BigGeorge Sneak
 74 Posts




 | | 06/08/2006 3:49 PM |
| Alright, so i'm playing three Xen'Drik Champions, and an Inspiring Martial. I use grant move action, and move my Xen'Driks into combat with an enemy. i activate one. Do i do my Skirmish damage for having moved?
The inspiring Martials ability reads: Each under command follower may move its speed as an immediate action.
Xen'driks Skirmish reads: If this creature has moved at least 10 feet it gets melle damage +10 this turn.
i'm sure this has been asked before, but i couldn't find it. | | | |
|
kgradert13 Sergeant
 909 Posts




 | | 06/08/2006 3:57 PM |
| Once you activate the Xendrick, he has not moved "this turn" he moved on the Inspiring Marshall's turn.
So no. | | | |
|
GiliusThunderHead Sneak
 99 Posts




 | | 06/08/2006 4:03 PM |
| In Short, no.
The only way for it to get the +10 in that situation is if somehow it was still during the IM's turn and the Xen'drik was able to make an AoO after it moved.
The condition resests after each creatures "turn". So when the IM's turn is over, and then you activate your Xendrik, it is your Xendrik's turn. It hasn't moved on this turn, so no extra damage from skirmish attack.
--GiliusThunderHead
| | | |
|
Knight of the Round Table Thenameless Warlord
 12507 Posts



 The Fortress of Solitude
 | | 06/08/2006 4:39 PM |
| | BigGeorge, the Xen'Drik Champion must move the 2 squares on its turn in order to benefit from the extra damage, so no +10 dmg in this case. | | Over 270 successful online DDM trades. | |
|
Low Key Underboss
 1231 Posts




 | | 06/08/2006 5:04 PM |
| | Dragon Totem Hero works, however. Move the two spaces and do a full attack for total of 30 damage. It's a fairly entertaining gimmick band if you have the Xen'Driks for it. | | Champion of the Sarrukh | |
|
Mook_Farchings Sneak
 172 Posts



 Salt Lake City
 | | 06/08/2006 7:47 PM |
| Big GEORGE!!!!!!!! What's up, bro? Winning the big games up there? | | Champion of Human Glaiver (Royal Guard doesn't count! ;P ) Har 80/80, Drag 60/60, Arch 60/60, GoL 72/72, Aber 60/60, DK 58/60, AngF 59/60, UD 60/60, WD 60/60, WotDQ 60/60, BW 58/60 Icons 2/5My Trade List | |
|
BigGeorge Sneak
 74 Posts




 | | 06/09/2006 12:50 AM |
| Doing great Mook! Yeah we're doing alright up here, starting up a real tournmanet scene.
and aparently, not doing it with Xen'Driks. though, awith Dragon Totem, who i am going to go and test right now, it might still be viable, thanks guys! | | | |
|
BoloBaby Sergeant
 640 Posts



 Fort Mill, SC
 | | 06/09/2006 11:08 AM |
| | I did 4x Xen'drik plus DTH plus Cleric of Corellian Larethian (for MAD saves on the Xen'drik) on the King's Road map. The Xen'drik can take one move in the forest squares and still get both attacks for 15 damage. It was fairly effective and fun. | | Champion of the Cleric with Raise Dead | |
|
Richard II Commander
 3663 Posts




 | | 06/10/2006 2:03 PM |
| | Just a note, nothing on the card says you have to move 10 feet. 5 is enough. | |
 | |
|