likely.

EDIT: You actually want the Monks coming to you in this match so that they're only getting one attack. Every FB that makes it's save against stun then has two chances to fire back. The second attack is very important even though it may only be a 20-30% chance depending on the situation. When every hit is so massive, get as many rolls as possible.


----------

#5
Low Key

Rakshasa, 41p
Helmed Horror x3, 135p
Dark Moon Monk, 15p
Kobold Miner x2, 6p
Goblin Skirmisher, 3p

All right, GAS. This should be fairly easy. First take out the Young Master, I'll just have the Horrors fly to it and take it down ASAP. After that, I'll try to position them in a way so I'll avoid flanks. With the decent damage, immunity to stun, high AC, high fearless HP and good attack bonus, the Giths should fall easily without their leader. Rakshasa is best used to block teleporters, and hopefully get a few Bigbys slaps in. But in the end he isnt all that critical for this match, and I can certainly live without him. Darkmoon Monk uses Magic Weapon on as many Horrors as possible, and then is used to give flanks or block teleporters. Fodder goes for VPs and teleport blocking.

----------

#6
Beer Baron

Helmed Horror x 4
Wolf Skeleton
Kobold Miner x 2
Blue

Yay! Round 4!
G.A.S. Quad Gith Monks

The Strat Will Be To Kill The Young Master As Soon As Possible. With The Reduced Plus And Damage, Let Alone The Stuns AND Crits Being Useless To Start With, This Is A Bad Match Up For Giths. Morale Checks At +9 With Commander Dead After 2 Hits, While Helmeds Are Fearless, And Have More HP, Dmg AND Plusses.
Looks Good For Helmed Horrors For This Match.
Good Luck To All! :)

-----------

#7
Azuretide

half-orc fighter 21 (awsome commander +2 to attacks with these beaters really helps)
duergar champ 33
helmed horror x2 90
efreeti 42(cause alot of problems for horrors)
wolf 5
blue 5
goblin skirmisherm 3

---------

#8
Lalato

Orc Druid
Large Red Dragon
Red Samurai x2
Hyena
Orc Warrior x2

200 pts, 7 acts

Round Four Strategy...
Direct damage as from breath weapons is the Gith Monks worst enemy. While the monks can do enough damage to kill one of the Red Sams outright or to seriously injure the Red Dragon... their weakness is the deception of speed. While they have a speed of 10, the Red Sams and Dragon have an effective range of 14 (speed + breath weapon). While they will likely make the majority of their saves, I suspect that Snakes Swiftness will help make short work of this vaunted LG savior. Moreover, this map may not be the best map for the GAS band as it allows me to protect my key pieces with good use of the teleporters.

------------

Here's you voting blank:

1.
2.
3.
4.
5.
6.
7.
8.

POST DISCLAIMER: Above post may contain humor. Now with micro scrubbing bubbles. Do not operate heavy machinery. Take with food. Use only as directed. Contents may settle during shipping. No user-servicable parts inside. Void where prohibited. Beware of dog. This side up. Do not fold, spindle, or mutilate. No salt, MSG, or artificial coloring or flavoring added. Actual cash value of this post is 1/100th of a cent. Avoid contact with skin...
2004 D&D Miniatures Champion
Kiddoc
Underboss
Underboss
1797 Posts


View Have/Want List View Trades View References View Email View Profile


05/14/2006 4:47 PM  
This space reserved.

POST DISCLAIMER: Above post may contain humor. Now with micro scrubbing bubbles. Do not operate heavy machinery. Take with food. Use only as directed. Contents may settle during shipping. No user-servicable parts inside. Void where prohibited. Beware of dog. This side up. Do not fold, spindle, or mutilate. No salt, MSG, or artificial coloring or flavoring added. Actual cash value of this post is 1/100th of a cent. Avoid contact with skin...

Low Key
Underboss
Underboss
1231 Posts


View Have/Want List View Trades View References View Email View Profile


05/14/2006 5:06 PM  
Whew, I was lucky to make it past that previous round.

