jeremiahcarissa Warrior
 246 Posts




 | | 07/03/2006 1:29 PM |
| With all the new figures out,lets start the real talk about what warbands are going to be out there.
Tordek Builds: Do you use him as the titan or as a beater in a beater band? Let's look at him for real. He is 6 less points than Kord and does as much damage but some is elemental and he has 2 attacks. Also he only moves 6 which is a good solid speed. He is a medium so he can't clog pathways and HGB do more damage to the little guy, with a higher attack Bonus. I think he works well with beater bands.
Aasirmar Fighter- Solid for the 4 points he is worth as filler and LG really needed a better filler the the hill dwarf. I really like all the resistance he has and HP.
Azer Fighter- Great even better than the Aasirmar b\c more damage with bull's strength and does splash damage. AC and HP are good but the movement is SLOW.
Bonded Summoner- I think he is a spoiler. He could really get alot of the meta in a hurt. Large fire elementals and small fire elemental bands will make a very small portion but I believe that if you don't base the entire band around elementals it will do fairly well.
Cadaver Collector- Huge minis probably has the most potential in my eyes. Taking secondary beaters and making 7-8 activations will decide what the hulk will turn out to be. Look for the raksasha to be in some bands as they try to "X" out the all LG elemental damage. (CFX stealing-Couatl) This guy is kinda in the same league as the HGC. Alot of points to ride on with zero AC.
Golden Protector- This guy will become a staple point inLG beater bands b\c he is so versitile. Warbands using him will have alot of Autodamage(which LG really doesn't have alot of) Yes the LVL and HP are low but if you play LG you should be used to it. Look for people to be using 2,3,4 of these guys in warbands for a death slaad type build.
Greenspawn Razorfiend- Another beater for the best multi-beater faction. Incresed threat range and triple damage are awesome. HP and AC on top of High movement makes this guy a choice we will see at Gen Con.
Large Green Dragon- The multi-dragon bands are coming and the problem is there is really not alot of things that hurt or can subdue these guys. Cone damage and high Attack bonuses when flanking will atleast make people debate on using this guy as a single or with more than one.
Redspawn Firebelcher- If the couatl moves out of the current meta this guy could see alot more play than expected. Yes there are alot of immune to fire out there but CE needed to have a little bit of range and here they go. The same can be said for the Magma Hurler.
Slaughterstone Eviscerator- I pllayed against him at the prerelease and I have to say that the Save in low but he does alot of damage for LG. He will see play at his point range.
Spellscale Sorcerer- CG fans can stop drooling b\c if this creature makes it into alot of warbands, CE beater bands and LE beater bands will come in full force come Gen Con. I like the complete versitlity of this figure. She gives CG a boost against alot of spell casting warbands. Complete support piece but well worth the cost of admission.
War Weaver- Count him in I have already posted about using him in an Arcanix guard warband and I have to say I have playtested him alot and he just is sick. You will see him more than I find expected but it will be with smaller LG beater bands, even with the 2 snakes swiftness.
Warden of the Wood- I have to say even as a CE fan she is the est 200 pt figure in the set. Better than Tordek. Yeah I said it. She has 3 awesome spells that can cripple alot of warbands. On top of that Dire Bears are coming back in style. Be careful though counter song is in everyfaction. Bears have a chance to be fearless but one right placed contersong will ruin a 3 little bear day. She brings so much offense and versitlity to CG that I think she will make a strong showing at Gen Con.
Let's see the warbands people | | Need Miniatures Painted? E-mail me at jeremiahschmidt2002@hotmail.com | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 07/03/2006 2:02 PM |
| Countersong is not in every faction, LE doesnt have it. Though there is talk about bears, I've yet to see them do anything.
I dont know how the Bonded summoner is a spoiler for the meta, some range 6 fire damage and a few summons? Its a soft target that brings lots of pts. | | Im out- find me on Hordelings if you want to chat. | |
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hardinjmm Sergeant
 573 Posts



