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Subject: Bringing a Knife to a Gunfight

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Vrecknidj
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07/18/2006 8:42 AM  
So, all the rage these days is the GAS band. Helmed Horrors are a nice counter, but they're not particularly tough against the rest of the field. Chraals are a nice counter too, but they're not so tough against the rest of the field either.

There aren't any undead titans that can handle four auto-crit attacks from Gith Monks, even if they are immune to crits, especially since Countersong isn't prevalent in Evil bands (available, yes, prevalent, no).

The Marut falls to four successive auto-crits from the Gith Monks, unless there's a Bodyguard basing the Marut, and even then, the Bodyguard has to get lucky with those Stun checks or the Marut is in trouble.

I was thinking that having access to a lot of elemental damage against Giths would be good, but then the band would be weak against the Couatl bands that are bound to also show up.

Anyone else having this problem?

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Thirty
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07/18/2006 9:07 AM  
Since when can Constructs be hit with a criticle? I thought they were immune.


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07/18/2006 9:17 AM  
I dont think it matters too much if the marut is crit immune or not. 4 auto hits will kill it. I think thats what Vrecknidj was getting at.

What about multiple Death Slaad Wearbands? Chaos Hammer would help on the monks. Slaads dont have a ton of HP tho.

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07/18/2006 9:19 AM  
GAS is led by a Young Master. With his commander effect, the Gith Monks can use unavoidable strike and stunning attack to do 20 damage per strike to a construct. So, it's not really an "auto-crit", just an auto hit.

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07/18/2006 9:58 AM  
Marut Couatl Bodyguard with the Standard Bearer is a very, very bad match-up for Githzerai Monks unless you get lucky and get to face it on the Teleport Temple. In which case it is merely an unfavorable match-up.

I have been able to beat it before but it required a mistake on my opponent's part on the Teleport Temple that entailed some risk on my part (exposing the Young Master to a Marut double move + Couatl snake swiftness attack.)

Most other times in the MCB vs. Gith Monk match-up, the Gith Monks have lost.

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07/18/2006 10:02 AM  
Wasn't there some reason though why the MCB bands wouldn't fair well on the championship maps and that the lower appearance of MCB would bring the monks to the top? I can't seem to find it.

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07/18/2006 10:54 AM  
quote:
Originally posted by nycfarmkid

Wasn't there some reason though why the MCB bands wouldn't fair well on the championship maps and that the lower appearance of MCB would bring the monks to the top? I can't seem to find it.



I think current speculation is that the forest cliff lair map and teleport temple map are both bad maps for MCB. They lack good choke points, can spread the bands out (it will take the marut a long time to get anywhere if you start on the forest side for instance), and offer opposing bands a chance to get around the marut and whoop on the band's soft underbelly.


BoroKnight
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07/18/2006 11:04 AM  
But with such open maps - it would be hard to protect the Standard bearer for long. None of the tourney maps offer choke points that allow the MCB team to get VP's and remain protected.

But Doubt does have a point that it's an unfavorable to even matchup, because the Bodyguard can nullify at least one of the 4 Unavoidable Strikes that it takes to auto-kill the Marut(he could soak up more if he makes his stun saves and if he is healed for 10hp he can take 3 shots before he dies). While the Giths can still hit the Marut with the attack bonus from the YM (at +13 - +15 with flank) they will be challenged to make thier morale saves or run off the board; the Teleport Temple and Drgaon Shrine maps both have exits that are disadvantageous to high spd figs that fail morale.


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07/18/2006 12:20 PM  
quote:
Originally posted by Thirty

Since when can Constructs be hit with a criticle? I thought they were immune.



Immune, yes. But a Nat 20 (or in the case of a Gith Monk AUTO CRIT) it is still hit. It just does not suffer any double damage.

A MArut or any other CRIT IMMUNE creature is still hit with a natural 19-20 while the attacker is on Blood Rock, or under the Commander effect of a Tiefling Captain or other effect that simulate the TC CE, or hit by any creature with Keen Critical.

