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Subject: GAS alternatives

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Vrecknidj
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08/21/2006 5:39 PM  
Now that we're done with the super-duper competitive play for a while, I thought I'd post some ideas I had on GAS alternatives.  Almost everyone is currently in agreement that four Gith Monks are the best possible arrangment.  But, before GenCon, I was toying with a few other options.  I didn't run any of them, and I didn't have quite the time to test them that I wanted, but here they are.  Pardon the very silly names.

Dave

***********************************
Slapping GAS
Young Master
Gith Monk x3
Dwarf Wizard
Aramil
Lantern Bearer
Warforged Scout
 
The strategy here is to get the Monks up to base a piece like Kord or a Firebelcher and then have the Dwarf Wizard cast Bigby's slapping hand.  As this is the Wizard's turn, the Monks can use their stun.  If it's Kord, it would be nice to have hit him with Aramil's ray first, of course.  But, on a titan, losing one Gith Monk is a weakness, but if the saving throw against the slapping hand fails, that's three more attacks, and three more stun checks.  The Lantern Bearer is anti-conceal tech.

Countersong, Slapping GAS
YM
GM x3
Dwarf Wizard
Aramil
Standardbearer
Some other 10 point piece
 
Like the band above, but, instead of anti-conceal tech, I'm going with tech against other GAS bands by using the Standardbearer.  I also like that with the Standardbearer you can keep the YM pretty far away from the action and still get his effect.

No Master, Slapping GAS
Cleric of Yondalla (bear with me here)
GM x4
Dwarf Wizard
Standardbearer (extends CoY's effect)
Sacred Watcher
 
The option here is to stick with four GM's, getting the same nice number of attacks, but dispensing with that extra +10 damage in exchange for Yondalla.  She at least offers a +2 on all attacks against Large creatures for the GMs, and the Sacred Watcher is a nice piece of tech.

Guarded GAS
Young Master
GM x3
Warforged Bodyguard
Aramil
Azer Raider
Hill Dwarf Warrior
 
The Bodyguard just may keep the GMs in the game a little longer--long enough to be worth dropping one GM (how often does one GM flee due to missed morale?).  If Aramil can reduce Kord's damage output, the Bodyguard can last for a third strike, very effectively increasing the other GM's remaining hit points.  The Azer, of course, is anti-Firebelcher tech.

Blended, Slapping GAS 1
Young Master
GM x3
Dwarf Wizard
Cleric of Yondalla
Aramil
T-Wolf, Azer, or Mialee
 
This option is a nice blend.  The combo of YM and Dwarf Wizard means that if the slapping hand works, you have a chance for 20-point stunning attacks instead of 10-point stunning attacks.  Aramil is, of course, anti-Kord tech (mostly).  Yondalla serves as a backup commander (how often does YM go down, after all?).

Blended, Slapping GAS 2
Young Master
GM x3
Dwarf Wizard
Cleric of Yondalla
Standardbearer
Warforged Scout or other 8- or 9-point piece
 
Like the previous band, this one seeks to max out the YM and Dwarf Wizard combo, but the Standardbearer reduces the effectiveness of enemy GAS bands, and goes a long way toward extending the range of the YM (again, allowing him to stay back).

Sacred, Slapping GAS 
Young Master
GM x3
Dwarf Wizard
Sacred Watcher
Standardbearer
Timber Wolf (or Azer Raider)
 
This band sacrifices the backup commander option and the damage-reducing fun of Aramil by offering up an anti-tech piece.  The Sacred Watcher is good at harassing enemy tech pieces, setting up flanks, and being an alternate victory area grabber.  He's particularly nice on the Teleport Temple.

Low-Act Slapping, Guarded GAS

Young Master
Gith Monk x3
Warforged Bodyguard
Dwarf Wizard
 
If you've got the guts to risk losing two activations (I'm not sure I could handle it), you get the defense of the Bodyguard and the offense of the Wizard.  Risky, but very high payoff when it works.


