| | You are not authorized to post a reply. |
| | Author | Messages | |
 Vrecknidj Warlord
 10493 Posts


 United States
 | | 05/28/2006 9:37 AM |
| So, now that you've looked at the qualifier data that's been pouring in (geez that's a lot of LG this year), and you've seen the general trends, what would you play?
Here's what I mean. Suppose Bill and Ted show up with their time-traveling phone booth and you can go back in time to one of the previous qualifiers. What band would you bring, now that you've seen the field?
Does knowing the top bands for the last few weeks change your opinion of what's "tier-1"?
At the beginning of the qualifier season I'd have definitely chosen a 6-activation, quad-Helmed Horror band if I hadn't had access to maxminis. As it was, I chose a Marut/Couatl band (like about a quarter of the other players, apparently). Now that I've seen the shift to LG dominating the top spots, though, it looks like it's time to build a band that's designed to beat these Titan/Couatl bands.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
| Myth Master Jr Sergeant
 418 Posts




 | | 05/28/2006 9:45 AM |
| | I wouldn't change a thing. I used an Orog, dual chraal, HH band and the only reason I didn't go to the top was because of crappy dice rolling. Even in my first macth were I made several blunders, some well timed rolls would have turned that match around. All in all, I think activation control is far more important now than it ever was. | | Trade References||60 Trades Completed||Louisville Gaming Society||LGS Forums||Trade With Me Steven C Johnson, LGS Administrator All Gamers of Any Sort are Welcomed!
| |
|  Vrecknidj Warlord
 10493 Posts


 United States
 | | 05/28/2006 10:07 AM |
| quote: Originally posted by Myth Master Jr
I wouldn't change a thing. I used an Orog, dual chraal, HH band and the only reason I didn't go to the top was because of crappy dice rolling. Even in my first macth were I made several blunders, some well timed rolls would have turned that match around. All in all, I think activation control is far more important now than it ever was.
I'm most interested in this last sentence. There have been a few bands over 8 activations in the top 4 in the qualifiers, but the vast majority have been 8 or 7 activations.
However, there have been a few with 9 or 10 that did very well. Time to reconsider activation control...
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
| Myth Master Jr Sergeant
 418 Posts




 | | 05/28/2006 10:35 AM |
| quote: Originally posted by Vrecknidj
However, there have been a few with 9 or 10 that did very well. Time to reconsider activation control...
I'll agree that the norm is 7 or 8, but I think a warband thats solid and has more activations is going to go a lot further these days. I am notorious for bad rolls. The second match I lost, and my last loss by the way, I never won init, and missed over half of my attack rolls with fairly sizeable to hit bonuses.
My first loss was based on my own inexperience with todays metagame and figures. I had been out of the loop since the Angelfire pre-release and hadn't really kept up with anything other than collecting. Triple Death Slaads threw me for a loop. In the end though, I lost both critical init and missed several attack rolls. You just can't recover from bad die rolls!
I'll go a step further and say that my warbands was awesome. Very forgiving of a bad roller, and I didn't have to move any of my big guys until my opponents had pretty much set up the first round positionings. I had six throw away activations that put the game right in my hands. Others may not agree, but I think activation control is huge now! | | Trade References||60 Trades Completed||Louisville Gaming Society||LGS Forums||Trade With Me Steven C Johnson, LGS Administrator All Gamers of Any Sort are Welcomed!
| |
| kgradert13 Sergeant
 909 Posts




 | | 05/28/2006 10:43 AM |
| IF I could have gone, I think I'd have taken Triple-Slaad to most of them
The key is to avoid Dual HGB's the first round or 2 then feast on maruts | | | |
| jos1-1 Sergeant
 829 Posts




 | | 05/28/2006 10:48 AM |
| quote: Originally posted by kgradert13
IF I could have gone, I think I'd have taken Triple-Slaad to most of them
The key is to avoid Dual HGB's the first round or 2 then feast on maruts
at +10 on the second attack that not going to happen very often. first you got to roll 10+ to hit on the first attack then roll 15+ to hit on the second and then he got to roll 6 or lower... ouch thats not going to happen very often. | | Poor student looking for minis =D | |
| kgradert13 Sergeant
 909 Posts