#5
Low Key

Rakshasa, 41p
Helmed Horror x3, 135p
Dark Moon Monk, 15p
Kobold Miner x2, 6p
Goblin Skirmisher, 3p

All right, GAS. This should be fairly easy. First take out the Young Master, I'll just have the Horrors fly to it and take it down ASAP. After that, I'll try to position them in a way so I'll avoid flanks. With the decent damage, immunity to stun, high AC, high fearless HP and good attack bonus, the Giths should fall easily without their leader. Rakshasa is best used to block teleporters, and hopefully get a few Bigbys slaps in. But in the end he isnt all that critical for this match, and I can certainly live without him. Darkmoon Monk uses Magic Weapon on as many Horrors as possible, and then is used to give flanks or block teleporters. Fodder goes for VPs and teleport blocking.

Champion of the Sarrukh

lalato
Underboss
Underboss
1546 Posts


View Have/Want List View Trades View References View Email View Profile

Urbana, IL

05/14/2006 11:02 PM  
#8
Lalato

Orc Druid
Large Red Dragon
Red Samurai x2
Hyena
Orc Warrior x2

200 pts, 7 acts

Round Four Strategy...
Direct damage as from breath weapons is the Gith Monks worst enemy. While the monks can do enough damage to kill one of the Red Sams outright or to seriously injure the Red Dragon... their weakness is the deception of speed. While they have a speed of 10, the Red Sams and Dragon have an effective range of 14 (speed + breath weapon). While they will likely make the majority of their saves, I suspect that Snakes Swiftness will help make short work of this vaunted LG savior. Moreover, this map may not be the best map for the GAS band as it allows me to protect my key pieces with good use of the teleporters.

I'm in Urbana, IL

Beer Baron
Sneak
Sneak
106 Posts


View Have/Want List View Trades View References View Email View Profile


05/15/2006 7:53 AM  
#6
Beer Baron

Helmed Horror x 4
Wolf Skeleton
Kobold Miner x 2
Blue

Yay! Round 4!
G.A.S. Quad Gith Monks

The Strat Will Be To Kill The Young Master As Soon As Possible. With The Reduced Plus And Damage, Let Alone The Stuns AND Crits Being Useless To Start With, This Is A Bad Match Up For Giths. Morale Checks At +9 With Commander Dead After 2 Hits, While Helmeds Are Fearless, And Have More HP, Dmg AND Plusses.
Looks Good For Helmed Horrors For This Match.
Good Luck To All! :)

- Got Greed?

YRM_DM
Sergeant
Sergeant
905 Posts


View Have/Want List View Trades View References View Email View Profile


05/15/2006 9:57 AM  
#4
YRM_DM

Frenzied Berserker CG 52 Ab 17/60 R
Frenzied Berserker CG 52 Ab 17/60 R
Frenzied Berserker CG 52 Ab 17/60 R
Rikka, Angelic Avenger CG 31 Unique Ud 21/60 R
Devis, Half-Elf Bard CG 6 Unique Ha 20/80 U
Elf Warrior CG 4
Xeph Warrior CG 3 Af 30/60 C


I posted my strategies in the first post about this, and really never updated, but, since it's narrowed down some, I'll update.

I think this band is strong vs the Gith Monks because they can't really risk the Young Master right off in combat, and there is a hitter for every monk. Devis must be taken out before the extra 10 damage on Stunning attacks can be applied, and I'll make sure they can't kill Devis without taking an AoO or double moving and waiting until the next round.

Every time a Frenzied Berserker hits a Gith Monk for the first time, the Monk will have to make a Morale Save. Even with Stunning attacks factored in, some of the FBs will get hits, and, with Aura of Fear, the Monks need a 10 or better to save. I'd force this fight to the middle of the map so that the Gith Monks WILL run off the map if they fail a save.

I'd probably commit Rikka very early and keep her slightly behind the FBs at first. I'd use her to help protect Devis and to heal the first FB that takes a smack. Devis would also use healing to slow the death of one of the FBs.

Then, Rikka can fly over the top and provide a flank for 1-2 FBs and/or possibly threaten the YM.

I'd probably work the Xeph and Elf towards assault points after round 1, but, that wouldn't be a massive concern for me.