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lynchpt
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08/21/2006 6:48 PM  

Dave,

How can you build an alternative Monk band without including Ulmo, Lightbringer .  Sub him in for 2 Gith Monks and the Standard Bearer, use the 11 points left for 3 fodder figures.  Of course, it's not as good as the championship winning band, but it's not a bad way to include Ulmo .

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08/22/2006 12:53 AM  
re: ulmo
I'm making this exact band for my buddy who playsd infrequently. he has only 2 rares, ulmo and skullsplitter. ;)


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08/22/2006 3:23 AM  

After reading this thread I'm feeling very bloated. 

I need to go and let loose of some GAS. 

Does anyone have any GAS-X? 


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Vrecknidj
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08/22/2006 7:11 AM  
[QUOTE]lynchpt wrote

Dave,

How can you build an alternative Monk band without including Ulmo, Lightbringer .[/QUOTE]I know!  Shame on me. 

Ulmo's a good guy, but there wasn't much buzz about him prior to GenCon.  The bands I was playing around with were specifically for that meta (not that Ulmo might not have done well, there were very few Ulmo-hate pieces in the Grinder or Championship).

Dave


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08/22/2006 8:09 AM  
[QUOTE]Vrecknidj wrote
Guarded GAS
Young Master
GM x3
Warforged Bodyguard
Aramil
Azer Raider
Hill Dwarf Warrior
 
The Bodyguard just may keep the GMs in the game a little longer--long enough to be worth dropping one GM (how often does one GM flee due to missed morale?).  If Aramil can reduce Kord's damage output, the Bodyguard can last for a third strike, very effectively increasing the other GM's remaining hit points.  The Azer, of course, is anti-Firebelcher tech.


[/QUOTE]

I had try out something very similar but I use the bodyguard to keep the YM in play longer...... as I usually throw him into the fray.

 

 


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Orion72
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08/22/2006 8:12 AM  

Gas is too expensive.

Ethanol?

Eletric?

Solar?

I think a Solar would be a good alternative to GAS. 


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Randolph, NJ

08/22/2006 8:27 AM  

What about GASwarm?

YM, GMx3 SWx3 only losing one activation? The SW are good screeners, anti-fodder, get to a VA etc. And there are no easy kills in this band.

I have played against GAS a few times and the SB rarely seems to make much of a difference. (but it can help)

I am gonna try this as soon as I exhaust my CC variations.


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Goldmoon
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08/22/2006 8:33 AM  
[QUOTE]tundrin wrote

What about GASwarm?

YM, GMx3 SWx3 only losing one activation? The SW are good screeners, anti-fodder, get to a VA etc. And there are no easy kills in this band.

I have played against GAS a few times and the SB rarely seems to make much of a difference. (but it can help)

I am gonna try this as soon as I exhaust my CC variations.

[/QUOTE]

Or could drop one watcher to have max act.

Like: YM, GMx3 SWx2, Standardbearer and scout.

 

 


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Helzapoppn
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08/22/2006 10:33 AM  

Slapping Hand is too variable for me.

I'd sooner go with a Dwarf Artificer, who can buff those ACs to a nigh-unhittable 27 (31 in Forest) and give the woeful Young Master +10/+10 to hit when you do throw him into the fray. That gives the band an advantage in a mirror match, plus the Artificer is good for any Maruts or HHs that wander onto the battlemap.

I also like the addition of Sacred Watchers to the YM+(3xGM) build. Two is good, three is too much. Instead of the Standardbearer + War. Scout, you could also go Aramil + TWolf.


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zhanteel
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08/22/2006 1:01 PM  
[QUOTE]Goldmoon wrote
 tundrin wrote

What about GASwarm?

YM, GMx3 SWx3 only losing one activation? The SW are good screeners, anti-fodder, get to a VA etc. And there are no easy kills in this band.

I have played against GAS a few times and the SB rarely seems to make much of a difference. (but it can help)

I am gonna try this as soon as I exhaust my CC variations.

Or could drop one watcher to have max act.

