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I Tyrant Warrior
 178 Posts




 | | 07/15/2006 1:12 AM |
| | I've got three of these suckers and can't decide to part with them or keep them. What uses or rolls do they fit/give a warband? Comments? | | | |
|  Faragdar the Wise Commander
 3547 Posts



 Albuquerque, NM, USA
 | | 07/15/2006 4:20 AM |
| | I could see making use of them in a 50 point or 100 point game, where his DR can be a major factor, but I don't think you're going to want to put them in a 200 point game. They just can't do enough against big opponents. | | "Before God we are all equally wise - and equally foolish." - Albert Einstein Champion of Myopic Half-Orcs Winner, WBC X | |
| djtool Sergeant
 584 Posts



 Crystal MN, USA
 | | 07/15/2006 5:47 AM |
| maybe a warband that had diseased dire rat, dire rat, and goblin underboss in it.
| | Champion of: Brain in a Jar | |
| XAos Underboss
 2413 Posts



 London
 | | 07/15/2006 8:18 AM |
| They are clearly better (and cheaper) than the old wererat. But a big part of their value is DR:5 to block ranged attacks - "High Mr.Greycloack, just shoot that bow at the wererat & it won't hurt at all..." But WotDQ has a whole new set of ranged attackers {storm archer, Clawfoot, Fire Belcher} mostly doing 10 to 15 damage. So DR:5 is not the perfect defense it used to be; (Actually with magic weapon spells it never was a perfect defense, but atleast it sometimes worked.) WotC have a habit of producing units which would have been great in the previous expansion. But are virtually useless against the the expansion they are in {e.g. Gith-Monk V's Helmed Horror} The wererat rougue looks like another one of these. | | | |
| Ridureyu Underboss
 1622 Posts




 | | 07/15/2006 11:55 AM |
| quote: Originally posted by XAos
They are clearly better (and cheaper) than the old wererat. But a big part of their value is DR:5 to block ranged attacks - "High Mr.Greycloack, just shoot that bow at the wererat & it won't hurt at all..." But WotDQ has a whole new set of ranged attackers {storm archer, Clawfoot, Fire Belcher} mostly doing 10 to 15 damage. So DR:5 is not the perfect defense it used to be; (Actually with magic weapon spells it never was a perfect defense, but atleast it sometimes worked.) WotC have a habit of producing units which would have been great in the previous expansion. But are virtually useless against the the expansion they are in {e.g. Gith-Monk V's Helmed Horror} The wererat rougue looks like another one of these.
Like the fire summoner/small fire elementals/magma hurler? That combo would have been awesome against Chraal warbands... but not against much else. | | Owner of The Original Rust Monsters! DDM: Harbinger: 76/80 Dragoneye: 60/60 Archfiends: 56/60 GoL: 72/72 Aberrations: 60/60 Deathknell: 60/60 Angelfire: 60/60 Underdark: 60/60 War Drums: 60/60 War of the Dragon Queen: 60/60 Blood War: 60/60, Unhallowed: 60/60 Night Below: 60/60 Desert of Desolation: 60/60 Dungeons of Dread: 60/60 Against the Giants: 60/60 Dreamblade: All | |
| orcdoubleax Sergeant
 694 Posts



 | | 07/15/2006 12:23 PM |
| My "danger rats" band. (I know it is not that good, snd can't deal with constructs. It is more of a fun band)
wererat x5 45 points underboss 28 points LGD 52 points Aspect Hextor 75 points
Ideally the rats can sneak attack at +13 for 15 dam. | | Yes I am Gelatinous.
www.gelatinousdudes.com
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