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Subject: Anti Belcher tech

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CTSparky
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08/07/2006 2:23 PM  
OK So I'm preparing to face Firebelchers in the Nationals so I have to come up with a band designed to beat them and beware of GAS So to list possible anti-belcher tech I'd say:

Tier 1
Couatl
Chrall (possible b/c of elemental immunity but they will die fast)
Sacred Watcher (Incorporeal)
Azer Raider
Elf Pyromancer

Tier lower
Dragonborn fighter
Blackscale Lizardfolk
Meepo
Balor

Anything else?

If you were to design a band for nationals what pieces would you steer towards?

I have yet to be Guyf'd. But I have been f'ed.

Orion72
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08/07/2006 2:27 PM  
The Belch isn't a breath weapon, so Meepo and the Blackscale are useless.

Fire Immunity is the way to go. Some decent Fire Immune/Resistant pieces include the Efreeti, Elf Pyro (grants to others) and Ogre Ravager.

Vrecknidj
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08/07/2006 3:02 PM  
Azer Raider.

Dave

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Gunthar
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08/07/2006 3:11 PM  
I'm not sure you'll see that many Belchers. Everyone is planning against them right now. Maybe play anti-Anti-belchers.

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Urban Druid
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08/07/2006 3:26 PM  
If GAS and Redspawn are all you're worried about, try running a Warbound Impaler with a Warden of the Wood. [}:)] Sure, you'll lose against almost everything else, but you can have a little fun in the meantime (as long as you get your map...).

*This post was recorded before a live studio audience*

Gloom_
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08/07/2006 3:36 PM  
Efreeti. [:D]


theplumber
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08/07/2006 3:58 PM  
dual balor :)


Vrecknidj
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08/07/2006 4:00 PM  
quote:
Originally posted by Gunthar

...Maybe play anti-Anti-belchers.
And anti-anti-GAS, and anti-anti-Kord/Couatl, and anti-anti-SWArm...

[:)]

Dave

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Damien the Bloodfeaster
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08/07/2006 4:25 PM  
LG - Couatl; the Sacred Watcher has incoporeal, so it would work well in conjunction with the Couatl as a damage sponge

CG - Elf Pyromancer

LE - tough; no real tier 1, but maybe Efreeti or Iron Golem; Azer Raider cheap but easily killed, stripping you of fire-immune protection

CE - another Redspawn Firebelcher; top fire-immune fodder is the magmin and maybe the burning skeleton; Ogre Ravager has resist fire 10 and lots of hit points, so is another possibility; Cursed Spirits are incorporeal, so may be good shields if you get lucky on the die rolls

Paido
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08/07/2006 5:37 PM  
Just an idea (probably not worth to play at the Championship, but worth to try) :
Mordenkainen the Mage
Resist 15 fire and has a nasty "empowered" cone of cold.

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SYB
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08/07/2006 6:34 PM  
Large Red Dragon

-SYB


Vrecknidj
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08/07/2006 9:00 PM  
quote:
Originally posted by Paido

Just an idea (probably not worth to play at the Championship, but worth to try) :
Mordenkainen the Mage
Resist 15 fire and has a nasty "empowered" cone of cold.

Put him with an Efreeti for two front blockers, and two Chraals to run up and cone the Firebelchers, and you're golden. Mordy can empowered cone of cold through the Chraals for a million points of damage.

The problem, of course, is all the other bands.

Dave

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Thenameless
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The Fortress of Solitude

08/07/2006 10:31 PM  
Azers, Couatl, Elf Pyromancer, Ogre Ravager, Red Samurai, LRD, Efreeti, Iron Golem, your own Belchers, Tiefling Captain. Remember fire is the easiest element to resist, so you have many options.

Over 270 successful online DDM trades.

MGM
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08/08/2006 3:00 PM  
I always put one Efreeti in my LE builds, he is simply the best LE creature for me.

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08/08/2006 3:18 PM  
Have you tried Gas X? teehee.

(not the monk warband)


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iluvxtina
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Spain

08/08/2006 5:38 PM  
I have play belcher two times and both loose because of them.Simply,too much couatls out there to be really useful.And do not forget tiamat in epic play.The elf pyromancer will ruine your day too but that is the lesser problem.In my opinion It looks like useful but it is not.An arcane ballista with only one blow destroyed one of my belchers (making it routing).It,s not truly a tier 1 but it surely have its good matchups

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Nobody Important
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08/08/2006 6:16 PM  
quote:
Originally posted by greyhaze

Have you tried Gas X? teehee.

(not the monk warband)



That's a good one. Too bad it doesn't normally help your warband survive although it may certainly help YOU survive.

No real suggestions although anything with fire resistance seem like a good place to start.


RobWreck
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08/09/2006 5:15 PM  
You want to deal with fire belchers and GAS? try a Bonded Fire Summoner. His summoned SFE's are immune to the stun and the Gith's take 5 fire each time they pop one and he has 2 scorching rays for the Gith monks, all for less than 1/4 of your band. Versus the belchers, the SFE's LOVE to suck up fire belch. [:)]
What you do with the other 160+ points is up to you... maybe an archmage and a frenzied beserker or Kord?
Rob

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Orion72
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08/12/2006 5:55 PM  
I'm giving the Fiendish Girallon a second look. It has Resist Fire 5, and only needs two 6's to lay 50 damage on a Belcher. With the right support (TC + OWD) it only fails morale on a 4 or less. Of course, it has the same weakness against Belchers that it always had against other creatures with ranged abilities - a Redspawn that hasn't activated when you base it with the FG will just back up two squares, take the AoO, and still barf on the FG.

Worth considering in singles or pairs with other CE beaters though.

HidesFromHurricanes
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08/13/2006 3:23 AM  
[QUOTE]Orion72 wrote
I'm giving the Fiendish Girallon a second look. It has Resist Fire 5, and only needs two 6's to lay 50 damage on a Belcher. With the right support (TC + OWD) it only fails morale on a 4 or less. Of course, it has the same weakness against Belchers that it always had against other creatures with ranged abilities - a Redspawn that hasn't activated when you base it with the FG will just back up two squares, take the AoO, and still barf on the FG.

Worth considering in singles or pairs with other CE beaters though.[/QUOTE]
Isn't the belch a special ability, so it can belch in melee contact, no need to take an AoO, unless you want to pick a better target. But in melee contact it would probably better just to do the attack and 15 damage (5+ on a d20) than use a belch.

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psistef
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08/13/2006 5:39 AM  
You can indeed belch while based. [Only on this forum could I say such a thing]

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Orion72
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08/14/2006 6:52 AM  
Yes, please, by all means, stay in melee with my Girallon and be Rended (Rent?) for 50 damage. My point was that the Belchers can Belch or attack and then move out of melee, taking a 10 damage AoO instead of a 50 damage full attack (75% chance of success). Girallons could only work if they had some way of keeping the Belchers still long enough to get a full attack in.

Vrecknidj
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08/14/2006 7:29 AM  
Greenfang Druid
Fiendish Girallon x2
Elf Pyromancer
Nebin
Graycloak
Timber Wolf (free)
Aramil


Blurry, fire-immune (or resistant), regenerating Girallons.  Probably not actually competitive, but who knows?

Dave

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My Trade Thread and My Reference Thread; Winner of WBC IV, IX and XIII; Rule #0: bshugg is always right!
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