Like: YM, GMx3 SWx2, Standardbearer and scout.

 

 

[/QUOTE]

I have run this the last two weeks at our games, except instead of the scout I used the timber wolf.  I love how the watchers work with the monks.  Did really well with it last week, losing to Kordocopia, but I honestly believe this was due to pilot error (I can think of 3 big mistakes I made that could have swung the game over).  This week I lost a game to a cadaver band, but I miscounted squares, and got my YM routed in round 2, and lost myself 30-40 pts of bonus damage.


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08/22/2006 1:51 PM  

When Hill Giant Barbarians were in vogue (for all of about a minute and a half), and CE beaters were sneaking back into the mix, I had tested swapping out a Gith Monk for a Justice Archon.  In alot of matches it worked out pretty well, but I found that it didn't help much with the matchups that I already had problems with.

I've personally never had much luck with the Dwarf Wizard and never really seen it used with too much effectiveness...however, as always YMMV...


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Lima, Perú

10/07/2006 10:46 PM  
For GAS you need miniatures with STUN to work with CFx, someone try Rask (via Redgar) is a good hitter, and what about AC 27 (via Dwarf Artificer)?

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10/08/2006 12:53 AM  
I came 2nd in the UK Nationals with Cloistered Monks (GASwarm). It's a very versatile warband.

One of these days WoTC will update their tournament page when I'm in the top 5... they never seem to do when I'm in that bracket :(
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10/08/2006 4:36 AM  
Posted By alepulp on 10/08/2006 12:53 AM
I came 2nd in the UK Nationals with Cloistered Monks (GASwarm). It's a very versatile warband.


alepulp - Is the Cloistered Monks (GASwarm) the YM + x3 Gith Monks + x3 SW (7 activations) warband or is it the YM + x3 Gith Monks + x2 SW + filler (STD Bearer, Aramil, WFS, TWolf, etc...) (ie the 8 activation warband)?

I really like the 7 activation version of the GASwarm warband.  Sacred Watchers can be a real pain in the backside and I have come to really like them.Â


 


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Lima, Perú

10/08/2006 11:07 PM  
Posted By Sirohk on 10/08/2006 4:36 AM
Posted By alepulp on 10/08/2006 12:53 AM
I came 2nd in the UK Nationals with Cloistered Monks (GASwarm). It's a very versatile warband.


alepulp - Is the Cloistered Monks (GASwarm) the YM + x3 Gith Monks + x3 SW (7 activations) warband or is it the YM + x3 Gith Monks + x2 SW + filler (STD Bearer, Aramil, WFS, TWolf, etc...) (ie the 8 activation warband)?

I really like the 7 activation version of the GASwarm warband.  Sacred Watchers can be a real pain in the backside and I have come to really like them.Â


 



7 activations but very versatile, and you can put a nasty VP grabber with incorporeal.

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10/09/2006 12:06 PM  

heres something that ive found to work extremely well.

Young Master

Gith Monk x 3

Slayer of Domiel

Timber Wolf

Man - at - Arms or Human Commoner

 

the slayers excellent save helps you out vs other gith monk bands, while vs titan bands it is extremely easy to make sure he can get in the killing blow because with unavoidable strike you know exactly how much damage you will do.  also, with sneak attack and evil foe, he becomes your main beater once the stun attacks are used up, or the young master bites it.  hes a good piece also going against a wardrummer, as he saves well even with a -4 and enemies gaining a +4 to save doesnt bother him much either, because he prefers if they stick around to die for double pts.


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10/10/2006 5:18 AM  
I played the same band as Alepulp in the UK Nationals: YM, 3xGM, 3X SW. He had beaten me with it a couple of weeks before, which is why I chose it.

While I didn't place nearly as well, I do think its a very strong band. I played it for the first time in the tournament and went 3-2 and beat some strong players.

I lost to a band with a Cadaver Collector and HH which was difficult to take down, and I lost to a band of 2XRed Sam and HGB with wardrummer. I can only say I had bad luck in the latter matchup: I couldn't hit anything or pass a morale save. There again I had a lucky win against Alepulp's son in the previous round.