Suppose the Monks all move in and use an Auto-Crit/Stun on individual FBs. Each FB has a 50% chance of making the save, and only 2 monks can come in at once. It's also tough, playing GAS, to bring the YM in without leaving an opening to him. The opponent probably wouldn't bring the YM in too early if Devis was still alive. It's going to be very hard for the YM to avoid a mistake on Teleport Temple. I know my FBs will get based, whether through a teleporter or not, so what? But if the YM makes one mistake, I can send an FB through and make a single attack and possibly rout the YM immediately. Teleport Temple, with it's central exit and many ways to be threatened, is not forgiving to the YM.

So once the first two monks come in, the 3rd FB can still move to flank and swing, even if the first two monks ARE stunned. (and Rikka can heal 20 damage, which is all a Monk will do on an Auto Crit if Devis is still alive)

It's going to come down to some luck. The FBs are 50-50 vs stuns, and the Monks are 50-50 vs routing.

The Monk's hits are guaranteed, but, it takes a lot more hits to kill an FB, and, if the FB isn't stunned, death strike can still take out a monk.

Rikka is pretty accurate, and with her flanking, the Monks are going to want to try to stun Rikka too. They know she's a soft target, with a low save and not-fearless, but I actually WANT them wasting attacks on Rikka so that the FBs will murder the monks. If they DON'T attack Rikka, then she stays around beating up monks. Rikka is the easiest important kill, so, I make sure to get her healing in before committing her.

The monks are going to need to have a lot of successful stuns in a row, or get lucky by either not getting hit or making morale checks when they do get hit.

Something like a single critical hit from an FB will kill a Monk and possibly open up an avenue to send Rikka and another FB after the Young Master.

Ultimately, I just think the Monks will be dropping faster than the FBs or Rikka. Each Monk that dies or routs increases the advantage for the FBs because now there are too many targets to stun.

The Monks really have to try to kill Devis, stun all 3 FBs, and stun Rikka... possible, but, not likely.

I'd guess 2-1 odds in favor of the FBs.

EDIT: You actually want the Monks coming to you in this match so that they're only getting one attack. Every FB that makes it's save against stun then has two chances to fire back. The second attack is very important even though it may only be a 20-30% chance depending on the situation. When every hit is so massive, get as many rolls as possible.

A critical hit from any of my four hitters either outright kills a Monk or, in the case of Rikka, forces a morale check. Rikka can contribute to combat, and can force the monks to waste several key attacks before she routes (and if she doesn't that's gravy).

Completed good trades with Demagogue, PigSnot, DoB, and Alepulp.

I know you can hear MY thoughts... Meow, Meow, Meow, Meow, Meow, Meow, Meow, Meow...

Janos M.
Underboss
Underboss
1015 Posts


View Have/Want List View Trades View References View Email View Profile

Hamburg / GErmany

05/15/2006 1:16 PM  
2 factors will win me the game.

1.) Meat shield: With all the walls on the TT I have 6 units to block access to the Maruts which leaves two squares for the monks to attack.

2.) Reach: If the monks engage they can't kill a Marut with only 2x activation per phase. So both Maruts will kill one Monk (or attack a 2. if the first routs, perhaps the second too) in the engagement round. After he killed a Marut he don't have enough attack to bring the second down. And he can't run away after killing a Marut, due to the aoo and his saves...

I think I will win the game with one Marut lost and 3x of his monks of the board (either by routing or killing)

My Haves and wants:
http://www.maxminis.com/hw_list.asp?user=Janos_M.

Champion of Elan Psions

Proud Owner of the "Aura of cursed dice"

legend
Skirmisher
Skirmisher
36 Posts


View Have/Want List View Trades View References View Email View Profile


05/15/2006 5:46 PM  
#3
Legend

Frenzied berserker x3(156)
inspiring marshal x1 (29)
timberwolf (5)
xeph warrior x3 (9)
total 199 8 activations

Use the wolf for tile points.use the grant move action first turn put all of the xephs on his telepoters on his side. this will block him for a turn and if you win initiative and he killed one of the xephs teleport one of the FB's right up on his Gith and take both swings. you should hit with on and a critical would kill it you have a 10% chance of critting if you take both swings.