 | | 05/28/2006 11:52 AM |
| It's the chaos hammers and immune sonic that hurt the Marut. Also factor in that if you can get the couatl in the hammers, he's making a morale save whether or not he makes any of the saves.
With a lot of the Couatl only Marut builds, that's a 50/50 shot of routing the Couatl and cutting the band offense in half and more importantly, meaning that it takes 2 activations of the marut to morale check a Death Slaad. With the Wardrummer, the Slaad is saving at +15, meaning it can potentially take 5 attacks to kill the slaad, which is a lot of extra attacks on the Marut who has to sit there and swing. The Maruts hit points are also low enough that a couple of hammers making it through SR can really put the hurt on him.
| | | |
| Pegasus Knight Sergeant
 896 Posts




 | | 05/28/2006 12:48 PM |
| It doesn't change all THAT much. My core play-style remains intact, just the specifics of how I implement it are modified in light of all this wonderful MaxMinis data.
Fortunately, there's only one or two bands I had to tweak against significantly. The only real problem I will have is a lack of tournament-level experience in DDM; I am my "local metagame"; every single player I've introduced to this game is in another city entirely... | | - Irrationally Fanatical Champion of Pegasus-mounted cavalry - Proud member of Team Low Tier Beasting: I play CG as my main faction! - Garland, TX 2006 Qualifier Champion My trading thread: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=19725 | |
| Gloom_ Sergeant
 583 Posts



 | | 05/28/2006 12:53 PM |
| quote: Originally posted by kgradert13
IF I could have gone, I think I'd have taken Triple-Slaad to most of them
The key is to avoid Dual HGB's the first round or 2 then feast on maruts
Yeah, thats a tactic I nearly used for the EU champs.. hoping to struggle through the HGB matchups, and then go to town with hammers and slaads on the Sacred Watchers and Maruts. I didn't use slaads, and it wouldn't have worked anyway, since there was a single HGB... | | | |
| Master of the Awesome Sauce Teflon Jeff Warlord
 7908 Posts



 Sector 2814
 | | 05/28/2006 7:26 PM |
| If I could go back in time to the UT qualifier, I'd play SMARTER!! I made some boneheaded mistakes in my first few games, and my rust really showed. I'd also have played a ryldfecta band, just to see if it was still viable. I don't think it is. However, I still have one qualifier left, and i know exactly what i'm going to be playing at it. I've been practicing ( against my self, go ahead laugh, my next nearest players are 50+ miles away, and they're n00bs. my closest COMPETITIVE players are about 120), and I'm about ready. I just need to test my NOST (ooh!!) against SWarm, and I think I'm ready.
Also, I'd read the glossary definition of blindsight. I biffed that one a few times against conceal rolls.
And kudos to anyone who guesses my NOST. Good luck, it's a hard one. | | Official Delegate, Wizards of the Coast Icons Called Shot: Gargantuan Prismatic Dragon "Rejoice, for bad things are about to happen." | |
| Nobody Important Sergeant
 718 Posts



 | | 05/28/2006 7:42 PM |
| Given a time machine ,I'd rather get a few sets of winning Lottery Numbers and then go back a buy the tickets that go with those drawings.
| | | |
|  Vrecknidj Warlord
 10493 Posts


 United States
 | | Master of the Awesome Sauce Teflon Jeff Warlord
 7908 Posts



 Sector 2814
 | | 05/28/2006 8:21 PM |
| | He doesn't meet the 70% rule. Good try though. | | Official Delegate, Wizards of the Coast Icons Called Shot: Gargantuan Prismatic Dragon "Rejoice, for bad things are about to happen." | |
| Knight of the Round Table Thenameless Warlord
 12507 Posts



 The Fortress of Solitude
 | | 05/28/2006 11:17 PM |
| | I still like the big-swinging Hill Giant Barbarians. Maybe a single build supported by two other heavy-hitters, rather than dual HGB's. | | Over 270 successful online DDM trades. | |
| Zippy Underboss
 1993 Posts



