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Subject: WOTDQ rules

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Venport
Sergeant
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06/23/2006 4:32 PM  
So my Local Pre-release is done but someone who works with magic only (we are working on getting it moved). So he knows nothing about DDM. i want to create a Sheet of info about this tournament so that we make sure all the Rules are fallowed. I have Copyed these rules stait from The rule book an DCI floor rules. The idea is to make a document that is easy to vind the info needed for this event. Is there anything i missed? anything that i need to add? I'm doing this for the local TO he knows nothinga bout DDM and this should make it easyer.

Limited format: In a league or tournament, this refers to battles between warbands composed of creatures drawn from a small pool of miniatures. Unlike Out of the Box, in some Limited format skirmishes players do not use all the creatures in their pools to build their warbands. Such games allow access to summon spells and abilities such as Minions that put new creatures onto the battle map, if a player ’s pool includes quali .ed creatures that are not part of his or her warband. Out of the Box and other Limited formats don ’t observe the 70% limit for the cost of a creature. Thus, a creature costing more than 70 points can be part of a 100-point Limited warband, and a creature that costs more than 140 points can be part of a 200-point Limited warband.

Players may waive this option and not include a commander in their warband.



Warbands: Each player opens two sealed D&D Miniatures Game Booster Pack and Builds a 500pnt warband using the figures that they pulled (and the Huge Fiendish Spider promo if everyone at the event has one) There are no warband factions in a limited event. Use the faction of the individual creature for purposes of special abilities such as Smite Evil. If a creature can belong to multiple factions, it counts as both. For example, a creature that is LG/CG counts as both LG and CG, and thus is affected by anything that affects lawful, good, or chaotic creatures. Creatures that could belong to any faction count as having no faction and are not subject to effects that depend on faction.

“Commander 0 ” Rule::If you don ’t receive a commander in your Booster Pack, you can
choose to make the lowest-cost non-Dif .cult and non-Wild creature in your warband a
commander with a Commander rating of 0. The creature ’s point cost (and thus its victory point value)increases by 5. You must clearly mark and announce to your opponents which creature is the commander before the start of a battle.If several eligible creatures are tied for the lowest cost, you choose which one to make the commander, if any. Such “Commander 0 ” creatures have no Commander Effects.

Special Abilities: If you get multiple copies of a Unique creature, ignore the restriction against having more than one in your warband.
.
Victory: Use the Assault victory condition.

Competitive Warband Building: For a more competitive Limited-format scenario, each
player opens two Booster Packs and builds a warband of 200 points from those miniatures.
You still ignore the Unique special ability and warband factions; see Limited format in the
glossary for more information.
You can use the “Commander 0 ” option if your warband does not include a commander,, even
if you get a commander in one of your Booster Packs.

Limited format: In a league or tournament, this refers to battles between warbands composed
of creatures drawn from a small pool of miniatures. Unlike Out of the Box, in some Limited-
format skirmishes players do not use all the creatures in their pools to build their warbands.
Such games allow access to summon spells and abilities such as Minions that put new
creatures onto the battle map, if a player ’s pool includes quali .ed creatures that are not part
of his or her warband. Out of the Box and other Limited formats don ’t observe the 70%limit
for the cost of a creature.T hus,a creature costing more than 70 points can be part of a 100-
point Limited warband, and a creature that costs more than 140 points can be part of a 200-
point Limited warband.



EPIC ASSAULT
Epic Assault is the best format for playing with the epic versions of high-powered creatures
such as the Balor (from the Underdark ™ set)and the Aspect of Moradin (from the War Drums
set).Unless otherwise speci .ed,use the rules for Assault described above.

Warbands: The warband size is 500 points with a maximum of eight creatures. There is no
maximum point cost for a single creature you can even play with a single 500-point creature
if you can find one.

You can include epic versions of creatures in your warband (use the epic side of their stat
cards).You can even include both the epic and nonepic versions of the same creature, as long
as it isn ’t Unique.

Huge Creatures Legal: Epic Assault is the format for Huge (or larger)creatures .If you I’ve got ’em,play ’em.

Battle Maps: Only epic-scale battle maps are legal. These have the “Epic ” logo.. or are listed as epic legal in the wardumbs rule book. Also a full list is in the DCI rules.

Victory: Victory goes to the first player to score 500 victory points. As in the Assault scenario,
you score victory points for eliminating enemy creatures and for occupying your victory areas
at the end of a round. In Epic Assault, however, the award for occupying a victory area is 25
victory points.

Epic:
War Drums Starter Set Maps:
Field of Ruin,
Teleport Temple.
Fantastic Locations 1:
Tomb of Queen Peregrine.
Fantastic Locations 2:
Hellspike.


813. Warband Registration
Players must register their warband, recording all models and the Battlemap used in
the warband, before the start of the first tournament round. Players may not change
their warband or choice of Battlemap during the tournament.

812. Match Time Limits
Sixty minutes are recommended for each tournament round of Dungeons & Dragons
Miniatures tournaments.


815. Tournament Play Procedures
Players must follow these procedures and etiquette during play:
Start Location: When counting out movement for a miniature, players should leave
the miniature in its starting place until its final position is chosen. Alternately, players
may mark the starting location of a miniature with a token.
Model Activation: Players must track which models have been activated in one of
three ways:
1. Turn the stat card of each activated model 90 degrees.
2. Place a token or bead on stats cards of models that have activated.
3. Turn the miniature of a model that has activated to face the opposite direction.
Damage Counters and Effects: Damage and effects must be clearly tracked on the
stat card, the model, or on paper during the match. Players may use damage counters
or dice (they must be distinct from other types of counters or dice used in the game),
pen and paper, or mark directly on the stat card itself to keep track of these effects.
Destroyed Creatures: Destroyed creatures and their stat cards should be set aside
from the play area.


Sacramento DDM http://www.maxminis.com/forums/topic.asp?TOPIC_ID=16854

New world Project http://www.maxminis.com/forums/topic.asp?TOPIC_ID=20745

Zippy
Underboss
Underboss
1993 Posts


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Whitewater, WI

06/24/2006 1:34 AM  
Guy Fullerton's (Un)Official Rulings and Clarifications add to the required document list - his rulings are binding.

Make sure to use the latest rulebook with errata included.

Also the creature errata from WotC web site are not included in the rulebook updates, but are a critical addition to the rules repertoire for playing tournaments.

There are 10 kinds of people in the world; those who understand binary, and those who don't.
Reference Thread, H/W List, Champion of the Catoblepas
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