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07/18/2006 1:53 PM  
quote:
Originally posted by Vrecknidj

So, all the rage these days is the GAS band. Helmed Horrors are a nice counter, but they're not particularly tough against the rest of the field. Chraals are a nice counter too, but they're not so tough against the rest of the field either.

There aren't any undead titans that can handle four auto-crit attacks from Gith Monks, even if they are immune to crits, especially since Countersong isn't prevalent in Evil bands (available, yes, prevalent, no).

The Marut falls to four successive auto-crits from the Gith Monks, unless there's a Bodyguard basing the Marut, and even then, the Bodyguard has to get lucky with those Stun checks or the Marut is in trouble.

I was thinking that having access to a lot of elemental damage against Giths would be good, but then the band would be weak against the Couatl bands that are bound to also show up.

Anyone else having this problem?

Dave



You could say that. [)] I had an idea, but the saves kill it too often, I think.

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Vrecknidj
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07/18/2006 2:26 PM  
Yep, I feel your pain Gunthar. I keep finding interesting things to test, but then they fall short.

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doubtofbuddha
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07/18/2006 2:31 PM  
Unless they are NOSTy..... [)]





































Just kidding. I am bringing a standard band like most everyone else. [:P]

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Gnolaum
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07/18/2006 4:01 PM  
I'd rather bring a gun to a knife fight myself.

I'd look for things that deal 30 damage with respectable to hit bonuses...

Umm, that leaves Marut, Kord, and Cadaver Collector... Any others?

Arizzar
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07/18/2006 4:26 PM  
Blood Ghost Berserkers led by Urthok the Vicious has a fairly competent +15 attack bonus and hits for 30 magic. Not bad for 37 points.

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Vrecknidj
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07/18/2006 10:47 PM  
Giths also don't like Conceal. A pack of bloodthirsty, blurred Frenzied Berserkers could ruin a GAS band's day.

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07/18/2006 10:49 PM  
quote:
Originally posted by Vrecknidj

Giths also don't like Conceal. A pack of bloodthirsty, blurred Frenzied Berserkers could ruin a GAS band's day.

Could, assuming they manage to land a hit or two.

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07/19/2006 3:47 AM  
that's why you include the devis and warchanter...


...nah just joking. Both are to fragile against Monks.

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07/19/2006 8:20 AM  
What about the Lich Necromancer? He is undead, has 45 points of autodamage himself, and can paralyze the monks at range or in melee (plus, he can control undead pesky Sacred Watchers). I don't know exactly which warband would be best to build around him, but it might be worth looking into.

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Vrecknidj
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07/19/2006 8:27 AM  
quote:
Originally posted by Kilroy

What about the Lich Necromancer? He is undead, has 45 points of autodamage himself, and can paralyze the monks at range or in melee (plus, he can control undead pesky Sacred Watchers). I don't know exactly which warband would be best to build around him, but it might be worth looking into.
Once upon a time, I'd have said that a Lich Necromancer with a Clay Golem bodyguard would be a wonderful thing. But, in the current meta, you're doomed if you face a band with multiple Helmed Horrors, and a Marut can still ruin your day. It's not too bad against Gith Monks, if you can avoid having the Lich getting based by the Monks.

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nedleeds
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07/19/2006 8:50 AM  
Slaads are fine if you can roll morale saves. 2 x Death Slaad + Blue Slaad with Wardrummer on +4, and I still failed more then 1/2 my checks when I played them. I think Slaads would make a great spoiler band @ Nats, especially with somebody actually competent at this game piloting them :)

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07/19/2006 9:10 AM  
quote:
Originally posted by Arizzar

Blood Ghost Berserkers led by Urthok the Vicious has a fairly competent +15 attack bonus and hits for 30 magic. Not bad for 37 points.



Blast!

(Throws Blood Ghost Berserkers and Urthok back into storage.)

Now where did I put those Thorns...