 Madison, WI
 | | 07/03/2006 2:11 PM |
| | I think that you overrate both the Bonded Summoner and the WotW as well, jeremiahcarissa. I think that the former is quite lackluster, and the latter may be good, but probably not metagame-changing. | | | |
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jeremiahcarissa Warrior
 246 Posts




 | | 07/03/2006 2:19 PM |
| | The warden is a great figure and tell me when a figure with her stats and spells and CFX has come around. She has all the tools to ruin alot of warbands and with the shift to bears vs marut or Kord bands her spells don't even need to be used b\c 3 bears can drop either one before they even have a chance to win. The bonded summoner is squishy but so is the Inspiring marshal, the half -orc Fighter and the drow sargeant, so please he is not trhat squishy b\c he is support not a beater. He is a commander that brings a great CFX and has spells to help support the people he brings in, not to mention his special ability helps them also. | | Need Miniatures Painted? E-mail me at jeremiahschmidt2002@hotmail.com | |
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robbdaman Underboss
 2380 Posts




 | | 07/03/2006 2:24 PM |
| The problem with the Fire Bonded Summoner is it's overall point cost. It's a lot of points for a commander 2, which for CG is unacceptable. Too many things will rout off the board too easily. That's why it's not good. The Warden of the Wood on the other hand has more possibilities especially with animals and the aforementioned Dire Bear. It's too early to tell if the concept will work yet but if so it can be a new option for the metagame. My biggest gripe is that it leaves the ol' Greenfang Druid out in the cold which is lame because he really deserves to see his day.
R~ | | Champion of the Titan ****************************************************************************************************************************************************** Successful trades with: Tickparasite, Iyceman, Faragdar The Wise's friend, avrivah, Drakkengi, brucemc, Krush, maniacal_mini_monger, hung4treason, Gandy, NarlethDrider, Kunimatyu, etc, etc, blah, blah, blah..... | |
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DrakoonHarmtoucher Sneak
 135 Posts




 | | 07/03/2006 2:27 PM |
| dunno i really think bonded summoner could be pretty nice. giving elementals immune cold. bringing in any faction elem,ental with immune fire. things with immune fire usuaslly take more from cold which this cancels.
then it has special ability elementals with fire immune get speed plus 2 and attack plus 2. this is not a range 6 effect, it effects anyone on the board.
makes DE magma hurler speed 8, ranged plus 13 for 15+15fire. with 5 fire bonus from huge fire elemental thats 15+20 fire damage artillery
and tordek is awesome but in epic, purple worms eat them up. i think purple worms will show up due to being able to swollow archmages and all these smaller figures with epic cards.
im counting 11 out of 37 with epic cards swollowable | | trade refs:http://www.maxminis.com/forums/topic.asp?TOPIC_ID=23164 | |
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Venport Sergeant
 739 Posts




 | | 07/03/2006 2:30 PM |
| | I think your right aboue the WOW (except for the counters song peace... in fact CE only has the wardumber and 99% of the time he is not using countersong beat) However the bonded fire summoner is not a top dog... i don;t see the coult going anywere anytime soon and his comder rating sucks... i think i would play him if he was a cmd 4+ | | Sacramento DDM http://www.maxminis.com/forums/topic.asp?TOPIC_ID=16854
New world Project http://www.maxminis.com/forums/topic.asp?TOPIC_ID=20745
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Sirohk Commander
 3938 Posts



 USA
 | | 07/04/2006 10:02 AM |
| Tordek will see play, he is the real deal! [^]
Aasirmar Fighter - may be ok, but too slow to be useful IMO. I'd take a WFS for 4 more points or or Timber Wolf for 1 more point. [:(]
Azer Fighter - I'll agree that's he's better than the Aasirmar, but slow speed is a drawback.
Bonded Summoner - may be a possible spoiler, but I think he will not see much play in championships.
Cadaver Collector - too easy to take out due to low AC.
Golden Protector - I really like this guy and I think he will see some serious play time. With Magic Weapon he can be a clean up hitter, but should not be used as a primary hitter.
Greenspawn Razorfiend - I did not like this guy in WotDQ sealed, but I'm willing to give him another chance. Lack of MW and only +13/+13 and no fly ability are drawbacks.
Large Green Dragon - great piece! I really liked in sealed. Tough to fit in and still get quad LE warband with "tough" commander.
Redspawn Firebelcher - I really like this guy, but has drawbacks and weaknesses and other better pieces in CE.
Magma Hurler - another I really like this guy, but has drawbacks and weaknesses and other better pieces in CE.
Slaughterstone Eviscerator- he will see some play, but the requires dwarven commander can be a big liability.
Spellscale Sorcerer- I agree, that if this creature makes it into alot of warbands beater warbands will show up more at GenCon. Is a great CG support piece.
War Weaver- me like too! Need to get and try a few warbands with.
Warden of the Wood- is CG not CE, but I'm not sure of this piece, need some testing with.
My $0.02 worth.
| | Sirohk, the Bard of Heartstone Knight of the Rahshasa's And Crusader of the Zakya, Ak'chazar, Naztharune, and Naityan Rakshasa's | |
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The Defenestrator AesophDarkfable Warlord
 5628 Posts