 Whitewater, WI
 | | 05/29/2006 2:17 AM |
| I'd bring a more flexible Marutsbane band than tri-slaad. It ties in to another discussion in this thread, activation control.
With Marut in front, beating, the couatl needs to move in close for SS casting. That means a Rakshasa can grab the couatl's resist 10, putting the marut at 20 dmg. A mix of LE beaters offers tremendous flexibility. With LE, there are several activation boosting options (for example, Snig+3 can help with activations as well as HGB's for 20 pts).
I think trislaad would be a challenge for this band depending on whose map got chosen, although it would be a high variance match and could go either way. | | There are 10 kinds of people in the world; those who understand binary, and those who don't. Reference Thread, H/W List, Champion of the Catoblepas | |
| Low Key Underboss
 1231 Posts




 | | 05/29/2006 2:42 AM |
| quote: Originally posted by Vrecknidj
quote: Originally posted by Teflon Jeff
And kudos to anyone who guesses my NOST. Good luck, it's a hard one.
Oh God.
Dave
Heh, you can only blame yourself. [:p] | | Champion of the Sarrukh | |
| kgradert13 Sergeant
 909 Posts




 | | 05/29/2006 2:50 AM |
| I've had very good luck with Triple-Slaad against anything lawful short of triple/quad Helmed Horrors.
Activation control is useless when a single hammer nullifies, or swings the control the other direction. | | | |
| robbdaman Underboss
 2380 Posts




 | | 05/29/2006 3:48 AM |
| I'd be in the same boat as Myth Master Jr. What I played was fine, what I rolled was definately not. Failing 75% of your morale saves for 4 games straight was not a good thing and effectively very hard to come back from.
Death Slaads can affect the Couatl/Marut or any variant with Warforged Bodyguard or Aspect of Kord instead as long as they can hit and hurt the right pieces.
R~ | | Champion of the Titan ****************************************************************************************************************************************************** Successful trades with: Tickparasite, Iyceman, Faragdar The Wise's friend, avrivah, Drakkengi, brucemc, Krush, maniacal_mini_monger, hung4treason, Gandy, NarlethDrider, Kunimatyu, etc, etc, blah, blah, blah..... | |
| BigGeorge Sneak
 74 Posts




 | | 05/29/2006 8:35 AM |
| I would play what i played in the qualifier yesterday!
Orog Warlord Orc Savage Orc Savage Chrall Helmed Horror Duegar Champion Goblin Skirmisher Goblin Skirmisher Goblin Skirmisher Kobold Soldier
10 activations is pretty key. like Mix Master, i had the same problem, i missed some key rolls. in my three loses at the qualifier, the first rounds loss came from losing initiative on rounds 5, 6, 7, and 8. Two of those initiatives, if i had won, would have allowed me to kill Marut, and basically shut down the opposing warband. In fact, one round i could have killed him during the round, if not for a bunch of lousey dice rolls when my beaters turns came up. My second loss came down to this. i had Duegar, Orog, and some Goblins left. He had one Zak Rak and his commander Rak. Orog gets slid over a chasm on drow outpost. Falls in with a 2. game ov-ah. My last loss was sort of a man on man thing, Ack and I decided that since niether of us could qualify, and i was in a sluggin mood, we would fight it out, rather have my orog Cheesily saunter on over to the victory area and hang out there for the two rounds it would have taken Acks remaining piece to kill him, which would have won me the game. but, I had a great time.
I believe that a warband similar to this one could have a very big impact on the tournament scene. Maybe a magic weaponer? i dunno. good rolls always help. The big factor, i believe is three minis swining for +16 Primary(Orog) +19 Primary(Helmed under Orog Command) and +18(Duergar under Orog Command) it does very well, against everything i tested against.
P.s: hey Myth Master...whats the build on that Chrallx2 Helmed horror Orog band? its not the same one i ran at the NEO in april is it?? | | | |
| muselindeman Sneak
 133 Posts