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Vrecknidj
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07/19/2006 9:41 AM  
quote:
Originally posted by Gnolaum

I'd rather bring a gun to a knife fight myself.
Two words: Red Wizard.

[:D]

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07/19/2006 10:24 AM  
Red Wizard + Triple Efreeti! My Favorite! :D
Btw: Monks Vs Dual HGB - Monks > Dual HGB?
Havent Used Monks Vs Them Yet. I Can Only Assume Bad Matchup For HGB At The VERY Least.


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07/19/2006 10:38 AM  
quote:
Originally posted by doubtofbuddha

Marut Couatl Bodyguard with the Standard Bearer is a very, very bad match-up for Githzerai Monks unless you get lucky and get to face it on the Teleport Temple. In which case it is merely an unfavorable match-up.

I have been able to beat it before but it required a mistake on my opponent's part on the Teleport Temple that entailed some risk on my part (exposing the Young Master to a Marut double move + Couatl snake swiftness attack.)

Most other times in the MCB vs. Gith Monk match-up, the Gith Monks have lost.



As a fellow Monk player, I've got to agree with this... This is a tough matchup. Standard Bearers + Bodyguard = bad day for Monks. For that reason, and the fact that Monks are hard to pick up and get good with fast, I don't think we'll see many Monk bands.

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07/19/2006 2:33 PM  
It's not unreasonable to expect a Frenzied Berserker to hit AC 25 once, if you get a flank going. And chances are, all you're going to need is one hit.

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07/19/2006 7:33 PM  
quote:
Originally posted by Pegasus Knight

It's not unreasonable to expect a Frenzied Berserker to hit AC 25 once, if you get a flank going. And chances are, all you're going to need is one hit.
Yep, at +14, you need an 11. That's a 50% chance, and, that means, you have a 50% chance of forcing a morale save. Not only that, you have a 5% chance of utterly destroying the Gith (a critical means swift death).

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07/20/2006 1:05 PM  
The Marut falls to four successive auto-crits from the Gith Monks, unless there's a Bodyguard basing the Marut, and even then, the Bodyguard has to get lucky with those Stun checks or the Marut is in trouble.

My question is about stun and constructs. Both the bodyguard and marut are immune to stun and critical damage. So what is your concern about stun checks.


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07/20/2006 1:22 PM  
quote:
Originally posted by yugichat

The Marut falls to four successive auto-crits from the Gith Monks, unless there's a Bodyguard basing the Marut, and even then, the Bodyguard has to get lucky with those Stun checks or the Marut is in trouble.

My question is about stun and constructs. Both the bodyguard and marut are immune to stun and critical damage. So what is your concern about stun checks.



The bodygaurd is a living construct, and as such is not immune to stun.

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07/20/2006 1:25 PM  
Bodygaurds are WF so they are not immune to crits or stuns. The Marut is immune to crits, and i am pretty sure stuns.

My friends and i where discussing this problem, and i personally thing a CC can give the monks a run for their money. It can wistand their dmg, and is almost garunteed to hit and force a morale save on any monk that comes with in reach. CC + Shuluth and good movement and placement strats could lead to monks downfall.


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07/20/2006 1:41 PM  
quote:
Originally posted by Neratos

Bodygaurds are WF so they are not immune to crits or stuns. The Marut is immune to crits, and i am pretty sure stuns.

My friends and i where discussing this problem, and i personally thing a CC can give the monks a run for their money. It can wistand their dmg, and is almost garunteed to hit and force a morale save on any monk that comes with in reach. CC + Shuluth and good movement and placement strats could lead to monks downfall.



The problem is the monks speed. They can un around the Cad Collector and as long as they don't bunch them, you're only going to get to a monk or two and maybe som fodder. If they can kill off everything else, you're in trouble.

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07/20/2006 1:44 PM  
The initial onslaught will deal 80 damage to the cadaver collector (4x(10+10 magic)). The CC is immune to critical hits and stuns but still subject to the increased damage from the young master.