lynchpt
Sergeant
Sergeant
930 Posts


View Have/Want List View Trades View References View Email View Profile


05/15/2006 9:41 PM  
#1
Lynchpt

Coatl 42
Marut 74
Warforged Bodyguard 32
Justice Archon 32
Warforged Scout 8
Timber Wolf 5
Jozan, Cleric of Pelor 4
Man-At-Arms 3

The Warforged Bodyguard will be my main piece this battle! I will keep him adjacent to the Marut and Coatl in my starting formation. Even if he is stunned on the very first auto crit on the Marut, the MArut will only take 20 damage on the next activation. My next activation will be to unstun the bodyguard, so he will absorb 2 autocrits at the minimum. For the monks to have any chance, they need to use the YM commander effect, which means he must put himself in danger.

The JA will rush out to harry the YM. If the monks swing at the JA regularly, they will miss some of the time; if they use auto crits - so much the better.

The Coatl will end his first movement on a teleporter so that he can port and still cast even if based. The Monk team will no doubt seek to picket the YM behind a fence of monks. The Coatl's engagemnt round action will be to cast snake's swiftness on the Marut to put 30 on a monk. If the monk stands fast, the Marut will hit again for the kill and move up 6 to base the YM, most likely. That will probably spell the end for the YM and his teams chances.

The warforged scout measn that I should not be starting off behind, so the monk team will have to engage me. The teleporters should let my team start the fight near a vp area so I can stay current. Given that the WB will absorb 2 auto crits, the numbers just don't add up for the monks. They may get 40 on the Marut for auto crits, and then have to start working for it. Recall that about 1 monk/per turn will die (more if some route). The YM will die if he uses his Commander effect. This should be a brutal battle that should see 3 or 4 monk pieces die to my Bodyguard and Coatl.

It's a tough match, but the resiliency of the Bodyguard and Construct immunities of the Marut should let me pull it out more often than not.

Pat Lynch

Dreamblade Rules Advisor
Hero of Skirmish
doubtofbuddha
Commander
Commander
3371 Posts


View Have/Want List View Trades View References View Email View Profile


05/16/2006 10:27 AM  
1. No
2. No
3. No
4. No
5. Yes
6. Yes
7. No
8. No

I am not gone.

ShadowLord XT
Commander
Commander
2646 Posts


View Have/Want List View Trades View References View Email View Profile

Plane of Shadow

05/16/2006 10:31 AM  
1. No
2. Yes
3. No
4. No
5. Yes
6. Yes
7. Yes
8. No

Disipline is the only way to overcome chaos.
Champion of Half-Golems
Knight of Golems
"This world is made for love and peace" - Trigun
"anyway..shadow..you've figured women out. KUDOS." - raye_kino16

jacksonm
Warlord
Warlord
5560 Posts


View Have/Want List View Trades View References View Email View Profile

River City

05/16/2006 10:58 AM  
1. No
2. Yes
3. Yes
4. Yes
5. Yes
6. Yes
7. No
8. Yes

Low Key
Underboss
Underboss
1231 Posts


View Have/Want List View Trades View References View Email View Profile


05/16/2006 11:03 AM  
1. Yes
2. Yes
3. No
4. No
5. -
6. Yes
7. No
8. No

1. Bodyguard is the key here. With it, the Giths cant auto-hit the single marut to death. The Marut hits most of the time, forces morale with one hit, and kills in two. Meanwhile the Giths have a hard time hitting the Marut. Even if they go for the tech and fodder, the Marut can stomp them.

2. Similar to the last match, but instead a Bodyguard taking the hits, the other Marut will absorb them. That leaves the otehr Marut free to sqush Giths.

3. The FBs wont hit reliable enough, and the Gith monks stun can keep them down.

4. Same as above.

5. -

6. Horrible matchup for the Giths. No crits or stuns, and even if all 4 Giths use the Unavoidable Strike + Stun combo on one Horror, it wont even die. And theres 3 more waiting.

7. The lack of a third Horror ruins this one. 2 just isnt enough of a presence, The giths will easily take out the other beaters and the commander. After that they can just ignore the Horrors, while leaching victory points.

8. The Large Red Dragon as a living, crittable titan is a perfect target for the Giths. 4 Stun+Crit combos will leave the poor thing at 5 hp, and possibly stunned. The two Red Samurai wont hit reliable enough, and will eventaully be taken out via normal attacks + stuns.