 | | 07/04/2006 2:39 PM |
| | Ok two people said the bonded summoner as a spoiler? What is he spoiling? Chraals? They aren't exactly showing up in packs anymore. | | Im out- find me on Hordelings if you want to chat. | |
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 Prince o the Raven Banner Sergeant
 606 Posts




 | | 07/04/2006 3:28 PM |
| I'm an idiot at guessing Meta swings. If the Spellscale brings out beater bands in force by reducing Titan shows, won't the Chaotic factions get the biggest showing?
It seems that with up to 5! nerfium beams and enough HP to take an AoO without routing, LE hitters suffer more than Titans with this guy on the board.
My experience is that nerfium screws HH and Chraals way more than OC's or FB's.
Am I missing something? | | Two trades completed!! (Krush,Hides From Hurricanes) Champion of the Aaracokra Herald Of Snig Goblin King | |
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Calicles Sneak
 51 Posts




 | | 07/04/2006 4:46 PM |
| Now I feel like I'm missing something. How is the Spellscale going to reduce the number of Titan builds? What are you going to build in CG with the Spellscale that will take on Titan builds? If I had 31 points in CG, I think I would always rather take a Crow Shaman+5pts than the Spellscale.
Even if the Spellscale is successful against Titans, the loss of the Crow Shaman and/or another hitter in CG builds means that it will be totally demolished by everything else. And the minimal benefit from Blur and RoFs are not worth the cost of a hitter or extra attacks via the Crow Shaman. Plus, most of the elemental/area of effect damage comes from special abilities (not spells) which the Spellscale can do nothing to protect against. And good players will (when possible) find a way to avoid LOS to the Spellscale when casting vital spells or find a way to whack the Spellscale(with SWs for example).
There already are CG (and other faction) anti-Titan builds that work very well against Titans, but are not as consistently successful against the other 3/4 of the warbands being played. CG's difficulty is building a band that can be consistently successful against both. The Spellscale won't help there. | | Champion of Sehanine Moonbow | |
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Duke of Spoils greyhaze Warlord
 7737 Posts




 | | 07/04/2006 5:02 PM |
| I think the Spellscale works like the Tactician, the threat of it being included means that it changes the metagame.
But, really, which spellcasters are "dominating" the field right now? I guess the Couatl is in there, and dispel will kill a few snake swiftness', but then you still have to take out a Marut and bodyguard with CG... not really great odds. | | Greyhaze's DDM Spoilers Champion of a Medium Dog & then a Darkenbeast , Raistlin Majere, Nightmare WDQ25/60, Warduke WD60/60, Anti-Champion of Guns, "Knight of Bugbears", and Joke Champion of Venger. Called Shots: Frost Giant in Dangerous Delves. | |
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elder_basilisk Sergeant
 410 Posts




 | | 07/04/2006 5:48 PM |
| If dispel kills the first two snakes' swiftnesses, that's a huge factor in the game. Even only hitting 50/50, beserkers will still kill a marut+bodyguard in 5 hits (4 if any other figure gets a hit in or you drop a pair of acid arrows on an unprotected marut (very possible through the countersong). Swinging at 50/50, that means you would expect a pair of beserkers to take three rounds plus deathstrikes in order to manage it.
If the spellscale prevents the marut from moving 12 and getting an attack in, both beserkers are quite likely to get the necessary three rounds of attacks before they have to take deathstrikes (especially if the CG player moves his commander up in order to take one of the marut hits--Ryld, for instance could take it without even morale checking and put the necessary extra hit on the marut). If the LG player attempts to bring the bodyguard forward to put some damage on the beserkers, their secondary attacks are quite likely to hit him and reduce the number of attacks that have to hit AC 25.
Taking out a marut and bodyguard (assuming that there is a bodyguard--right now, bodyguard builds aren't the most successful marut builds in the game) is quite possible with CG.
It's very possible for people to mix the strengths of all of the marut builds together when presenting it as an unbeatable force--how are you going to beat through marut+bodyguard while the sacred watchers get in the way and the CoDA heals the bodyguard. The truth is, however, that LG titan players generally have to pick one of the combos and live with it.
quote: Originally posted by greyhaze
But, really, which spellcasters are "dominating" the field right now? I guess the Couatl is in there, and dispel will kill a few snake swiftness', but then you still have to take out a Marut and bodyguard with CG... not really great odds.
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ManoVega Sneak
 108 Posts