The CC will have almost no opportunity to avoid this due to speed differentials. And the githerzai monks only need 2 more hits (made at +13) to take it out.

If LE had access to Countersong the CC might be a viable counter, but as it stands monks eat this construct for lunch.

Vrecknidj
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07/20/2006 3:16 PM  
quote:
Originally posted by Gnolaum

The initial onslaught will deal 80 damage to the cadaver collector (4x(10+10 magic)). The CC is immune to critical hits and stuns but still subject to the increased damage from the young master.

The CC will have almost no opportunity to avoid this due to speed differentials. And the githerzai monks only need 2 more hits (made at +13) to take it out.

If LE had access to Countersong the CC might be a viable counter, but as it stands monks eat this construct for lunch.

Exactly. And, three monks cost roughly as much as the Cadaver Collector, so, all other things being equal, if two of the Monks are routed or die by the time the Cadaver Collector dies, the LG player is in good shape, and even if three Monks rout or die, the LG player is on fair ground.

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07/20/2006 3:29 PM  
Aspect of Lolth? May fall slightly faster than the rest, but you have some decent damage against LG, and it seems to be what everyone fears...

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07/20/2006 5:24 PM  
I'd personally really like to make the Clay Golem work as a a foil to the Gith monks, but I just cant see being able to keep it under command; as well as not being abused by the speed difference.

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Vrecknidj
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07/20/2006 5:40 PM  
quote:
Originally posted by nycfarmkid

I'd personally really like to make the Clay Golem work as a a foil to the Gith monks, but I just cant see being able to keep it under command; as well as not being abused by the speed difference.

Yep, a Clay Golem with a War Chanter means that the Gith Monks are really not able to do all that much right away. But, if GAS band can probably play keep-away and get victory area points every round. In that case, the CG band has to have something fairly dramatic and useful for the other 114 points.

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07/20/2006 6:26 PM  
Wouldn't there be a big concern over keeping the commander alive? That would be my biggest fear while running the Clay Golem. Once you lose the commander you have a what 75% chance that the clay doesn't benefit you at all? Multiple commanders seem to be needed, however there aren't many bands that can run multiple commanders and be able to handle the rest of the field offensively. Multiple commanders just aren't cost effective enough.

The Brass Samurai is close. That commander can do some decent melee damage. Also Ryld can do some melee work, however they also fall too quickly if threatened.

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07/20/2006 6:51 PM  
Yes, the game is very rock/paper/scissorsy right now, but that's still better than having all of the good players show up with variations of the same core warband.

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07/20/2006 9:52 PM  
quote:
Originally posted by Thenameless

Yes, the game is very rock/paper/scissorsy right now, but that's still better than having all of the good players show up with variations of the same core warband.



So are you saying it wouldn't necessarily be a grave mistake to run a band that would lose a great deal of effectiveness if the commander were killed? (IE: Clay Golem bands)

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Vrecknidj
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07/20/2006 9:55 PM  
quote:
Originally posted by nycfarmkid

quote:
Originally posted by Thenameless

Yes, the game is very rock/paper/scissorsy right now, but that's still better than having all of the good players show up with variations of the same core warband.
So are you saying it wouldn't necessarily be a grave mistake to run a band that would lose a great deal of effectiveness if the commander were killed? (IE: Clay Golem bands)
Pardon my jumping in between here, but I think he was referring to a different point.

I agree about the Clay Golem's weakness, and you have to either keep the commander alive or have more than one--that's true. And, in CG, you don't have a lot of low-cost, viable alternatives for this.

Dave

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Wadsworth, OH

07/20/2006 9:59 PM  
Ah that would make more sense. Though still, i kinda wonder if the Brass Samurai might not go well with the Clay Golem. Still 70 HP isn't THAT many to go thorugh.

EDIT: Currently I think the best way to utilize the Clay Golem is to protect a bunch of Steelheart Archers.

Clay Golem x2
Cleric of Corellon Larethian
Steelheart Archers.

Even if you lose your Cleric the Golems can still act somewhat as blockers.

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