 USA
 | | 05/29/2006 8:37 AM |
| Mialee, Elf Wizard LG/CG 6 Aramil, Adventurer LG/CG 13 Eberk, Adventurer LG/CG 16 Dwarf Artificer LG 21 Githzerai Monk LG 34 Githzerai Monk LG 34 Githzerai Monk LG 34 Couatl LG 42 0
Point Total: 200 (200) Total Miniatures: 8 (8)
Play defensivly. Vs Marut and HH, with an ac of 28 for the monks, Aramil, Dwarf Art and Couatl, the damage output of opponants would be as pitiful as what the monks dish out. Go in and take out one or two units with the +20 strikes, Greater magic weapon and magic weapon on two monks help them hit w/ later rounds.
I know many prefer YM with Gith, I just really like Couatl in any band, and since my main goal is defense vs offense, I opted to dump the more squishy YM for the more reliable Couatle. W/ the swift strikes, it can almost (ok, not really) make up for the lost damage by not having YM, but it gives you elemental defense (great vs most bands that cannot be stunned, ie, Marut, HH, Chraal) and has a better AC and Hp(25 ac, 60 hp and 10 sv vs 24 ac, 55 hp and 12 sv w/ the spells up.) Any thoughts? | | Larry Lindeman trade refrences: http://www.maxminis.com/forums/topic.asp?TOPIC_ID=12442 | |
| Myth Master Jr Sergeant
 418 Posts




 | | 05/29/2006 9:33 AM |
| quote: Originally posted by BigGeorge P.s: hey Myth Master...whats the build on that Chrallx2 Helmed horror Orog band? its not the same one i ran at the NEO in april is it??
Orog Warlord Chraal x2 Helmed Horror 4x Gob Skirmisher 2x Orc Savages
I don't know if it's the same but I've seen it pop up a few times in some of the opens before qualifying.
Your build uses a duergar champ vs a second chraal. Why did you go with that? | | Trade References||60 Trades Completed||Louisville Gaming Society||LGS Forums||Trade With Me Steven C Johnson, LGS Administrator All Gamers of Any Sort are Welcomed!
| |
| BigGeorge Sneak
 74 Posts




 | | 05/29/2006 9:42 AM |
| ok Myth, heres the skinny.
I won the NEO with the exact same band you just listed. Good choice, BTW. anyway. I changed out a chrall, because i knew the meta was LOADED with LG and their damn Quatls and Maruts. I went for another hitter, i know its not as good against Marut, less HPs, and all that, but, it hits for Magic Damage, and alot of the time. also, it is a piece that loves fighting. Chrall is good, but on some maps, un maneuverable. i love Chrall, don't get me wrong, i just thought that an under command Doogie, with +18/+13 was going to do better against Marut than a chrall at +13 under orog, I suppose it was a metagame decision. it worked well for me. | | | |
| Myth Master Jr Sergeant
 418 Posts




 | | 05/29/2006 10:09 AM |
| | Cool, I just wanted insight into your idea there. And yes, now that I figured out what NEO stands for, I did use the exact build. That was the first place I saw it pop up. I fell in love with the build and the rest is history. Before that I was working the whole Marut/Couatl deal but needed something a little easier to use to get back into good form after a long hiatus. Plus this band is very forgiving (Most of the time) to bad die rolls, which I am notorius for. I've had a ball playing it. The activation control is huge and has changed my thoughts on activations tremendously as I have argued elsewhere in these forums. So, thanks! | | Trade References||60 Trades Completed||Louisville Gaming Society||LGS Forums||Trade With Me Steven C Johnson, LGS Administrator All Gamers of Any Sort are Welcomed!
| |
| BigGeorge Sneak
 74 Posts




 | | 05/29/2006 10:13 AM |
| | NP man, glad to help. | | | |
| nycfarmkid Underboss
 1210 Posts



 Wadsworth, OH
 | |  Wrackspawn ChristopherGroves Warlord
 6093 Posts




 | | 05/29/2006 1:08 PM |
| quote: Originally posted by Vrecknidj At the beginning of the qualifier season I'd have definitely chosen a 6-activation, quad-Helmed Horror band if I hadn't had access to maxminis. As it was, I chose a Marut/Couatl band (like about a quarter of the other players, apparently). Now that I've seen the shift to LG dominating the top spots, though, it looks like it's time to build a band that's designed to beat these Titan/Couatl bands.
CE Quad. Eyes, Champs, Wardrummer and maybe a single Red Sam.
CG Quint or equivalent (CG has lots of 30-35 point options including tech and hitters and commanders oh my!) with my favorite CG commander, the Warchanter. The glut of Couatls has reduced AoE to a minimal showing ... and the Warchanter's biggest bane is AoEs. | | Triangle DDM Skirmish Group | My Email | 45-ish trades and counting | Stuff for Trade * * * Show your brother some love and click here * * * | |
| Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 05/29/2006 1:09 PM |
| | Sacred Watchers are pretty bad for the Warchanter too. | | I am not gone. | |
| Gnolaum Sergeant
 855 Posts