 | | 07/05/2006 4:44 PM |
| I've been playing with the Spellscale quite a bit lately, and let me tell you that it is worth it. I haven't even used Counterspell yet, but the fact that it is there forces opponents to make sub-optimal moves to avoid it. Then you just get your blurred FB (or two) in there and wipe the floor with everything. The SSS team destroys Lawful Good builds (Ballista, Marut... anything that has one hitter relying on snake's swift).
It may be a darkhorse spell, but even sleep is pretty nasty when used on the right opponents. Chaotic factions fall asleep fairly easy (especially if the Wardrummer isn't boosting saves). Nevermind the Feeb spells and acid arrow. The real question is whether or not the Frenzies can handle 3-4 (nerfed) Helmed Horrors, or will the meta shift back to them. Chaotic Evil is probably an even fight, but can they stand up to the Ballista teams? | | Mano Vega | |
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Felagund Sergeant
 922 Posts




 | | 07/05/2006 5:02 PM |
| quote: Originally posted by AesophDarkfable
Ok two people said the bonded summoner as a spoiler? What is he spoiling? Chraals? They aren't exactly showing up in packs anymore.
I would say that it spoils the chance of winning for anybody who plays him. [:D] | | Champion of Gnomes | |
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jeremiahcarissa Warrior
 246 Posts




 | | 07/05/2006 5:51 PM |
| | I said that a bonded summoner warband not completely around elementals would be a good build. Taking Large Fire Elementals and the summoner will of-course not be enough. | | Need Miniatures Painted? E-mail me at jeremiahschmidt2002@hotmail.com | |
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 Vrecknidj Warlord
 10493 Posts


 United States
 | | 07/06/2006 12:38 PM |
| I would think that the counter to the SSS is to get involved in the combat ASAP and start casting spells that the SSS needs to counter. You can burn through those Counterspells fairly quickly, I'd think (unless the CG player is playing really slowly--but that issue is being discussed elsewhere). Once the Counterspell threat is over, it's back to smashing.
But, I agree that it's a nice addition to the field and will bring balance to the force.
I do not, however, see the piece that is this year's equivalent to last year's Chraal. Nor do I yet see the piece this year that will be equivalent to last year's Human Blackguard. (The two went hand-in-hand last year, of course, and that's what I'm getting at here.)
I think that GAS and SWarm bands should be fairly resilient against SSS bands.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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nedleeds Warrior
 240 Posts




 | | 07/06/2006 2:30 PM |
| Couatl > BFS
I mean he isn't even close to a viable choice with 60% of the bands out there playing with Couatls. Throw only a 2 commander rating and lousy HPs and he isn't competitive. | | Champion of Zarak - Evil Half-Orc Assassin | |
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 Avatar of the Tank Newtoncain Commander
 2985 Posts



 Land of 10,000 taxes
 | | 07/06/2006 2:40 PM |
| quote: Originally posted by Vrecknidj I think that GAS and SWarm bands should be fairly resilient against SSS bands.
Dave
Bingo | | They just don't know what's good in life...Conan, tell them what is good in life. To rip the boosters. To count the minis spilled out before you, and to hear the indifference of the women... | |
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Tried Sergeant
 501 Posts




 | | 07/06/2006 3:13 PM |
| quote: Originally posted by Vrecknidj I do not, however, see the piece that is this year's equivalent to last year's Chraal. Nor do I yet see the piece this year that will be equivalent to last year's Human Blackguard. (The two went hand-in-hand last year, of course, and that's what I'm getting at here.) Dave
Actually, last year, nobody saw those pieces coming either. The dogma on the boards was that it was "too risky" to play more than a single chraal..... | |
Let it be. | |
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Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 07/06/2006 3:15 PM |
| | Yup. And I have been pushing the idea that the Cadaver Collector is too vulnerable and the Firebelcher has too many problems being run in multiples. I look forward to being proven wrong. [:P] | | I am not gone. | |
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CSchroder Sergeant
 416 Posts




