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Subject: Xen'Drik movements.

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BigGeorge
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06/08/2006 3:49 PM  
Alright, so i'm playing three Xen'Drik Champions, and an Inspiring Martial. I use grant move action, and move my Xen'Driks into combat with an enemy. i activate one. Do i do my Skirmish damage for having moved?


The inspiring Martials ability reads: Each under command follower may move its speed as an immediate action.

Xen'driks Skirmish reads: If this creature has moved at least 10 feet it gets melle damage +10 this turn.


i'm sure this has been asked before, but i couldn't find it.


kgradert13
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06/08/2006 3:57 PM  
Once you activate the Xendrick, he has not moved "this turn" he moved on the Inspiring Marshall's turn.

So no.


GiliusThunderHead
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06/08/2006 4:03 PM  
In Short, no.

The only way for it to get the +10 in that situation is if somehow it was still during the IM's turn and the Xen'drik was able to make an AoO after it moved.

The condition resests after each creatures "turn". So when the IM's turn is over, and then you activate your Xendrik, it is your Xendrik's turn. It hasn't moved on this turn, so no extra damage from skirmish attack.

--GiliusThunderHead

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Thenameless
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The Fortress of Solitude

06/08/2006 4:39 PM  
BigGeorge, the Xen'Drik Champion must move the 2 squares on its turn in order to benefit from the extra damage, so no +10 dmg in this case.

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Low Key
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06/08/2006 5:04 PM  
Dragon Totem Hero works, however. Move the two spaces and do a full attack for total of 30 damage. It's a fairly entertaining gimmick band if you have the Xen'Driks for it.

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Mook_Farchings
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06/08/2006 7:47 PM  
Big GEORGE!!!!!!!!
What's up, bro?
Winning the big games up there?

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BigGeorge
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06/09/2006 12:50 AM  
Doing great Mook! Yeah we're doing alright up here, starting up a real tournmanet scene.


and aparently, not doing it with Xen'Driks. though, awith Dragon Totem, who i am going to go and test right now, it might still be viable, thanks guys!


BoloBaby
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Fort Mill, SC

06/09/2006 11:08 AM  
I did 4x Xen'drik plus DTH plus Cleric of Corellian Larethian (for MAD saves on the Xen'drik) on the King's Road map. The Xen'drik can take one move in the forest squares and still get both attacks for 15 damage. It was fairly effective and fun.

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Richard II
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06/10/2006 2:03 PM  
Just a note, nothing on the card says you have to move 10 feet. 5 is enough.

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