 | | 05/29/2006 1:13 PM |
| Exactly what I took.
Marut, Couatl, Warforged Bodyguard, CoY, Standard Bearer, Aramil, Warforged Scout, Timber Wolf
Marut + Bodyguard > Marut + anything else Standard Bearer for the Mirror, and Monks Aramil for everything, especially HH
Death Slaads are amusing, and the Hammers are a touch scary for a Marut player, but they are handleable. | | | |
| Myth Master Jr Sergeant
 418 Posts




 | | 05/29/2006 3:09 PM |
| quote: Originally posted by nycfarmkid Is the Orog Warlord in the band to allow a greater chance for the pieces to hit high ACs? If so, how often do you find that you are able to take advantage of the Commander Effect? Is it worth his cost?
The Orog serves three purposes.
1. He grants +3 to atks for followers that haven't moved yet this turn.
- That comes in handy when you have 3 creatures with multiple attacks that can hit hard, when they hit. High AC's by opponents make this cfx extremely useful.
2. Minions.
- Activation control with this band is awesome. You'll usually have ten activations which go a long way to control the game.
3. Cleanup and Cleave.
- You wear your opponent down with the chraals cones, and then pull in the HH. You beat a little more using the three big hitters. Then when your opponent is ripe for single hit destruction, you bring Orog up and destroy using cleave.
This relies heavily on keeping the orog safe until the right time to get inviolved with him. Otherwise, bye-bye chraals. | | Trade References||60 Trades Completed||Louisville Gaming Society||LGS Forums||Trade With Me Steven C Johnson, LGS Administrator All Gamers of Any Sort are Welcomed!
| |
| Chairman7w Sergeant
 484 Posts




 | | 05/29/2006 3:42 PM |
| quote: Originally posted by Myth Master Jr
...is very forgiving (Most of the time) to bad die rolls, which I am notorius for.
MythMaster Jr., I've read at least 4 times now your lament of bad dice rolls. Let me state something here (just my opinion), you are NOT notorious for bad dice rolls.
The dice don't know you. They can't tell if it's you or anybody else that's rolling them. (In fairness, I've read a few different threads people have said this).
You've had some bad rolls, we all have. Just cause someone rolls four 1s in a game is no reason to believe you are cursed. A 1 is the same as a 6 or a 4, when it's a 7 you need to hit. It's just a miss.
Reminds me of a pitcher throwing a no-hitter through 7 innings and someone mentions it. Someone else chimes in and says, "Ssshhh, you're gonna jinx him!" Well, no you're not. Nothing you or I say has anything to do with what happens down on that field. And nothing you or I say has anything to do with how the dice end up. You are no more prone to bad dice numbers than anyone else.
The dice don't know you. You are NOT notorious for bad rolls. Bad rolls are part of the game. It happens sometimes, to ALL of us. Claiming that "I would have won if the dice hadn't turned against me!" is the same as saying, "I would won if I rolled 20 every time!" or "I would have won if my opponent rolled 1 every time!"
PS - I apologize for the thread hi-jack. | | Dr. Simon: A phrase that's encoded in her brain, that makes her fall asleep. If I speak the words, "Eta... Jayne: Well don't say it! Zoë: It only works on her, Jayne. | |
| Master of the Awesome Sauce Teflon Jeff Warlord
 7908 Posts