 | | 07/06/2006 4:11 PM |
| quote: Originally posted by doubtofbuddha
Yup. And I have been pushing the idea that the Cadaver Collector is too vulnerable and the Firebelcher has too many problems being run in multiples. I look forward to being proven wrong. [:P]
And I, Jesse, may be just the man to give it a shot! [)] Afterall, I was one of the folks running tri-Chraal with HBG last year--not one of the successful folks, mind you, but I still ran them. | | Charles AKA The Beardless One, Proud Member of Team Amish | |
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forkedmoon Underboss
 1305 Posts




 | | 07/06/2006 4:55 PM |
| | As much as I don't think the Cadaver Collector can win I have been having success with him. Crushing monks, bears and commanders - okay shuluth helped a bit. I actually think Victory points will be the Cadaver Collector's downfall. | | Champion of Cyclops
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Jesster Sneak
 94 Posts




 | | 07/06/2006 5:02 PM |
| quote: Originally posted by jeremiahcarissa
I said that a bonded summoner warband not completely around elementals would be a good build. Taking Large Fire Elementals and the summoner will of-course not be enough.
But why would you want to run fire elementals at all? Setting aside the issure of fire resistances, there just aren't any pieces worth running him with. The Large Fire elemental, even with the BFS benefits, is still a pretty crappy beater. The magma hurler is killed by slow-ranged-attack and no precise shot, which means even with the BFS, he'll usually be hurling his gobs of flaming snot at an effective +5 to hit. Again, not worth his points even with the synergy. All that leaves is fodder. Medium Fire, Small Fire, Magmin (am I missing anything). While these fodder aren't terrible, you don't spend 43 points on a squishy CR2 commander who's abilities only really help your fodder.
I'm surprised no one's mentioned the Ogre Skirmisher yet. While CE beater bands aren't really all that big in the meta at the moment, they're still not terrible, and I think this piece offers an interesting new choice to that style of band. Most of his stats are comperable to the other CE beaters at around the same point range, but he has the unique ability to move in, swing for 30, then move out without provoking an AOO.
-=The Jesster: Gatchaba Goose=-
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ManoVega Sneak
 108 Posts




 | | 07/06/2006 5:50 PM |
| quote: Originally posted by Vrecknidj
Once the Counterspell threat is over, it's back to smashing.
But, I agree that it's a nice addition to the field and will bring balance to the force.
I think that GAS and SWarm bands should be fairly resilient against SSS bands.
But it's not about burning the Counterspells, if she can negate even just 2 snake's swifts then the Frenzies have 2 rounds of decimation with little retaliation. Usually an FB only had 2-3 rounds to live anyways, but by negating the SS, two FBs can live for a very long time. Will a GAS band tear them up? Maybe, but only if the FBs miss too often, and you manage to catch them not within 6 of a Satyr. SWarm bands are really more about the FBs whiffing more often than the Watchers do against Blur. Again, the Satyr is the key here in negating bonus damage.
Besides, will GAS & SWarm even be able to compete in the new meta? | | Mano Vega | |
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TianZi Skirmisher
 25 Posts




 | | 07/06/2006 7:48 PM |
| My takes on the new pieces that matter for the meta:
LG: Tordek - whether or not he replaces Marut/Kord as the Cuatl companion or not remains to be seen. May be we see Battle Plate Marshall and SSEviserator combos. Golden Protector - only cuz WotDQ has some serious Evil pieces. War Weaver - Cheaper Snakes Swiftness
CG: Spellscale - Counterspell, Blur, Enfeeble Warden of the Woods - Makes those Dire Bears pretty tough... especially after the SSS Blurs them.
LE: Cadaver Collecter - thats alot to deal with, which commander?
Greenspawn - a new beater for LE, watch those Crits! 4 of these & Snig? Large Green Dragon - Not sure if we will see this or not, alot of points for.... what? +2 to flanks?
CE: Ogre Skirmisher - the real prize for 200 Pt Constructed. This guy is tough. 3 of them are tougher. Best mini for 200 in the set.
Non-metagame changers that will see play: CG: Small Copper Dragon - Slow cone followed by superior tile grabbing. LE: Diseased Rat - Tile grabbing goes up a level Dread Warrior - There are worse ways to spend 10 points... the LE's answer to Arcanix Guard CE: Cloudreaver - cool for 6 points Magma Hurler - tough to use cannon Stirge - Could have some great matchups with 6 of them?
Ogre Skirmisher = Real Deal
That's what I'm thinking. Great thread to whoever started this.
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 Vrecknidj Warlord
 10493 Posts