The band is great due to maneuverability. I do think it is key to strike fast. The band cannot stand up in a prolonged fight, although if you can hold out you will always score tile points.

Constructs are a nightmare, though.


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10/10/2006 7:10 AM  
I'm playing Mind Flayer + Cadaver Collector + Helmed Horror for the foreseeable future.

I HATE GAS!!!

In fact, I'll take my show on the road... hit every tournament in every venue across the US, until everyone everywhere stops playing GAS. I'll call it the 'antacid tour'. YOUR TOWN COULD BE NEXT!

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10/11/2006 3:24 PM  
Posted By Orion72 on 10/10/2006 7:10 AM
I'm playing Mind Flayer + Cadaver Collector + Helmed Horror for the foreseeable future.

I HATE GAS!!!

In fact, I'll take my show on the road... hit every tournament in every venue across the US, until everyone everywhere stops playing GAS. I'll call it the 'antacid tour'. YOUR TOWN COULD BE NEXT!

Good luck and Happy trails.Â

When you stop in my town I will drop in to cheer you on!Â

Destroy that GAS! Â



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Lima, Perú

12/08/2006 11:28 AM  
and now with the new bloodwar miniatures, is GAS have some change? maybe o GM for a DmHoD? you now, for bodyguarded and element resistance.


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Coquimbo - Chile / Italia

12/08/2006 12:06 PM  
I love GAs warbands ........ but personally I prefer quad Giths + master:

4x Gith Monks
Young Master
20pts in something like.......... Eberk, Healer, Aramil....... or other.

I win a lot of game with this warband but is nto my...... The credit is for my Girl

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12/08/2006 4:10 PM  
I know this is a little off topic but other posts have made me wonder how everyone else thinks Bloodwar has affected GAS.

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Lima, Perú

12/08/2006 9:55 PM  
Well, i played today a YM +3GM+Dwarf artificer+standard Bearer+Sacred Watcher+timber Wolf. I play against Tordek+Thundertusk Cavalry+Cleric of Syreth+2 sacred Watcher+Fodders.
My timber Wolf was the only killed miniature. But I pick Teleport temple, because i like it, but I noticed that teleporters is a better map for my opponent, because he compensate his Low speed.

My GM make run off board a Dwarf Pig, and Tordek was stunn for 3 turns, nice try, but I need more practice with it. I have Wardrums starter maps and FL: Field of Ruins and Dragondown Grotto, what of those is the best map for G.A.S. ?


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12/09/2006 12:29 PM  
BIO-Disel... can't believe no one else said that first...

I've only piloted GAS a few times and found it to be feast or famine...one missed conceal roll and a single mistake and your in trouble fast...

I can't think of many pieces that change up GAS more than the ones already listed... its too synergetic to change out much...

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12/10/2006 6:56 AM  
Posted By Nate_666 on 12/08/2006 4:10 PM
I know this is a little off topic but other posts have made me wonder how everyone else thinks Bloodwar has affected GAS.
It's hard to say, really.  The Gnome Trickster can slow the Monks a little, and the Forgepriest with a Bodyguard will take a long time for the Monks to take down.  Shadowdancers can use the defensive roll against the auto-damage, so they're useful too.

Dave


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12/10/2006 8:38 AM  
Gith Monks don't need the autocrit to hit and stun Shadowdancers. The Dancers still need to roll high to hit the Monks though. The Monks have 3 Stuns, and the Dancers can only roll out of one each. Once the Dancers are gone, the GMs can use those autocrits on their leader.

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12/10/2006 9:24 AM  
I've played quad dancers v cloistered monks and won in a recent tournament. The cloistered version of the monks really needs to protect the YM from flanking. Once he's gone, the game is much more open.