 Sector 2814
 | | 05/29/2006 3:49 PM |
| quote: Originally posted by Chairman7w
...Reminds me of a pitcher throwing a no-hitter through 7 innings and someone mentions it. Someone else chimes in and says, "Ssshhh, you're gonna jinx him!" Well, no you're not. Nothing you or I say has anything to do with what happens down on that field...
well, if we're gonna hi-jack...
Psychologically, it could have an immense impact on the pitcher, or his players/support. But you're totally right about the dice part. | | Official Delegate, Wizards of the Coast Icons Called Shot: Gargantuan Prismatic Dragon "Rejoice, for bad things are about to happen." | |
| Myth Master Jr Sergeant
 418 Posts




 | | 05/29/2006 4:29 PM |
| quote: Originally posted by Chairman7w
MythMaster Jr., I've read at least 4 times now your lament of bad dice rolls. Let me state something here (just my opinion), you are NOT notorious for bad dice rolls.
I tell ya what, when you can sit throug a torunament with me and watch me roll the dice, then you can post a comment on it. The circles I play in all know it. And it extends beyond DDM into other games with dice. I'm very unlucky with them, plain and simple. Sorry if that OFFENDS you somehow?
Having said that, it doesn't keep me from enjoying DDM. I just build and strategize around it. Sure it's frustrating, but I've learned to deal with it. There are a few guys on these boards who can attest to my luck as well. And I know I'm not the only one with the problem.
I can also say that I know guys who are extremely lucky with the dice. The rolls always seem to go their way when they need them the most. | | Trade References||60 Trades Completed||Louisville Gaming Society||LGS Forums||Trade With Me Steven C Johnson, LGS Administrator All Gamers of Any Sort are Welcomed!
| |
| robbdaman Underboss
 2380 Posts




 | | 05/29/2006 4:41 PM |
| My best friend is what has been affectionately called in our gaming circle the "karmic black hole". His dice rolling is very notorious for being lousy. I on occasion channel this cosmic power by association. This past weekend was one of those occasions. I'll just say that sh!t happens because that's really all there is to it.
R~ | | Champion of the Titan ****************************************************************************************************************************************************** Successful trades with: Tickparasite, Iyceman, Faragdar The Wise's friend, avrivah, Drakkengi, brucemc, Krush, maniacal_mini_monger, hung4treason, Gandy, NarlethDrider, Kunimatyu, etc, etc, blah, blah, blah..... | |
| Myth Master Jr Sergeant
 418 Posts




 | | The Great Choco Monster Ghendar Warlord
 13089 Posts



 Mud Lick, Kentucky
 | | 05/29/2006 5:55 PM |
| If I could do it again, i'd take the same core band (Couatl/Kord) but reevaluate my tech and commander options.
I'd also play it a little better. [:p] | | WotC - making me wish more and more every day for a return to the TSR days. :( I fought the snark and the snark won. I'm baaaaaaaaaaack!
Some of my favorite Maxminis quotes I actually love to be swallowed. - Posted By gss_000 on 09/04/2007 2:32 PM Could somebody explain Snatch to me? I understand the basics, but not how to enter/use it. - Posted by orcmonk220 G's the man. - Posted By greyhaze on 11/11/2008 8:58 AM I dont mind butting heads every once in a while. It makes thing interesting. Thats why I'd be heartbroken if Ghendar ever left - Posted By Count Dooku on 04/03/2006 11:58 AM
| |
| Jerry_Damage01 Sneak
 146 Posts




 | | 05/29/2006 5:57 PM |
| quote: Originally posted by Myth Master Jr
I tell ya what, when you can sit throug a torunament with me and watch me roll the dice, then you can post a comment on it. The circles I play in all know it. And it extends beyond DDM into other games with dice. I'm very unlucky with them, plain and simple. Sorry if that OFFENDS you somehow?
Having said that, it doesn't keep me from enjoying DDM. I just build and strategize around it. Sure it's frustrating, but I've learned to deal with it. There are a few guys on these boards who can attest to my luck as well. And I know I'm not the only one with the problem.
I can also say that I know guys who are extremely lucky with the dice. The rolls always seem to go their way when they need them the most.
Having played you a time or two and watched your bad rolls at the KY Qualifier, I can say that yes, Myth Master does have bad rolls. It's a weird effect where his bad die rolling will switch over to you and make your rolls better just because you're playing him. You did play very well though, which did seem to help out with any bad rolls that you had. | | Champion of the Aspect of Damage
| |
| Jerry_Damage01 Sneak
 146 Posts