 United States
 | | 07/07/2006 7:27 AM |
| quote: Originally posted by ManoVega
Besides, will GAS & SWarm even be able to compete in the new meta?
It remains to be seen. I think that some GAS players who were very proficient with the pieces, will probably stick to their band because it still will have lots of acceptable matchups. The SWarm bands have a problem because I think Tordek is going to be over-represented. Then again, in a large enough field, a SWarm band might never see Tordek (and, if really lucky, may never see a Zakya either). In that kind of circumstance a SWarm band should fare well too.
I think that pairings will determine much of what ultimately is deemed successful.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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Hero of Skirmish doubtofbuddha Commander
 3371 Posts




 | | 07/07/2006 7:42 AM |
| | What makes GAS less competitive? | | I am not gone. | |
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Wayne Underboss
 1371 Posts




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 Vrecknidj Warlord
 10493 Posts


 United States
 | | 07/07/2006 8:52 AM |
| quote: Originally posted by Wayne
Warden of the Wood is a nice piece, but those Dire Bears need magic fang. (Remember, they only do 15/15 damage.) How're you going to give it to them?
Warden of the Wood Dire Bear x2 Graycloak Ranger x2
You have 7 activations, 36 points left, and two fearless Dire Bears doing 15 magic damage.
Heck, this isn't half-bad. There are a lot of decent options with 36 points left: another T-Wolf plus Rikka or the SSS, for example.
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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ManoVega Sneak
 108 Posts




 | | 07/07/2006 12:19 PM |
| quote: Originally posted by doubtofbuddha
What makes GAS less competitive?
The sheer fact that EVERYONE is including Countersong in their warbands (and if they aren't, they should ;). That coupled with Blur on Frenzies, Fire Belcher auto dmg., and yet another construct in the Cadaver Collector. Still, we shall see which way the meta swings.
The biggest factor will be the maps that are forced upon players for the Championship. It will probably eliminate several teams from contention. Most at risk of dropping out, Marut/Kord/Ballista teams. | | Mano Vega | |
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forkedmoon Underboss
 1305 Posts




 | | 07/07/2006 12:37 PM |
| | Have the maps been decided yet? If so which are available, if not when will know? And do these map restrictions also apply to the grinder? | | Champion of Cyclops
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TianZi Skirmisher
 25 Posts




 | | 07/07/2006 1:55 PM |
| Dire Bears: quote: Originally posted by Wayne
Warden of the Wood is a nice piece, but those Dire Bears need magic fang. (Remember, they only do 15/15 damage.) How're you going to give it to them? Warden of the Wood Dire Bear x2 Graycloak Ranger x2
That is a great solution to the situation. Another includes the Druid of Obad Hai. He can drop Magic Fangs on the DB's, then summon in 2 Hunting Cougars... takes 4 rounds, and I think the GCR's are a better option because it only takes 1 round to get it all going. | | | |
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jeremiahcarissa Warrior
 246 Posts




 | | 07/08/2006 2:19 PM |
| | What about the goliath cleric. He can bull's strength the grey cloaks and still have some use. He is pretty bad but he does have some versitilty. | | Need Miniatures Painted? E-mail me at jeremiahschmidt2002@hotmail.com | |
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 Vrecknidj Warlord
 10493 Posts


 United States
 | | 07/08/2006 4:26 PM |
| quote: Originally posted by jeremiahcarissa
What about the goliath cleric. He can bull's strength the grey cloaks and still have some use. He is pretty bad but he does have some versitilty.
I haven't thought about this in a couple days, but I'm guessing there are better options. Will have to go back and take a look...
Dave | | Knowledge Arcana editor issues 5-9, Phoenix Lore Magazine editor, assistant editor for Rite Publishing; My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right! | |
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