Champion of the Sarrukh

lalato
Underboss
Underboss
1546 Posts


View Have/Want List View Trades View References View Email View Profile

Urbana, IL

05/16/2006 11:39 AM  
quote:
Originally posted by Low Key

8. The Large Red Dragon as a living, crittable titan is a perfect target for the Giths. 4 Stun+Crit combos will leave the poor thing at 5 hp, and possibly stunned. The two Red Samurai wont hit reliable enough, and will eventaully be taken out via normal attacks + stuns.



While I don't necessarily disagree that this is a bad matchup for the warband, do you honestly think that on this map it's possible for the Giths to get all four Stun+Crit attacks on one creature? With all the teleporting and whatnot, I just don't see it. Assuming, of course, players of equal skill.

--sam

I'm in Urbana, IL

jooquase
Warrior
Warrior
272 Posts


View Have/Want List View Trades View References View Email View Profile


05/16/2006 11:48 AM  
1.n
2.Y
3.Y
4.n
5.Y
6.Y
7.n
8.n

Its kind of fun to see that 3 builds with no commanders made it so far, this is where we see that the speed 2 rule realy made a difference.


taliesin
Underboss
Underboss
1113 Posts


View Have/Want List View Trades View References View Email View Profile


05/16/2006 11:49 AM  
1. Yes
2. Yes
3. No
4. No
5. Yes
6. Yes
7. No
8. No

Champion of the Entire Monster Manual 1!
(Click link to see current progress!)
Uncommon Painting Competition 2 Winner

Janos M.
Underboss
Underboss
1015 Posts


View Have/Want List View Trades View References View Email View Profile

Hamburg / GErmany

05/16/2006 12:36 PM  
1. No
2. abstain
3. No
4. No
5. Yes
6. Yes
7. No
8. Yes

My Haves and wants:
http://www.maxminis.com/hw_list.asp?user=Janos_M.

Champion of Elan Psions

Proud Owner of the "Aura of cursed dice"

ickthegreat
Warrior
Warrior
291 Posts


View Have/Want List View Trades View References View Email View Profile


05/16/2006 1:01 PM  
1.N
2.Y
3.Y
4.N
5.N
6.Y
7.N
8.Y

trades pending: (0)

everything is perfectly going out of control


forkedmoon
Underboss
Underboss
1305 Posts


View Have/Want List View Trades View References View Email View Profile


05/16/2006 1:06 PM  
1. Yes
2. No
3. Yes
4. No
5. Yes
6. Yes
7. No
8. No

Champion of Cyclops


Urban Druid
Warrior
Warrior
253 Posts


View Have/Want List View Trades View References View Email View Profile


05/16/2006 1:34 PM  
1.Y
2.Y
3.N
4.N
5.Y
6.Y
7.N
8.Y

*This post was recorded before a live studio audience*

Avatar of the Tank

Newtoncain
Commander
Commander
2985 Posts


View Have/Want List View Trades View References View Email View Profile

Land of 10,000 taxes

05/16/2006 1:52 PM  
1-n
2-n
3-n
4-y (devis)
5-y
6-y
7-n (DC,1/2OF and EF are free points for GAS)
8-y

They just don't know what's good in life...Conan, tell them what is good in life.
To rip the boosters. To count the minis spilled out before you, and to hear the indifference of the women...

Most Edumacated

zenthrus
Warlord
Warlord
5132 Posts


View Have/Want List View Trades View References View Email View Profile

SLC, UT

05/16/2006 2:19 PM  
1. Yes
2. Yes
3. No
4. No
5. Yes
6. Yes
7. No
8. Yes

Knight Warlord a.k.a. Commander (#32) in only 6 months. Where's my pie?
Champion of Dwarven Thunderlashers
Knight of the Large Dire Chicken

Have/Want List
Trade References

andytum
Sergeant
Sergeant
400 Posts


View Have/Want List View Trades View References View Email View Profile


05/16/2006 2:21 PM  
1. Yes
2. Yes
3. Yes
4. Yes
5. Yes
6. No
7. Yes
8. No


lynchdl
Skirmisher
Skirmisher
22 Posts


View Have/Want List View Trades View References View Email View Profile


05/16/2006 4:36 PM  
1.y
2.y
3.n
4.n
5.y
6.y
7.y
8.y

Soul Patrol

Vrecknidj
Warlord
Warlord
10493 Posts

View Have/Want List View Trades View References View Email View Profile

United States

05/16/2006 6:37 PM  
1. Y
2. Y
3. Y
4. N
5. Y
6. Y
7. N
8. Y

Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing;
My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!