 | | 05/29/2006 5:58 PM |
| | Back on the topic of this thread though, I actually have a 2nd Qualifier coming up so I guess I'll have to ask that question and see what I'll be keeping or switching to for it. | | Champion of the Aspect of Damage
| |
| Chairman7w Sergeant
 484 Posts




 | | 05/29/2006 6:35 PM |
| quote: Originally posted by Myth Master Jr
I tell ya what, when you can sit throug a torunament with me and watch me roll the dice, then you can post a comment on it. The circles I play in all know it. And it extends beyond DDM into other games with dice. I'm very unlucky with them, plain and simple. Sorry if that OFFENDS you somehow?
Aaahhh, no worries. I'm not offended at all. I just think it's a bit of a fallback for some people to make a blanket statement like, "I never roll good." Some may interpret that as, "Any time I lose it's not my fault, the dice just went against me. I'm notorious for that." I believe it can be a slight to any player that beats you. It's like saying, "You won, but you just got lucky" without actually saying it.
We all have our bad days (and games) but none of us have the "power" to affect dice in a life-long way, in every game, sorry.
And I don't need to "be there" to comment on something. (that's why I said, "It's my opinion". I'll comment on WWII, or politics, or sports, never actually being there. It's what we do on a message board.
(shrug) No big deal either way. Let's play on Vassal sometime and keep track of the rolls, I think you'd be surprised that they average out just like everybody elses. But hey, I've been wrong before.
| | Dr. Simon: A phrase that's encoded in her brain, that makes her fall asleep. If I speak the words, "Eta... Jayne: Well don't say it! Zoë: It only works on her, Jayne. | |
| Myth Master Jr Sergeant
 418 Posts




 | | 05/29/2006 8:32 PM |
| If it was just one tournament that this has happened to me in, then I'd agree that it was a cop out. It's not one tournament though, it's been them all. I am fortunate that I'm pretty good with strategy and that kinda evens it out for me. Either way, without the dice, you don't go far.
My comments were also not a slight to anyone. I played some great opponents, Jerry above being one of them. The local scene here in KY is stocked with great players, and more than a few of them will attest to my dice rolling. But hey, I'll always have non-believers until they get the opportunity to witness it first hand. | | Trade References||60 Trades Completed||Louisville Gaming Society||LGS Forums||Trade With Me Steven C Johnson, LGS Administrator All Gamers of Any Sort are Welcomed!
| |
| doranur Warrior
 180 Posts




 | | 05/30/2006 2:47 AM |
| if i had to go to another qualifier, i'd have played dual hgb again unless i went less than .500, for two significant reasons.
having another month to practice would have made me significantly better, .500 is respectable in a difficult qualifier, with a bit more practice i might be able to eke out another win at the next qualifier and very possibly qualify on a .666 record.
secondly i still feel dual hgb is a respectable choice in the current meta, even given the preponderance of marut bands. my view of the meta suggests a switch to kord for the kcb band, or return of the mcb will be the most popular for the next several qualifiers. dual hgb is very respectable against kord and co, and has a better matchup against mcb than it does against dagni/doubt nost II. GAS on kings road is beatable, i've mixed feelings about the matchup although it does offer significant difficulties for both parties, i need to play it a few dozen more times to be sure but i think against most players i can do well in that match.
had i done less than .500 without god awful rolling, or terrible matchup luck (i.e. having to play the 6 best players/worst matchups in the tournament) i'd switch bands probably to shuluth quad hitter. shuluth is a super high variance band in my opinion, but also gives tons of leverage, both dice created and psychological. shuluth forces your opponents to play in a different style than he is used to, or risk a lot on dice, this is significant as knocking your opponent out of his game plan is key in winning tactical conflict.
how close quali's are together and how much free time i had between qualifiers would significantly affect this choice. I wouldn't play a band in a quali i'd played less than 50 times, i'm not good enough to quali without the practice
| | -Doranur
join the revolution! down with round/turn fascism! viva la resistance! | |
|
| | You are not authorized to post a reply. |
|
| |
ActiveForums 3.7 | You must be signed in to participate in the
games. |