One of these days WoTC will update their tournament page when I'm in the top 5... they never seem to do when I'm in that bracket :(
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12/10/2006 1:12 PM  
Posted By alepulp on 12/10/2006 9:24 AM
I've played quad dancers v cloistered monks and won in a recent tournament. The cloistered version of the monks really needs to protect the YM from flanking. Once he's gone, the game is much more open.
Yep, that limited teleport ability of theirs is really powerful, and the Young Master is critical to the success of the GAS bands.

Dave


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12/11/2006 3:06 PM  
Posted By alepulp on 12/10/2006 9:24 AM
I've played quad dancers v cloistered monks and won in a recent tournament. The cloistered version of the monks really needs to protect the YM from flanking. Once he's gone, the game is much more open.


What map did you play on (Quad SD's vs Cloistered GAS)?Â

I'm very curious to learn how the SD's function on Kings Road, Dragondown Gtotto, and Keep of Fallen Kings.Â



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Lima, Perú

12/11/2006 8:25 PM  
I like king´s road for GAS, and it don´t have walls for the nasty shadow dancers

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12/11/2006 11:28 PM  
My GAS warband are this:

young master
4*githz monk
eberk
hill dwarf warrior

I played 3 time this warband in my local tournament for a score of 11 win 1 loose

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12/12/2006 5:54 AM  
Here's a good alternative to GAS - how about NOT PLAYING IT? That's a perfectly acceptable alternative!

(Yes, someone brought a GAS band again last night. No, I didn't get to face it with my Forgepriest/Beholder combo.)

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12/12/2006 3:19 PM  
I used Dragon Shrine - the other maps really nerf them.

One of these days WoTC will update their tournament page when I'm in the top 5... they never seem to do when I'm in that bracket :(
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Coquimbo - Chile / Italia

12/12/2006 4:43 PM  
Posted By Orion72 on 12/12/2006 5:54 AM
Here's a good alternative to GAS - how about NOT PLAYING IT? That's a perfectly acceptable alternative!

(Yes, someone brought a GAS band again last night. No, I didn't get to face it with my Forgepriest/Beholder combo.)

I see..... you really hate GAs warbands, I dont think that this reach so far. I hate LG warbands but GAS is not problem to actual metagaming, too much constructs, Bodyguards and quad warbands, dont worry Orion GAS will not go to the future.

Or maybe yes???

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12/12/2006 5:01 PM  
yes you are right about GAS not dealing well with certain pieces like constructs, but bodyguards are easilly stunned generally.

i was the one who played GAS last night at the tournament and found it did very well

young master
gith monk x3
kolyarut
aasimar fighter
timber wolf

now if i had 3 pieces for lg that were 3pts i would have swapped the last two for that so that i had 8 activations, but this worked very well.  the technically DC 20 stuns are really nice and the enervation ray allows GAS to stand a chance against pieces like the maug and other large constructs

btw, your deep and utter hate for GAS just spurs me on to playing it much much more

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12/12/2006 9:57 PM  
I like this addition to a GAS band, Kolyarut make it more easy to stun enemys.

But you lose some offensive power. We dont have all we want in life, but... I like this option.

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12/12/2006 10:45 PM  
I think that Storm also harms GAS a lot. Countersong on a durable character that will probably see a lot play.

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12/12/2006 11:19 PM  
Posted By Orion72 on 10/10/2006 7:10 AM
I'm playing Mind Flayer + Cadaver Collector + Helmed Horror for the foreseeable future.

I HATE GAS!!!

In fact, I'll take my show on the road... hit every tournament in every venue across the US, until everyone everywhere stops playing GAS. I'll call it the 'antacid tour'. YOUR TOWN COULD BE NEXT!

Well with that being said, come north my brother and have ur a$$ handed to you on a silver platter. Truly, Bring it on! I am not afraid. Well maybe but hey it would be ultra fun.

Gehenna

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12/13/2006 5:23 AM  
Posted By Big_Red on 12/12/2006 5:01 PM
btw, your deep and utter hate for GAS just spurs me on to playing it much much more
Until I bring one piece of totally unstoppable anti-GAS tech: a lighter.

Burn, baby, burn!

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