Eliminator53
Sergeant
Sergeant
628 Posts


View Have/Want List View Trades View References View Email View Profile


05/17/2006 7:11 AM  
1. no barely
2. yes
3. no barely
4. no barely
5. yes
6. yes
7. yes
8. yes

These are all really good warbands and some of them will depend on luck a little more than others and that is why they might not make it.

Champion of Tavern Stripper
Knight of Knights
Squire of Death Giants
Somethin-or-another of Big Arse Swords

Beer Baron
Sneak
Sneak
106 Posts


View Have/Want List View Trades View References View Email View Profile


05/17/2006 7:31 AM  
1.N
2.Y
3.N
4.N
5.Y
6.-
7.N
8.N

Good Luck To All!

- Got Greed?

grifter100
Skirmisher
Skirmisher
48 Posts


View Have/Want List View Trades View References View Email View Profile


05/17/2006 8:17 AM  

1. n
2. y
3. n
4. y
5. y
6. y
7. n
8. y


tallcar24
Sneak
Sneak
103 Posts


View Have/Want List View Trades View References View Email View Profile


05/17/2006 8:46 AM  
1. N
2. Y
3. N
4. N
5. Y
6. Y
7. N
8. Y

trade reference: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=12795
2004 D&D Miniatures Champion
Kiddoc
Underboss
Underboss
1797 Posts


View Have/Want List View Trades View References View Email View Profile


05/17/2006 11:31 PM  
Bumping this for last minute voting. Voting ends first thing in the AM (for our EU and other friends) :P

POST DISCLAIMER: Above post may contain humor. Now with micro scrubbing bubbles. Do not operate heavy machinery. Take with food. Use only as directed. Contents may settle during shipping. No user-servicable parts inside. Void where prohibited. Beware of dog. This side up. Do not fold, spindle, or mutilate. No salt, MSG, or artificial coloring or flavoring added. Actual cash value of this post is 1/100th of a cent. Avoid contact with skin...

Bluedevyl
Warrior
Warrior
262 Posts


View Have/Want List View Trades View References View Email View Profile


05/17/2006 11:55 PM  
1. Y
2. Y
3. Y
4. N
5. Y
6. Y
7. N
8. Y

Champion of Tanis Half-Elven

Kypdurron
Underboss
Underboss
1206 Posts


View Have/Want List View Trades View References View Email View Profile

Broken Hill

05/18/2006 1:06 AM  
1. No
2. Yes
3. No
4. Yes
5. Yes
6. Yes
7. No
8. Yes


my trade data
email
Completed trades:Nixlord,Lexander , DarkFather x2 ,minotoman38 x2, Mojoical, Smilin Irish, Smithmeg, Bugsy, Doone, gmd316,Bossman.Dargoth
Bad Trades:Chaotic Good ,


,Champion Of Plush Wrackspawn

lalato
Underboss
Underboss
1546 Posts


View Have/Want List View Trades View References View Email View Profile

Urbana, IL

05/27/2006 1:29 PM  
I know Kiddoc is very busy right now. I'm bumping this in hopes that he sees it and remembers to post Round 5. :)

--sam

I'm in Urbana, IL

SneakyJoeKDB
Sergeant
Sergeant
593 Posts


View Have/Want List View Trades View References View Email View Profile

Utah

05/27/2006 2:04 PM  
1.N
2.y
3.N
4.Y
5.Y
6.Y
7.Y
8.N

"Like a thief in the Night"



You are not authorized to post a reply.



ActiveForums 3.7
Play Dreamblade Now!
You must be signed in to participate in the games.
Copyright 2003-2008 by maxminis.com   Terms Of Use  Privacy Statement